/** * @file d_a_e_rd.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_rd.h" #include "d/d_cc_d.h" #include "d/d_com_inf_game.h" #include "d/d_camera.h" #include "m_Do/m_Do_graphic.h" #include "d/d_bomb.h" #include "d/actor/d_a_e_wb.h" #include "d/d_msg_object.h" #include "c/c_damagereaction.h" #include "d/d_attention.h" #include "d/actor/d_a_obj_h_saku.h" #include "f_op/f_op_camera_mng.h" #include "f_op/f_op_kankyo_mng.h" #include "d/actor/d_a_e_rdb.h" #include "d/actor/d_a_e_dn.h" #include "d/actor/d_a_e_arrow.h" #include "d/actor/d_a_npc_tk.h" #include "Z2AudioLib/Z2Instances.h" #include "f_op/f_op_actor_enemy.h" #include class daE_RD_HIO_c : public JORReflexible { public: daE_RD_HIO_c(); virtual ~daE_RD_HIO_c() {} void genMessage(JORMContext*); /* 0x00 */ s8 no; /* ライダー (Rider) */ /* 0x08 */ f32 model_size; // 基本サイズ (Basic size) /* 0x0C */ f32 leader_size_ratio; // リーダーサイズ比 (Leader size ratio) /* 0x10 */ f32 movement_speed; // 移動速度 (Movement speed) /* こん棒兵の場合 (In the case of the club soldier) */ /* 0x14 */ f32 dash_speed; // 突進速度 (Rush speed) /* 0x18 */ f32 battle_init_range; // 戦闘開始範囲 (Battle starting range) /* 0x1C */ f32 attack_init_range; // 攻撃開始範囲 (Attack starting range) /* 0x20 */ f32 swing_speed; // 振り速さ (Swing speed) /* 矢兵の場合 (In the case of arrow soldiers) */ /* 0x24 */ s16 command_to_ready_stance; // 号令→構えの間 (Command → Preparation) /* 0x28 */ f32 attack_range; // 攻撃範囲 (Attack range) /* 0x2C */ f32 mounted_launch_distance; // 騎乗発射距離 (Mounted launch distance) /* 0x30 */ f32 wolf_falling_power_y; // 狼倒れ力Y (Wolf falling power Y) /* 0x34 */ f32 wolf_falling_power_z; // 狼倒れ力Z (Wolf falling power Z) /* 0x38 */ u8 field_0x38; /* 0x39 */ u8 invulnerable; // 不死身 (Invulnerability) /* 0x3A */ u8 eye_polygon; // 目ポリゴン (Eye polygon) /* 0x3B */ u8 one_hit_kill; // 一撃必殺 (One hit kill) /* 0x3C */ f32 ikki_boss_size; // 一騎(ダ)サイズ (One-man army (Da) size) /* 0x40 */ f32 jump_g; // 飛びG (Jump G) /* 0x44 */ f32 jump_z; // 飛びZ (Jump Z) /* 0x48 */ f32 jump_z_suspended; // 飛びZ(騎乗停止) (Jump Z (Stop riding)) /* 0x4C */ f32 jump_y; // 飛びY (Jump Y) }; enum E_RD_RES_FILE_ID { /* BCK */ /* 0x04 */ BCK_RD_ARMAMENT = 4, /* 0x05 */ BCK_RD_ATTACK01, /* 0x06 */ BCK_RD_AVOID, /* 0x07 */ BCK_RD_BOW_READY, /* 0x08 */ BCK_RD_BOW_RREADY, /* 0x09 */ BCK_RD_BOW_RSHOOT, /* 0x0A */ BCK_RD_BOW_SHOOT, /* 0x0B */ BCK_RD_DAMAGE_L, /* 0x0C */ BCK_RD_DAMAGE_R, /* 0x0D */ BCK_RD_DAMAGE_S, /* 0x0E */ BCK_RD_DAMAGE_W, /* 0x0F */ BCK_RD_DEAD_ARROW, /* 0x10 */ BCK_RD_DIEA, /* 0x11 */ BCK_RD_DIEA_UP, /* 0x12 */ BCK_RD_DIEB, /* 0x13 */ BCK_RD_DIEB_UP, /* 0x14 */ BCK_RD_DROWNEDA, /* 0x15 */ BCK_RD_DROWNEDB, /* 0x16 */ BCK_RD_FURA2, // (Fura = Onomatopoeia for dizziness) /* 0x17 */ BCK_RD_GOSIGN, /* 0x18 */ BCK_RD_JUMP_A, /* 0x19 */ BCK_RD_JUMP_B, /* 0x1A */ BCK_RD_JUMP_C, /* 0x1B */ BCK_RD_KAMAE, // (Kamae = Stance) /* 0x1C */ BCK_RD_KICK, /* 0x1D */ BCK_RD_KYORO2, // (Kyoro = Onomatopoeia for looking around nervously) /* 0x1E */ BCK_RD_RATTACK01, /* 0x1F */ BCK_RD_RATTACK01_WAIT, /* 0x20 */ BCK_RD_RATTACK02, /* 0x21 */ BCK_RD_RATTACK02_WAIT, /* 0x22 */ BCK_RD_RATTACK03, /* 0x23 */ BCK_RD_RATTACK04, /* 0x24 */ BCK_RD_RDAMAGE, /* 0x25 */ BCK_RD_RDAMAGE_BACK, /* 0x26 */ BCK_RD_RRUN, /* 0x27 */ BCK_RD_RRUN02_BACK, /* 0x28 */ BCK_RD_RRUN_BACK, /* 0x29 */ BCK_RD_RSHOOT, /* 0x2A */ BCK_RD_RSHOOT_READY, /* 0x2B */ BCK_RD_RSHOOT_WAIT, /* 0x2C */ BCK_RD_RSHOOT_WAIT02, /* 0x2D */ BCK_RD_RSTEP_BACK, /* 0x2E */ BCK_RD_RSTEP_L, /* 0x2F */ BCK_RD_RSTEP_LBACK, /* 0x30 */ BCK_RD_RSTEP_R, /* 0x31 */ BCK_RD_RSTEP_RBACK, /* 0x32 */ BCK_RD_RUN, /* 0x33 */ BCK_RD_RUN02, /* 0x34 */ BCK_RD_RWAIT, /* 0x35 */ BCK_RD_RWAIT_BACK, /* 0x36 */ BCK_RD_RWALK, /* 0x37 */ BCK_RD_RWALK_BACK, /* 0x38 */ BCK_RD_SHOOT, /* 0x39 */ BCK_RD_SHOOT_READY, /* 0x3A */ BCK_RD_SHOOT_WAIT, /* 0x3B */ BCK_RD_SHOUT, /* 0x3C */ BCK_RD_SIGN, /* 0x3D */ BCK_RD_SLEEP_LOOKAROUND, /* 0x3E */ BCK_RD_SLEEP_STANDUP, /* 0x3F */ BCK_RD_SLEEP_WAIT, /* 0x40 */ BCK_RD_WAIT01, /* 0x41 */ BCK_RD_WALK, /* BMDR */ /* 0x44 */ BMDR_RD = 0x44, /* 0x45 */ BMDR_RD_ARROW, /* 0x46 */ BMDR_RD_BARROW, /* 0x47 */ BMDR_RD_BOW, /* 0x48 */ BMDR_RD_CLUB, /* 0x49 */ BMDR_RD_CLUBB, /* 0x4A */ BMDR_RD_EYE, }; enum Action { /* 0x00 */ ACTION_NORMAL = 0, /* 0x03 */ ACTION_FIGHT_RUN = 3, /* 0x04 */ ACTION_FIGHT = 4, /* 0x05 */ ACTION_BOW_RUN = 5, /* 0x06 */ ACTION_BOW = 6, /* 0x07 */ ACTION_BOW2 = 7, /* 0x08 */ ACTION_BOW_IKKI = 8, /* 0x0A */ ACTION_AVOID = 10, /* 0x0B */ ACTION_WB_SEARCH = 11, /* 0x0C */ ACTION_WB_RIDE = 12, /* 0x0D */ ACTION_WB_RUN = 13, /* 0x0E */ ACTION_WB_BJUMP = 14, /* 0x13 */ ACTION_BOMB = 19, /* 0x14 */ ACTION_S_DAMAGE = 20, /* 0x15 */ ACTION_DAMAGE = 21, /* 0x16 */ ACTION_DROP = 22, /* 0x17 */ ACTION_A_DAMAGE = 23, /* 0x18 */ ACTION_STAND = 24, /* 0x19 */ ACTION_COMMANDER = 25, /* 0x1A */ ACTION_BOW3 = 26, /* 0x1B */ ACTION_EXCITE = 27, /* 0x1D */ ACTION_WATER = 29, /* 0x28 */ ACTION_KIBA_START = 40, // (Kiba = Fang) /* 0x29 */ ACTION_KIBA_END = 41, /* 0x2A */ ACTION_IKKI_END = 42, /* 0x2D */ ACTION_IKKI2_START = 45, /* 0x2E */ ACTION_IKKI2_END = 46, /* 0x2F */ ACTION_LV9_END = 47, /* 0x32 */ ACTION_YAGURA = 50, // (Yagura = Tower/Scaffold) /* 0x33 */ ACTION_JYUNKAI = 51, // (Jyunkai = Patrol) /* 0x34 */ ACTION_SLEEP = 52, /* 0x35 */ ACTION_TAG = 53, /* 0x3C */ ACTION_REG = 60, }; enum Joint { /* 0x00 */ JNT_KOSI, /* 0x01 */ JNT_HIP1, /* 0x02 */ JNT_KOKAL, /* 0x03 */ JNT_MOMOL, /* 0x04 */ JNT_SUNEL1, /* 0x05 */ JNT_ASIL, /* 0x06 */ JNT_KOKAR, /* 0x07 */ JNT_MOMORR, /* 0x08 */ JNT_SUNER1, /* 0x09 */ JNT_ASIR, /* 0x0A */ JNT_MUNE1, /* 0x0B */ JNT_MUNE2, /* 0x0C */ JNT_KUBI, /* 0x0D */ JNT_HEAD, /* 0x0E */ JNT_HIMOL, /* 0x0F */ JNT_HIMOR, /* 0x10 */ JNT_SHOULDERL, /* 0x11 */ JNT_ARML1, /* 0x12 */ JNT_ARML2, /* 0x13 */ JNT_HANDL, /* 0x14 */ JNT_YUBIL, /* 0x15 */ JNT_SHOULDERR, /* 0x16 */ JNT_ARMR1, /* 0x17 */ JNT_ARMR2, /* 0x18 */ JNT_HANDR, /* 0x19 */ JNT_YUBIR, }; #define WEAPON_TYPE_NONE 0 // No weapon (unarmed) #define WEAPON_TYPE_CLUB 1 // Club / mace #define WEAPON_TYPE_BOW 2 // Bow (normal arrows) #define WEAPON_TYPE_FIRE_BOW 3 // Bow (fire arrows) #define WEAPON_TYPE_BARROW 4 // Bow (bomb arrows) #define RIDE_MODE_OFF 0 // On foot (not riding) #define RIDE_MODE_INIT 1 // Riding (transition to boar) #define RIDE_MODE_RIDE 2 // Rided (actively riding boar) #define ACTOR_SET_NONE 0 #define ACTOR_SET_E3_2005 1 // Eldin Field #define ACTOR_SET_IKKI 2 // Eldin Bridge #define ACTOR_SET_IKKI2 3 // Lake Hylia Bridge #define ACTOR_SET_LV9 4 // Hyrule Castle #define HORN_MODE_NONE 0 // No horn model active #define HORN_MODE_PLAY 1 // Horn playing #define HORN_MODE_SHOOT 2 // Horn shot off daE_RD_HIO_c::daE_RD_HIO_c() { no = -1; model_size = 1.2f; leader_size_ratio = 1.2f; movement_speed = 3.5f; dash_speed = 14.0f; battle_init_range = 250.0f; attack_init_range = 300.0f; swing_speed = 1.1f; command_to_ready_stance = 60; attack_range = 1300.0f; mounted_launch_distance = 2000.0f; wolf_falling_power_y = 3.0f; wolf_falling_power_z = 3.0f; field_0x38 = 1; invulnerable = 0; eye_polygon = 1; one_hit_kill = 0; ikki_boss_size = 75.0f; jump_z_suspended = 5.0f; jump_z = 10.0f; jump_y = 33.0f; jump_g = 5.0f; } #if DEBUG void daE_RD_HIO_c::genMessage(JORMContext* ctext) { // Rider (a.k.a. Bulblins) ctext->genLabel(" ライダー", 0x80000001); // basic size ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f); // leader size ratio ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f); // movement speed ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); // ~~ In the case of a club-wielding soldier ~~ ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001); // speed rush ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f); // combat