* remove private specifiers from game code
* fix formatting
* fix more formatting
* Add some missing public modifiers
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Co-authored-by: Luke Street <luke@street.dev>
* Add a *ton* of const and constexpr around the codebase.
This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data.
* Make process definitions const too
Might as well