Commit Graph

18 Commits

Author SHA1 Message Date
Pheenoh 46d4ed094a split f_ap_game, fapGm_Execute ok, more changes to m_Do_main 2021-02-13 15:23:18 -05:00
lepelog 4bd5ca735f f_op_actor_mng split & started decomp (#112)
* fop-actor-mng

* rodata

* more actor mng progress

* actor mng progress

* format

* cleanup

* fix Mtx function signatures

* PR suggestion

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-02-12 19:47:46 -05:00
Pheenoh 8d15cbebd8 Merge branch 'functions' 2021-01-31 15:39:31 -05:00
Pheenoh 8e3d116bb1 remove functions.h 2021-01-31 15:33:34 -05:00
LC 61b7a10181 c_m3d: Make use of forward declarations (#104)
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.

To break this potential cycle, we can use forward declarations.

This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog 11bf642871 some c_m3d (#97)
* decompiled some bgs_chk funcs

* c_m3d_g

* c_math progress

* remove duplicate SComponent headers

* move some variables and decompile a function

* some inlined from debug

* cM3d_2PlaneLinePosNearPos

* fix fabsf and decompile cM3d_CrawVec

* format

* cleanup

* more cleanup

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:48:47 -05:00
lepelog 1e8f64cb5e decompile s_basic, cleanup mangled names in f_pc (#101)
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:11:50 -05:00
LC b1c2cd6408 c_phase: Make cPhs_Next completely matching (#102)
* c_phase: Make cPhs_Do a little more matching

Still doesn't fully match, but now the branch offsets and everything
else line up.

The load of pUserData still doesn't properly match though.

* c_phase: Make cPhs_Next completely match

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-26 17:08:35 -05:00
LC f0699b05a8 c_lib: Decomp a few functions (#89)
* c_lib: Decomp cLib_memSet and cLib_memCpy

Gets rid of some low-hanging fruit.

* c_lib: Decomp cLib_distanceAngleS

Another super trivial function to make match.

* c_lib: Decomp cLib_targetAngleY overload set

Fairly trivial in terms of matching.

* c_lib: Sate clang-format

I didn't touch this code, but the clang-format pass wants this done, and
so it is.
2021-01-21 20:29:22 -05:00
lepelog 0eec99db4d Split SComponent (#45)
* split c_math

* split c_angle

* split c_API_controller_pad

* split c_API_graphic

* split c_bg_s_chk

* c_bg_s_gnd_chk split

* more c_bg split

* split c_cc_d

* delete asm

* split c_cc_s

* split c_lib

* split c_m2d and c_m3d_g_aab

* split c_m3d_g_cir

* split c_m3d_g_cps

* split rest of c_m3d_g

* split c_m3d

* split c_malloc

* split c_request

* split c_sxyz

* split and partly decompile c_xyz

* format

* c_angle.h

* begin c_angle decomp

* c_angle

* progress adding stub classes for SComponent

* more c_m3d

* remove some asm and format

* more m3d headers

* more c_angle decomp

* c_lib headers

* add public to classes

* fix csXyz member names

* c_sxyz partly OK

* move Zero csXyz to c_sxyz header

* c_API_graphic

* delete some unused asm

* move math extern data, decompile some functions

* delete unused asm

* fix duplicated c_angle.h

* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)

* format

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-06 20:04:53 -05:00
Erin Moon 66626304fa decomp some small files, do some cleanup (#42)
* remove leftover asm: JSUList.s

* d_save_init: decomp

* JMath/random: decomp

* J3DUDL: fixup label

* JAUClusterSound: decomp

* c_API_controller_pad: decomp, elaborate globals/types

* clang-format

* don't add guards to functions.h

* semantic merge of m_cpadInfo stuff

* fix undef symbols

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 01:04:15 -05:00
Pheenoh bf0bb4b851 move asm in TUs to files, add diff.py 2020-12-26 13:03:37 -05:00
Pheenoh 715ba1304a run clang-format 2020-12-26 11:31:49 -05:00
Jasper St. Pierre 1d91307157 f_pc_pause / f_pc_priority (#23)
* f_pc_pause

* f_pc_priority
2020-12-13 15:38:17 -05:00
lepelog ccab99f398 f_pc_layer (#16)
* f_op_actor_tag OK

* f_pc_layer_tag OK

* f_pc_layer_iter

* forgot a return

* identation and extern var name comments

* fix struct member name

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-05 23:58:12 -05:00
notyourav dd306405fe JSystem Font classes, SComponent cBgW (#14)
* c_bg_w.cpp OK

* JUTFont and JUTResFont partially implemented

Co-authored-by: notyouraveragehooman <65437533+notyouraveragehooman@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-12-03 20:58:53 -05:00
Jasper St. Pierre eff77cbe26 SComponent c_list / c_node (#5)
* SComponent c_list / c_node

* SComponent: c_tree

* SComponent: start c_phase

* SComponent: c_tag

* SComponent: c_counter

* f_pc_line / f_pc_line_tag

the beginnings of the framework process system

* f_pc_method_tag

* SComponent: c_node_iter / c_list_iter / c_tag_iter / c_tree_iter

* f_pc_draw_priority

* f_pc_method_iter

* f_pc_profile

Also add (untested) base header classes for f_pc_base

* f_pc_searcher

* f_pc_create_tag

* f_pc_creator

* f_pc_layer skeleton

* f_pc_method

* f_pc_line_iter

* f_pc_leaf somewhat

* f_pc_delete_tag

* f_pc_create_req

* Fix a few non-matchings

* c_phase: slight additional notes

* c_node: more matching

* fix build

* c_node: One more matching

* f_pc_line_iter: Matching

* f_pc_create_req: a bit more

* f_pc_load, f_pc_deletor partial

* f_pc_executor partial

* f: minor cleanups

* f_pc_executor

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2020-11-30 17:26:55 -05:00
unknown ca042ff23e move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok 2020-11-26 21:35:46 -05:00