start range ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f); // attack range ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f); // swing speed ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f); ctext->genLabel(" ", 0x80000001); // ~~ In the case of archers ~~ ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001); // Command → Ready stance ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200); // attack range ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f); // riding firing distance ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f); // wolf takedown power Y ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f); // wolf takedown power Z ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f); // flying Z (Rider suspended) ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f); // flying Z ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f); // flying y ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f); // jump g ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f); // invincible ctext->genCheckBox("不死身", &invulnerable, 0x1); // eye polygons ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1); // one-hit kill ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1); // ikki (da) size ctext->genSlider("一騎(ダ)サイズ", &ikki_boss_size, 0.0f, 150.0f); } #endif static fopAc_ac_c* get_pla(fopAc_ac_c* actor) { fopAc_ac_c* pla = dComIfGp_getPlayer(0); // "coach" refers to the Ilia/Telma transport wagon: fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e); if (coach == NULL) { return dComIfGp_getPlayer(0); } f32 pla_x, coach_x, pla_z, coach_z; pla_x = pla->current.pos.x - actor->current.pos.x; pla_z = pla->current.pos.z - actor->current.pos.z; coach_x = coach->current.pos.x - actor->current.pos.x; coach_z = coach->current.pos.z - actor->current.pos.z; // If the XZ-dist of Link is further than the coach, then focus the coach. if (SQUARE(pla_x) + SQUARE(pla_z) > SQUARE(coach_x) + SQUARE(coach_z)) { return coach; } return dComIfGp_getPlayer(0); } static void anm_init(e_rd_class* i_this, int i_no, f32 i_morf, u8 i_mode, f32 i_speed) { if (i_this->field_0x680 == 0) { if (i_this->actor_set != ACTOR_SET_NONE) { if (i_no < 73) { i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", i_no), i_mode, i_morf, i_speed, 0.0f, -1.0f); i_this->anm = i_no; } } else { i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, i_no), i_mode, i_morf, i_speed, 0.0f, -1.0f); i_this->anm = i_no; if (i_no == BCK_RD_KYORO2) { i_this->anm_p->setFrame(cM_rndF(30.0f)); } } } } static void horn_anm_init(e_rd_class* i_this, int i_anmID, f32 i_morf, u8 i_mode, f32 i_speed) { if (i_this->horn_mode != HORN_MODE_NONE) { i_this->horn_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", i_anmID), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); } } static int nodeCallBack(J3DJoint* i_joint, int param_2) { if (param_2 == 0) { J3DJoint* joint = i_joint; int jointNo = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_rd_class* i_this = (e_rd_class*)model->getUserArea(); fopEn_enemy_c* enemy = &i_this->enemy; if (i_this != NULL) { MTXCopy(model->getAnmMtx(jointNo), *calc_mtx); if (jointNo == JNT_KOSI) { if (i_this->aim_type == 3) { cMtx_YrotM(*calc_mtx, s16(i_this->aim_angle_y)); } } else if (jointNo == JNT_HIP1) { if (i_this->aim_type == 3) { cMtx_XrotM(*calc_mtx, i_this->aim_angle_y); } cMtx_YrotM(*calc_mtx, s16(i_this->field_0xade.y)); cMtx_ZrotM(*calc_mtx, -i_this->field_0xa32[2].x + i_this->field_0xade.x + i_this->field_0xabc[2]); } else if (jointNo == JNT_KOKAL) { cMtx_YrotM(*calc_mtx, i_this->field_0xaca); } else if (jointNo == JNT_SUNEL1) { cMtx_ZrotM(*calc_mtx, i_this->field_0xacc[0]); } else if (jointNo == JNT_KOKAR) { cMtx_YrotM(*calc_mtx, i_this->field_0xacc[1]); } else if (jointNo == JNT_SUNER1) { cMtx_ZrotM(*calc_mtx, i_this->field_0xacc[2]); } else if (jointNo == JNT_MUNE2) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[1].y); if (i_this->aim_type == 3) { cMtx_XrotM(*calc_mtx, i_this->aim_angle_y); } cMtx_ZrotM(*calc_mtx, i_this->field_0xa32[1].x + i_this->field_0xabc[1]); if (i_this->aim_type == 4) { f32 r = i_this->aim_angle_x * -1.0f; cMtx_YrotM(*calc_mtx, r); r = i_this->aim_angle_x * 0.3f; cMtx_XrotM(*calc_mtx, r); } if (i_this->aim_type == 3) { cMtx_ZrotM(*calc_mtx, i_this->aim_angle_x); } } else if (jointNo == JNT_HEAD) { if (i_this->aim_type != 3 && i_this->aim_type != 4) { cMtx_YrotM(*calc_mtx, (-i_this->aim_angle_y + i_this->head_angle_y) / 2); cMtx_ZrotM(*calc_mtx, (-i_this->aim_angle_x + i_this->field_0xa32[0].x + i_this->field_0xabc[0]) / 2); } } else if (jointNo == JNT_KUBI) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[0].y); if (i_this->aim_type != 3 && i_this->aim_type != 4) { cMtx_YrotM(*calc_mtx, (-i_this->aim_angle_y + i_this->head_angle_y) / 2); cMtx_ZrotM(*calc_mtx, (-i_this->aim_angle_x + i_this->field_0xa32[0].x + i_this->field_0xabc[0]) / 2); } else { cMtx_ZrotM(*calc_mtx, i_this->field_0xa32[0].x + i_this->field_0xabc[0]); } } else if (jointNo == JNT_ARML1) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[3].y + i_this->field_0xabc[3]); } else if (jointNo == JNT_ARML2) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[4].y + i_this->field_0xac4); } else if (jointNo == JNT_ARMR1) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[5].y + i_this->field_0xac6); } else if (jointNo == JNT_ARMR2) { cMtx_YrotM(*calc_mtx, i_this->field_0xa32[6].y + i_this->field_0xac8); } if (i_this->field_0xada != 0) { if ((jointNo & 1) != 0) { cMtx_YrotM(*calc_mtx, i_this->field_0xada); } else if ((jointNo & 2) != 0) { cMtx_XrotM(*calc_mtx, i_this->field_0xada); } else if ((jointNo & 4) != 0) { cMtx_ZrotM(*calc_mtx, i_this->field_0xada); } } model->setAnmMtx(jointNo, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } return 1; } static int nodeCallBack_B(J3DJoint* i_joint, int param_2) { if (param_2 == 0) { J3DJoint* joint = i_joint; int jointNo = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_rd_class* i_this = (e_rd_class*)model->getUserArea(); fopEn_enemy_c* enemy = &i_this->enemy; if (i_this != NULL) { MTXCopy(model->getAnmMtx(jointNo), *calc_mtx); if (jointNo == JNT_HIP1 || jointNo == JNT_KOKAL) { cMtx_XrotM(*calc_mtx, i_this->aim_angle_y / 8); } else if (jointNo == JNT_ASIL || jointNo == JNT_KOKAR) { cMtx_YrotM(*calc_mtx, -(i_this->aim_angle_y / 3)); } model->setAnmMtx(jointNo, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } return 1; } static int nodeCallBack_bow(J3DJoint* i_joint, int param_2) { if (param_2 == 0) { J3DJoint* my_joint = i_joint; int jointNo = my_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_rd_class* i_this = (e_rd_class*)model->getUserArea(); fopEn_enemy_c* enemy = &i_this->enemy; if (i_this != NULL && i_this->field_0x9a8 != 0) { MTXCopy(model->getAnmMtx(jointNo), *calc_mtx); cMtx_ZrotM(*calc_mtx, i_this->field_0x9a8); model->setAnmMtx(jointNo, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } return 1; } static int daE_RD_Draw(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; J3DModel* model; J3DMaterial* matNode_p; J3DModelData* model_data; i_this->field_0x5bb = 0; if (i_this->field_0xafb != 0) { return 1; } model = i_this->anm_p->getModel(); g_env_light.settingTevStruct(0, &enemy->current.pos, &enemy->tevStr); g_env_light.setLightTevColorType_MAJI(model, &enemy->tevStr); if (i_this->actor_set == ACTOR_SET_NONE && i_this->field_0x968 != 0) { model_data = model->getModelData(); for (u16 i = 0; i < model_data->getMaterialNum(); i++) { J3DMaterial* mat_node_p = model_data->getMaterialNodePointer(i); mat_node_p->getTevColor(0)->r = i_this->field_0x96c; mat_node_p->getTevColor(0)->g = i_this->field_0x96c; mat_node_p->getTevColor(0)->b = i_this->field_0x96c; } } if (i_this->actor_set == ACTOR_SET_IKKI2) { J3DShape* shape = model->getModelData()->getMaterialNodePointer(3)->getShape(); if (shape != NULL) { shape->hide(); } } i_this->anm_p->entryDL(); if (i_this->actor_set == ACTOR_SET_NONE && i_this->field_0x968 != 0) { J3DModelData* modelData = model->getModelData(); for (u16 i = 0; i < modelData->getMaterialNum(); i++) { matNode_p = modelData->getMaterialNodePointer(i); matNode_p->getTevColor(0)->r = 0; matNode_p->getTevColor(0)->g = 0; matNode_p->getTevColor(0)->b = 0; } } if (i_this->weapon_type == WEAPON_TYPE_CLUB) { g_env_light.setLightTevColorType_MAJI(i_this->arrow_model, &enemy->tevStr); mDoExt_modelUpdateDL(i_this->arrow_model); } else if (i_this->weapon_type >= WEAPON_TYPE_BOW) { g_env_light.setLightTevColorType_MAJI(i_this->bow_anm->getModel(), &enemy->tevStr); i_this->bow_anm->entryDL(); if (i_this->arrow_draw != 0) { g_env_light.setLightTevColorType_MAJI(i_this->arrow_model, &enemy->tevStr); mDoExt_modelUpdateDL(i_this->arrow_model); } } if (i_this->actor_set != ACTOR_SET_NONE) { for (int i = 0; i < 14; i++) { if (i_this->armor_boss_part[i] != NULL) { g_env_light.setLightTevColorType_MAJI(i_this->armor_boss_part[i], &enemy->tevStr); mDoExt_modelUpdateDL(i_this->armor_boss_part[i]); } } if (i_this->horn_mode != HORN_MODE_NONE) { g_env_light.setLightTevColorType_MAJI(i_this->horn_anm->getModel(), &enemy->tevStr); i_this->horn_anm->entryDL(); } } if (i_this->field_0x1297 != 0) { for (int i = 0; i < 2; i++) { g_env_light.setLightTevColorType_MAJI(i_this->eye_model[i], &enemy->tevStr); model_data = i_this->eye_model[i]->getModelData(); for (u16 j = 0; j < model_data->getMaterialNum(); j++) { matNode_p = model_data->getMaterialNodePointer(j); matNode_p->getTevColor(1)->r = 0xFF; matNode_p->getTevColor(1)->g = 0x8A; matNode_p->getTevColor(1)->b = 0x18; } mDoExt_modelUpdateDL(i_this->eye_model[i]); } } if (i_this->ride_mode != RIDE_MODE_RIDE) { cXyz pos; pos.set(enemy->current.pos.x, enemy->current.pos.y + 100.0f, enemy->current.pos.z); i_this->shadow_key = dComIfGd_setShadow(i_this->shadow_key, 1, model, &pos, 1200.0f + BREG_F(19), 0.0f, enemy->current.pos.y, i_this->Bgc.GetGroundH(), i_this->Bgc.m_gnd, &i_this->enemy.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); if (i_this->weapon_type == WEAPON_TYPE_CLUB) { dComIfGd_addRealShadow(i_this->shadow_key, i_this->arrow_model); } } if (i_this->arg1 == 14) { if (i_this->blurRate > 2) { mDoGph_gInf_c::setBlureRate(i_this->blurRate); mDoGph_gInf_c::onBlure(); } else { mDoGph_gInf_c::offBlure(); } } return 1; } static BOOL other_bg_check(e_rd_class* i_this, fopAc_ac_c* actor) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_LinChk lin_chk; cXyz unused_vec; cXyz start; cXyz end; end = actor->current.pos; end.y += 130.0f; start = enemy->current.pos; start.y = enemy->eyePos.y; lin_chk.Set(&start, &end, enemy); if (dComIfG_Bgsp().LineCross(&lin_chk)) { if (actor != dComIfG_Bgsp().GetActorPointer(lin_chk)) { return TRUE; } } return FALSE; } static BOOL otoCheck(fopAc_ac_c* i_actor, f32 param_2) { SND_INFLUENCE* oto = dKy_Sound_get(); fpc_ProcID uVar1; if (oto->actor_id != fpcM_ERROR_PROCESS_ID_e && oto->actor_id != fopAcM_GetID(i_actor)) { cXyz sp8c = oto->position - i_actor->current.pos; if (sp8c.abs() < param_2) { dBgS_LinChk lin_chk; cXyz start, end; end = oto->position; end.y += 100.0f; start = i_actor->current.pos; start.y += 100.0f; lin_chk.Set(&start, &end, i_actor); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { return oto->field_0xc; } } } return FALSE; } static BOOL pl_pass_check(e_rd_class* i_this, f32 pass) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pl = get_pla(enemy); cXyz mae, ato; mae = enemy->current.pos - pl->current.pos; cMtx_YrotS(*calc_mtx, -(pl->shape_angle.y)); MtxPosition(&mae, &ato); if (ato.z > pass) { return TRUE; } return FALSE; } static e_rd_class* boss; static u8 hio_set; static daE_RD_HIO_c l_HIO; static s16 S_find; static bool lbl_70_bss_AE; static cXyz S_find_pos; static u8 desert_substage; static u8 data_80519201; static fopAc_ac_c* target_info[10]; static int target_info_count; static s8 data_80519230; static void* s_b_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && dBomb_c::checkBombActor((fopAc_ac_c*)i_actor) && !((dBomb_c*)i_actor)->checkStateExplode() && target_info_count < 10) { target_info[target_info_count] = (fopAc_ac_c*)i_actor; target_info_count++; } return NULL; } static dBomb_c* search_bomb(e_rd_class* i_this, int param_1) { if ((i_this->field_0xa20 & 0x10000000) == 0) { return NULL; } fopAc_ac_c* actor = &i_this->enemy; dBomb_c* bomb; target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; } // For whatever reason, the original devs omitted this function call. Not sure if intentionall or by mistake. // In any case, because target_info_count is left at 0 and only incremented // in s_b_sub, the entire rest of this function disappears in release asm. #if 0 fpcM_Search(s_b_sub, i_this); #endif f32 threshold = 100.0f; f32 compare_val_f = 1500.0f; if (target_info_count != 0) { cXyz mae, vec, ato; for (int i = 0; i < target_info_count;) { bomb = (dBomb_c*)target_info[i]; mae.x = bomb->current.pos.x - actor->eyePos.x; mae.y = 50.0f + bomb->current.pos.y - actor->eyePos.y; mae.z = bomb->current.pos.z - actor->eyePos.z; vec.x = bomb->current.pos.x - actor->current.pos.x; vec.z = bomb->current.pos.z - actor->current.pos.z; f32 dist1 = JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)); f32 dist2 = JMAFastSqrt(SQUARE(vec.x) + SQUARE(vec.z)); if (dist1 < threshold && !(dist2 > i_this->dis + 30.0f) && (!other_bg_check(i_this, bomb) || !param_1)) { if (param_1) { f32 abs_r = fabsf(50.0f + bomb->current.pos.y - actor->eyePos.y); if (abs_r <= 300.0f) { s16 angleY = actor->shape_angle.y - cM_atan2s(mae.x, mae.z); if (angleY < 0) { angleY = (-1 * angleY); } if ((u16)angleY < 20000) { return bomb; } cMtx_YrotS(*calc_mtx, -actor->shape_angle.y); MtxPosition(&mae, &ato); if (fabsf(ato.x) < 500.0f && fabsf(ato.y) < 300.0f && ato.z > -125.0f && ato.z < 500.0f) { return bomb; } } } else { return bomb; } } i++; if (i == target_info_count) { i = 0; threshold += 100.0f; if (threshold > compare_val_f) { return NULL; } } } } else { return NULL; } return NULL; } static BOOL way_bg_check(e_rd_class* i_this, f32 param_2) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_LinChk lin_chk; cXyz mae, start, ato; start = enemy->current.pos; start.y += 50.0f; cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); mae.x = 0.0f; mae.y = 50.0f; mae.z = param_2; MtxPosition(&mae, &ato); ato += enemy->current.pos; lin_chk.Set(&start, &ato, enemy); if (dComIfG_Bgsp().LineCross(&lin_chk)) { return TRUE; } return FALSE; } static void ride_off(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL) { UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16); i_this->boar_stand = 0; if (boar->action != 22 && boar->action != 23 && boar->action != 24) { if (boar->action == 1) { if ((boar->status_flag & 3) != 0) { boar->action = 6; } else { boar->action = 0; } boar->ride_mode = 0; } else if (boar->action == 21) { boar->ride_mode = 0; } else if ((boar->status_flag & 1) == 0) { if (boar->action == 6 && (boar->ride_mode == 2 || boar->ride_mode == 3)) { boar->ride_mode = 1; } else { boar->ride_mode = 0; } boar->action = 7; boar->timer[1] = cM_rndF(30.0f) + 80.0f; } } enemy->current.angle.x = 0; i_this->boar_id = -1; } i_this->ride_mode = RIDE_MODE_OFF; if (i_this->bow_anm != NULL) { i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->bow_anm->setFrame(10.0f); } enemy->home.pos = enemy->current.pos; } static void* s_wb_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* boar = (e_wb_class*) i_actor; e_rd_class* i_this = (e_rd_class*)i_data; if (boar->action != ACTION_DROP && boar->action != ACTION_DAMAGE && boar->action != ACTION_A_DAMAGE && boar->action != ACTION_STAND) { if (i_this->actor_set == boar->leader && (data_80519230 != 0 || (boar->status_flag & 3) != 3) && target_info_count < 10) { target_info[target_info_count] = (fopAc_ac_c*)i_actor; target_info_count++; } } } return NULL; } static fpc_ProcID search_wb(e_rd_class* i_this, s16 param_2) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; } if (param_2 == 1) { data_80519230 = 1; } else { data_80519230 = 0; } fpcM_Search(s_wb_sub, i_this); f32 dist = 100.0f; f32 fVar2 = 1500.0f; // Hyrule Field - Bridge of Eldin if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(enemy) == 0) { fVar2 = hREG_F(0) + 5000.0f; } if (target_info_count != 0) { cXyz vec, sp60; fopAc_ac_c* actor; int i = 0; while (i < target_info_count) { actor = (fopAc_ac_c*)target_info[i]; vec.x = actor->current.pos.x - enemy->eyePos.x; vec.y = (actor->current.pos.y + 50.0f) - enemy->eyePos.y; vec.z = actor->current.pos.z - enemy->eyePos.z; if (JMAFastSqrt(SQUARE(vec.x) + SQUARE(vec.z)) < dist) { if (param_2 == 1) { return fopAcM_GetID(actor); } s16 range = enemy->shape_angle.y - cM_atan2s(vec.x, vec.z); if (range < param_2 && range > (s16)-param_2 && !other_bg_check(i_this, actor)) { return fopAcM_GetID(actor); } } i++; if (i == target_info_count) { i = 0; dist += 100.0f; if (dist > fVar2) { return -1; } } } } else { return -1; } return -1; } static void wb_check(e_rd_class* i_this, s16 param_2) { e_wb_class* boar; fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; if (desert_substage != 118 || fopAcM_GetRoomNo(enemy) != 1) { // Arbiter's Grounds Exterior - a.k.a. Bulblin camp // OR most other areas in the game. Except for (non-exhaustive): // 1. Outside Link's home // 2. Ordon Spring i_this->boar_id = search_wb(i_this, param_2); boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL) { if (desert_substage != 0) { if (i_this->weapon_type != WEAPON_TYPE_CLUB) { if ((boar->status_flag & 1) == 0) { return; } } else if ((boar->status_flag & 1) != 0) { return; } } i_this->action = ACTION_WB_SEARCH; i_this->mode = 0; if ((boar->status_flag & 1) == 0) { boar->status_flag |= (u16) 1; i_this->boar_stand = 1; } else if ((boar->status_flag & 2) == 0) { boar->status_flag |= (u16) 2; i_this->boar_stand = 2; } } } } static BOOL wb_init_ride(e_rd_class* i_this) { i_this->boar_id = search_wb(i_this, 1); e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL) { i_this->action = ACTION_WB_RIDE; i_this->mode = 0; i_this->ride_mode = RIDE_MODE_RIDE; i_this->boar_stand = i_this->arg0; boar->status_flag |= (s8)i_this->arg0; boar->action = 1; if (i_this->weapon_type != WEAPON_TYPE_NONE && i_this->boar_stand == 1) { i_this->armament_flag = 1; } return TRUE; } OS_REPORT("......CAN NOT_ RIDE !!!!\n"); return FALSE; } static BOOL pl_check(e_rd_class* i_this, f32 range, s16 angle) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pl = get_pla(enemy); if ((desert_substage == 0 && dComIfGp_event_runCheck())) { return FALSE; } // Hidden Village if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0 && pl->current.pos.z < -9800.0f) { return FALSE; } if (S_find != 0) { range = 10000.0f; } if (i_this->dis < range) { s16 target = enemy->shape_angle.y - i_this->angleY; if (target < angle && target > (s16)-angle && !other_bg_check(i_this, pl)) { return TRUE; } for (int i = 0; i <= 2; i++) { if (i_this->cc_sph[i].ChkCoHit()) { cCcD_Obj* hit_obj = i_this->cc_sph[i].GetCoHitObj(); if (daPy_getPlayerActorClass() == dCc_GetAc(hit_obj->GetAc())) { return TRUE; } } } } return FALSE; } static dBomb_c* bomb_view_check(e_rd_class* i_this) { fopEn_enemy_c* unused_p = &i_this->enemy; return search_bomb(i_this, 1); } static dBomb_c* bomb_check(e_rd_class* i_this) { fopEn_enemy_c* unused_p = &i_this->enemy; return search_bomb(i_this, 0); } static BOOL move_gake_check(e_rd_class* i_this, f32 gake) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_GndChk gnd_chk; cXyz mae, ato; cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); mae.x = 0.0f; mae.y = 100.0f; mae.z = gake; MtxPosition(&mae, &ato); ato += enemy->current.pos; gnd_chk.SetPos(&ato); if ((enemy->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk)) > 300.0f) { return TRUE; } return FALSE; } static BOOL way_check(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae; // Hidden Village if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0 && enemy->current.pos.z < -8400.0f) { mae.x = enemy->home.pos.x - enemy->current.pos.x; mae.z = enemy->home.pos.z - enemy->current.pos.z; i_this->target_ya = cM_atan2s(mae.x, mae.z); return TRUE; } cXyz start, ato; s16 angle = cM_rndF(65535.0f); f32 z = 1000.0f; start = enemy->current.pos; start.y += 50.0f; for (int i = 0; i < 5; i++) { for (int j = 0; j < 16; j++) { cMtx_YrotS(*calc_mtx, angle); mae.x = 0.0f; mae.y = 0.0f; mae.z = z; MtxPosition(&mae, &ato); ato += start; dBgS_LinChk lin_chk; lin_chk.Set(&start, &ato, enemy); if (dComIfG_Bgsp().LineCross(&lin_chk)) { ANGLE_ADD(angle, 0x1000); } else { i_this->target_ya = angle; return TRUE; } } z -= 150.0f; } return FALSE; } static BOOL path_check(e_rd_class* i_this) { static u8 check_index[255]; fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_LinChk lin_chk; cXyz start, end; start = enemy->current.pos; start.y += WREG_F(0) + 10.0f; dPnt* points = i_this->ppd->m_points; for (int i = 0; i < i_this->ppd->m_num; i++, points++) { if (i < 0xFF) { end.x = points->m_position.x; end.y = points->m_position.y + 10.0f + WREG_F(1); end.z = points->m_position.z; lin_chk.Set(&start, &end, enemy); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { check_index[i] = 1; } else { check_index[i] = 0; } } } f32 x, y, z; f32 dist = 100.0f; bool found = false; f32 reg_f27; // unused for (int i = 0; i < 100;) { points = i_this->ppd->m_points; for (int j = 0; j < i_this->ppd->m_num; j++, points++) { if (j < 0xFF && check_index[j] != 0) { x = enemy->current.pos.x - points->m_position.x; y = enemy->current.pos.y - points->m_position.y; z = enemy->current.pos.z - points->m_position.z; if (JMAFastSqrt(SQUARE(x) + SQUARE(y) + SQUARE(z)) < dist) { i_this->jyunkai_no = j; found = true; break; } } } if (found) { break; } ++i; reg_f27 = dist += 50.0f; } if (!found) { return FALSE; } if (cM_rndF(1.0f) < 0.5f) { i_this->dir = 1; // forward } else { i_this->dir = -1; // backward } return TRUE; } static void e_rd_normal(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; if (i_this->arg0 == 1 || i_this->arg0 == 2) { if (wb_init_ride(i_this)) { i_this->arg0 = 0; } return; } cXyz unused_vec_0, unused_vec_1; f32 speed = 0.0f; s16 angle = 0x4000; if (desert_substage != 0) { angle = 0x6000; } switch (i_this->mode) { case 0: if (i_this->armament_flag != 0) { anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f); i_this->mode = 1; } else { i_this->mode = 2; } break; case 1: if ((int)i_this->anm_p->getFrame() == 11) { i_this->armament_flag = 0; } if (i_this->anm_p->isStop()) { i_this->mode = 2; } break; case 2: if (i_this->timer[0] == 0) { if (i_this->ppd != NULL && path_check(i_this)) { i_this->action = ACTION_JYUNKAI; i_this->mode = 0; return; } if (way_check(i_this)) { anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f); i_this->mode = 3; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; } } else if (desert_substage != 0) { angle = 0x7000; } else { angle = 0x6000; } break; case 3: speed = l_HIO.movement_speed; if (enemy->speedF >= 3.0f && move_gake_check(i_this, 100.0f)) { i_this->mode = 4; i_this->timer[0] = cM_rndF(100.