Caroline Madsen
663b0c1b76
d_a_obj_dan OK ( #2163 )
2024-06-02 16:24:43 -06:00
Caroline Madsen
c3560041f2
d_a_obj_ari OK ( #2160 )
2024-05-26 13:52:57 -06:00
TakaRikka
06ba045f1d
d_a_obj_item done ( #2150 )
...
* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
2024-05-08 07:21:07 +03:00
Pheenoh
7154ac08e1
d_a_e_fz work, doxygen revamp ( #2127 )
...
* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
2024-04-12 00:10:30 -06:00
Caroline Madsen
d39cc4fbbd
fix setLightTevColorType_MAJI usage ( #2103 )
2024-03-20 14:41:42 -07:00
TakaRikka
907774de02
remove "duplicated" inlines ( #2099 )
...
* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
2024-03-19 13:31:53 +02:00
Caroline Madsen
b65a2cfbbb
d_a_obj_kabuto OK ( #2087 )
2024-03-09 08:55:39 +02:00
TakaRikka
dede32dbc9
d_a_tbox2 done, f_op_actor_mng cleanup, cleanup fopAc_ac_c member names ( #2084 )
2024-03-04 18:33:13 -07:00
Caroline Madsen
4ceeaf5162
d_a_obj_cho OK ( #2080 )
2024-02-28 01:41:16 -08:00
Jcw87
aa450a7dbc
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
...
* Z2SoundInfo
* JAUSectionHeap
* Z2EnvSeMgr
* Z2AudioMgr
* m_Do_audio
* d_a_alink
2023-09-15 15:20:09 +03:00
Pheenoh
b2ddbd7fba
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
Pheenoh
f9380b3e05
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87
59fd1e3220
Generate makefiles from dol2asm
2023-01-06 03:52:59 -08:00
Jonathan Wase
df0aabc1b9
Clean up and improvements to tools ( #163 )
...
* moved elf2dol
* removed postprocess.py
* removed vtables.py
* find_unused_asm.py
* removed section2cpp.py
* removed splitter/*
* fixed symbol names due to iconv file rename
* fixed problem building RELs caused by #160
* improved performance of a few python tools
* added new tool for finding conflict when not OK
* added ./tp setup
* don't install dol2asm dependecies with requirements.txt
* format and check for imports
* remove unused tools/difftools.py
* fixed ignore to include elf2dol
* fix compiler patcher
* ok-check now creates the patched compiler at mwcceppc_patched.exe
* Add new command to copy the build folder to the expected folder
* 'make clean' will now only clean main.dol stuff. (added clean_rels and clean_all)
* './tp pull-request' and './tp check' now doesn't include RELs by default. Use '--rels' to include them in the process.
* './tp remove-unused-asm --check' added, exitcode 0==no files, 1==exists files
Co-authored-by: Julgodis <>
2021-12-02 23:38:37 +01:00
Jasper St. Pierre
d5c3fd8c2f
Makefile fixes / JUTNameTab ( #129 )
...
* Makefile: Fix issues with iconv causing it to break under devkitPro / msys
The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences
* Update diff configuration
-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)
Cheese things by using expected/ instead of having
the user place things manually.
* JUTNameTab
* J3DPacket / J3DDrawBuffer
* format
Co-authored-by: lepelog <lepelog@users.noreply.github.com >
2021-05-10 11:54:07 -04:00
Julgodis
5d12345a03
moved strings + decompile simple store functions
2021-04-10 07:02:38 +02:00
Julgodis
9bc8bce611
auto decompile more functions
2021-04-08 21:05:48 +02:00
Julgodis
cad608c551
demangle data-symbols
2021-04-08 01:47:05 +02:00
Julgodis
86cd345d20
detect more floats/doubles, including from relocations
2021-04-07 09:16:47 +02:00
Julgodis
85bd045193
building RELs
2021-04-06 18:00:35 +02:00
Julgodis
9325c67c63
__sinit and progress script update
2021-04-01 02:07:58 +02:00
Julgodis
b6eed5208d
.dead section fix
2021-03-31 23:22:38 +02:00
Julgodis
2404fb33c7
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00