The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well
* Remade fresh fork with clean main branch
* d_a_b_gnd functions are 40% matching
* Some data work
* daB_GND_Execute 26% matching
* daB_GND_Execute 59% matching
* Create and useHeapInit work
* Cleanup work and demo_camera at 50% matching
* h_damage_check 91% matching
* eff_set_h 76% matching
* b_gnd_g_down 82% matching
* general work
* a little bit of improvement on himo_control1
* General work
* Draw at 96%
* Small gake_check work
* Small data cleanup
* NodeCallBack matching and data cleanup