Commit Graph

70 Commits

Author SHA1 Message Date
Irastris 2b95ce7444 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
qwertyquerty 6be51c09c5 Ongoing gameplay dev (#49)
* launch.json cwd

* bodge to load gci for testing

* stub card stat

* gameplay bodges

* viewport, ub fixes

* add release with debug info cmake variant

* be fixes, sound stub

* viewport h

* d_msg_flow BE

* be fopAcM_createItemFromEnemyID

* update launch configuration to use iso

* more audio stubs

* Attempt to set viewport and get messages for brightness check

* skip opening scene again, fixed JMessage::TResourceContainer::TCResource::Do_destroy

* add guards for viewport changes

* moar endian swapping to get Link sitting in PROC_OPENING_SCENE and for dialogues

* BE d_msg_class i_data

* stub bgm start

* fix div by 0 error (for now)

* TEMP_BROKEN in d_menu_ring

* REQUIRES_GX_LINES

* properly stub renderingAmap::draw with REQUIRES_GX_LINES

* better stubbing outside of stubs

* fix event data getting swapped multiple times

* evil draw vp fix

* Stub log imgui

This redirects all spammy logs to an imgui window that is cleared per frame.

This fixes the serious performance dip of the logging, and makes the regular log readable.

* Oops move those optimization changes I accidentally committed behind a flag

DUSK_SELECTED_OPT

* gx_line macro in map

* fix audio stubbing

* switch to CARD API aurora impl

* remove kabufuda from link libs

* refactor imgui stuff and add input viewer

* merge stub log with refactor

* accidentally committed a metaforce header shh

* basic map loader

* ImGuiConsole: Add missing <thread> include

* you may now play as luigi (you may now load stages with bridges)

* bloom fix

* bloom leak fix

* cloud shadow fix

* add soft reset button to imgui menu

* if it broke dont not fix it

* i swear i committed this

* BE swap indMtx in JPAResource::setPTev

* wnark ct fix

* frsqrte implementation from kinoko

* Fix Clang compile error in JAISeq::prepare_getSeqData_

* Add endian conversions to dMsgFlow_c::getInitNodeIndex

This fixes a freeze when Fado tries to stop you from leaving the
starting area.

* Add RAII GXTexObj wrapper; fix almost all leaks

* Update aurora for indirect texturing

* Update aurora for CARD fix

* Fix Clang build

* More d_msg_flow endian fixes

Fixes softlock when trying to talk to Fado and possibly other NPCs.

* no frame limiter

* get pause menu working

* proper frame limiting

* particle pointer size fix

* improve map loader a bit

---------

Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
Co-authored-by: Lurs <l_werdes@gmx.de>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
Co-authored-by: tgsm <doodrabbit@hotmail.com>
Co-authored-by: Max Roncace <me@caseif.net>
Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
2026-03-12 04:01:03 -07:00
TakaRikka 79e8cc33f8 Merge https://github.com/zeldaret/tp 2026-03-06 22:39:33 -08:00
TakaRikka 30e839c28b d_s_room / d_s_name / d_a_title debug work (#3123)
* d_s_room / d_s_name debug work

* camera_class rtti fix

* d_a_title debug / handle shield rel changes

* fix shield build

* fix regressions
2026-03-06 22:30:25 -08:00
PJB3005 3a0b45c508 Switch to Aurora headers for GX/VI
Replace GXSetArray() with GXSETARRAY() taking in size everywhere

Fix a ton of structs/enums being referred to with underscore name.
2026-03-02 12:00:53 +01:00
Jcw87 21de544196 d_com_inf_game debug (#3075)
* d_com_inf_game debug

* inline sorting
2026-01-29 18:58:59 -08:00
Max Roncace 3679e7abab Misc debug include/class order improvements + link remaining Z2AudioLib TUs (#3014)
* Improve dolzel.pch ordering

* Improve JSystem include order

* Various class ordering fixes

* Link remaining Z2AudioLib TUs

* Fix some symbols in Shield and weak functions in ShieldD
2026-01-06 04:38:40 -08:00
Jcw87 b897ed3ec9 m_Do debug (#3017)
* m_Do debug

