Commit Graph

1354 Commits

Author SHA1 Message Date
Max Roncace 5cb3a39f43 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
TakaRikka f64015ea38 cc debug work (#3133) 2026-03-17 22:48:37 -07:00
Max Roncace 6694c1b281 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
Lurs 555bf395fb BE or un-BE, that is the question 2026-03-17 14:39:02 +01:00
Lurs fc73bc364a BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp 2026-03-17 13:25:27 +01:00
TakaRikka 4d4db83405 initial collision viewer 2026-03-17 05:17:43 -07:00
TakaRikka fa270c0fe9 Merge https://github.com/zeldaret/tp 2026-03-17 04:08:44 -07:00
TakaRikka 9f340b604b various d_bg debug cleanup / d_menu_window_HIO debug (#3132)
* various d_bg debug cleanup

* matching forward decl for compiler compatibility

* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss 2b93d6d288 npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc 2026-03-17 02:16:09 -07:00
CraftyBoss 1923636835 BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func 2026-03-16 22:01:46 -07:00
CraftyBoss b0982f2e92 fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar 2026-03-16 15:43:42 -07:00
Lurs 100be49dee Fixes #80
?
2026-03-16 08:35:35 +01:00
Lurs 2cb1d9e83c Fixes crash when entering the very first house 2026-03-16 08:35:35 +01:00
Max Roncace e62eeea8f9 Increase Scene2DHeap size (#90)
This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming ae0f8909a6 convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group (#3129)
* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group

* move over to const groups

* templated solution that works on modern compilers + mwcc

---------

Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-03-15 18:06:16 -07:00
Max Roncace 9bed8b863f Fix some Clang compile warnings 2026-03-14 18:37:18 -04:00
qwertyquerty 168d1f7e10 fix reticles (#89) 2026-03-13 14:41:46 -07:00
TakaRikka 40cb988022 fix obj_sw ptr math bug 2026-03-13 02:42:45 -07:00
TakaRikka 64013cd46a Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-13 01:54:42 -07:00
TakaRikka 5bc8cfa9f6 fix bgobj particle block 2026-03-13 01:54:35 -07:00
Jasper St. Pierre 7eb2bc1340 grass fix 2026-03-13 01:13:22 -07:00
madeline be429a7a2c fix epona ub 2026-03-13 01:06:28 -07:00
Jasper St. Pierre c05691a0bb brg fix 2026-03-12 23:56:33 -07:00
Max Roncace eed6df2f46 Fix multiple classes being inappropriately zero-initialized via JKR_NEW* (#70)
This might also fix #71 and #72.
2026-03-13 02:50:53 -04:00
Jasper St. Pierre addcda0725 shadow fix 2026-03-12 23:49:13 -07:00
Jasper St. Pierre a1d581f6d9 dont draw zero things 2026-03-12 23:49:12 -07:00
madeline c614b5a28d Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 23:12:03 -07:00
madeline 139a66e613 fix LZ fadeout Fixes #87 2026-03-12 23:12:00 -07:00
Max Roncace 6217b5cb83 Initialize daObjSwPr_c::mRotateTime on actor create
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
2026-03-13 01:35:23 -04:00
madeline 20b5d16d92 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 22:34:37 -07:00
madeline d0e7ca40cf fix menu snapshot viewports and loading zone ones (kind of but not at all) Fixes #59 2026-03-12 22:34:33 -07:00
TakaRikka 5004fdf497 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 21:16:04 -07:00
TakaRikka fecc0fe3c5 fix event camera ptr param size 2026-03-12 21:15:50 -07:00
madeline a019cc34c7 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-03-12 21:03:45 -07:00
madeline d70d585306 fix new file name fade viewport 2026-03-12 21:03:42 -07:00
Jeffrey Crowell 0c43e6c293 fix clang error on pointer narrowing (#83)
fix cast
2026-03-12 20:15:00 -07:00
BigBen c7f733aad7 Update d_file_select.cpp 2026-03-12 22:53:10 -04:00
BigBen cb031e4e66 Changed setJ3D to load from private copied resource buffers
Fixed file select crash when loading mirror / mask
2026-03-12 22:11:03 -04:00
TakaRikka cb85da153c Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
madeline 875b849c30 Fixes #63 fix """UB""" in callHorseSubstance 2026-03-12 16:52:47 -07:00
madeline b11da5c2ab Fixes #56 UB in dKyr_odour_draw 2026-03-12 16:28:27 -07:00
Lurs b4c5aa5ac0 fix Midna (?) (#52) 2026-03-12 14:30:42 -07:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers cb9dd972fd Pjb dev 3 (#48)
* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
2026-03-11 13:40:21 -07:00
Max Roncace bc9bf9d062 d_a_npc_tkj2 debug code+data 100% (#3128) 2026-03-11 03:18:57 -07:00
Max Roncace 01654335d4 d_a_horse debug improvements (#3127) 2026-03-11 03:16:11 -07:00
Luzagar 7f91d9547f E wb documentation + e_rd cleanup (#3125)
* e_rd cleanup

* first pass

* fix ?

* rename

* more rename

* fix other platform

* fix typo

* more documentation

* more work

* fix build

* fix

* more doc

* camera work

* more work

* cleanup

* more work

* clean up + fix build

* fix build

* more work

* change mSpeedRate name

* change description

* more work

* fire eff work

* fix build

* fix match

* debug fix ?

* update description

* rename field
2026-03-11 03:12:17 -07:00
Max Roncace 8a333fc7c9 More debug fixes for 99% TUs (#3122)
* d_a_e_hp debug code 100%

* d_a_npc_chin debug improvements

* d_a_npc_du debug code 100%

* d_a_npc_cdn3 debug code 100%

* d_a_e_rdy GCN symbol fixes

* d_a_kago debug code 100%

* d_a_e_oc debug code 100%

* d_a_e_yr debug code almost matching

* d_a_e_bg debug code 100%

* d_a_ykgr debug code 100%

* d_a_tag_hjump debug data fixes

* d_a_tag_attack_item debug data fixes

* d_a_e_df debug code 100%

* d_a_e_sh debug code 100%

* d_a_L7op_demo_dr debug code 100%

* d_a_L7low_dr debug code 100%

* d_a_e_sm2 debug code 100%

* d_a_movie_player debug code 100%

* d_a_e_st debug code 100%

* d_a_npc_aru debug code 100%

* d_a_e_yg debug code 100%

* d_a_door_spiral debug code 100%

* d_a_bg debug code 100% (still has .data issues)

* d_a_e_dn debug code 100%

* d_a_tag_attention debug code 100%

* d_a_e_bd debug code 100%

* d_a_tag_camera debug .rodata fix

* d_a_obj_movebox debug code 100% (array dtors are mismapped)

* d_a_mg_rod debug improvements

* d_a_e_rd debug symbol fixes
2026-03-11 03:07:19 -07:00
Luke Street 25accc5ed0 Fix UB in dRes_control_c::newResInfo 2026-03-10 21:02:16 -06:00
Huitzi 0b0fdd1f60 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00