#ifndef D_A_OBJ_WFLAG_H #define D_A_OBJ_WFLAG_H #include "f_op/f_op_actor_mng.h" struct wf_tail_s { ~wf_tail_s() {} wf_tail_s() {} /* 0x000 */ s16 field_0x0; /* 0x000 */ u16 unk_0x2; /* 0x004 */ cXyz pos[20]; /* 0x0F4 */ csXyz rot[20]; /* 0x16C */ cXyz unk_0x16c[20]; /* 0x25C */ J3DModel* model[19]; /* 0x2A8 */ u32 unk_0x2a8; }; /** * @ingroup actors-objects * @class obj_wflag_class * @brief ??? * * @details * */ class obj_wflag_class { public: /* 0x000 */ fopAc_ac_c actor; /* 0x568 */ request_of_phase_process_class phase; /* 0x570 */ J3DModel* pillar_model; /* 0x574 */ mDoExt_McaMorf* anm_p; /* 0x578 */ mDoExt_btkAnm* kolin_btk; /* 0x57C */ mDoExt_btpAnm* kolin_btp; /* 0x580 */ wf_tail_s tail_s[1]; /* 0x82C */ u8 unk_0x82c; /* 0x82E */ s16 field_0x82e; /* 0x830 */ s16 timers[2]; /* 0x834 */ s16 unk_timer; /* 0x836 */ s16 counter; /* 0x838 */ u32 field_0x838; }; STATIC_ASSERT(sizeof(obj_wflag_class) == 0x83C); #endif /* D_A_OBJ_WFLAG_H */