Commit Graph

117 Commits

Author SHA1 Message Date
TakaRikka cb85da153c Merge https://github.com/zeldaret/tp 2026-03-12 17:56:51 -07:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Max Roncace 8a333fc7c9 More debug fixes for 99% TUs (#3122)
* d_a_e_hp debug code 100%

* d_a_npc_chin debug improvements

* d_a_npc_du debug code 100%

* d_a_npc_cdn3 debug code 100%

* d_a_e_rdy GCN symbol fixes

* d_a_kago debug code 100%

* d_a_e_oc debug code 100%

* d_a_e_yr debug code almost matching

* d_a_e_bg debug code 100%

* d_a_ykgr debug code 100%

* d_a_tag_hjump debug data fixes

* d_a_tag_attack_item debug data fixes

* d_a_e_df debug code 100%

* d_a_e_sh debug code 100%

* d_a_L7op_demo_dr debug code 100%

* d_a_L7low_dr debug code 100%

* d_a_e_sm2 debug code 100%

* d_a_movie_player debug code 100%

* d_a_e_st debug code 100%

* d_a_npc_aru debug code 100%

* d_a_e_yg debug code 100%

* d_a_door_spiral debug code 100%

* d_a_bg debug code 100% (still has .data issues)

* d_a_e_dn debug code 100%

* d_a_tag_attention debug code 100%

* d_a_e_bd debug code 100%

* d_a_tag_camera debug .rodata fix

* d_a_obj_movebox debug code 100% (array dtors are mismapped)

* d_a_mg_rod debug improvements

* d_a_e_rd debug symbol fixes
2026-03-11 03:07:19 -07:00
PJB3005 ab389c5f49 Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2 2026-03-02 12:36:59 +01:00
PJB3005 3a0b45c508 Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere

Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
Jasper St. Pierre 860e29b265 misc cleanup 2026-03-01 15:37:08 -08:00
TakaRikka 6e149819e1 d_s_logo / d_s_play debug work, d_a_kago cleanup, misc cleanup (#3116)
* d_a_kago cleanup

* d_s_logo wii/shield work

* d_s_logo / d_s_play debug work

* fix missing profile class sizeof's

* fix phase->id values

* build fixes

* fix dCamera_c and camera profile
2026-03-01 13:19:48 -08:00
Pieter-Jan Briers f54661f878 Fix MORE wrong forward declares (struct/class) (#3110) 2026-02-24 14:20:45 -08:00
PJB3005 08ab1e1106 Fix wrong forward declares (struct/class)
Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
Pieter-Jan Briers 59fd9f387a Fix incorrect forward declare keywords (#3107)
Mixups of class/struct keyword in forward declares. Doesn't seem to matter on MWCC, but causes name mangling mismatching on modern platforms.
2026-02-23 11:13:00 -08:00
Jcw87 87a3705039 m_Do debug (#3052)
* m_Do debug

* m_Do wii data
2026-01-18 17:59:57 -08:00
TakaRikka b1f44ce532 d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
2026-01-17 15:44:37 +02:00
Jcw87 b897ed3ec9 m_Do debug (#3017)
* m_Do debug

* d_particle fix
2026-01-05 02:19:14 -08:00
Max Roncace b72be3074a m_Do_ext retail linked + debug improvements (#3009) 2026-01-04 17:20:35 -08:00
Niklas Bauer c3213e0c67 f_op work (#3008)
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments

* f_op debug 6

* f_op debug 7

* f_op debug 8

* f_op debug 9

* f_op debug 10

* f_op work, linking, symbols, heap

* regressions 1

* regressions 2

* pr comments
2025-12-30 14:22:38 +02:00
Niklas Bauer 67b576ad9a f_op debug work (#2991)
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments
2025-12-26 13:17:51 -08:00
LagoLunatic ae9fa8922a Work on weak function ordering (#2917)
* Fix functionvalue weak func order

* Add script to help diffing weak function order

* Improve alink weak func order (44 -> 15)

* Improve m_Do_ext weak order (12 -> 7)

* Remove old hack

* Fix d_a_tbox weak func order

* Fix d_a_npc_ks weak func order

* Fix error when trying to diff weak func order for ShieldD due to hidden function alignment gap symbols
2025-12-05 18:46:58 -08:00
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
Max Roncace 9f76ba2f69 d_a_npc debug work (#2863)
* Remove d_a_npc3.cpp

This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.

* d_a_npc debug almost matching
2025-11-25 22:32:01 +02:00
roeming 6f7457a870 add debug functionality to d_a_horse, match almost all functions (#2834)
* add debug functinality to d_a_horse, match almost all functions

* fix some wii funcs

* fix wii build
2025-11-20 14:41:52 -08:00
LagoLunatic ba7cdd4fe9 Debug work + some retail regalloc fixes (#2787)
* Debug work + some retail regalloc fixes

* Use AUDIO_INSTANCES in places it's missing, link d_a_e_bee

* Link m_Do_machine

* Fix clang putting other includes before the pchs

* Link some more debug TUs that already match
2025-11-09 11:43:14 -08:00
TakaRikka 73927f50a9 kankyo / m_do_ext debug stuff (#2759)
* kankyo debug work

