* remove private specifiers from game code
* fix formatting
* fix more formatting
* Add some missing public modifiers
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Co-authored-by: Luke Street <luke@street.dev>
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
* Remove d_a_npc3.cpp
This file appears to not actually be real and the asserts in its
functions all reference d_a_npc2.cpp instead.
* d_a_npc debug almost matching
* initial work
* more work
* got to waittype0
* All functions worked on
* cleanup
* took out unneeded nonmatching comments
* PR Cleanup
* Use actor enum
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>