Commit Graph

60 Commits

Author SHA1 Message Date
Max Roncace bc5c5ceeb7 Fix a couple more BE issues in J3DMaterialFactory_v21 2026-04-04 01:36:16 -04:00
madeline 9a8a312081 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-03 22:33:41 -07:00
madeline f340def9af fix getDopplerPower fixes #213 2026-04-03 22:33:38 -07:00
Max Roncace ef35ae882b Fix crashes when entering Henna's shop 2026-04-04 01:30:24 -04:00
Luke Street 2e920d510d Allow threads to gracefully shutdown 2026-04-01 18:30:12 -06:00
PJB3005 e61d7a19b8 Expand heap debug ImGui
Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
Luke Street b109aa0273 Update GXSetArray usages (fixes & le arg) 2026-03-31 01:06:36 -06:00
TakaRikka 4a7ea9d85b Merge https://github.com/zeldaret/tp 2026-03-30 02:21:28 -07:00
TakaRikka 5685fa58c6 Z2Audio player debug work / fix actor method returns (#3140)
* Z2Audio player debug work

* fix actor method returns

* wii build fix
2026-03-30 02:10:42 -07:00
TakaRikka cb6ee4b21e d_path / d_vibration debug work (#3138)
* dpath debug

* dvibration debug

* d_meter2_info debug

* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Max Roncace d2c5614a47 Use separate heap for DVD decompression
This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.

There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005 248f3945b4 Merge branch 'main' into pjb-audio 2026-03-27 17:18:11 +01:00
Max Roncace 04df9d5397 Use stubs instead of including debug files for last upstream merge 2026-03-27 02:32:20 -04:00
Max Roncace 12966c3b12 Merge remote-tracking branch 'decomp/main' 2026-03-27 02:02:24 -04:00
Max Roncace 36d89c7bbf object-particle debug almost matching (#3136) 2026-03-26 18:56:04 -07:00
Roman Sandu 0fc019dcfa JAHostIO and friends (#3131) 2026-03-26 18:54:07 -07:00
Max Roncace 3b6582f1a2 Add even more heap debug names 2026-03-25 20:53:18 -04:00
Max Roncace c49b5ad857 Fix ctb::data::TBlockData endian issues
This fixes some buggy cutscene camera positions and potentially
related crashes.
2026-03-25 20:53:18 -04:00
PJB3005 7ac96d0251 Merge branch 'main' into pjb-audio 2026-03-25 16:43:59 +01:00
Max Roncace 2c7ae22167 Add more heap names for debug 2026-03-20 20:59:50 -04:00
PJB3005 a6817f69d0 struct JASWaveArc forward declaration fix 2026-03-20 17:51:09 +01:00
PJB3005 e0ad41e3be Merge remote-tracking branch 'origin/main' into pjb-audio 2026-03-19 20:16:57 +01:00
CraftyBoss e0bbf3e575 add more be swap in J3DDeform data, stub TObject_sound::do_paragraph 2026-03-19 13:36:10 -04:00
Max Roncace 5cb3a39f43 Merge remote-tracking branch 'decomp/main' 2026-03-18 01:56:47 -04:00
Max Roncace 6694c1b281 Fix a bunch of compiler warnings and document several more bugs (#3130) 2026-03-17 22:38:05 -07:00
PJB3005 4590cd6419 Fix CUTOFF_TO_IIR_TABLE OOB 2026-03-16 16:48:45 +01:00
PJB3005 a4bec36b12 BE fix MixConfig 2026-03-16 16:48:38 +01:00
PJB3005 79ddc6815d Names mixed in with some BE fixes 2026-03-15 01:23:11 +01:00
Max Roncace 9bed8b863f Fix some Clang compile warnings 2026-03-14 18:37:18 -04:00
PJB3005 28f2905306 Use type-level operator delete overload when appropriate in jkrDelete
Found by Lars
2026-03-14 17:55:19 +01:00
PJB3005 8d06aa8837 Fix JAUSoundAnimation 2026-03-14 16:43:20 +01:00
PJB3005 7d95231ddc Fix OFFSET_PTR name conflicts 2026-03-14 16:42:41 +01:00
PJB3005 dca0964f27 Assign names to threads
Visible in debuggers etc
2026-03-14 14:16:49 +01:00
PJB3005 2ee0b8a27c More documenting for JASAramStream and JASDSPInterface 2026-03-14 14:03:09 +01:00
PJB3005 67a159eeef Make JASMemPool_MultiThreaded use ObjectLevelLockable
Shrug I wrote this in despair debugging the previous issue. Can't hurt I guess.
2026-03-14 14:02:15 +01:00
PJB3005 1b8f4677de Some more names 2026-03-14 14:02:14 +01:00
PJB3005 7f4be58b1b Fix JASTrackNodeOffset missing offset 2026-03-14 14:02:14 +01:00
PJB3005 0636bbfb22 Fix JASAramStream layout 2026-03-14 14:02:14 +01:00
PJB3005 44260d7b4a BE JASSeqReader.h 2026-03-14 14:02:14 +01:00
PJB3005 f4f27cefc7 BE JASAramStream 2026-03-14 14:02:14 +01:00
PJB3005 86898db01c BE JAUSoundTableItem 2026-03-14 14:02:13 +01:00
PJB3005 4139cb9a2c Constant for DSP_SUBFRAME_SIZE 2026-03-14 14:02:13 +01:00
PJB3005 eef58c15fc Remove JASAudioThread race condition fixing code
I'm not planning on using JASAudioThread anymore
2026-03-14 14:02:13 +01:00
PJB3005 f724316094 Fix JAISoundID endianness issues 2026-03-14 13:59:26 +01:00
PJB3005 227b785273 Implement JASCriticalSection with a regular mutex 2026-03-14 13:49:16 +01:00
PJB3005 4561e169e9 Fix build
Heck
2026-03-14 13:45:58 +01:00
PJB3005 06dc511212 JAudio field name/comment pass
HUGE thanks to XAYRGA for their work documenting JAudio file formats
2026-03-14 13:45:55 +01:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
Pieter-Jan Briers cb9dd972fd Pjb dev 3 (#48)
* Undo array allocation changes from #43

Doesn't work

* Expand dmeter heap sizes, give names

* Fix manual operator delete call in resource.cpp

* Disable map rendering for now

Aurora can't handle lines

* Re-enable assert heap on DVD thread

Should be fine?

* Some basic debug groups with the new Aurora API

* Allow Aurora backend to be set via CLI

* Give materials debug groups

* More debug groups

* JKRHeap separation: array edition

Pain
2026-03-11 13:40:21 -07:00
Luke Street 3ce7aa3c9f Aurora DVD support (#43)
* Aurora DVD support

* Remove commented code

* Restore STUB_LOG
2026-03-09 00:33:04 -07:00