* Fix Debug_BBA being in the wrong split for GCN
* Add .init splits/symbols for Wii versions
* Fix incorrect relocations detected to __check_pad3 for Wii
* Add .init splits and fix __check_pad3 for Shield versions
This fixes an issue where the virtual address of the symbol would
be appended after the name making it impossible to automatically
match the symbol on more than one version.
* Improving compatibility with standard cpp compiler
* Add __REGISTER macro for non mwcc compatibility
* Fix for PR comments
* fix missing define for revolution
* Simplifying cSAngle conversion
* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression