Max Roncace
a0a5b0cc38
d_a_tag_* TUs mostly matching for debug ( #3054 )
...
* d_a_tag_event debug almost matching
* d_a_tag_msg debug almost matching
* d_a_tag_attention almost matching
* d_a_tag_chkpoint debug almost matching (weak func order)
* d_a_tag_evt debug almost matching (extra weak fns)
* d_a_tag_evtarea debug almost matching (weak func order)
* d_a_tag_evtmsg debug almost matching (weak func order)
* d_a_tag_mist debug almost matching (weak func order)
* d_a_tag_howl debug almost matching (weak func order)
* d_a_tag_lantern debug almost matching (weak func order)
* d_a_tag_push debug almost matching (weak func order)
* d_a_tag_telop debug almost matching (weak func order)
* d_a_tag_CstaSw debug almost matching (weak func order)
* d_a_tag_ajnot debug almost matching (weak func order)
* d_a_tag_attack_item debug almost matching (weak func order)
* d_a_tag_gstart debug almost matching (weak func order)
* d_a_tag_hinit debug almost matching (debug weak func order)
* d_a_tag_hjump debug almost matching (weak func order)
* d_a_tag_hstop debug almost matching (weak func order)
* d_a_tag_lv2prchk debug almost matching (weak func order)
* d_a_tag_magne debug almost matching (weak func order)
* d_a_tag_mhint debug almost matching (weak func order)
* d_a_tag_mstop debug almost matching (weak func order)
* d_a_tag_spring debug almost matching (weak func order)
* d_a_tag_statue_evt debug almost matching (weak func order)
* d_a_tag_arena debug almost matching (weak func order)
* d_a_tag_Lv6Gate debug almost matching (weak func order)
* d_a_tag_Lv7Gate debug almost matching (weak func order)
* d_a_tag_Lv8Gate debug almost matching (.data + weak func order)
* d_a_tag_TWgate debug almost matching (weak func order)
* d_a_tag_lv6CstaSw debug almost matching (weak func order)
* d_a_tag_assistance debug almost matching (weak func order)
* d_a_tag_bottle_item debug almost matching (weak func order)
* d_a_tag_chgrestart debug almost matching (weak func order)
* d_a_tag_csw debug almost matching (weak func order)
* d_a_tag_escape debug almost matching (weak func order)
* d_a_tag_firewall debug almost matching (weak func order)
* d_a_tag_gra debug almost matching (weak func order)
* d_a_tag_guard debug almost matching (weak func order)
* d_a_tag_instruction debug almost matching (weak func order)
* d_a_tag_kago_fall debug almost matching (weak func order)
* d_a_tag_lightball debug almost matching (weak func order)
* d_a_tag_lv5soup debug almost matching (weak func order)
* d_a_tag_mmsg debug almost matching (weak func order)
* d_a_tag_mwait debug almost matching (weak func order)
* d_a_tag_myna2 debug almost matching (weak func order)
* d_a_tag_myna_light debug almost matching (weak func order)
* d_a_tag_pachi debug almost matching (weak func order)
* d_a_tag_poFire debug almost matching (weak func order)
* d_a_tag_qs debug almost matching (small mismatch in search)
* d_a_tag_ret_room debug almost matching (weak func order)
* d_a_tag_river_back debug almost matching (weak func order)
* d_a_tag_rmbit_sw debug almost matching (weak func order)
* d_a_tag_schedule debug almost matching (weak func order)
* d_a_tag_setBall debug almost matching (weak func order)
* d_a_tag_setrestart debug almost matching (weak func order)
* d_a_tag_shop_item debug almost matching (weak func order)
* d_a_tag_smk_emt debug almost matching (weak func order)
* d_a_tag_spinner debug almost matching (weak func order)
* d_a_tag_sspath debug almost matching (weak func order)
* d_a_tag_ss_drink debug almost matching (weak func order)
* d_a_tag_stream debug almost matching (weak func order)
* d_a_tag_theB_hint debug almost matching (weak func order)
* d_a_tag_watchge debug almost matching (weak func order)
* d_a_tag_waterfall debug almost matching (weak func order)
* d_a_tag_allmato debug almost matching (weak func order)
* d_a_tag_camera debug almost matching (extra weak fns)
* d_a_tag_wara_howl debug almost matching (RTTI mismatch?)
* d_a_tag_yami debug almost matching (weak func order)
* Fix Shield regressions related to d_a_tag_* debug work
2026-01-19 18:11:54 -08:00
TakaRikka
b1f44ce532
d_a_alink cleanup / debug work ( #3045 )
...
