#ifndef D_A_D_A_ITEMBASE_STATIC_H #define D_A_D_A_ITEMBASE_STATIC_H class fopAc_ac_c; int CheckFieldItemCreateHeap(fopAc_ac_c* actor); int CheckItemCreateHeap(fopAc_ac_c* i_this); #if TARGET_PC // Used for foolish items in rando. Foolish item model id is saved to home.angle.z #define M_ITEMNO_MODEL_ITEM_ID (IF_DUSK(randomizer_IsActive() && m_itemNo == dItemNo_Randomizer_FOOLISH_ITEM_e && home.angle.z != 0 ? home.angle.z :) m_itemNo) #endif #endif /* D_A_D_A_ITEMBASE_STATIC_H */