* launch.json cwd
* bodge to load gci for testing
* stub card stat
* gameplay bodges
* viewport, ub fixes
* add release with debug info cmake variant
* be fixes, sound stub
* viewport h
* d_msg_flow BE
* be fopAcM_createItemFromEnemyID
* update launch configuration to use iso
* more audio stubs
* Attempt to set viewport and get messages for brightness check
* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy
* add guards for viewport changes
* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues
* BE d_msg_class i_data
* stub bgm start
* fix div by 0 error (for now)
* TEMP_BROKEN in d_menu_ring
* REQUIRES_GX_LINES
* properly stub renderingAmap::draw with REQUIRES_GX_LINES
* better stubbing outside of stubs
* fix event data getting swapped multiple times
* evil draw vp fix
* Stub log imgui
This redirects all spammy logs to an imgui window that is cleared per frame.
This fixes the serious performance dip of the logging, and makes the regular log readable.
* Oops move those optimization changes I accidentally committed behind a flag
DUSK_SELECTED_OPT
* gx_line macro in map
* fix audio stubbing
* switch to CARD API aurora impl
* remove kabufuda from link libs
* refactor imgui stuff and add input viewer
* merge stub log with refactor
* accidentally committed a metaforce header shh
* basic map loader
* ImGuiConsole: Add missing <thread> include
* you may now play as luigi (you may now load stages with bridges)
* bloom fix
* bloom leak fix
* cloud shadow fix
* add soft reset button to imgui menu
* if it broke dont not fix it
* i swear i committed this
* BE swap indMtx in JPAResource::setPTev
* wnark ct fix
* frsqrte implementation from kinoko
* Fix Clang compile error in JAISeq::prepare_getSeqData_
* Add endian conversions to dMsgFlow_c::getInitNodeIndex
This fixes a freeze when Fado tries to stop you from leaving the
starting area.
* Add RAII GXTexObj wrapper; fix almost all leaks
* Update aurora for indirect texturing
* Update aurora for CARD fix
* Fix Clang build
* More d_msg_flow endian fixes
Fixes softlock when trying to talk to Fado and possibly other NPCs.
* no frame limiter
* get pause menu working
* proper frame limiting
* particle pointer size fix
* improve map loader a bit
---------
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
* first round of constants cleanup
* move m_PI_D definition
* remove compatibility comment
* add future version of angle subtracting with/without cast
* whitespace change to run builds again
* Work on d_resorce
* Work on d_a_tag_TWgate
* Work on d_meter_map
* d_tresure OK
* Work on d_vibration
* Work on d_a_npc
* Work on d_a_npc
* Work on d_a_npc
* add "global.h" to files that use it
* add MSL_C includes to files that use them
* remove dolphin includes from headers that don't need them
* remove JSupport includes from headers that don't need them
* remove JKernel includes from headers that don't need them
* remove JUtility includes from headers that don't need them
* remove J3D includes from headers that don't need them
* remove J2D includes from headers that don't need them
* remove JAudio2 includes from headers that don't need them
* remove Z2AudioLib includes from headers that don't need them
* remove JMessage includes from headers that don't need them
* remove JParticle includes from headers that don't need them
* remove SComponent includes from headers that don't need them
* remove dol includes from headers that don't need them
* sort includes
* d_a_alink pass1 wip
* more d_a_alink work
* remove asm
* more daalink work
* 20% dol code decompiled
* fixed some nonmatchings for building
* a few daalink functions and labeling some HIO data
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* d_resource / some d_stage
* setup dDlst_list_c / d_select_icon OK
* JUTXfb / some JUTVideo + various
* some J2D classes / JUTVideo/Fader attempts
* bunch of m_Do cleanup + matches / f_ap_game OK
* mDoLib_clipper::setup OK
* most of d_meter_HIO OK
* pane_class / kantera_icon_meter