* start d_a_alink debug cleanup
* d_a_alink_damage debug
* d_a_alink_guard debug
* d_a_alink_bow debug
* d_a_alink_boom debug
* d_a_alink_copyrod debug
* d_a_alink_hvyboots debug
* d_a_alink_grab debug
* d_a_alink_sumou debug
* d_a_alink_horse debug
* d_a_alink_canoe debug
* d_a_alink_crawl / d_a_alink_hang debug
* d_a_alink_swim debug
* d_a_alink_hook / d_a_alink_iceleaf debug
* d_a_alink_bottle debug
* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug
* d_a_alink_demo debug
* d_a_alink_effect debug
* d_a_alink_wolf debug
* d_a_alink debug / cleanup
* cleanup button status enums
2026-01-17 15:44:37 +02:00
roeming
562f4d0d65
first round of constants cleanup ( #3021 )
...
* first round of constants cleanup
* move m_PI_D definition
* remove compatibility comment
* add future version of angle subtracting with/without cast
* whitespace change to run builds again
2026-01-10 23:38:04 +02:00
roeming
1400687731
d_a_e_rdy debug work ( #3011 )
...
* debug work for d_a_e_rdy
* remove unused fake function
* fix regressions
* rename variable
* Fix version diffs of angle adding
2026-01-04 17:22:04 -08:00
hatal175
e77f841d35
Work on d_cc_d debug ( #3002 )
2025-12-29 04:12:01 -08:00
LagoLunatic
229527daf7
Resolve all gameInfo fakematches ( #2995 )
...
* Clean up various inlines/fakematches/comments
* Copy OptRuby inline name from TWW debug
* Resolve all dEvt_control_c related fakematches, return pointer instead of reference
* Fix some more missing inline usages
2025-12-24 16:57:36 -08:00
LagoLunatic
877889c510
Clean up code, remove fakematches, add UNUSED, enable warnings ( #2992 )
...
* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
2025-12-23 15:53:10 -08:00
LagoLunatic
48f1d47690
Work on weak order ( #2979 )
...
* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
2025-12-21 14:13:21 +02:00
Jcw87
2c62444df1
m_Do_main debug ( #2965 )
2025-12-19 21:22:03 +02:00
Max Roncace
a30e617e5a
Various debug conditional compilation cleanup ( #2915 )
...
* Global: Define DEBUG as 0 if not already defined
* Clean up DEBUG-guarded code
2025-12-06 13:34:47 -08:00
LagoLunatic
7fe9a68a9d
d_a_horse 100% ( #2912 )
...
* Fix missing line numbers for debug
* Fix horse inlines and HIO
* Match daHorse_c::setEffect
* Improve a few debug matches
* Match daHorse_c::checkHorseNoMove (half fake)
* Update configure.py
2025-12-04 16:03:13 -08:00
LagoLunatic
f97d334732
Debug+retail matches and clean up some fakematches ( #2910 )
...
* Debug matches
* Match daAlink_c::procGrassWhistleWait
* Match JASAramStream::channelProc
* More debug matches
* Match JAUStreamStaticAramMgr_::deleteStreamAram and bitset inlines
* Fix some fakematches
* Fix gameinfo player info not being a struct
* Update bug comments
* Fix procids in alink
* d_a_scene_exit OK
2025-12-03 15:09:56 -08:00
LagoLunatic
ffc86e0412
Fix HIO load issues ( #2903 )
...
* Fix HIO load order in daHoZelda_c::searchBodyAngle
* Fix regression in daHoZelda_c::createHeap
Apparently the HIO class being constructed having an explicit ctor breaks the compiler ability to branchlessly optimize the false/true return afterwards. Without an explicit ctor the compiler is able to optimize it successfully, which breaks the match.
* Fix HIO load order in daNpc_ykW_c::setAttnPos
* Remove false version diff
* Update configure.py
* Remove old comment
* Fix alink HIO members being private
* alink: Fix HIO loads in 3 retail functions and almost all debug functions
2025-12-01 18:37:04 -08:00
TakaRikka
a6e76c0841
project cleanup ( #2895 )
...
* some wii OS fixes
* remove old dol2asm comments
* remove dol2asm.h
* remove function address comments
* normalize ATTRIBUTE_ALIGN usage
* DECL_WEAK macro
* fix gcc attribute weak macro
* wrap more mwcc specific things in ifdefs
* fixes
* fix revo sdk version flags
* fixes
2025-11-30 15:23:42 -07:00
Howard Luck
20e9957356
d_a_alink_HIO work ( #2852 )
...
* daAlink_c::jointControll OK
* daalink debug work
* checkpoint
* fix casting
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* checkpoint
* remaining functions + fixes round 1
* fixes round 2
* fixes round 3
* fixes round 4
* revert getNeckAimAngle for now
2025-11-30 22:26:50 +02:00
LagoLunatic
2f2f37a734
Misc fixes ( #2860 )
...
