The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well
* npc_zero matching and some other npcts cleaned and linked
* debug fix
* okay actual debug fix... i hope
* this isnt funny anymore
* please
* this should fix things
* added JP matching to zelR and zelRo
* added attention flag enum