Commit Graph

1615 Commits

Author SHA1 Message Date
Luke Street 3058d869c3 Some u32/s32 -> uintptr_t/intptr_t 2026-02-28 20:34:06 -07:00
Luke Street f65e364fad More -Wpointer-arith fixes 2026-02-28 20:34:06 -07:00
Luke Street b68dfd94f6 More pointer truncation & implicit conversion fixes 2026-02-28 18:47:49 -07:00
Luke Street 9853034e31 Add C versions of all ASM blocks (except THP) 2026-02-28 18:10:14 -07:00
Luke Street 989c6ac3db Various minor warning fixes 2026-02-28 17:18:04 -07:00
Luke Street 62f42abe12 Fix all -Wconversion-null warnings 2026-02-28 15:59:24 -07:00
Luke Street 475ca80882 Some MULTI_CHAR fixes 2026-02-28 15:43:37 -07:00
Luke Street ac714d1bf9 Merge decomp/main into dusk 2026-02-28 14:49:57 -07:00
Luke Street b5d3b8c059 Another round of GCC fixes (#3115)
* Fix remaining <string> -> <cstring> for GCC compilation (#3114 follow-up)

MWerks' <string> header transitively includes C string functions
(memcpy, strlen, strcmp, etc.), but GCC/Clang's <string> is the C++
std::string header. These files all use C string functions and should
include <cstring> instead.

* Use std::isnan instead of isnan for GCC compilation

GCC's <cmath> places isnan in the std namespace. Using the unqualified
isnan fails to compile with GCC/Clang.

* Fix cCcD_Src types: s32 -> u32 for bitmask fields

cCcD_SrcObjCommonBase::mSPrm, cCcD_SrcObjTg::mType, and
cCcD_SrcObjAt::mType are used as bitmasks (SetType/SetSPrm take u32,
MskType/MskSPrm use u32, values like 0xFFFFFFFF are common in
aggregate inits). Change from s32 to u32 to match usage.

Also fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK to use unsigned literals,
and remove now-unnecessary (s32) casts on hex literals in collision
source data.

* Mark dummy() functions as static to avoid multiple definition errors

These decomp artifact functions have the same name and signature across
TUs, causing linker errors when building as a single binary.
2026-02-28 13:35:07 -08:00
Luke Street 1eb018ea26 Fix compilation errors after decomp/main merge
- Fix <string> -> <cstring> across all source files (upstream fix)
- Add <cstring> to JASGadget.h, <cstdarg> to JUTDbPrint.cpp
- Fix <string> -> <cstring> in JUTFont.h, d_save.h, f_ap_game.h
- Fix std::isnan usage in c_cc_d.cpp
- Fix cCcD_Src types: s32 -> u32 for bitmask fields (upstream fix)
- Fix AT_TYPE_WOLF_ATTACK/AT_TYPE_UNK unsigned literals (upstream fix)
- Remove (s32) casts on hex literals in collision data (upstream fix)
- Fix 0xFFFFFFFF literal in d_a_obj_wood_statue.cpp (upstream fix)
- Add braces to case 0 in d_a_e_gb.cpp to fix jump-over-init
- Fix Z2AudioCS.h include path (Z2AudioLib -> Z2AudioCS)
- Forward-declare Z2AudioCS in stubs.cpp to avoid revolution conflicts
- Guard JASGlobalInstance specializations with __MWERKS__ in m_Do_main
- Remove duplicate inline functions from d_com_inf_game.h
- Mark dummy() functions as static (upstream fix)
- Add JAUSectionHeap.h include to m_Do_main.cpp
2026-02-28 14:29:46 -07:00
Luke Street 32c32a73ca Merge decomp/main into dusk
Merges 44 upstream commits from zeldaret/tp decomp/main.

Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luzagar 06ebc176c2 E rd documentation (#3106)
* some e_rd doc

* fix build

* more doc

* more doc

* fix debug

* fix debug for real

* change some name

* some rename

* rename
2026-02-28 12:25:31 -08:00
Luke Street 819f59c1c7 Use tls_model("global-dynamic") for JKRHeap on GCC 2026-02-28 13:16:42 -07:00
Luke Street f501960314 Some TARGET_PC fixes 2026-02-28 13:16:02 -07:00
Max Roncace ebe7c7aabc ShieldD: Clean up a bunch of 99% matching TUs (#3113)
* d_a_npc_ks debug code 100%

* d_a_npc_rafrel debug code 100%

* d_a_npc_inko minor improvements

* d_a_npc_gro debug code 100%

* d_a_npc_pachi_taro debug code 100%

* d_a_npc_passer debug code 100%

* d_a_npc_pachi_maro debug code 100%

* d_a_npc_post debug code 100%

* d_a_obj_bemos debug improvements

* d_a_obj_scannon_ten debug code 100%

* d_a_b_mgn debug code 100%

* d_a_e_fb debug code 100%

* d_a_e_gb debug code 100%

* d_a_e_hz debug code 100%

* d_a_e_cr_egg debug code 100%

* d_a_e_md debug code 100%

* d_a_e_wb debug code 100%

* d_a_obj_mirror_6pole debug code 100%

* d_a_obj_spinLift debug data fixes

* d_a_obj_pdwall debug data fixes

* d_a_obj_ss_drink debug code almost matching

* d_a_obj_poFire debug code 100%

* d_a_obj_picture debug code 100%

* d_a_obj_dust debug code 100%

* d_a_obj_fallobj debug code 100%

* d_a_obj_itamato debug code almost matching

* d_a_obj_syRock debug code 100%

* d_a_obj_katatsumuri debug code 100%

* d_a_obj_wood_statue debug code 100%

* d_a_obj_lv6egate debug code 100%

* d_a_tag_qs minor debug symbol fixes

* d_a_obj_twGate debug code 100%

* d_a_obj_lv6SwGate debug code 100%

* d_a_obj_lv6swturn debug code 100%

* d_a_obj_lv6Tenbin debug code 100%

* d_a_obj_kwheel01 debug code 100%

* Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-28 12:13:57 -08:00
Luke Street c900a043b8 Some GCC compilation fixes (#3114)
* Fix 6-byte multichar literals

* Add `struct` to `e_ga_class::ga_s`

* Fix remaining wrong forward declares (struct/class)

* Replace `#include <string>` with `#include <cstring>`

* Guard FLT_EPSILON define to prevent redefinition

* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Jeffrey Crowell 799cfc022d address comments 2026-02-27 16:56:35 -08:00
Max Roncace d017a3cd36 d_a_alink debug improvements (#3112) 2026-02-27 11:20:39 -07:00
Jeffrey Crowell 1f01a1e147 fix more compile errors with clang 2026-02-26 23:03:55 -08:00
PJB3005 4213b055ea Make GXVtxDescList and GXVtxAttrFmtList not be behind BE
Fixes a stub call because we couldn't pass the BE form to the API
2026-02-27 01:04:44 +01:00
TakaRikka a2e8b9647b Merge pull request #22 from TakaRikka/26-02-25-fix-fader
Re-enable fader logic
2026-02-25 13:53:22 -08:00
PJB3005 70f32d0f25 Re-enable fader logic
Was disabled during port development, needed to load the game
2026-02-25 22:47:31 +01:00
PJB3005 454d3e80c6 Make the rest of JSystem compiled in DEBUG 2026-02-25 21:31:13 +01:00
TakaRikka 7fc1363d8b Merge pull request #16 from TakaRikka/26-02-25-more-endian-fixes
Asset loading endian fixes (mostly)
2026-02-25 11:58:37 -08:00
PJB3005 24ea26187e Merge branch 'main' into 26-02-25-more-endian-fixes 2026-02-25 20:47:33 +01:00
PJB3005 e7e176bfd4 Windows build fixes
Name mangling/linkage shenanigans