* Misc matches
* Remove more old dol2asm stuff
* Remove dCcS::SetMass-related fakematches
No longer necessary with the PCH for some reason.
* Use attention types enum in more places
* Remove more dol2asm stuff
* Clean up matDL_dis.py
2025-11-25 18:32:34 +02:00
LagoLunatic
8d53f6dd59
Fix more nonmatchings ( #2850 )
...
* Fix GetPolyIndex and GetBgIndex, fixing a couple regallocs
* Match daNpcCd2_c::checkFearSituation and daNpcCd2_c::getAnmP
* Match daAlink_c::jointControll
* Clean up float class checks
* Move float constants to global.h
2025-11-23 15:23:44 -08:00
LagoLunatic
91011befd7
Remove fake matches, fix false equivalencies, and other small matches ( #2837 )
...
* Debug matches and remove fake matches
* Fix false equivalencies, regallocs, and vtable orders
* Fix PAL splits
2025-11-20 21:17:51 -08:00
TakaRikka
850fae1aa3
m_Do_main / f_ap_game / f_op_actor debug work and misc ( #2744 )
...
* m_Do_main / f_ap_game debug stuff
* revolution sdk compatibility
* f_op_actor debug work
* rename fopAcM_SetupActor to fopAcM_ct
* fix build
* fix jp/pal splits
2025-10-19 20:30:49 +03:00
LagoLunatic
9eea9289b1
Fix JUT_ASSERT and several other macros ( #2711 )
...
* Fix JUT_ASSERT to be a nested define
* Switch names that appear in asserts to be constants instead of defines
* Replace `0` in asserts with `NULL` or `FALSE`
* Fix fpclassify
* Fix ARRAY_SIZE
* Use G_CM3D_F_INF
* More fixes for fpclassify
* Remove FLOAT_LABEL
* Remove incorrect FLAG_ON macro
* Remove UNK_BSS macro
* Silence clangd unused header warning for PCH
2025-09-28 13:11:07 -07:00
LagoLunatic
6242aa6e84
Misc matches and fixes ( #2703 )
...
* Match mDoExt_morf_c::getPlayMode
* Misc cleanup
* Fix actor cull spheres
* Match daPy_py_c::getLastSceneSwordAtUpTime, JUTGamePad::testTrigger
* Fix improper demangling of dBgS_SphChk::SetCallback
* Fix d_camera rangef weak func order
* Match more alink_wolf funcs
2025-09-26 18:50:46 -07:00
TakaRikka
9a2df2162b
d_debug_camera mostly done ( #2695 )
...
* d_debug_camera mostly done
* update some alink demo stuff
* some misc debug stuff
2025-09-25 18:20:46 +03:00
Max Roncace
4b729b0f65
Minor d_a_alink improvements ( #2646 )
2025-09-10 21:10:04 -07:00
TakaRikka
52aa5f677f
scannon / scannon_crs / scannon_ten done ( #2632 )
...
* scannon done
* scannon_crs done
* scannon_ten done
* pr
* attention debug stuff
* attn flags
* fix build
2025-09-08 12:01:20 +03:00
TakaRikka
b45a089e15
some J3D/misc cleanup ( #2628 )
...
* some j3d cleanup
* begin using uintptr_t
* j3dgraphbase cleanup
* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace
22573bf7a6
Fix incorrect PCH being used in some framework objects ( #2604 )
2025-08-25 15:34:26 -07:00
Max Roncace
513816ce5c
Add a precompiled header for RELs ( #2597 )
2025-08-24 09:52:08 +03:00
Carco_21
e0b1fe92b1
ChkBit comments and enum work ( #2571 )
...
* Jagar cleanup
* saru work
* e_fm work
* gob enum added
* gob cleanup
* gob anm enums
* dComIfGs_isEventBit comments added
* More bit work and besu enum work
* Maybe fixed the issue?
2025-08-08 21:39:26 +03:00
Max Roncace
5c86d6d26f
Minor d_a_alink fixes ( #2534 )
2025-07-15 23:00:01 +03:00
hatal175
588b20679d
Sakuita rope Matching ( #2470 )
...
* Change dComIfGp_getAttention to return a pointer
* d_a_obj_sakuita_rope Matching
2025-06-01 20:36:19 -07:00
Max Roncace
de30e871af
d_a_e_yd equivalent (func order) ( #2455 )
2025-05-25 23:23:41 +03:00
LagoLunatic
0212d1d18e
Update dtk-template ( #2453 )
...
