Commit Graph

69 Commits

Author SHA1 Message Date
qwertyquerty 767ba3bb14 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00
PJB3005 8c52a386d5 Merge remote-tracking branch 'decomp/main' into 26-02-27-pjb-dev-2 2026-03-02 12:36:59 +01:00
Luke Street 4df8ccc871 Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
2026-03-01 14:35:36 -08:00
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka 5f1a002cf4 d_a_shop_item, d_a_b_go, d_a_b_gos OK (#2085)
* d_a_shop_item OK

* d_a_b_go OK

* d_a_b_gos OK

* remove asm

* some work on d_a_b_oh / d_a_b_zant_sima

* d_a_startAndGoal done
2024-03-07 20:23:18 -07:00
hatal175 2f055bd3c5 Fix _stack_addr to match OSInit and __OSThreadInit (#2042) 2024-01-21 16:51:34 -08:00
TakaRikka 78bab3dc2f OSLink done (#2038) 2024-01-20 12:53:06 +02:00
TakaRikka 8b4808da8a almost all of dolphin matched (#2036)
* TRK full match

* remove trk asm

* ar done

* cleanup some dolphin headers

* more dolphin cleanup

* cleanup / GD fully matched

* almost all of GX fully matched

* GX / Mtx full matched

* most of OS done

* pad done

* most of VI

* remove asm

* forgot couple vec funcs

* couple JUtility matches
2024-01-20 02:22:19 +02:00
TakaRikka 82a28f7a23 most of TRK done / some misc work (#2030)
* work on d_file_sel_warning

* various cleanup

* attempt to fix d_gameover

* event cleanup

* trk work

* most of TRK done

* remove asm
2024-01-12 18:43:52 -08:00
TakaRikka 8b3a582278 MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
* cleanup SSystem files

* MSL_C fully matched

* fix build

* remove asm

* reorganize MSL_C/Runtime libs into more accurate setup

* little more cleanup

* cleanup some MSL headers

* obj_rgate OK

* remove asm

* some rgate documentation
2023-12-25 17:31:05 +02:00
hatal175 28b3590653 Some GX work (#1998)
* Some GX work

* GXFrameBuf work

* Import GXAttr functions and enums

* Import most of GXTev

* Import most of GXPixel

* Import GXFifo

* Import some of GXInit

* Import and work on GXTransform

* Import GXPerf

* A little work on GXTexture
2023-12-06 15:57:35 -08:00
hatal175 ee756ed591 Import OSFont (#1995) 2023-11-29 04:54:55 -08:00
hatal175 013f700b71 Work on OSExec, OSReboot OK (#1992) 2023-11-27 01:00:11 -08:00
TakaRikka 89ed2b8a26 k_wmark / k_wpillar OK, fop actor enums / debug building (#1946)
* d_k_wmark / d_k_wpillar OK

* make debug buildable / add assert functionality

* add more fop actor enums

* remove asm
2023-09-28 12:01:42 -07:00
hatal175 f822e5b223 Z2WolfHowlMgr, d_bg_s, quat OK (#1887) 2023-08-18 01:01:51 -06:00
Pheenoh f9380b3e05 d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
hatal175 75e4b2ac20 Work on J2DMaterialFactory (#394)
* Work on J2DMaterialFactory

* J3DUClipper OK

* Work on JAISoundStarter

* JAISoundHandles OK

* JAISoundInfo OK

* Fix JAISound::isStopping

* Work on J2DTextBoxEx

* dspproc OK

* osdsp OK

* osdsp_task OK

* Work on dsptask

* Import some JASCalc code

* JASCallback OK

* JASOscillator OK

* JASLfo OK
2023-08-01 00:17:21 -07:00
hatal175 bacdc6ad8b Use compiler 1.2.5n instead of frank (#372) 2023-07-16 22:21:18 -06:00
Tal Hayon fd2c9e2f4b Work on J3DMaterial 2023-07-09 20:21:18 +03:00
Tal Hayon f46b5d3879 Work on d_a_mirror 2023-06-30 19:29:50 +03:00
Jcw87 4346df764b Remove #includes from headers (#334)
* add "global.h" to files that use it

* add MSL_C includes to files that use them

* remove dolphin includes from headers that don't need them

* remove JSupport includes from headers that don't need them

* remove JKernel includes from headers that don't need them

* remove JUtility includes from headers that don't need them

* remove J3D includes from headers that don't need them

* remove J2D includes from headers that don't need them

* remove JAudio2 includes from headers that don't need them

* remove Z2AudioLib includes from headers that don't need them

* remove JMessage includes from headers that don't need them

* remove JParticle includes from headers that don't need them

* remove SComponent includes from headers that don't need them

* remove dol includes from headers that don't need them

* sort includes
2023-05-12 12:10:14 -07:00
Jcw87 43a5f69094 MSL_C (#319)
* MSL_C/string.h

* MSL_C/stdlib.h
2023-04-24 15:28:31 -07:00
Pheenoh e52a5af069 d_file_select, JASResArcLoader, d_a_obj_stone, d_a_obj_stone_mark (#309)
* setup TU

