2164 Commits

Author SHA1 Message Date
Luke Street c2045391c8 Fix a couple issues for Xcode projects (#513)
* Link separate JSystem libraries due to control.cpp

This allows the Xcode generator to work, otherwise
it breaks on the duplicate control.o files within
the game_debug library.

* Fix __memcpy define on GCC

* Try LINK_GROUP:RESCAN for GNU ld

* Combine dusk/game_base/game_debug targets

* Fix compile defs syntax
2026-04-23 21:05:38 -06:00
TakaRikka 5f3d3012ff Merge pull request #509 from TwilitRealm/fix/ring_menu_cursor_interp
Frame interp: interpolate ring menu cursor along arc
2026-04-23 14:09:35 -07:00
TakaRikka f24e944ab0 Merge pull request #492 from TwilitRealm/feature/gamepad-color
Gamepad Colors for DS4/DS5
2026-04-23 14:07:43 -07:00
MelonSpeedruns 4453316bb0 Separated gamepad color into its own files 2026-04-23 14:25:50 -04:00
Pheenoh 14aeefb813 Frame interp: interpolate ring menu cursor along arc 2026-04-23 08:38:47 -06:00
TakaRikka dc5de83436 Merge pull request #503 from TwilitRealm/feature/rotate-link-doll
Add ability to rotate link on the collection screen
2026-04-22 23:36:55 -07:00
TakaRikka 77425b4b25 Merge pull request #500 from TwilitRealm/fix/interp_dselect_cursor_ring_menu
Frame Interp: dselect_cursor_c in d_menu_ring
2026-04-22 23:31:16 -07:00
Phillip Stephens cccddee106 Add ability to rotate link on the collection screen 2026-04-22 22:58:38 -07:00
madeline b06c1911c6 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-22 22:33:59 -07:00
madeline bfd8b9f453 make state share loads basically instant 2026-04-22 22:27:14 -07:00
Pheenoh 53e8662335 frame interp: dselect_cursor_c in d_menu_ring 2026-04-22 21:57:36 -06:00
TakaRikka 9aa391c5bf Merge pull request #499 from TwilitRealm/fix/dmap_frame_interp
Frame interp: Fix dmap scroll arrows
2026-04-22 17:41:56 -07:00
Pheenoh 6a8f3516f9 Frame interp: Fix dmap scroll arrows 2026-04-22 18:35:07 -06:00
Luke Street 5fcffa0b4f Use SDL_GetTicksNS instead of std::chrono 2026-04-22 17:18:18 -06:00
Captain Kitty Cat 19c86b1b73 Items Don't Despawn (#488)
* Indefinite Item Drops

* Preserve Disappear Effect when Disabled

* Changed to "Items Don't Despawn". Under "Cheats"

* SetItemTooltip for description
2026-04-22 12:27:54 -06:00
MelonSpeedruns f916a48db0 optimized code and removed bugs 2026-04-22 13:36:06 -04:00
MelonSpeedruns 6963a4b554 Merge remote-tracking branch 'origin/main' into feature/gamepad-color
# Conflicts:
#	src/f_ap/f_ap_game.cpp
2026-04-22 13:01:03 -04:00
Luke Street d78c46a628 Rework interpolation pacing; interpolate every frame 2026-04-21 22:45:18 -06:00
Luke Street 595a6f1c9e Enable DoF (+ setting) & fix texture cache leak 2026-04-21 14:52:26 -06:00
madeline 6267b79da3 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-20 20:22:12 -07:00
madeline 62f3d09076 fix incorrect eldin field name on map 2026-04-20 20:22:06 -07:00
Luke Street 30a99c22f1 Reorganize ImGui menus (#456)
* Reorganize ImGui menus

* Fix crash_reporting.cpp

* Update aurora
2026-04-20 20:45:16 -06:00
PJB3005 89acf923e0 Fix THP shutdown crash
Cleanly shut down movie player threads on exit.

I'm not 100% fond of having to manually insert a call like this into the shutdown logic, but the other solution is shutting down all processes and that's likely to result in causing more crashes.
2026-04-21 01:11:49 +02:00
madeline 2ce272d586 fix some menus scaling wrong 2026-04-20 06:45:05 -07:00
madeline 91248d10db disable water refraction in debug, fixes #422 2026-04-20 05:36:31 -07:00
madeline e3761784af rich presence 2026-04-20 00:21:09 -07:00
Howard Luck 35a69e7ff1 Frame interp pacing/camera cuts, King Bulblin reins, and crash fixes
* misc fixes round 1

* kb1 fixes

* fixes for encounter/ira
2026-04-20 00:34:13 -04:00
Jasper St. Pierre 32cddc725b mirror flicker fix 2 2026-04-19 16:21:30 -07:00
TakaRikka 1cf14f176c Merge pull request #438 from TwilitRealm/frame-interp-simplify
Frame interp simplify
2026-04-19 14:58:38 -07:00
Pheenoh 783230b654 Add pause on unfocus feature 2026-04-19 10:02:55 -06:00
Jasper St. Pierre e5bf7606ec run d_a_bg::draw on interp frames
to set up lights. this is a somewhat hacky workaround for lighting setup, but it might be good enough?
2026-04-19 03:19:44 -07:00
Jasper St. Pierre aa377cd5c1 add alternate to interp callbacks, flags on the leafdraw 2026-04-19 02:43:25 -07:00
Jasper St. Pierre bb9a88d7dc frame interp camera cleanups 2026-04-19 02:25:00 -07:00
Jasper St. Pierre 341e97ba82 simple shadow interp fix 2026-04-19 01:14:58 -07:00
Jasper St. Pierre 8d3cb51157 frame interp simplify 2026-04-18 23:26:28 -07:00
Jasper St. Pierre b3f8fecfe4 water interpolation fix 2026-04-18 22:17:35 -07:00
Pheenoh 5bcc969778 fix file select fade not rendering with frame interpolation 2026-04-18 16:53:48 -06:00
Luke Street 763cb7f92f Merge branch 'main' into unhackify-widescreen
# Conflicts:
#	src/dusk/imgui/ImGuiMenuGame.cpp
#	src/m_Do/m_Do_lib.cpp
2026-04-18 14:12:21 -06:00
Luke Street 1c8bb1206e Unhackify mDoLib_project 2026-04-18 12:46:44 -06:00
TakaRikka 8010e16cab add some cheats 2026-04-18 01:14:14 -07:00
Luke Street 2ec6f65572 Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
# Conflicts:
#	src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street 5c20f527ac Widescreen rework & IR scaling 2026-04-17 23:11:43 -06:00
Irastris 3a538d45cf Frame Interp: Game Clock Refactor & Ring Item Selection 2026-04-17 23:24:47 -04:00
Irastris 59d2014fb9 Frame Interp: UI Pacing Simplification 2026-04-17 23:24:47 -04:00
TakaRikka 3fe26f8dd6 Merge pull request #410 from TwilitRealm/instant-text
Hold B for instant text setting
2026-04-17 15:03:35 -07:00
Irastris 054c4384be Gyro: Add Subjectivity ProcIDs 2026-04-17 17:13:12 -04:00
gymnast86 9614614981 remove unecessary comment 2026-04-17 01:32:50 -07:00
gymnast86 4e433f646b Merge branch 'main' of https://github.com/TwilitRealm/dusk into instant-text 2026-04-17 01:30:19 -07:00
gymnast86 5ba04524eb implement instant text setting 2026-04-17 01:30:08 -07:00
Luke Street 2db4040843 Make HUD viewport respect SDL_GetWindowSafeArea 2026-04-16 22:47:02 -06:00