* d_particle fix
2026-01-05 02:19:14 -08:00
Carco_21 87732304d1 d_particle debug work (#2944)
* misc work

* more work

* fixed error

* more work

* PR cleanup

* missed cleanup

* error fix

* wii fix
2025-12-12 20:54:42 -08:00
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00
LagoLunatic e2fddadf32 Misc matches (#2845)
* Misc debug matches

* Fix d_map weak function order

* Remove old nonmatching comments

* d_menu_dmap and JASAudioThread OK, fix weak func order and rodata alignment

* More misc matches
2025-11-21 15:52:16 -08:00
TakaRikka 125f2325a5 cleanup event stuff (#2688)
* cleanup event stuff

* fix debug
2025-09-23 14:20:38 +03:00
TakaRikka b45a089e15 some J3D/misc cleanup (#2628)
* some j3d cleanup

* begin using uintptr_t

* j3dgraphbase cleanup

* j3dgraphanimator cleanup
2025-09-04 17:56:59 +03:00
Max Roncace 513816ce5c Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
LagoLunatic 6672817e41 JSystem work (#2384)
* object-id 100% on debug

Can't be linked due to .text alignment issues?

* J3DMaterialFactory and J3DMaterialFactory_v21 OK

* Match dKy_bg_MAxx_proc
2025-04-08 22:17:20 -07:00
TakaRikka 54dd764096 GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug

* gameinfo / kankyo struct debug fixes

* pal building ok

* jp building ok

* some tests with jp

* some more pal/jp tests
2025-04-06 21:08:25 +03:00
TakaRikka 8d73439554 tbox/camera/d_bg_w_kcol work and cleanup (#2262)
* some camera/tbox cleanup

* d_bg_w_kcol work

* make item name enum better
2024-12-10 18:46:19 +02:00
TakaRikka 24b72a5302 some cleanup of f_pc/f_op files (#2254)
* cleanup f_pc files

* cleanup f_op files

* fix a couple f_op_actor_mng functions

* minor JSystem work
2024-11-29 18:24:26 +02:00
Caroline Madsen 09423b6fa0 more misc. cleanup (#2232) 2024-10-31 17:36:11 -07:00
Caroline Madsen f5e80cf9fd d_camera work (#2226) 2024-10-26 21:35:25 -07:00
hatal175 3dadc80c5e d_a_obj_tp OK + other rels that matched almost as is (#2218)
* d_a_tag_yami OK

* d_a_tag_watchge matched as is

* d_a_tag_wara_howl matched as is

* d_a_tag_waterfall matched as is

* daTagTheBHint_c matched as is

* daZraFreeze_c Matched as is

* Revert nosyminline argument

* d_a_obj_tp OK
2024-10-19 02:01:46 -07:00
Caroline Madsen abc4c6659a cleanup (#2216) 2024-10-17 14:24:29 -07:00
TakaRikka d923917b39 work on d_camera / d_ev_camera (#2170) 2024-06-25 08:34:59 -06:00
TakaRikka 411a832fbb d_a_e_vt mostly done (#2158) 2024-05-24 20:47:15 -06:00
Caroline Madsen 669c7d920b d_a_npc_zra mostly done, misc npc work (#2140) 2024-04-26 19:20:26 -07:00
Pheenoh a61e3491f7 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00
TakaRikka fa3be5d11d d_map OK (#2074) 2024-02-17 20:47:45 +01:00
Caroline Madsen 9774b42db8 d_a_obj_mirror_screw OK, work on d_a_obj_mirror_chain and d_a_obj_mirror_table (#2057) 2024-01-31 20:49:22 +02:00
Caroline Madsen 4640b758c9 d_a_obj_cdoor OK, d_a_obj_wchain mostly done, work on d_a_alink_wolf (#2047) 2024-01-25 19:24:38 +02:00
hatal175 0228b4e03b Work on d_msg_scrn_howl + misc (#2040) 2024-01-21 01:15:22 -08:00
TakaRikka 6260020b3e all d_ovlp_fade done (#2031)
* ovlp_fade / ovlp_fade2 done