* finish draw packets
2025-10-28 05:55:46 +02:00
TakaRikka 9155add1f6 d_a_npc_blue_ns mostly done (#2747)
* d_a_npc_blue_ns mostly done

* d_a_obj_poCandle / d_a_obj_poTbox done
2025-10-21 21:33:59 +03:00
TakaRikka 850fae1aa3 m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff

* revolution sdk compatibility

* f_op_actor debug work

* rename fopAcM_SetupActor to fopAcM_ct

* fix build

* fix jp/pal splits
2025-10-19 20:30:49 +03:00
LagoLunatic 6242aa6e84 Misc matches and fixes (#2703)
* Match mDoExt_morf_c::getPlayMode

* Misc cleanup

* Fix actor cull spheres

* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger

* Fix improper demangling of dBgS_SphChk::SetCallback

* Fix d_camera rangef weak func order

* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
Max Roncace fe5e8aff98 More miscellaneous TU improvements (#2665) 2025-09-17 15:01:59 +03:00
TakaRikka e7477b5048 Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637)
* lv4railwall / lv4sand / lv4slidewall done and wii build fix

* fix Mtx** parameters

* add some notes about wii compiler version

* Remove dol2asm include

---------

Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
2025-09-09 17:30:32 +03:00
Max Roncace 41c72dc6d9 d_a_e_hp almost matching (#2585) 2025-08-15 12:50:49 +03:00
Carco_21 4ade12fd64 d_a_npc_coach work (#2579)
* data and class member work

* inline work

* got to SetCoachBlazing

* work on some calc functions

* all functions worked on

* pr cleanup

* more pr cleanup

* coach header cleanup
2025-08-12 20:54:06 +03:00
Carco_21 b67414ef1a d_a_demo00 work (#2525)
* Initial work

* Got to ke_control

* draw function

* tiny execute work

* all functions worked on

* PR cleanup

* Took out static keyword for dDemo_setDemoData
2025-07-11 02:16:30 +03:00
Max Roncace 5bdf8bb50e m_Do_ext almost matching (#2500) 2025-06-26 18:10:50 +03:00
Max Roncace 12ee8c9fb7 d_a_npc_henna equivalent (#2473) 2025-06-03 23:31:22 +03:00
TakaRikka 54dd764096 GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests
2025-04-06 21:08:25 +03:00
Ttobas b6febdc2b6 d_a_obj_shoe 91% (#2347)
* Basic structure done

* daNpcShoe_Param_c done, class cleaned a bit, ::Create matching, destructor matching

* WIP

* About 70% done

* Fix after merging main

* TU almost done, missing correct rodata ordering, constructor, setMotionAnim, __sinit not matching

* Fix: Apply suggestions

---------

Co-authored-by: Ttobas <anon@ym.ous>
2025-03-25 18:05:02 -07:00
hatal175 861e99c403 d_a_npc_cd2 work (#2336) 2025-03-20 22:59:58 -07:00
TakaRikka 6e94efaefb d_a_obj_carry mostly done (#2301)
* d_a_obj_carry mostly done

* cleanup some acch inlines
2025-02-13 10:37:46 -07:00
TakaRikka 36daa25884 d_a_horse mostly done (#2284)
* checkpoint

* d_a_horse mostly done

* some horse doc
2025-01-09 15:45:46 +02:00
Trueffel 78d206c1a3 d_stage linked and one function in m_do_ext matched (#2272) 2024-12-29 17:56:25 +02:00
TakaRikka 0e281cb975 various matches / cleanup (#2271)
* cleanup various TUs

* checkpoint

* d_attention doc
2024-12-29 17:53:54 +02:00
hatal175 ee992eb80c daObj_BouMato_c OK (#2264)
* daObj_BouMato_c OK

* daObjGraRock_c Matched except template function order

* daBkyRock_c OK
2024-12-12 12:58:40 -08:00
TakaRikka 083991a8d0 all d_a_alink functions attempted (#2239)
* more work on alink

* alink wip

* little more work

* setEyeMove

* 14 left

* auto ground hit

* all d_a_alink functions attempted
2024-11-09 05:09:36 -05:00
Caroline Madsen 98f8e7e741 d_a_midna mostly done (#2237) 2024-11-06 19:20:22 -08:00
Caroline Madsen 09423b6fa0 more misc. cleanup (#2232) 2024-10-31 17:36:11 -07:00
hatal175 606178dc88 Work on daNpc_Hanjo_c (#2225) 2024-10-25 23:44:26 -07:00
TakaRikka 8a0802554e d_a_alink work / lv4digsand done / e_s1 matched (#2224)
* d_a_alink work / d_a_obj_lv4digsand done

* d_a_e_s1 matched, not linked

* d_a_e_s1 documentation
2024-10-25 06:47:02 +03:00
TakaRikka 12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
TakaRikka 6eca7a83b9 obj_lv5YIblltray done (#2173)
* d_a_obj_lv5yiblltray done

* remove asm
2024-07-07 21:31:29 +03:00
TakaRikka 411a832fbb d_a_e_vt mostly done (#2158) 2024-05-24 20:47:15 -06:00
Caroline Madsen 669c7d920b d_a_npc_zra mostly done, misc npc work (#2140) 2024-04-26 19:20:26 -07:00
hatal175 ae4ef8e69d daKnob20_c OK (#2132) 2024-04-15 17:26:26 -07:00