* JASResArcLoader OK

* d_a_obj_stoneMark work

* some funcs in d_a_obj_stoneMark

* many changes

* quat, d_a_obj_stone, d_a_alink, fix python script, tidy makefile

* d_file_select functions + pr cleanup
2023-03-17 21:05:06 -06:00
TakaRikka 86bfbda871 d_a_kytag06 fully done / d_msg_class/object work (#300)
* d_a_kytag06 OK and d_msg_class/object wip

* add some GXDraw functions

* cleanup kytag6

* remove asm
2023-02-25 18:23:13 -08:00
hatal175 5b2c3c258d Misc matches (#274) 2023-02-09 08:52:32 -07:00
Tal Hayon 94652cf348 Only DVDLowRead left in dvdlow 2023-02-03 12:01:55 +02:00
Tal Hayon 53caec7772 Match SeekTwiceBeforeRead 2023-02-01 19:36:14 +02:00
Tal Hayon da0c00cf15 Match dvdlow Read and extract repeating code to __setAlarm 2023-02-01 17:35:03 +02:00
Tal Hayon 5020e501ee Work on dvdlow, OSTime fix and various nonmatching 2023-02-01 16:40:19 +02:00
Tal Hayon c2365ee6d9 Match __OSDispatchInterrupt and AIRegisterDMACallback 2023-01-28 21:20:01 +02:00
Tal Hayon 95fdd64adc Work on OSThread 2023-01-28 17:51:25 +02:00
Tal Hayon 75d3c97b63 Work on various dolphin libs 2023-01-27 18:38:26 +02:00
hatal175 85740a8256 Continue robbing prime github dolphin libs blind (#254)
* Continue work on dolphin libs

* tp.py pull-request should print rels by default
2023-01-24 13:22:40 -07:00
hatal175 4e9dcd14ef Work on dvd, si, os and exi (#249) 2023-01-23 08:02:24 -07:00
hatal175 13993f9917 Add 1.2.5e to several makefiles and matching dolphin lib stuff (#247)
* Fix select_occurence in diff.py

* Use 1.2.5e and metroid prime decomp to match dlphin lib funcs

* Fix FRANK_COMPILER WINE typo

* Double WINE use removal

* Organize dolphin compiler makefile names

* Use inline auto instead of special inline where applicable
I couldn't make CARDOpen work with the flag though
2023-01-20 10:51:21 -07:00
Tal Hayon f5d764da09 Match PADControlMotors 2023-01-16 21:10:26 +02:00
Tal Hayon 32894ef15b Match PADRecalibrate 2023-01-16 20:55:36 +02:00
Tal Hayon c585da3b9d Match PADReset 2023-01-16 20:47:31 +02:00
Jcw87 59fd1e3220 Generate makefiles from dol2asm 2023-01-06 03:52:59 -08:00
jdflyer d70046588d Add frank.py 2023-01-02 19:44:52 -07:00
TakaRikka 6ddea57b69 dolphin lib work (#237)
* getLayerNo_common_common finally matched

* dolphin ai / ar / card work from prime decomp

* work on dolphin dvd / dsp / db

* more dolphin os work

* si work

* remove asm

* build fix
2023-01-02 12:20:10 -07:00
TakaRikka 3d8adee7ab big d_a_alink pass (#214)
* d_a_alink pass1 wip

* more d_a_alink work

* remove asm

* more daalink work

* 20% dol code decompiled

* fixed some nonmatchings for building

* a few daalink functions and labeling some HIO data
2022-12-19 12:06:32 -07:00
TakaRikka a41939ac5a clean up dolphin files / work on some rels (#212)
* d_a_alldie / d_a_tboxSw / d_a_tag_gstart / d_a_tag_hstop

* dolphin OS work / cleanup

* dolphin GX work / cleanup

* finish changing dolphin files to C

* more files into C

* match rest of MSL_C math functions

* more dolphin files converted to C

* remove asm

* d_bg_w work

* remove asm

* d_a_alink work / kytag14
2022-11-11 11:09:48 -07:00
TakaRikka 05cd5d94b5 d_attention / d_demo / d_lib work 2022-10-18 05:15:45 -07:00
TakaRikka cd401d41d6 j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item

* d_a_title mostly decompiled

* daalink / d_event / JMessage / dmsg_out_font work

* msg_scrn_base / msg_scrn_boss

* some work on mDo machine, d_menu_save, d_tresure, and various

* remove asm

* progress

* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data

* rename more data

* remove asm / progress

* match all of d_pane_class

* fixes / some dKankyo doc

* bunch of j2d work. d_drawlist / d_attention cleanup

* progress / asm

* cleanup wip

* decompile JStage

* setup some more JStudio structs

* set up d_demo classes

* some d_demo work

* cleanup dolphin os stuff

* some initial dEvent documentation

* some At collision documentation

* match JUTConsole::doDraw

* dbgs work / split up some of d_a_alink into .inc files

* d_a_alink_spinner work
2022-08-30 15:22:17 -06:00
Jcw87 a2bd052ee7 JKRDvdRipper, JKRSolidHeap (#199) 2022-06-07 16:03:27 -04:00
Jasper St. Pierre 48275dd12c J3DShape: OK progress 2022-04-24 01:57:06 -07:00
TakaRikka 215421ba51 move remaining old progress (#186)
* move remaining old progress

* remove asm
2022-03-26 13:17:17 -04:00