* ovlp_fade3 done

* remove asm
2024-01-13 11:46:47 +02:00
TakaRikka 99f0efe975 d_meter2_draw done (#2028)
* d_meter2_draw done

* some meter_draw doc

* remove asm

* d_file_sel_info fixed
2024-01-09 16:10:40 +02:00
hatal175 cce0130025 Work on d_a_mg_fshop (#2006) 2023-12-18 01:24:15 +02:00
TakaRikka 6229bba991 d_a_andsw2 OK, d_a_player / d_a_alink cleanup, d_a_alink_hook mostly done (#1957)
* d_a_andsw2 OK

* d_a_player cleanup, d_a_alink cleanup and work on d_a_alink_hook

* remove asm

* d_kankyo_wether almost done

* some work on d_kankyo_rain
2023-10-11 01:12:08 -07:00
Jcw87 3fa422caac m_Do_ext (#1958) 2023-10-10 23:40:37 +03:00
TakaRikka 84e4135053 k_wmark / k_wpillar OK, fop actor enums / debug building (#1946)
* d_k_wmark / d_k_wpillar OK

* make debug buildable / add assert functionality

* add more fop actor enums

* remove asm
2023-09-28 12:01:42 -07:00
Pheenoh 7fd7d0c1f3 d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
* d_a_obj_carry work, SETUP_ACTOR macro

* rm headers, add script

* progress

* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
Jcw87 a997bb00bc d_drawlist (#1881) 2023-08-14 07:08:32 +03:00
Trueffeloot 65ef839bb5 several files OK 2023-07-10 02:34:35 +02:00
TakaRikka 60b613ba4e d_a_warp_bug OK 2023-07-07 01:16:47 -07:00
Tal Hayon bf7e686ef7 Work on d_a_mirror 2023-06-30 19:29:50 +03:00
Jcw87 221f40e609 Remove #includes from headers (#334)
* add "global.h" to files that use it

* add MSL_C includes to files that use them

* remove dolphin includes from headers that don't need them

* remove JSupport includes from headers that don't need them

* remove JKernel includes from headers that don't need them

* remove JUtility includes from headers that don't need them

* remove J3D includes from headers that don't need them

* remove J2D includes from headers that don't need them

* remove JAudio2 includes from headers that don't need them

* remove Z2AudioLib includes from headers that don't need them

* remove JMessage includes from headers that don't need them

* remove JParticle includes from headers that don't need them

* remove SComponent includes from headers that don't need them

* remove dol includes from headers that don't need them

* sort includes
2023-05-12 12:10:14 -07:00
TakaRikka 92b88e83e8 d_menu_calibration done / J3DDrawBuffer done / more d_drawlist wip (#312)
* d_drawlist work / finish J3DDrawBuffer

* d_menu_calibration done

* remove asm
2023-03-28 05:11:41 -06:00
TakaRikka a01d65b0b9 d_ky_thunder done / d_scope wip / m_Do_graphic wip (#308)
* d_ky_thunder OK + misc build fixes

* d_scope mostly done

* some m_Do_graphic wip

* remove asm
2023-03-14 15:27:46 -07:00
jdflyer d5f5d4c3b3 m_Do_lib OK (#278) 2023-02-10 23:02:39 -07:00
TakaRikka bad6551507 most of d_map_path_dmap decompiled 2023-01-29 21:00:46 -08:00
TakaRikka d0b62fd83f d_door_param2 / d_cam_param / d_gameover + some misc cleanup 2023-01-27 15:12:42 -08:00
Pheenoh 8b0ee4d50b d_insect first pass (#219)
* dInsect_c::dInsect_c

* dInsect_c::Insect_GetDemoMain attempt

* dInsect_c::CalcZBuffer attempt

* remove asm

* convert clib inlines to template functions
2022-12-26 10:55:53 -07:00
TakaRikka 6d006074a7 d_attention / d_demo / d_lib work 2022-10-18 05:15:45 -07:00
TakaRikka a3578d0c7c fopEn_enemy / fix e_wb 2022-10-04 17:29:53 -07:00