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } else { if (i_this->timer[0] == 0 || (enemy->speedF >= 3.0f && way_bg_check(i_this, 200.0f))) { i_this->mode = 2; i_this->timer[0] = cM_rndF(100.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } } break; case 4: i_this->aim_type = -1; if (i_this->timer[0] == 0) { i_this->target_ya = enemy->current.angle.y + 0x8000 + (s16)cM_rndFX(4000.0f); anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f); i_this->mode = 3; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; } } if (speed) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400); s16 range = enemy->current.angle.y - i_this->target_ya; if (range > 0x400 || range < -0x400) { speed = 0.0f; } } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f); f32 range = i_this->attack_range; BOOL search_check = FALSE; if (i_this->look_timer == 1 || S_find != 0) { if (i_this->look_timer == 1) { search_check = TRUE; } range = 10000.0f; angle = 0x7FFF; } if (((i_this->counter & 7) == 0 || search_check) && i_this->mode >= 2) { if ((i_this->counter & 8) != 0 && !search_check) { wb_check(i_this, angle); } else { if (pl_check(i_this, range, angle)) { if (i_this->weapon_type == WEAPON_TYPE_CLUB) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; } else if (i_this->weapon_type >= WEAPON_TYPE_BOW) { i_this->action = ACTION_BOW_RUN; i_this->mode = -10; } } if (bomb_view_check(i_this) != NULL) { i_this->action = ACTION_BOMB; i_this->mode = 0; } } } } static void e_rd_fight_run(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz sp64, sp70; f32 speed = 0.0f; s8 attack_flag = true; if (!pl_check(i_this, i_this->attack_range + 50.0f, 0x7FFF) && i_this->timer[0] == 0) { if (i_this->attack_timer == 0) { attack_flag = false; } } else { i_this->attack_timer = 35; } f32 dash_speed; if (desert_substage != 0) { dash_speed = 24.0f; } else { dash_speed = l_HIO.dash_speed; } if (i_this->weapon_type != WEAPON_TYPE_CLUB) { if (i_this->weapon_type >= WEAPON_TYPE_BOW) { i_this->action = ACTION_BOW_RUN; } else { i_this->action = ACTION_NORMAL; i_this->timer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } i_this->mode = 0; } else { i_this->dis -= fabsf(enemy->current.pos.y - pla->current.pos.y) * 0.7f; switch (i_this->mode) { case -20: if ((int)i_this->anm_p->getFrame() == 11) { i_this->armament_flag = 0; } if (i_this->anm_p->isStop()) { i_this->mode = 0; } break; case -10: anm_init(i_this, BCK_RD_WAIT01, 7.0f, 2, 1.0f); i_this->timer[1] = cM_rndF(10.0f) + 15.0f; i_this->mode = -9; break; case -9: if (i_this->timer[1] == 0) { i_this->mode = 0; } break; case 0: if (i_this->armament_flag != 0) { anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f); i_this->mode = -20; } else if (i_this->timer[1] == 0) { anm_init(i_this, BCK_RD_RUN, 5.0f, 2, cM_rndFX(0.05f) + 1.0f); i_this->mode = 1; } break; case 1: speed = dash_speed; if (i_this->dis < l_HIO.battle_init_range) { anm_init(i_this, BCK_RD_KAMAE, 5.0f, 2, 1.0f); i_this->mode = 2; } break; case 2: speed = l_HIO.movement_speed; if (i_this->dis > l_HIO.battle_init_range + 50.0f) { i_this->mode = 0; } else if (i_this->dis < l_HIO.battle_init_range - 50.0f) { i_this->mode = 3; } break; case 3: speed = -l_HIO.movement_speed; if (i_this->dis > l_HIO.battle_init_range) { i_this->mode = 2; } break; case 5: if (i_this->timer[3] != 0) { i_this->aim_type = -1; } speed = 0.0f; enemy->speedF = 0.0f; if (!move_gake_check(i_this, 100.0f)) { i_this->mode = 2; } break; } if (i_this->mode < 5 && move_gake_check(i_this, 100.0f)) { i_this->mode = 5; i_this->timer[3] = cM_rndF(15.0f) + 30.0f; anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); } if (i_this->mode >= 0) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x800); s16 range = enemy->current.angle.y - i_this->angleY; if (range > 0x400 || range < -0x400) { speed = 0.0f; } } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f); if (!attack_flag) { i_this->action = ACTION_NORMAL; if (i_this->mode == 5) { i_this->target_ya = enemy->current.angle.y + 0x8000 + (s16)cM_rndFX(4000.0f); anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f); i_this->mode = 3; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->timer[1] = 40; } else { i_this->mode = 0; i_this->timer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } } else { if (i_this->dis < l_HIO.battle_init_range && (i_this->field_0xa20 & cc_pl_cut_bit_get()) != 0 && i_this->field_0x9f0 < 0.1f) { i_this->action = ACTION_AVOID; i_this->mode = 0; i_this->damage_timer = 20; } else if (i_this->armament_flag == 0 && i_this->dis < l_HIO.attack_init_range && i_this->timer[2] == 0) { i_this->timer[2] = cM_rndF(20.0f) + 20.0f; f32 rnd = 0.5f; if (cM_rndF(1.0f) < rnd) { i_this->action = ACTION_FIGHT; i_this->mode = 0; } } } if ((i_this->counter & 15) == 0) { wb_check(i_this, 0x3000); if (bomb_view_check(i_this) != NULL) { i_this->action = ACTION_BOMB; i_this->mode = 0; } } if (i_this->action == ACTION_FIGHT_RUN && i_this->aim_type >=0) { i_this->aim_type = 1; } } } static fopAc_ac_c* at_hit_check(e_rd_class* i_this) { fopEn_enemy_c* enemy = &i_this->enemy; fopAc_ac_c* actor; if (i_this->mode >= 10) { return NULL; } if (i_this->at_sph.ChkAtHit()) { cCcD_Obj* at_hit = i_this->at_sph.GetAtHitObj(); actor = dCc_GetAc(at_hit->GetAc()); return actor; } return NULL; } static void e_rd_fight(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz sp3c, sp48; int frame = i_this->anm_p->getFrame(); switch (i_this->mode) { case 0: { anm_init(i_this, BCK_RD_ATTACK01, TREG_F(14) + 6.0f, 0, 1.0f); if (l_HIO.field_0x38 == 0) { i_this->timer[0] = 25; } else if (l_HIO.field_0x38 == 1) { // in practice, only goes in here i_this->timer[0] = 15; } else if (l_HIO.field_0x38 == 2) { i_this->timer[0] = 10; } i_this->mode = 1; i_this->timer[1] = 5; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_WAND_ATTACK, -1); break; } case 1: { if (i_this->timer[1] != 0) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x800); } if (frame == 30) { i_this->anm_p->setFrame(0.0f); } else if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_ATTACK01, 2.0f, 0, l_HIO.swing_speed); i_this->anm_p->setFrame(30.0f); i_this->mode = 2; } break; } case 2: { if (frame >= 44 && frame <= 47) { i_this->field_0x9ab = 1; } if (i_this->anm_p->checkFrame(44.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_RD_SWING_CLUB, 0, -1); } if (i_this->anm_p->checkFrame(50.0f)) { i_this->anm_p->setPlaySpeed(1.0f); } int iVar1; if (l_HIO.field_0x38 == 0) { iVar1 = 64; } else if (l_HIO.field_0x38 == 1) { // in practice, only goes in here iVar1 = 54; } else if (l_HIO.field_0x38 == 2) { iVar1 = 44; } if (frame >= iVar1) { i_this->mode = 3; if (l_HIO.field_0x38 == 0) { i_this->timer[0] = 20; } else if (l_HIO.field_0x38 == 1) { // in practice, only goes in here i_this->timer[0] = 15; } else if (l_HIO.field_0x38 == 2) { i_this->timer[0] = 10; } anm_init(i_this, BCK_RD_KAMAE, 5.0f, 2, 1.0f); } } // fallthrough intentional default: break; case 3: case 10: { if (i_this->timer[0] == 0) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = 0; } } } cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f); if (i_this->field_0x9ab != 0) { fopAc_ac_c* actor = at_hit_check(i_this); if (actor != NULL && fopAcM_GetName(actor) == fpcNm_ALINK_e) { if (daPy_getPlayerActorClass()->checkPlayerGuard()) { i_this->anm_p->setPlaySpeed(-1.0f); dComIfGp_getVibration().StartShock(4, 31, cXyz(0.0f, 1.0f, 0.0f)); dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 5); i_this->mode = 10; i_this->timer[0] = 10; } } } } static void