Commit Graph

502 Commits

Author SHA1 Message Date
PJB3005 67a159eeef Make JASMemPool_MultiThreaded use ObjectLevelLockable
Shrug I wrote this in despair debugging the previous issue. Can't hurt I guess.
2026-03-14 14:02:15 +01:00
PJB3005 d41225980a Fix incorrect JASChannel size for JASPoolAllocObject_MultiThreaded
Despair
2026-03-14 14:02:14 +01:00
PJB3005 1b8f4677de Some more names 2026-03-14 14:02:14 +01:00
PJB3005 7b1d88cc2c Fix DVD command sizes 2026-03-14 14:02:14 +01:00
PJB3005 7f4be58b1b Fix JASTrackNodeOffset missing offset 2026-03-14 14:02:14 +01:00
PJB3005 40e126a35f Make JKRAramPiece trap on invalid pointers 2026-03-14 14:02:14 +01:00
PJB3005 9d88bb5d3f Fix BE in JASAramStream::load 2026-03-14 14:02:14 +01:00
PJB3005 0636bbfb22 Fix JASAramStream layout 2026-03-14 14:02:14 +01:00
PJB3005 44260d7b4a BE JASSeqReader.h 2026-03-14 14:02:14 +01:00
PJB3005 f4f27cefc7 BE JASAramStream 2026-03-14 14:02:14 +01:00
PJB3005 86898db01c BE JAUSoundTableItem 2026-03-14 14:02:13 +01:00
PJB3005 0c993fd7ed Basic audio system start 2026-03-14 14:02:13 +01:00
PJB3005 afdc39653f nop JASDsp::releaseHalt 2026-03-14 14:02:13 +01:00
PJB3005 29b0a41c27 Block DSP commands, no DSP emulated 2026-03-14 14:02:13 +01:00
PJB3005 4139cb9a2c Constant for DSP_SUBFRAME_SIZE 2026-03-14 14:02:13 +01:00
PJB3005 eef58c15fc Remove JASAudioThread race condition fixing code
I'm not planning on using JASAudioThread anymore
2026-03-14 14:02:13 +01:00
PJB3005 f724316094 Fix JAISoundID endianness issues 2026-03-14 13:59:26 +01:00
PJB3005 227b785273 Implement JASCriticalSection with a regular mutex 2026-03-14 13:49:16 +01:00
PJB3005 26fe1bc4d5 Fix JASTaskThread::allocCallStack on 64-bit 2026-03-14 13:49:16 +01:00
madeline 78de6cf3cf fix createBasicBank (for now) 2026-03-14 13:49:16 +01:00
madeline 98d71f97ea stub dsp send commands for now 2026-03-14 13:49:16 +01:00
PJB3005 4561e169e9 Fix build
Heck
2026-03-14 13:45:58 +01:00
PJB3005 06dc511212 JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
2026-03-14 13:45:55 +01:00
BigBen 18c0df40dd Change imgOffset type from u32 to s32
Should help prevent crashes opening map
2026-03-13 13:33:00 -04:00
Max Roncace eed6df2f46 Fix multiple classes being inappropriately zero-initialized via JKR_NEW* (#70)
This might also fix #71 and #72.
2026-03-13 02:50:53 -04:00
Jeffrey Crowell 08303a9b73 remove instance of double endian swapping pContent->0 was already endian swapped (#84) 2026-03-12 21:19:48 -07:00
madeline 6c4c398634 zero init anm mtx Fixes #66 2026-03-12 18:10:15 -07:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers cb9dd972fd Pjb dev 3 (#48)
* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
2026-03-11 13:40:21 -07:00
Luke Street 3ce7aa3c9f Aurora DVD support (#43)
* Aurora DVD support

* Remove commented code

* Restore STUB_LOG
2026-03-09 00:33:04 -07:00
Jasper St. Pierre fb46c5445a JUTFader large bounds fix 2026-03-08 16:25:09 -07:00
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00
Jeffrey Crowell dbb260d714 Fix build on main for mac/linux (#40)
* fix builds, removing COMPOUND_LITERAL around GXColor

use aurora's aurora_get_stats

add aurora::gd to libraries linked to

fixup linkage/symbol hiding on mac/linux

squashed

* aurora stat changes

* fix

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
2026-03-06 22:22:28 -08:00
TakaRikka 78d4169929 Revert "Isolate JKRHeap operator overloads" (#39) 2026-03-06 19:49:35 -08:00
PJB3005 1a498fe313 Revert changes to libs 2026-03-05 13:32:05 +01:00
PJB3005 942be208d2 Merge branch 'main' into 26-02-27-allocator-isolation 2026-03-05 00:15:09 +01:00
madeline f406e605f7 fix bmg loading 2026-03-02 15:34:04 -08:00
PJB3005 cdcd6beb29 Fix ResTIMG BE everywhere 2026-03-02 21:40:50 +01:00
PJB3005 4b838c11ef Fix hardcoded pointer sizes in JPAResource 2026-03-02 20:00:55 +01:00
PJB3005 a32717c8d9 Animation/joint loading BE fixes 2026-03-02 20:00:46 +01:00
PJB3005 0db49b419d Stub J3DGDLoadTlut 2026-03-02 14:50:24 +01:00
PJB3005 c39f6a1b56 Move some OS functionality to rely on Aurora 2026-03-02 14:27:20 +01:00
PJB3005 2442b9d948 Move TP-specific OSReport functions elsewhere 2026-03-02 13:47:19 +01:00
PJB3005 d817633c86 Make it build with 100% Aurora dolphin headers 2026-03-02 13:26:35 +01:00
PJB3005 ab389c5f49 Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2 2026-03-02 12:36:59 +01:00
Luke Street 9649319ec4 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
TakaRikka 12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
hatal175 f2ac35d738 J3DModelLoaderCalcSize + J2DScreen work (#2198)
* All literals functions in J2DScreen were matched

* Import J3DModelLoaderCalcSize work

* d_a_obj_rfHole OK

* Minor fixes for daVrbox2
2024-09-14 00:48:38 -07:00
hatal175 b7380e77d1 Work on JStudio (#2195)
* work on object-light

* JStage control OK

* object-fog OK

* object-camera OK

* Work on object-actor
2024-08-30 04:50:05 -07:00
hatal175 d3420ffe8d jstudio particle and sound OK (#2194)
* Work on object-sound

* object-particle OK

* object-sound OK

* JStudio_JAudio2 control OK

* JStudio_JParticle control OK

* JStage object OK

* JStage ambient light OK
2024-08-22 13:17:24 -07:00