Irastris
bd496e5662
Frame interp: Refactor JUTFader
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Now works regardless of interpolation being on/off
2026-04-12 13:56:00 -04:00
Irastris
ff64071db8
Frame interp: Fix stars
2026-04-12 13:20:04 -04:00
CraftyBoss
b28ca94153
fix clang compilation error
2026-04-12 03:34:14 -07:00
Luke Street
e7af33d0cc
Add "Enable Water Refraction" toggle & cleanup
2026-04-11 20:13:39 -06:00
Irastris
2b95ce7444
Frame interp: Fix Epona's reins
2026-04-11 21:45:54 -04:00
MelonSpeedruns
950b543f0f
Shadow Quality Enhancement ( #311 )
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* Shadow Quality Enhancement
* added 1 space because we like consistency here
* Addressed encounter comments
* Renamed description of shadow resolution
* added period at the end of shadow resolution description
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 17:52:08 -06:00
MelonSpeedruns
d1003faacc
Third Dusk Preset ( #331 )
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* fix aspect ratio not changing when applying the sd preset
* Added a third preset, and renamed SD preset to Classic
* show preset menu before setting the iso
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 17:51:37 -06:00
Luke Street
943ac05f16
Use Limiter class in waitForTick ( #330 )
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This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
Irastris
c3fb8da1c8
Frame interp: Fix fmap scroll arrows
2026-04-11 18:19:09 -04:00
Irastris
87f748b3a9
Frame interp: Fix d_kankyo lights
2026-04-11 17:50:44 -04:00
MelonSpeedruns
5973581dc3
yes i pushed into main like a mad man for a single space
2026-04-11 17:38:42 -04:00
TakaRikka
4eca64656a
Merge pull request #329 from TwilitRealm/presets
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Fix preset oddities
2026-04-11 14:25:49 -07:00
MelonSpeedruns
2a34b42480
fix oddities
2026-04-11 17:23:44 -04:00
TakaRikka
4a5a378782
Merge pull request #240 from TwilitRealm/presets
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First run config presets
2026-04-11 14:23:24 -07:00
TakaRikka
154893c69f
Merge pull request #328 from TwilitRealm/feat/save-editor-collection
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Fill out Collection tab and Inventory slot defaults to save editor
2026-04-11 14:21:48 -07:00
Pheenoh
e1aee905ff
Group Collection tab sections into collapsible tree nodes
2026-04-11 15:18:22 -06:00
MelonSpeedruns
90944a8607
Only 2 presets for now, Standard and HD
2026-04-11 17:16:40 -04:00
MelonSpeedruns
ee4b5388c8
removed unused variables and includes
2026-04-11 16:55:55 -04:00
MelonSpeedruns
d32adeeba7
Merge remote-tracking branch 'origin/main' into presets
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# Conflicts:
# files.cmake
# src/d/actor/d_a_title.cpp
# src/dusk/config.cpp
# src/dusk/imgui/ImGuiConsole.cpp
# src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
Pheenoh
2a625598ca
Add Collection tab and Inventory slot defaults to save editor
2026-04-11 14:43:08 -06:00
TakaRikka
5da48bf5a4
Merge pull request #327 from TwilitRealm/26-04-11-dynamiclink-gone
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Stub out most of DynamicLink.cpp and more of c_dylink.cpp
2026-04-11 13:07:21 -07:00
TakaRikka
a2f985ab70
Merge pull request #318 from TwilitRealm/fix/quick-transform-fix
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Don't allow quick transform while in the STAR tent
2026-04-11 13:07:02 -07:00
TakaRikka
3160bfeb61
Merge pull request #317 from TwilitRealm/26-04-11-render-opts
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UI render opts
2026-04-11 13:06:22 -07:00
Lurs
3dfe493211
Fixes dominion rod camera #176
2026-04-11 21:33:46 +02:00
PJB3005
842c74f940
Merge branch 'main' into 26-04-11-render-opts
2026-04-11 20:36:46 +02:00
PJB3005
71a8642f19
Merge remote-tracking branch 'decomp/main'
2026-04-11 19:59:09 +02:00
Howard Luck
93f7c0ab1a
Fix dMsgFlow_c::event027 aParam8 buffer size ( #326 )
2026-04-11 19:53:03 +02:00
Howard Luck
32468db69d
Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes ( #325 )
2026-04-11 19:49:52 +02:00
PJB3005
cd09e872ee
Stub out most of DynamicLink.cpp and more of c_dylink.cpp
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This code wasn't used (no dynamic linking) and was causing various compiler warnings that don't make sense to clean up. Get rid of it.