e_rd_bow_run(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; f32 speed = 0.0f; f32 dash_speed; if (desert_substage != 0) { dash_speed = 24.0f; } else { dash_speed = l_HIO.dash_speed; } s16 target_angle = fopAcM_searchPlayerAngleY(enemy); s8 bVar1 = 0; switch (i_this->mode) { case -20: if ((int)i_this->anm_p->getFrame() == 11) { i_this->armament_flag = 0; } if (i_this->anm_p->isStop()) { i_this->mode = 0; } break; case -10: anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(10.0f) + 15.0f; i_this->mode = -9; break; case -9: i_this->aim_type = 1; if (i_this->timer[0] == 0) { i_this->mode = 0; } break; case 0: if (i_this->armament_flag != 0) { anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f); i_this->mode = -20; } else { anm_init(i_this, BCK_RD_RUN, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(50.0f) + 20.0f; if (i_this->dis < l_HIO.attack_range - 100.0f) { i_this->mode = 1; } else if (i_this->dis > l_HIO.attack_range + 100.0f) { i_this->mode = 2; } else { bVar1 = 1; } } break; case 1: speed = dash_speed; ANGLE_ADD_2(target_angle, 0x8000); if (i_this->dis > l_HIO.attack_range || i_this->timer[0] == 0 || i_this->Bgc.ChkWallHit() || move_gake_check(i_this, 100.0f)) { bVar1 = 1; } i_this->timer[2] = 20; break; case 2: speed = dash_speed; if (i_this->dis < l_HIO.attack_range) { bVar1 = 1; } break; } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f); if (i_this->mode >= 0) { cLib_addCalcAngleS2(&enemy->current.angle.y, target_angle, 4, 0x1000); } if (i_this->armament_flag == 0 && bVar1) { if (i_this->arg2 == 3) { i_this->action = ACTION_BOW2; } else { i_this->action = ACTION_BOW; } i_this->mode = 0; i_this->timer[1] = cM_rndF(150.0f); } else if (i_this->timer[2] == 0 && !pl_check(i_this, i_this->attack_range + 50.0f, 0x7FFF)) { i_this->action = ACTION_NORMAL; i_this->mode = 0; i_this->timer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } else if ((i_this->counter & 15) == 0) { wb_check(i_this, 0x3000); if (bomb_view_check(i_this) != NULL) { i_this->action = ACTION_BOMB; i_this->mode = 0; } } if (i_this->action != ACTION_BOW_RUN) { i_this->aim_type = 0; } } static void e_rd_bow(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; int frame = i_this->anm_p->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7), 0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mode = 1; enemy->speedF = 0.0f; break; case 1: i_this->aim_type = 4; if (frame >= 10) { i_this->arrow_draw = TRUE; } if (frame == 20) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(10.0f) + 10.0f; i_this->mode = 2; } break; case 2: i_this->aim_type = 4; if (i_this->timer[0] == 0) { if (i_this->field_0x9a4 == 0 && !dMsgObject_isTalkNowCheck()) { anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 3; } else { i_this->action = ACTION_BOW_RUN; i_this->mode = 0; } } i_this->arrow_draw = TRUE; break; case 3: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; i_this->aim_type = 4; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = 1; } if (i_this->anm_p->isStop()) { if (i_this->timer[1] == 0 && (i_this->dis < l_HIO.attack_range - 200.0f || i_this->dis > l_HIO.attack_range)) { if (!(i_this->dis < l_HIO.attack_range - 200.0f) || !way_bg_check(i_this, -100.0f)) { i_this->action = ACTION_BOW_RUN; } i_this->mode = 0; } else { i_this->mode = 0; } } break; } cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000); } static void* s_command3_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data && ((e_rd_class*)i_actor)->action == ACTION_COMMANDER) { return i_actor; } return NULL; } static s8 e_rd_bow2(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* actor = get_pla(enemy); cXyz unused_vec_0, unused_vec_1; int frame = i_this->anm_p->getFrame(); s8 rt = 0; if (i_this->mode <= 1) { if (i_this->dis < i_this->attack_range && !other_bg_check(i_this, actor)) { i_this->mode = 2; } rt = 1; } switch (i_this->mode) { case 0: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(40.0f) + 60.0f; } break; case 1: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->mode = 0; } break; case 2: anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7), 0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mode = 3; enemy->speedF = 0.0f; break; case 3: i_this->aim_type = 4; if (frame >= 10) { i_this->arrow_draw = TRUE; } if (frame == 20) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(10.0f); i_this->mode = 4; } break; case 4: i_this->aim_type = 4; if (i_this->timer[0] == 0) { if (i_this->dis > i_this->attack_range || other_bg_check(i_this, actor)) { i_this->mode = 0; return rt; } if (!dMsgObject_isTalkNowCheck() && i_this->field_0x9a4 == 0) { anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 5; } } i_this->arrow_draw = TRUE; break; case 5: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; i_this->aim_type = 4; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = 1; } if (i_this->anm_p->isStop()) { if (i_this->timer[1] == 0 && fabsf(enemy->current.pos.y - actor->current.pos.y) < 300.0f && i_this->dis < l_HIO.attack_range - 200.0f) { if (!way_bg_check(i_this, -100.0f)) { i_this->action = ACTION_BOW_RUN; i_this->one_hit_kill = 0; } i_this->mode = 0; } else { i_this->mode = 0; } } break; } cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000); return rt; } static void e_rd_bow_ikki(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz vec_0x24, vec_0x18; int frame = i_this->anm_p->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7), 0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mode = 1; enemy->speedF = 0.0f; break; case 1: if (frame >= 10) { i_this->arrow_draw = TRUE; } if (frame == 20) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f); i_this->mode = 2; } break; case 2: if (i_this->timer[0] == 0 && i_this->field_0x9a4 == 0) { anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 3; } i_this->arrow_draw = TRUE; break; case 3: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = TRUE; } if (i_this->anm_p->isStop()) { i_this->mode = 0; i_this->timer[0] = 10000; } break; } i_this->aim_type = 14; i_this->eye.set(34800.0f, 100.0f, -14900.0f); vec_0x24 = i_this->eye - enemy->current.pos; enemy->current.angle.y = cM_atan2s(vec_0x24.x, vec_0x24.z); } static void e_rd_avoid(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; int frame = i_this->anm_p->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_AVOID, 1.0f, 0, 1.0f); i_this->mode = 1; enemy->speedF = -30.0f + XREG_F(1); enemy->speed.y = 20.0f + XREG_F(2); i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DODGE, -1); break; case 1: if (frame == 6) { i_this->anm_p->setPlaySpeed(0.0f); i_this->mode = 2; } break; case 2: if (i_this->Bgc.ChkGroundHit()) { i_this->anm_p->setPlaySpeed(1.0f); i_this->mode = 3; } break; case 3: cLib_addCalc0(&enemy->speedF, 1.0f, 10.0f); if (i_this->anm_p->isStop()) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = 0; i_this->timer[0] = 30; } } } static void e_rd_wb_search(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato; f32 speed = 0.0f; s8 bVar1 = 0; fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); e_wb_class* boar = (e_wb_class*)actor; if (actor == NULL) { bVar1 = 1; } else { if (boar->action == 22 || boar->action == 21 || boar->action == 23 || boar->action == 24) { bVar1 = 1; } else if (i_this->mode <= 3) { for (int i = 0; i <= 2; i++) { if (i_this->cc_sph[i].ChkCoHit()) { cCcD_Obj* co_hit_obj_p = i_this->cc_sph[i].GetCoHitObj(); fopAc_ac_c* hit_actor = dCc_GetAc(co_hit_obj_p->GetAc()); if (hit_actor != NULL && hit_actor != actor && fopAcM_GetName(hit_actor) == fpcNm_E_WB_e) { bVar1 = 1; } } } if (i_this->Bgc.ChkWallHit()) { bVar1 = 1; } } } if (bVar1) { i_this->action = ACTION_NORMAL; i_this->mode = 0; ride_off(i_this); } else { if (i_this->mode >= 2 && boar->action != 1) { boar->action = 1; boar->ride_mode = 0; } switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(15.0f) + 15.0f; // fallthrough case 1: i_this->aim_type = 11; if (i_this->timer[0] == 0) { i_this->mode = 2; if (actor->speedF > 5.0f) { anm_init(i_this, BCK_RD_SIGN, 3.0f, 2, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_CALLING, -1); i_this->timer[0] = cM_rndF(20.0f) + 30.0f; } else { i_this->timer[0] = 10; } } break; case 2: mae = actor->current.pos - enemy->current.pos; cLib_addCalcAngleS2(&enemy->current.angle.y, cM_atan2s(mae.x, mae.z), 4, 0x800); i_this->aim_type = 11; if (i_this->timer[0] == 0 && actor->speedF < 1.0f) { cXyz sp6c, sp78; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 100.0f; mae.y = 0.0f; if (i_this->boar_stand == 1) { mae.z = TREG_F(0) + 20.0f; } else { mae.z = TREG_F(10) + -120.0f; } MtxPosition(&mae, &ato); sp6c = (actor->current.pos + ato) - enemy->current.pos; mae.x = -100.0f; MtxPosition(&mae, &ato); sp78 = (actor->current.pos + ato) - enemy->current.pos; if (sp6c.abs() < sp78.abs()) { i_this->field_0x9bd = 0; ato = sp6c + enemy->current.pos; } else { i_this->field_0x9bd = 1; ato = sp78 + enemy->current.pos; } mae = ato - enemy->current.pos; i_this->target_ya = (s16) cM_atan2s(mae.x, mae.z); i_this->mode = 3; anm_init(i_this, BCK_RD_RUN, 5.0f, 2, 1.5f); } break; case 3: speed = l_HIO.dash_speed * 1.5f; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); if (i_this->field_0x9bd == 0) { mae.x = 100.0f; } else { mae.x = -100.0f; } mae.y = 0.0f; if (i_this->boar_stand == 1) { mae.z = TREG_F(0) + 20.0f; } else { mae.z = TREG_F(10) + -120.0f; } MtxPosition(&mae, &ato); ato += actor->current.pos; mae = ato - enemy->current.pos; i_this->target_ya = (s16) cM_atan2s(mae.x, mae.z); cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 2, 0x400); mae = ato - enemy->current.pos; mae.y = 0.0f; if (mae.abs() < TREG_F(19) + 230.0f) { i_this->mode = 4; if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_ARMAMENT, 2.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); i_this->timer[0] = 10; } } break; case 4: cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; if (i_this->boar_stand == 1) { mae.z = 20.0f; } else { mae.z = -20.0f; } MtxPosition(&mae, &i_this->find_pos); i_this->find_pos += actor->current.pos; mae = i_this->find_pos - enemy->current.pos; cLib_addCalcAngleS2(&enemy->current.angle.y, (s16)cM_atan2s(mae.x, mae.z), 2, 0x1000); if (i_this->weapon_type != WEAPON_TYPE_NONE && i_this->boar_stand == 1) { if ((int)i_this->anm_p->getFrame() == 11) { i_this->armament_flag = 1; } if (i_this->anm_p->isStop()) { i_this->mode = 5; anm_init(i_this, BCK_RD_JUMP_A, 2.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_JUMP_RIDING, -1); } } else if (i_this->timer[0] == 0) { i_this->mode = 5; anm_init(i_this, BCK_RD_JUMP_A, 2.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_JUMP_RIDING, -1); } break; case 5: if (i_this->anm_p->isStop()) { i_this->mode = 6; anm_init(i_this, BCK_RD_JUMP_B, 10.0f, 0, 1.0f); i_this->ride_mode = RIDE_MODE_INIT; i_this->mount_jump_speed = 30.0f; i_this->timer[3] = 20; } break; case 6: if (i_this->mount_jump_y <= 0.0f) { i_this->action = ACTION_WB_RIDE; i_this->mode = 0; boar->action = 4; boar->ride_mode = 0; } } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f); i_this->eye = actor->eyePos; } } static void e_rd_wb_ride(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz sp1c, sp28; fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); if (actor == NULL) { i_this->action = ACTION_NORMAL; i_this->mode = 0; ride_off(i_this); return; } e_wb_class* boar = (e_wb_class*) actor; if ((boar->status_flag & 3) == 0) { OS_REPORT("......BOSS DL !!!!\n"); if (boar->action == 1) { boar->action = 0; } fopAcM_delete(enemy); return; } switch (i_this->mode) { case 0: { i_this->mode = 1; if (i_this->actor_set == ACTOR_SET_NONE) { anm_init(i_this, BCK_RD_JUMP_C, 1.0f, 0, 1.0f); } } // fallthrough case 1: { if (i_this->anm_p->isStop() || i_this->actor_set != ACTOR_SET_NONE) { if (i_this->actor_set != ACTOR_SET_NONE) { boar->ride_mode = 0; i_this->mode = 0; if (i_this->actor_set == ACTOR_SET_IKKI2) { boar->action = 17; // Hyrule Field if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0) { boar->ride_mode = -100; i_this->action = ACTION_IKKI2_START; } else { i_this->action = ACTION_WB_RUN; } } else if (i_this->actor_set == ACTOR_SET_IKKI) { boar->action = 15; i_this->action = ACTION_WB_RUN; } else if (i_this->actor_set == ACTOR_SET_LV9) { boar->action = 19; i_this->action = ACTION_LV9_END; } else if (cDmr_SkipInfo == 0) { i_this->action = ACTION_KIBA_START; boar->action = 30; } else { boar->action = 8; i_this->action = ACTION_WB_RUN; boar->start_timer = 10; Z2GetAudioMgr()->subBgmStart(Z2BGM_HORSE_BATTLE); } } else { boar->action = 6; boar->ride_mode = 0; i_this->action = ACTION_WB_RUN; i_this->mode = 0; } } } } } static void e_rd_wb_run(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz sp3c, sp48; fopAc_ac_c* actor = (fopAc_ac_c*) fopAcM_SearchByID(i_this->boar_id); if (actor == NULL) { fopAcM_delete(enemy); return; } e_wb_class* boar = (e_wb_class*) actor; if (boar->field_0x17e1) { fopAcM_setStageLayer(enemy); } if ((boar->status_flag & 3) == 0) { fopAcM_delete(enemy); return; } if (daPy_getPlayerActorClass()->checkHorseRide()) { dAttention_c* attention = dComIfGp_getAttention(); if (attention->Lockon() && enemy == attention->LockonTarget(0)) { boar->field_0x6c0 = 1; } } if ((boar->status_flag & 1) == 0 && boar->action == ACTION_BOW2 && i_this->mode != 40) { anm_init(i_this, BCK_RD_RRUN02_BACK, 5.0f, 2, 1.0f); i_this->mode = 40; if (i_this->bow_anm != NULL) { i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_SHOOT), 0, 1.0f, 1.0f, 0.0f, -1.0f); } } f32 player_dist = fopAcM_searchPlayerDistanceXZ(enemy); int frame = i_this->anm_p->getFrame(); switch (i_this->mode) { case 0: if ((boar->status_flag & 4) != 0) { if (i_this->boar_stand == 1) { if (boar->range < 0) { anm_init(i_this, BCK_RD_RSTEP_L, 10.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RSTEP_R, 10.0f, 2, 1.0f); } } else { anm_init(i_this, BCK_RD_RSTEP_BACK, 10.0f, 2, 1.0f); } } else { if ((boar->status_flag & 8) != 0) { if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RDAMAGE, 3.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_RDAMAGE_BACK, 3.0f, 0, 1.0f); } i_this->timer[1] = cM_rndF(50.0f) + 50.0f; } else { if ((boar->status_flag & 16) != 0) { if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RRUN, 5.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RRUN_BACK, 5.0f, 2, 1.0f); } } else { if ((boar->status_flag & 32) != 0) { if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RWAIT, 5.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RWAIT_BACK, 5.0f, 2, 1.0f); } } } } } i_this->anm_p->setPlaySpeed(boar->anm_p->getPlaySpeed()); if (i_this->boar_stand == 1) { i_this->aim_type = 2; } else { i_this->aim_type = 1; if (i_this->weapon_type == WEAPON_TYPE_CLUB && actor->speedF > 10.0f) { if (player_dist < TREG_F(11) + 850.0f && player_dist < TREG_F(11) + 750.0f && i_this->timer[2] == 0) { s16 range = enemy->shape_angle.y - i_this->angleY; if (range > 0x1000 && range < 0x4000) { i_this->mode = 10; } else if (range < -0x1000 && range > -0x4000) { i_this->mode = 20; } if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 20.0f) { i_this->timer[2] = cM_rndF(20.0f) + 20.0f; } } } else { if (i_this->timer[1] == 0 && i_this->weapon_type >= WEAPON_TYPE_BOW) { anm_init(i_this, BCK_RD_RSHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_RREADY), 0, 5.