Commit Graph

5 Commits

Author SHA1 Message Date
Irastris 27d27e6d94 Add support for playing Dusklight using Wii disc images (#2296)
* Add offsets for Wii USA R0/R2, JPN, and PAL
Also fix an oopsie where l_pos and l_normal's offsets were swapped

* Allow loading Wii discs

* Change GameVersion::GcnJpn checks to isRegionJpn()

* Change GameVersion::GcnPal checks to isRegionPal()

* Add platformSelect and regionSelect templates, simplify a ton of code

* Add *_get() macros to simplify REL loads

* Actually accept Wii USA Rev. 2 discs

* Show the Wii USA revision in prelaunch's disc status

* l_normal isn't in Wii RELs, so I'll just hardcode it

* Account for various BLO differences

Fix crash when opening the map on Wii USA Rev 0 and Wii PAL

* Use the streamed version of the file select music

* Update language selection

* Fix the d-pad/cross button text for Wii PAL
Resizing panes that are already 120.0f wide is harmless, so I didn't bother with a GameVersion check

* Fix brightness check discrepancy, use IF_DUSK_BLOCK macros when ideal

* Update docs and the issue template
2026-08-15 11:58:09 -06:00
Luke Street 0f5a248401 Time revamp (#2304)
* Don't Use OSCalendarTime for Speedrun Timing

- Shouldn't rely on OSTicksToCalendarTime since it will be changed to handle time zone conversion, and that doesn't make sense on elapsed time

* Use OSGetSystemTime Extension

- Fixes desyncing issues with save file time and a couple other odd instances, particularly on mobile platforms that suspend apps

* Time revamp

* Update aurora

* Split IGT/RTA calculations

* Shift-Turbo to slow down

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Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
2026-08-14 00:07:54 -06:00
doop 46da33be37 Use texture replacement API for HQ minimap textures (#2303) 2026-08-13 23:44:36 -06:00
baxlek 0fc05028cc Add Aiming Reticle for Bow and Slingshot (#2290)
* Change sight drawing flag to on in arrow logic

* Refactor setBowSight for PC targeting and reticle logic

* Add Aiming Reticle option to settings

Add option for Aiming Reticle in settings.

* Add aiming reticle setting to game preferences

* Add aiming reticle to user settings registration

* Add aimingReticle configuration variable

* Fix syntax error in settings.cpp

* Add aiming reticle check to bow charge condition

* Refactor bow charge sight position logic

Removed redundant sight position handling when aiming reticle is not displayed.

* Refactor setBowSight for Dusk targeting

* Clarify aiming reticle option description

* Refactor bow sight logic in setBowSight function

Removed dusk condition from bow sight check and adjusted sight drawing logic.

* Refactor sight drawing logic in d_a_alink_bow.inc

Remove redundant call to offDrawFlg() when aiming reticle is enabled.
2026-08-10 00:14:17 -04:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00