TakaRikka
f64015ea38
cc debug work ( #3133 )
2026-03-17 22:48:37 -07:00
Max Roncace
6694c1b281
Fix a bunch of compiler warnings and document several more bugs ( #3130 )
2026-03-17 22:38:05 -07:00
Lurs
555bf395fb
BE or un-BE, that is the question
2026-03-17 14:39:02 +01:00
Lurs
fc73bc364a
BE field_0x04 of "new" struct SizedGroup in src\d\actor\d_a_passer_mng.cpp
2026-03-17 13:25:27 +01:00
TakaRikka
4d4db83405
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
fa270c0fe9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
9f340b604b
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
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* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
2b93d6d288
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
1923636835
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
023f0bec7a
Merge pull request #96 from TakaRikka/ira-bloomtoggle
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Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
51d6009d8d
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
PJB3005
530d69c9be
Audio processing in f32
2026-03-17 00:03:35 +01:00
PJB3005
c1c97e63d9
Clear history samples when resetting channel
2026-03-17 00:03:15 +01:00
CraftyBoss
b0982f2e92
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
PJB3005
f8b9e20779
More ImGuiAudio stuff
2026-03-16 23:37:57 +01:00
TakaRikka
4a56d02dae
Merge pull request #93 from TakaRikka/ira-crashfix1
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JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
80b3f8ee59
Merge pull request #94 from TakaRikka/bugfixes
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Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace
8b2434a54d
Fix crashes due to current texture not being set before loading ( #61 , #95 )
2026-03-16 16:28:22 -04:00
Irastris
32a6126490
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
PJB3005
59802795ba
Fix fopAcM_cullingCheck use after scope
2026-03-16 15:53:15 +01:00
PJB3005
f6b41a0f57
dStage_startStage_c::set fix strcpy to same pointer
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And just switch to strncpy_s while we're at it.
2026-03-16 15:48:09 +01:00
PJB3005
ba0468860c
Fix sprintf buffer too small in dMsgObject_c::readMessageGroupLocal
2026-03-16 15:44:26 +01:00
PJB3005
8fecff3170
Clang Windows compile fixes
2026-03-16 15:44:02 +01:00
PJB3005
ca130d881d
Only mark channel as finished when resample buffer is empty
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Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005
5d355baae8
Output as F32
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This completely fucks up audio. Pending debugging to figure out why
2026-03-16 13:57:04 +01:00
Lurs
100be49dee
Fixes #80
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?
2026-03-16 08:35:35 +01:00
Lurs
2cb1d9e83c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Max Roncace
e62eeea8f9
Increase Scene2DHeap size ( #90 )
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This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
ae0f8909a6
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
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Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
11c8eabaf2
work on controller config
2026-03-15 15:54:03 -07:00
Irastris
d35d2f9af3
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
PJB3005
859d99d657
Ignore oscillator channels
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Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005
c88fa61213
Basic volume control, no panning yet
2026-03-15 20:35:30 +01:00
PJB3005
e308dfda9d
Allow decoding less PCM samples than a full frame
2026-03-15 20:35:06 +01:00
PJB3005
b939a7caaf
More audio debug imgui that idk how useful it is
2026-03-15 17:57:44 +01:00
PJB3005
f00edb2fa7
Un-stub audio wave loading code
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guh
2026-03-15 17:56:26 +01:00
PJB3005
71bd970d9a
Implement DSP pause somewhat
2026-03-15 01:32:13 +01:00
Max Roncace
9bed8b863f
Fix some Clang compile warnings
2026-03-14 18:37:18 -04:00
PJB3005
79a71c6182
Foiled again
2026-03-14 17:38:26 +01:00
PJB3005
15cc111474
Audio debug imgui
2026-03-14 17:35:09 +01:00
PJB3005
61b6111954
Fix sound userdata pointers being truncated
2026-03-14 16:43:29 +01:00
PJB3005
8534691af7
Resample audio with SDL3
2026-03-14 15:50:39 +01:00
PJB3005
dca0964f27
Assign names to threads
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Visible in debuggers etc
2026-03-14 14:16:49 +01:00
PJB3005
002a34f18b
We have audio!!
2026-03-14 14:03:10 +01:00
PJB3005
e2fb0e3a70
ADPCM4 decode impl
2026-03-14 14:02:15 +01:00
PJB3005
0c993fd7ed
Basic audio system start
2026-03-14 14:02:13 +01:00
PJB3005
eef58c15fc
Remove JASAudioThread race condition fixing code
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I'm not planning on using JASAudioThread anymore
2026-03-14 14:02:13 +01:00
PJB3005
82bf73e867
Fix warning in stub_log.cpp
2026-03-14 13:59:23 +01:00
PJB3005
a2403dca19
Make stub log thread safe
2026-03-14 13:57:12 +01:00
PJB3005
227b785273
Implement JASCriticalSection with a regular mutex
2026-03-14 13:49:16 +01:00