Remove jsystem_stubs.cpp, it's not necessary.
2026-02-25 20:43:43 +01:00
Jeffrey Crowell 7da545a06f fix two more ptr narrowing casts 2026-02-25 11:21:28 -08:00
PJB3005 284e6c50b6 Fix endianness & 64-bit in 3D asset loading code
Combination of plumbing BE(T) through everything, making BE<T> have template specializations, and inverting at load time where more practical.
2026-02-25 20:20:45 +01:00
Jeffrey Crowell 9c7f55d1ac builds on mac again
revert some useless ifdefs

rm TARGET_PC in the wrong place

remove stubbed version of functions
2026-02-25 11:09:19 -08:00
PJB3005 975a15036e Implement GDInitGDLObj a little bit
Enough to avoid a crash during asset loading.
2026-02-25 19:52:31 +01:00
TakaRikka 7f76378d0f Merge pull request #13 from TakaRikka/26-02-24-thread-local-current-heap
Make JKRHeap::sCurrentHeap thread local
2026-02-24 14:53:44 -08:00
PJB3005 6fed5eb37c Make JKRHeap::sCurrentHeap thread local
Needed because we're using true OS threading, so we can't do the normal JSystem heap changing on thread change.

Requires encapsulating it (removing the public static field)
2026-02-24 23:35:16 +01:00
PJB3005 e10bf4a8d2 Disable assert heap on DVD thread
Nintendo does this probably as a debugging aid. Problem is we allocate from our DVD driver implementation, so everything explodes.
2026-02-24 23:32:45 +01:00
Pieter-Jan Briers 02607a4571 Minor JKRSolidHeap fixes (#3109)
64-bit compat
2026-02-24 14:20:11 -08:00
PJB3005 80e09302ac Make JUT showAssert_f_va just log and exit
Normally it tries to draw the error on screen, but the wait on vblank just infinite loops for us.
2026-02-24 23:01:29 +01:00
PJB3005 0cdbd764b4 Make OSPanic abort properly, don't unwind stack
Existing abort code is a bad idea on a modern compiler. Just call abort()
2026-02-24 23:00:23 +01:00
PJB3005 696cf75ed3 Fix getMaxAllocatableSize & CMemBlock::getBlock on 64-bit 2026-02-24 21:39:45 +01:00
PJB3005 a000b79584 Translate memory allocation failure error 2026-02-24 21:04:48 +01:00
PJB3005 61abd3b353 Make OSReport_Error less hideous to look at 2026-02-24 21:03:05 +01:00
PJB3005 78c91adcf6 Fix AR DMAs & async DVD reads on 64-bit
We get to the health and safety screen!!
2026-02-24 20:48:16 +01:00
Lurs ae76a2e614 Changed loading for already static loaded .rel files. Added gamepad init 2026-02-24 20:42:45 +01:00
PJB3005 cf5eca0910 Fix JKRArchive on 64-bit
They store the data address in the same struct that's directly loaded from archive files. This means it's impossible to expand to 64-bit directly, and instead we need to allocate the data pointers in a separate array.
2026-02-24 19:55:15 +01:00
PJB3005 4e0a8292e9 Fix JKRExpHeap on 64 bit 2026-02-24 18:16:45 +01:00
PJB3005 08ab1e1106 Fix wrong forward declares (struct/class)
Requires removing the now-matching symbols from jsystem_stubs.cpp
2026-02-24 16:58:12 +01:00
PJB3005 99e0ca4a46 Use BE(T) for JKRArchive 2026-02-24 16:55:08 +01:00
PJB3005 1061a79070 I apparently missed JUTCacheFont 2026-02-24 16:36:16 +01:00
PJB3005 2900265ceb Use BE(T) for JUTPalette 2026-02-24 16:35:45 +01:00
PJB3005 4c98a536af Use BE(T) for JUTFont 2026-02-24 16:29:13 +01:00
PJB3005 38b02dbc41 Replace some hardcoded 4 -> alignof(max_align_t)
Hope this fixes the allocator issues
2026-02-24 16:04:53 +01:00
PJB3005 c925d2483a Fix JKRSolidHeap on 64-bit 2026-02-24 15:49:28 +01:00