Max Roncace
7749106ec7
Fix compile error in ImGuiHeapOverlay due to invalid static keyword
2026-03-31 18:46:39 -04:00
MelonSpeedruns
081dfcb9a8
Added camera invert X option to Tweaks menu
2026-03-31 17:33:28 -04:00
PJB3005
e61d7a19b8
Expand heap debug ImGui
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Now allows seeing all blocks in ExpHeaps and running heap integrity checks.
2026-03-31 21:18:25 +02:00
PJB3005
ab7e34975e
Allow OSReport to *really* be forced on via menu.
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There's a ton of stuff that's slipping under the radar because OSReport_system keeps disabling OSReport.
2026-03-31 21:14:02 +02:00
Lurs
bf07cf4c5f
Minimap fixes (needs change for intensityI8 in aurora) and some other BE fixes
2026-03-31 11:38:59 +02:00
TakaRikka
b7aec5a207
enable hyrule field speedhack for now
2026-03-31 00:47:41 -07:00
TakaRikka
ced40ca330
Merge pull request #172 from TakaRikka/arrays
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Update GXSetArray usages (fixes & `le` arg)
2026-03-31 00:11:07 -07:00
Luke Street
b109aa0273
Update GXSetArray usages (fixes & le arg)
2026-03-31 01:06:36 -06:00
Irastris
cd1b0bdd32
Should have done this too, don't commit when tired kids
2026-03-31 00:49:43 -04:00
Irastris
f1165bedd7
Change fullscreen checkbox to menu item, add F11 keybind
2026-03-31 00:47:24 -04:00
Luke Street
0fec5da590
Use <aurora/main.h> for SDL_main
2026-03-30 22:14:42 -06:00
PJB3005
4b2a3e8da9
Fast iron boots tweak
2026-03-31 03:17:56 +02:00
PJB3005
54094a9b6c
Fix d_a_obj_stone bound crashing due to accessing a field improperly
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Different vtable layout on mwerks made this direct pointer cast not work. access the field instead.
Also I went searching if there's any other cases of this bug, didn't find any but did find something else to clean up.
2026-03-31 03:17:31 +02:00
TakaRikka
984cf000d4
unstub map rendering
2026-03-30 17:52:19 -07:00
TakaRikka
e52ffcef12
fix pad rumble
2026-03-30 14:44:40 -07:00
TakaRikka
1f05995c13
the rest of maddie's flower stuff
2026-03-30 13:08:29 -07:00
TakaRikka
5ce7c047a2
fix camera shake
2026-03-30 03:33:15 -07:00
TakaRikka
4a7ea9d85b
Merge https://github.com/zeldaret/tp
2026-03-30 02:21:28 -07:00
TakaRikka
5685fa58c6
Z2Audio player debug work / fix actor method returns ( #3140 )
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* Z2Audio player debug work
* fix actor method returns
* wii build fix
2026-03-30 02:10:42 -07:00
Lurs
3f2bd02ae0
Fix softlock when entering Faron cave (and maybe others) in Release
2026-03-30 09:33:54 +02:00
TakaRikka
82a1b02060
bg obj sfx fix
2026-03-30 00:18:57 -07:00
TakaRikka
4d10b9b868
fix flowers
2026-03-30 00:08:07 -07:00
Irastris
0319eaa7b8
Revert "Increase shadow resolution"
2026-03-30 02:26:12 -04:00
Luke Street
6f4695506f
Avoid allocating RAM for shadow textures
2026-03-29 23:08:53 -06:00
Luke Street
84e56cf4e3
Increase shadow resolution
2026-03-29 23:03:00 -06:00
TakaRikka
cb6ee4b21e
d_path / d_vibration debug work ( #3138 )
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* dpath debug
* dvibration debug
* d_meter2_info debug
* gcyl/gpsh debug
2026-03-29 16:43:00 -07:00
Luzagar
c98b96f94e
E ws work ( #3137 )
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* e_ws work
* more doc
* add debug message
* move declaration
* more match
* test
* Revert "more match"
This reverts commit 3d910e6e913d84685aa40fe993a50402b3ee27a1.
