PJB3005
81d0312f2b
Merge branch 'main' into pjb-audio
2026-03-27 17:18:11 +01:00
Max Roncace
ef1cfc5d28
Merge remote-tracking branch 'decomp/main'
2026-03-27 02:02:24 -04:00
Roman Sandu
b0cd70ce74
JAHostIO and friends ( #3131 )
2026-03-26 18:54:07 -07:00
PJB3005
6c3d9d2e38
Merge remote-tracking branch 'origin/main' into pjb-audio
2026-03-19 20:16:57 +01:00
Irastris
451ebcbb3c
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
Irastris
ee2079bcf9
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
PJB3005
df7d08a7f7
Un-stub audio wave loading code
...
guh
2026-03-15 17:56:26 +01:00
Luke Street
3b8300d0d2
Merge decomp/main into dusk
...
Merges 44 upstream commits from zeldaret/tp decomp/main.
Conflict resolutions:
- .github/workflows/build.yml: keep deleted (not needed for PC port)
- README.md: keep PC port README
- J3DAnimation.h: keep OFFSET_PTR macro + add upstream forward decl
- J3DModelLoader.h: keep BE(u32) mBlockNum + add field_0x1c
- d_com_inf_game.h: keep PC port inlines + add upstream declarations
- global.h: keep MULTI_CHAR macro + add FABSF macro
- JUTConsole.cpp: keep uintptr_t cast for 64-bit
- JUTDbPrint.cpp: keep PC enter_() helper + add cstring include
- JUTResFont.cpp: take upstream loop/struct improvements with BE types
- JUTCacheFont.cpp: take upstream decomp fix
- float.h: use upstream !PLATFORM_GCN guard
- d_a_npc_bouS/theB.cpp: keep MULTI_CHAR() for PC portability
- d_a_npc_henna.cpp: keep uintptr_t + use upstream var name
- d_demo.cpp: keep near_/far_ field renames for PC
- d_resorce.cpp: keep uintptr_t + fix var name to res
- d_s_room.cpp, m_Do_graphic.cpp: keep dusk includes + add cstring
- m_Do_main.cpp: keep JHIComPortManager + use JAS_GLOBAL_INSTANCE_INIT
- angle_utils.h: remove redundant types.h include
2026-02-28 13:33:16 -07:00
Luke Street
29c96f5c65
Some GCC compilation fixes ( #3114 )
...
* Fix 6-byte multichar literals
* Add `struct` to `e_ga_class::ga_s`
* Fix remaining wrong forward declares (struct/class)
* Replace `#include <string>` with `#include <cstring>`
* Guard FLT_EPSILON define to prevent redefinition
* Add missing `#include <cstring>` for direct cstring function usage
2026-02-28 12:11:00 -08:00
Lurs
8599684fae
First pink screen!
2026-02-21 22:15:39 +01:00
Max Roncace
b6e14dd4c8
Misc debug include/class order improvements + link remaining Z2AudioLib TUs ( #3014 )
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* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
2026-01-06 04:38:40 -08:00
LagoLunatic
ecb4b69c42
Match Z2SceneMgr::sceneBgmStart ( #2923 )
2025-12-06 21:09:16 -08:00
TakaRikka
dfa8efa97b
project cleanup ( #2895 )
...
* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
TakaRikka
011b4b33b2
various Z2Audio / JAudio debug cleanup ( #2876 )
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* some JAudio work
* audio cleanup checkpoint
* checkpoint more audio cleanup
* fix symbols
* more z2 cleanup
* fix regression
* fix build
* some fixes
2025-11-27 21:19:33 -08:00
LagoLunatic
1420aa0d0d
Misc fixes ( #2860 )
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* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
2025-11-25 18:32:34 +02:00
TakaRikka
87069235c0
some J3D/misc cleanup ( #2628 )
...
* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Carco_21
427643edd2
ChkBit comments and enum work ( #2571 )
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* Jagar cleanup
* saru work
* e_fm work
* gob enum added
* gob cleanup
* gob anm enums
* dComIfGs_isEventBit comments added
* More bit work and besu enum work
* Maybe fixed the issue?
2025-08-08 21:39:26 +03:00
Caroline Madsen
9401af27b3
JAudio2 and Z2AudioLib work ( #2223 )
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* JAudio2 and Z2AudioLib work
* check1stDynamicWave matched
2024-10-24 02:25:13 +03:00
TakaRikka
178194ccb2
switch to dtk setup ( #2203 )
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1 )
* Fix build image ref (#2 )
---------
Co-authored-by: Luke Street <luke@street.dev >
2024-10-10 08:29:58 -06:00
unknown
90a88d1827
organize files, update makefile, add CI checks, begin adding d_save.cpp
2020-09-05 15:03:13 -04:00
unknown
c5e2415773
ok
2020-08-29 17:54:55 -04:00