2026-04-11 19:46:22 +02:00
Pieter-Jan Briers
9b900a1a55
UB fixes ( #3150 )
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* Fix incorrect size for J2DTevBlock8::insertTexture local_38
* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size
* dMeter_drawLightDropHIO_c mVesselAlpha fix
* d_a_mg_rod array size fixes
* Fix e_tk2_class mActionTimer array size
* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
MelonSpeedruns
7b62623690
Added periods at the end of every option description ( #323 )
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This allows multiple sentences to be defined for a description.
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 19:12:32 +02:00
MelonSpeedruns
a2afeec23e
Moved check for event running & Added sfx if trying to quick transform while in a cutscene
2026-04-11 11:38:36 -04:00
PJB3005
64f77dd5c8
Guess this isn't going to Tracy.
2026-04-11 17:10:04 +02:00
MelonSpeedruns
8268f93cf0
Don't allow quick transform while in the STAR tent
2026-04-11 10:22:58 -04:00
PJB3005
c1dd1a52a5
Bunch of debug/tracy groups for J2D
2026-04-11 16:11:41 +02:00
PJB3005
ffd7183669
Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active.
2026-04-11 16:11:19 +02:00
Irastris
eaec6487a3
Implement unlocked framerates via interpolation ( #315 )
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* Disable waitForTick and waitBlanking
* Initial frame interpolation implementation
* Initial batch of speed fixes
* Fix Iron Boots
* Strip dead code once used for debugging
* Interpolate shadows
* Revert overzealous/redundant lookups
* Fix JUTFader
* Fix field map cursor
* Fix various particle effects
* Fix Midna when riding Wolf Link
* Fix title logo
* Title Logo 2: Electric Boogaloo
* Fixed grass and flowers
* "Unlock Framerate" config option (WIP)
* Wrap more things in TARGET_PC
* Finish wrapping things in TARGET_PC
* Missed one
* Disable dComIfGd_drawXluListInvisible when interpolating
---------
Co-authored-by: Luke Street <luke@street.dev >
2026-04-11 01:06:25 -06:00
Max Roncace
d7c34741e2
Replace magic constants derived from framebuffer size ( #3144 )
2026-04-10 23:43:37 -07:00
Pieter-Jan Briers
bcd5a96391
Couple names in dMeterMap_c ( #3142 )
2026-04-10 23:41:24 -07:00
Pieter-Jan Briers
dcb5f048d7
Replace some pointer casts with field references. ( #3141 )
2026-04-10 23:37:03 -07:00
Irastris
4ab64e8813
Add Aurora config options for enabling texture replacement and dumping ( #222 )
2026-04-10 19:14:15 -06:00
Luke Street
b0e84b78e1
Avoid re-initializing game_main
2026-04-10 16:46:25 -06:00
Luke Street
1875c7c224
--dvd param skips prelaunch
2026-04-10 16:46:24 -06:00
TakaRikka
1e4e71af13
Merge pull request #310 from TwilitRealm/26-04-10-render-opts-2
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Rendering optimizations
2026-04-10 15:21:44 -07:00
MelonSpeedruns
e643d3d911
Show Pipeline Compilation option ( #312 )
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* Show Compiling Shaders option. Off by default.
* Addressed encounter comments
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-10 15:53:28 -06:00
PJB3005
c2d687a4a7
Change star rendering to be more optimal on modern GPUs.
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Use vertex colors and a single large draw.
2026-04-10 19:19:12 +02:00
Luke Street
7ed05711a7
Why did I fix this when we have a helper
2026-04-09 23:32:42 -06:00
Luke Street
a57daef11b
Fixes for controller config & input viewer
2026-04-09 23:30:03 -06:00
Luke Street
95191036f3
Big imgui overhaul
2026-04-09 23:11:10 -06:00
CraftyBoss
ed7fa8f2c5
implement pre-launch ui for configuring iso directory ( #301 )
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UI will automatically open on boot and will not launch the game if there is no valid iso path specified in the config. Can optionally be disabled on future game launches.
2026-04-09 23:06:37 -06:00