Commit Graph

30 Commits

Author SHA1 Message Date
PJB3005 c3516c368a Fix letter menu rendering
Fixes https://github.com/TakaRikka/dusk/issues/181
2026-04-01 15:16:04 +02:00
Max Roncace 5cb3a39f43 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
Max Roncace 6694c1b281 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00
TakaRikka 78d4169929 Revert "Isolate JKRHeap operator overloads" (#39) 2026-03-06 19:49:35 -08:00
PJB3005 942be208d2 Merge branch 'main' into 26-02-27-allocator-isolation 2026-03-05 00:15:09 +01:00
PJB3005 ab389c5f49 Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2 2026-03-02 12:36:59 +01:00
Luke Street 9649319ec4 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
Luke Street 6a48380461 More GCC compatibility/warning fixes (#3118)
* Wrap >4-char literals in a MULTI_CHAR macro

Modern compilers do not support CW's non-standard behavior with
>4 char literals. We can, however, use a constexpr function to
compute the u64 values directly. This leaves <=4 char literals
unchanged.

* Replace non-pointer usages of NULL with 0

* Define NULL to nullptr on C++11 and above

* Fix more -Wpointer-arith and -Woverflow warnings

* Replace u32/s32 with uintptr_t/intptr_t where appropriate

* JSUOutputStream: Overload all standard int types
2026-02-28 20:19:17 -08:00
Luke Street 62f42abe12 Fix all -Wconversion-null warnings 2026-02-28 15:59:24 -07:00
Luke Street 32c32a73ca Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luke Street c900a043b8 Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
PJB3005 0ee3b2b197 Isolate JKRHeap operator overloads
Fixes #25

This isolates the JKRHeap operator new/delete overloads. Every single new/delete site in the code has been replaced with a macro.

Sadly for new[] and delete[] we have to keep global operators. The global new[] just allocates into malloc() however, and delete[] goes into free() if it's not in a JKRHeap. So that's fine.
2026-02-27 23:11:59 +01:00
Lurs 143c973b49 Merge branch 'wip/linkfix2' into wip/linkfix 2026-02-11 07:20:44 +01:00
roeming ef1e1e954c Fix errors for msvc
Use less strict compiler flags instead of modifying source code

Add ugly defines so MSVC stops complaining about zero length arrays
2026-02-01 15:37:26 -08:00
TakaRikka 5867eaf68b general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step

* make sdk includes consistent

* d_menu_quit / d_msg_scrn_explain debug

* d_a_obj_testcube mostly done

* d_debug_pad mostly done

* jstudio tool library headers

* some JStudioCameraEditor headers

* d_jcam_editor mostly done

* try fixing some shield regressions

* d_bg_parts mostly done

* fix merge errors

* debug fix
2026-01-24 23:36:23 -08:00
kipcode66 dd03bf861f standard compiler compatibility changes (#3040)
* move math to cmath

* replace stdarg to cstdarg

* change stdint to stdint.h

* minor fixes

* change stdio to cstdio

* change stdlib to stdlib

* renamed ctype to cctype

* fix missing argument for UNSET_FLAG
2026-01-13 00:48:25 +02:00
kipcode66 1d2a0d9568 Add guards around std library headers (#3013)
* Last fix for standard compiler error

* adding define guards around headers

* rename cmath.h and climits.h to cmath and climits respectively

* renaming cstdarg.h to cstdarg

* renaming cstdlib.h to cstdlib

* renaming cstring.h to cstring

* renaming cstdio.h to cstdio

* renaming cmath locale ctype

* renaming stdarg string and va_list

* renaming cstddef

* renaming stdio stddef stdlib

* renaming algorithm, functional, iterator, memory, and utility

* renaming bitset, cstdint, limits, and stdint

* renaming new and type_traits

* update quote includes for standard library headers to angle bracket includes
2026-01-05 03:50:45 -08:00
LagoLunatic 229527daf7 Resolve all gameInfo fakematches (#2995)
* Clean up various inlines/fakematches/comments

* Copy OptRuby inline name from TWW debug

* Resolve all dEvt_control_c related fakematches, return pointer instead of reference

* Fix some more missing inline usages
2025-12-24 16:57:36 -08:00
TakaRikka c9d0c58ffe MSL_C header cleanup (#2988)
* msl_c header cleanup

* math header cleanup

* fix rest of shieldD configs

* cleanup cflag configs a bit

* fix shield build
2025-12-23 10:20:32 -08:00
Max Roncace 8ad2d661a2 Clean up conditional compilation a bit (#2943) 2025-12-11 15:34:16 -08:00
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
TakaRikka 540217c31b wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching
2025-11-17 20:01:03 +02:00
LagoLunatic 9eea9289b1 Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
Max Roncace 11ebeb3fe0 Link all oustanding US-matched TUs for JP (#2671) 2025-09-19 21:32:05 +03:00
Max Roncace 513816ce5c Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
hatal175 cfb614e8b2 d_menu_letter equivalent (#2407) 2025-04-23 11:39:12 -07:00
LagoLunatic 4dc0cd9d09 Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT

* Fix some MWCC version diff errors

* Compile m_Do_ext, d_demo, actor_mng

* Add VSCode task to quickly switch between versions

* Unlink magLift for debug

* Update the hash of the debug dol

The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.

The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.

The DOL now builds OK.

* Fix all debug REL dtor splits

All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.

* Add genMessage declarations to all HIO subclasses

* Fixing more compilation errors

* m_Do_mtx 100% on debug

Cannot be linked due to weak function name mangling?

* Improve various matches

* Fix all remaining compilation errors

* Fix new compilation errors from main

* Fix retail regression

* Link f_pc_profile_lst
2025-03-22 18:00:51 -07:00
hatal175 bec20e3dd4 Work on various units, mostly d_menu_letter (#2240) 2024-11-09 13:20:06 -05:00
TakaRikka 12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00