Irastris
de0353932d
Frame interp: Ganondorf's Cape
2026-04-16 22:29:44 -04:00
Irastris
af624bb3ea
Gyro: Revisions & Rollgoal Mirror Mode
2026-04-16 15:31:58 -04:00
TakaRikka
649fc8d073
mirror minimap
2026-04-16 04:46:06 -07:00
Irastris
d5566fd463
Gyro: ROLLGOAL!
2026-04-16 05:17:50 -04:00
Luke Street
774cf565f1
Add Bloom debug window
2026-04-16 00:34:17 -06:00
Irastris
83a95d64ee
Frame interp: Revised camera system
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FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
SuperDude88
368d7a8ee2
Fix Unloading Gates ( #397 )
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* Fix Unloading Gates
- Fix CitS/Lakebed gates not loading if you don't restart the game between the different instances
Comment should be upstreamed to decomp (+ daDsh_c brief should be changed from "Death Sword Shutter Gate" which isn't accurate)
* Clarify Comment
- Add details about GC/Wii vs TPHD
2026-04-15 20:00:05 -06:00
Howard Luck
248723d8af
Fix dangling daMyna_c file-statics across scenes ( #392 )
2026-04-15 10:52:30 -06:00
Pheenoh
839b8e520c
Merge remote-tracking branch 'origin/main' into fix/telma_dialog
2026-04-14 21:05:29 -06:00
TakaRikka
4dd858b0ac
Merge pull request #380 from TwilitRealm/feature/disable-main-hud
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Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
TakaRikka
574f870724
Merge pull request #379 from TwilitRealm/minigame-wide-hud
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Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Pheenoh
d18ed5a7ba
Wait to finish creating Telma actor during escort on PC until the player is loaded
2026-04-14 20:47:30 -06:00
Irastris
bc4145be90
Frame interp: GOAT IN!
2026-04-14 17:51:00 -04:00
Irastris
1bed728d08
Frame interp: Howl 2 Electric Boogaloo
2026-04-14 17:17:29 -04:00
Irastris
34de4ea392
Frame interp: Stable keying for simple shadows
2026-04-14 16:55:24 -04:00
MelonSpeedruns
0f32b444a1
Disable Main HUD Feature
2026-04-14 15:43:52 -04:00
Irastris
08855a5ad8
Frame interp: Howl UI scrolling dot
2026-04-14 15:27:29 -04:00
MelonSpeedruns
925df48e72
Widescreen minigame counters
2026-04-14 15:10:28 -04:00
Irastris
f03ce8a868
Frame interp: Title logo presentation sync & minor sync refactor
2026-04-14 12:22:08 -04:00
CraftyBoss
8d8be02c07
fix shadow resolution changing causing a crash
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operator delete[] was used instead of JKR_DELETE_ARRAY, which causes standard allocator to freak out
2026-04-14 02:45:16 -07:00
TakaRikka
3f8b474d75
Merge pull request #359 from TwilitRealm/feature/time-stones
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Sun's Song
2026-04-14 02:38:10 -07:00
madeline
175a19eb5f
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 01:55:18 -07:00
madeline
edd66a1561
more save state fixes
2026-04-14 01:55:14 -07:00
Irastris
235949e452
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
madeline
f1820e8de7
style
2026-04-13 23:34:57 -07:00
Irastris
701986389d
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
madeline
975b32d1de
fix crash when loading states with ZA from title screen
2026-04-13 23:23:07 -07:00
madeline
d9fd2671bb
fix menu capture crash fixes #300
2026-04-13 20:08:48 -07:00
madeline
8cd36a0e7b
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-13 19:35:33 -07:00
madeline
33697a4a8d
fix hot springs water
2026-04-13 19:35:29 -07:00
Jasper St. Pierre
16e78b7d2d
d_drawlist: shadow fix
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dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre
49d18c54af
d_drawlist: naming cleanup
2026-04-13 19:34:25 -07:00
MelonSpeedruns
6e542c21cd
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
MelonSpeedruns
e1844d55da
Time Stones now with Song of Time
2026-04-13 13:03:28 -04:00
MelonSpeedruns
48bdaaa3dd
Time Stones Feature
2026-04-13 10:46:09 -04:00
TakaRikka
9466b34627
Merge https://github.com/zeldaret/tp
2026-04-13 01:44:04 -07:00
TakaRikka
def29adbab
cat door cleanup ( #3155 )
2026-04-13 01:42:10 -07:00
YunataSavior
04159ace64
Fix MDH cat door opening
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* Needs to be upstreamed
Fixes #182
2026-04-13 00:44:18 -07:00
Jasper St. Pierre
233307a5d2
fixes and cleanups for j3d material
2026-04-12 20:14:24 -07:00
Jasper St. Pierre
8b3b605905
simpler fix for missing triangles
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this is a bit weird, the first prism is always skipped (because 0 is used as a sentinel), and it looks like there can even be a normal inside that first prism's junk data, so we need to swap one more, not one less
2026-04-12 19:18:20 -07:00
Jasper St. Pierre
afc3d0f85e
Revert "remove double swapping"
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This reverts commit e22c9da163 .
2026-04-12 19:01:47 -07:00
Jasper St. Pierre
97cb46264e
fix pews texture
2026-04-12 17:34:02 -07:00
TakaRikka
5a98cb049c
Merge pull request #343 from TwilitRealm/ira/gyro-aim
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Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka
40cf316c3e
Merge pull request #342 from TwilitRealm/feat/move-link-tool
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Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh
d668017fbb
Address PR feedback for Move Link tool
2026-04-12 16:01:22 -06:00
Pheenoh
77014b8cde
Address PR feedback for Move Link tool
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- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka
bee81fd967
Merge pull request #340 from TwilitRealm/letters-fix
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Fix Letters Menu on Widescreen
2026-04-12 13:43:52 -07:00
TakaRikka
ddfc8f7789
Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
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Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
Irastris
cbf24ebd38
Initial implementation of gyro aim
2026-04-12 14:58:16 -04:00
MelonSpeedruns
5c11637b19
remove unused code
2026-04-12 14:50:28 -04:00