* Update dtk-template
* Fix debug build
* Fix d_event_debug includes
* Progress reports: Enable function relocation diffing (data_value)
* Fix some diffs
* Fix a few more diffs
* More fixes
2025-05-22 22:25:06 -07:00
TakaRikka
f08e883783
alink data cleanup ( #2397 )
2025-04-16 23:03:00 +03:00
LagoLunatic
f891887626
d_stage cleanup ( #2392 )
2025-04-13 20:54:57 -07:00
LagoLunatic
559d389e3d
Fix dPnt struct ( #2361 )
...
* Fix dPnt struct
* Fix Vec warning
2025-03-30 15:45:59 -07:00
TakaRikka
a4cdad86f4
b_gnd equivalent ( #2340 )
...
* b_gnd equivalent
* fix dEvt_info_c inlines
* fix some more inlines
2025-03-23 21:55:28 +02:00
TakaRikka
d3e9175bfb
d_a_e_pz equivalent ( #2330 )
...
* d_a_e_pz equivalent
* rename var
* match f_pc closer to debug
* hopefully fix decompctx
* sdk done
* remove unneeded file
2025-03-18 15:45:44 -04:00
TakaRikka
60748d0924
b_dr equivalent, update dtk-template ( #2327 )
...
* d_a_tag_allmato almost done
* d_a_swhit0 done
* some SSystem cleanup
* treesh done
* swball done, some other rel cleanup
* b_dr equivalent
* update dtk-template
* rename j3dframectrl mode enum
2025-03-14 04:46:21 -04:00
TakaRikka
6e94efaefb
d_a_obj_carry mostly done ( #2301 )
...
* d_a_obj_carry mostly done
* cleanup some acch inlines
2025-02-13 10:37:46 -07:00
TakaRikka
2453c0e333
copy dolsdk2004 to tp / b_bh + e_mb done ( #2299 )
...
* move dolsdk2004 over
* cleanup some temp work
* finish and cleanup gf
* b_bh done
* d_a_e_mb done
2025-02-10 21:20:42 +02:00
YunataSavior
6c24ff1929
d_a_e_oc nearly equivalent except for regalloc issue in daE_OC_c::create function ( #2298 )
...
* d_a_e_oc initial work
* 2nd set of d_a_e_oc work
* More d_a_e_oc work
* 3rd set of d_a_e_oc work
* 4th set of work for d_a_e_oc including data/rodata/bss cleanup
* Lots of execute work for d_a_e_oc
* More d_a_e_oc work: cleanup, plus impl of executeAttack
* 7th set of d_a_e_oc work
* 90 percent of the way done for d_a_e_oc
* d_a_e_oc done except for regalloc issues
2025-02-05 17:42:29 -08:00
TakaRikka
36daa25884
d_a_horse mostly done ( #2284 )
...
* checkpoint
* d_a_horse mostly done
* some horse doc
2025-01-09 15:45:46 +02:00
TakaRikka
ad2badcd29
kankyo mostly done ( #2269 )
...
* work on kankyo
* some more kankyo work
* kankyo almost done
* kankyo mostly done
* first cleanup pass
* some more renaming
* rename a bunch of kankyo vars
* fix regression
2024-12-24 16:52:12 +02:00
hatal175
c5ab943cfc
d_a_obj_cb almost matching ( #2265 )
...
* d_a_obj_cb almost matching
* d_a_obj_bubblePillar OK
* Work on d_a_obj_fchain
* d_a_obj_gb OK
* daTimeFire_c OK
* d_a_obj_toaru_maki OK
* d_a_obj_ten OK
2024-12-16 15:16:19 -08:00
TakaRikka
8d73439554
tbox/camera/d_bg_w_kcol work and cleanup ( #2262 )
...
* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
2024-12-10 18:46:19 +02:00
TakaRikka
24b72a5302
some cleanup of f_pc/f_op files ( #2254 )
...
* cleanup f_pc files
* cleanup f_op files
* fix a couple f_op_actor_mng functions
* minor JSystem work
2024-11-29 18:24:26 +02:00
TakaRikka
ebd7e3feed
d_error_msg mostly done, little Z2LinkMgr work ( #2248 )
2024-11-12 05:41:55 -05:00
TakaRikka
083991a8d0
all d_a_alink functions attempted ( #2239 )
...
* more work on alink
* alink wip
* little more work
* setEyeMove
* 14 left
* auto ground hit
* all d_a_alink functions attempted
2024-11-09 05:09:36 -05:00
Caroline Madsen
98f8e7e741
d_a_midna mostly done ( #2237 )
2024-11-06 19:20:22 -08:00
TakaRikka
499d4dfe74
alink_grab done ( #2234 )
...
* work on alink grab
* some grab work
* grab almost done
* finish alink grab
* alink_wolf mostly done
* fix cLib_minMaxLimit
* alink guard mostly done
* extract some embedded assets
* extract grass data. wip, alignment wrong
2024-11-03 06:47:23 -05:00