TakaRikka
2a67e0a8ba
setup dolphin VEC/MTX function defines ( #1903 )
...
* setup VEC function defines
* setup MTX function defines
2023-09-02 16:38:08 +03:00
Pheenoh
f9380b3e05
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
...
* d_a_obj_carry work, SETUP_ACTOR macro
* rm headers, add script
* progress
* macro rename, consistent spacing
2023-08-16 12:07:52 -07:00
lepelog
643048cff7
delete unused asm, c_m3d_g
2021-04-08 16:01:29 +02:00
lepelog
9e739c7166
start c_m3d
2021-03-31 00:50:18 +02:00
Julgodis
2404fb33c7
re-generate with bug fixes
2021-03-30 01:58:08 +02:00
Julgodis
9335ce5119
clang-format
2021-03-29 00:10:25 +02:00
Julgodis
1e95d29b60
dol2asm OK
2021-03-28 22:49:05 +02:00
LC
61b7a10181
c_m3d: Make use of forward declarations ( #104 )
...
Some inline helper function of the included files in the header make use
of functions defined within it. This can cause a circular dependency
cycle if said helper functions are ever defined within the classes.
To break this potential cycle, we can use forward declarations.
This also has the benefit of reducing preprocessing overhead a little
bit.
2021-01-26 21:29:28 -05:00
lepelog
11bf642871
some c_m3d ( #97 )
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* decompiled some bgs_chk funcs
* c_m3d_g
* c_math progress
* remove duplicate SComponent headers
* move some variables and decompile a function
* some inlined from debug
* cM3d_2PlaneLinePosNearPos
* fix fabsf and decompile cM3d_CrawVec
* format
* cleanup
* more cleanup
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-26 17:48:47 -05:00
lepelog
0eec99db4d
Split SComponent ( #45 )
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* split c_math
* split c_angle
* split c_API_controller_pad
* split c_API_graphic
* split c_bg_s_chk
* c_bg_s_gnd_chk split
* more c_bg split
* split c_cc_d
* delete asm
* split c_cc_s
* split c_lib
* split c_m2d and c_m3d_g_aab
* split c_m3d_g_cir
* split c_m3d_g_cps
* split rest of c_m3d_g
* split c_m3d
* split c_malloc
* split c_request
* split c_sxyz
* split and partly decompile c_xyz
* format
* c_angle.h
* begin c_angle decomp
* c_angle
* progress adding stub classes for SComponent
* more c_m3d
* remove some asm and format
* more m3d headers
* more c_angle decomp
* c_lib headers
* add public to classes
* fix csXyz member names
* c_sxyz partly OK
* move Zero csXyz to c_sxyz header
* c_API_graphic
* delete some unused asm
* move math extern data, decompile some functions
* delete unused asm
* fix duplicated c_angle.h
* fix an inlined function name, add more inlined functions for c_angle.h (currently unused)
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-06 20:04:53 -05:00
unknown
ca042ff23e
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
2020-11-26 21:35:46 -05:00