Lioncash
5b8754c931
dBgS: Add declaration for cBgS_PolyPassChk's destructor
2021-01-22 23:43:10 -05:00
Lioncash
b1254e4e2e
dBgS: Add release-elided functions to interface
2021-01-22 21:58:45 -05:00
Lioncash
8df01874fd
dBgS: Decomp dBgS_PolyPassChk constructor and destructor
...
Fairly basic empty destructor, and a constructor that uses an initializer
list.
2021-01-22 21:58:45 -05:00
Lioncash
8b8c2f95c0
dBgS: Decomp dBgS_PolyPassChk::ChkNoHorse
...
The only querying function within the poly pass interface.
2021-01-22 21:58:42 -05:00
Lioncash
9e6cc7bba9
dBgs: Implement all dBgS_PolyPassChk Set and Clr functions
2021-01-22 21:57:43 -05:00
Lioncash
fec7cd2dd8
dBgS: Initial dBgS_PolyPassChk class skeleton
2021-01-22 08:15:33 -05:00
Lioncash
1470a7568a
dBgS: Initial splitting of dBgS_PolyPassChk code
2021-01-22 08:15:30 -05:00
Erin Moon
ebd329b188
normalize header guards to {tu_name}_H_ ( #87 )
...
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-18 14:02:51 -05:00
TakaRikka
07156cecda
fully split / more work on d_com_inf_game ( #81 )
...
* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-10 09:00:45 -05:00
Pheenoh
7f30607337
clang-format
2021-01-07 22:58:47 -05:00
Pheenoh
a6bd9830b0
main01 attempt, fix dcomifg_play_c members
2021-01-07 22:56:08 -05:00
Pheenoh
eb4f3431f2
more d_save funcs OK, initial map out of dcomifg_play_c and it's classes
2021-01-02 17:47:43 -05:00