Pheenoh
20230f0602
split f_op_draw_tag
2021-02-15 15:19:28 -05:00
Pheenoh
0074e08f75
split f_op_draw_iter
2021-02-15 15:18:13 -05:00
Pheenoh
12972d4544
split f_op_camera
2021-02-15 15:15:46 -05:00
Pheenoh
0f1139ab5f
split f_op_view
2021-02-15 15:12:21 -05:00
Pheenoh
18af525512
most of f_op_overlap_mng OK
2021-02-15 13:34:16 -05:00
Pheenoh
8b20b89a7c
fopOvlpM_Done OK, fopOvlpM_ToldAboutID OK, fopOvlpM_IsPeek OK, fopOvlpM_IsDone OK
2021-02-14 13:36:25 -05:00
Pheenoh
d9a618ff02
f_op_camera_mng OK
2021-02-14 12:07:38 -05:00
Pheenoh
3555c3d51f
fapGm_After OK, split f_op_scene_mng, split f_op_camera_mng, split f_op_overlap_mng
2021-02-13 15:42:35 -05:00
lepelog
4bd5ca735f
f_op_actor_mng split & started decomp ( #112 )
...
* fop-actor-mng
* rodata
* more actor mng progress
* actor mng progress
* format
* cleanup
* fix Mtx function signatures
* PR suggestion
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-02-12 19:47:46 -05:00
Erin Moon
ebd329b188
normalize header guards to {tu_name}_H_ ( #87 )
...
i previously had a bad habit of using double underscores in include
guard macro names, which are implementation-reserved per
the C++98 standard (see 17.4.3.1.2 Global names).
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-18 14:02:51 -05:00
Pheenoh
715ba1304a
run clang-format
2020-12-26 11:31:49 -05:00
TakaRikka
b02529acb8
begin splitting d_a_alink ( #34 )
...
* begin splitting d_a_alink
* fix
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-25 21:03:10 -05:00
lepelog
ccab99f398
f_pc_layer ( #16 )
...
* f_op_actor_tag OK
* f_pc_layer_tag OK
* f_pc_layer_iter
* forgot a return
* identation and extern var name comments
* fix struct member name
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-05 23:58:12 -05:00