* fix
* cleanup
* fix
* rename mIsHome
2026-03-29 16:27:52 -07:00
Luke Street
b536b73762
d_a_obj_brg: Fix out-of-bounds brg_init_pos
2026-03-29 14:59:27 -06:00
PJB3005
65da97eca2
Fix Midna portal spawning after boss
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#140
2026-03-29 18:22:45 +02:00
PJB3005
5b18c7bbf3
Fix bad DSP assert
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Fixes #150
Fixes #133
2026-03-29 18:22:12 +02:00
PJB3005
9527ce0069
Add fullscreen checkbox to game menu
2026-03-29 18:21:36 +02:00
PJB3005
bd08d05f3a
Fix stub log memory leaking if imgui rendering is disabled
2026-03-29 18:21:27 +02:00
TakaRikka
feeaaa45cb
Merge pull request #144 from TakaRikka/fix/dvd-heap-exhaustion
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Use separate heap for DVD decompression
2026-03-29 04:35:51 -07:00
Max Roncace
d2c5614a47
Use separate heap for DVD decompression
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This fixes crashes when first entering North Faaron cave and
Renado's Sanctuary due to system heap exhaustion resulting from
multiple threads allocating on the heap at once.
There's some sort of weird contention going on - for some reason the
game gobbles up seemingly any amount of memory you throw at it when
the two threads are competing for heap space. Using a separate heap
in the async thread sidesteps the issue.
2026-03-29 01:20:25 -04:00
PJB3005
576937f8b0
Don't include logging infrastructure in m_Do_graphic.h
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This ends up wasting a ton of compile time because it pulls in all of Aurora's log infrastructure and fmt and all the noise into a thousand game files
2026-03-29 04:35:44 +02:00
PJB3005
28338ff354
Fix build without movie support
2026-03-29 03:50:37 +02:00
PJB3005
0ecd16133d
Clang compile fixes
2026-03-29 03:29:30 +02:00
PJB3005
bf5032b5fa
Merge remote-tracking branch 'origin/main' into 26-03-28-movie-player
2026-03-29 03:16:24 +02:00
PJB3005
58ca78ea80
Allow movie support to be compiled out
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(and therefore remove the libjpeg-turbo dependency)
2026-03-29 03:07:03 +02:00
PJB3005
654a7a6f4c
Properly clean up movie player threads
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Pain and suffering.
2026-03-29 01:56:41 +01:00
PJB3005
7d73e93198
Comment
2026-03-29 01:54:49 +01:00
PJB3005
933e7f14c8
OSThread fixes
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OSCancelThread and OSDetachThread stubbed out cuz they're probably both broken
Code cleanup, unnecessary code copied from decomp removed, copy-paste reduced.
Don't immediately detach threads when creating them (what's the point??)
Fix OSJoinThread
2026-03-29 01:54:45 +01:00
PJB3005
c28150be40
Works a lot better now
2026-03-29 00:19:56 +01:00
Irastris
9b3f72582a
Revert d_s_logo speedup, skip logos entirely instead
2026-03-28 19:18:06 -04:00
PJB3005
76131c071f
Make the movie player work somewhat.
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THPs are *almost* just a bunch of JPEGs so the TL;DR is BE fixes and replacing the decoding with libjpeg-turbo.
Needs changes to thp.h which should be removed from Aurora, will do that later.
Also audio not implemented yet.
2026-03-28 18:29:58 +01:00
CraftyBoss
472551d24a
increase d_a_coach_2D heap size
2026-03-28 10:47:55 -04:00
CraftyBoss
f53917016d
Fix uninitialized field causing occasional crash in d_camera::lockonCamera, fix wolf howling scissors
2026-03-28 00:56:10 -04:00
TakaRikka
adba1a3055
Merge pull request #135 from TakaRikka/pjb-audio
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Audio
2026-03-27 20:36:06 -07:00
PJB3005
c9a1f02f55
Fix map loader gameRegions literally being 2.7 MiB of recursive arrays
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Just moving it to std::vector, easy enough.
2026-03-27 17:34:05 +01:00
PJB3005
248f3945b4
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00