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 30; } } } break; case 10: anm_init(i_this, BCK_RD_RATTACK01_WAIT, 10.0f, 2, 1.0f); i_this->mode = 11; // fallthrough case 11: if (player_dist > 800.0f + TREG_F(10)) { i_this->mode = 0; if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f); } } else if (player_dist < 550.0f && i_this->timer[2] == 0) { i_this->mode = 25; if (daPy_getPlayerActorClass()->checkHorseRide()) { anm_init(i_this, BCK_RD_RATTACK03, 5.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_RATTACK01, 5.0f, 0, 1.0f); } } break; case 20: anm_init(i_this, BCK_RD_RATTACK02_WAIT, 10.0f, 2, 1.0f); i_this->mode = 21; // fallthrough case 21: i_this->field_0x9ab = 1; if (player_dist > 800.0f + TREG_F(10)) { i_this->mode = 0; if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f); } } else if (player_dist < 550.0f && i_this->timer[2] == 0) { i_this->mode = 25; if (daPy_getPlayerActorClass()->checkHorseRide()) { anm_init(i_this, BCK_RD_RATTACK04, 5.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_RATTACK02, 5.0f, 0, 1.0f); } } break; case 25: if (frame <= 23) { i_this->field_0x9ab = 1; } if (i_this->anm_p->checkFrame(15.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_RD_SWING_CLUB, 0, -1); } if (i_this->anm_p->isStop()) { if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f); i_this->timer[2] = cM_rndF(20.0f) + 20.0f; } i_this->mode = 0; } break; case 30: i_this->aim_type = 3; if (frame == 14) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { i_this->mode = 31; anm_init(i_this, BCK_RD_RSHOOT_WAIT, 4.0f, 2, 1.0f); } i_this->arrow_draw = 1; break; case 31: i_this->aim_type = 3; if (i_this->timer[1] == 0 && i_this->dis < l_HIO.mounted_launch_distance && i_this->field_0x9a4 == 0 && !dComIfGp_event_runCheck()) { anm_init(i_this, BCK_RD_RSHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 32; } i_this->arrow_draw = TRUE; break; case 32: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = TRUE; } i_this->aim_type = 3; if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_RSHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 8), 0, 5.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 30; if (i_this->ride_mode == RIDE_MODE_RIDE && i_this->field_0x5bb != 0) { i_this->timer[1] = cM_rndF(30.0f) + 20.0f; } else { i_this->timer[1] = cM_rndF(50.0f) + 30.0f; } } break; case 40: if (boar->action != 7) { i_this->mode = 0; anm_init(i_this, BCK_RD_RWAIT_BACK, 5.0f, 2, 1.0f); } break; case 50: if (i_this->timer[3] == 0) { i_this->mode = 0; if (i_this->boar_stand == 1) { anm_init(i_this, BCK_RD_RRUN, 10.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_RRUN_BACK, 10.0f, 2, 1.0f); i_this->timer[2] = cM_rndF(50.0f) + 50.0f; } } } if (i_this->boar_stand == 2 && i_this->anm == BCK_RD_RRUN_BACK) { i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_RIDING_YELL, -1); } } static void* s_wbrun_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* boar = (e_wb_class*)i_actor; fopAc_ac_c* actor = (fopAc_ac_c*)i_data; if (boar->leader == 0) { cXyz sp24(boar->enemy.current.pos - actor->current.pos); if (sp24.abs() > KREG_F(11) + 7000.0f) { return i_actor; } } } return NULL; } static void e_rd_wb_run_B(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); dAttention_c* attention; if (actor != NULL) { if (i_this->actor_set == ACTOR_SET_IKKI || i_this->actor_set == ACTOR_SET_IKKI2) { fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; } e_wb_class* boar = (e_wb_class*) actor; if (daPy_getPlayerActorClass()->checkHorseRide()) { attention = dComIfGp_getAttention(); if (attention->Lockon() && enemy == attention->LockonTarget(0)) { boar->field_0x6c0 = 1; } } switch (i_this->mode) { case 0: { if ((boar->status_flag & 0x400) != 0) { anm_init(i_this, e_rdb_class::BCK_RB_RSTARTLOOP, 10.0f, 2, 1.0f); } else if ((boar->status_flag & 0x800) != 0) { anm_init(i_this, e_rdb_class::BCK_RB_RSTART, 10.0f, 2, 1.0f); } i_this->anm_p->setPlaySpeed(boar->anm_p->getPlaySpeed()); break; } } if (i_this->anm == e_rdb_class::BCK_RB_RGUARD_F || i_this->anm == e_rdb_class::BCK_RB_RDAMAGEB || i_this->anm == e_rdb_class::BCK_RB_RGUARD_L || i_this->anm == e_rdb_class::BCK_RB_RGUARD_R) { i_this->aim_type = 0; if (i_this->anm_p->isStop()) { anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 5.0f, 2, 1.0f); } } else if (i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNR || i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNL || i_this->anm == e_rdb_class::BCK_RB_RPLAY_STOP) { if ((int)i_this->anm_p->getFrame() == 21) { i_this->sound.startCreatureVoice(Z2SE_EN_RDB_HORN, -1); } } else if (i_this->anm == e_rdb_class::BCK_RB_RRUN) { if (i_this->timer[1] == 0) { i_this->timer[1] = cM_rndF(100.0f) + 70.0f; i_this->timer[2] = cM_rndF(30.0f) + 30.0f; } if (i_this->timer[2] != 0) { i_this->aim_type = 1; } if (enemy->speedF < 5.0f) { anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 5.0f, 2, 1.0f); } } else { i_this->aim_type = 1; if (i_this->timer[3] < 200) { i_this->timer[3] = cM_rndF(100.0f) + 200.0f; } if (enemy->speedF > 10.0f) { anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 5.0f, 2, 1.0f); } } if (fpcM_Search(s_wbrun_sub, i_this) != NULL && i_this->timer[3] == 0) { i_this->run_flag = 1; i_this->timer[3] = cM_rndF(100.0f) + 200.0f; } // check if we need to jump a fence if ((boar->status_flag & 0x100) != 0) { i_this->action = ACTION_WB_BJUMP; i_this->mode = 0; } } } static void e_rd_wb_bjump(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); dAttention_c* attention; if (actor != NULL) { e_wb_class* boar = (e_wb_class*) actor; if (daPy_getPlayerActorClass()->checkHorseRide()) { attention = dComIfGp_getAttention(); if (attention->Lockon() && enemy == attention->LockonTarget(0)) { boar->field_0x6c0 = 1; } } switch (i_this->mode) { case 0: i_this->field_0x680 = 0; anm_init(i_this, BCK_RD_RSTEP_RBACK, 3.0f, 0, 1.0f); i_this->mode = 1; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); break; case 1: if (i_this->anm_p->isStop()) { i_this->mode = 2; anm_init(i_this, BCK_RD_RUN, 2.0f, 0, 1.0f); } break; case 2: if ((boar->status_flag & 0x200) != 0) { anm_init(i_this, BCK_RD_RUN02, 2.0f, 0, 1.0f); i_this->mode = 3; } break; case 3: if (i_this->anm_p->isStop()) { i_this->action = ACTION_WB_RUN; i_this->mode = 0; } } } } static void e_rd_bomb_action(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato; dBomb_c* bomb = bomb_check(i_this); if (bomb == NULL) { int _; // needed to force dbg stack into r31 i_this->action = ACTION_FIGHT_RUN; i_this->mode = 0; return; } mae.x = bomb->current.pos.x - enemy->current.pos.x; mae.z = bomb->current.pos.z - enemy->current.pos.z; s16 angle = cM_atan2s(mae.x, mae.z); f32 speed = 0.0f; s16 range; switch (i_this->mode) { case 0: i_this->mode = 1; anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); i_this->timer[1] = cM_rndF(10.0f) + 10.0f; // fallthrough case 1: if (i_this->timer[1] == 0 && bomb->speedF < 0.1f) { i_this->mode = 2; anm_init(i_this, BCK_RD_RUN, 5.0f, 2, cM_rndFX(0.05f) + 1.0f); } break; case 2: if (bomb->speedF < 0.1f && !bomb->checkStateCarry()) { if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 250.0f) { range = i_this->angleY - enemy->shape_angle.y; if (range < 0x4000 && range > -0x4000) { i_this->mode = 5; break; } } } ANGLE_ADD_2(angle, 0x8000); speed = l_HIO.dash_speed; if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) > 600.0f) { i_this->mode = 3; anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); } break; case 3: angle = i_this->angleY; if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 500.0f) { i_this->mode = 0; } break; case 5: speed = l_HIO.dash_speed; i_this->field_0x9ad = 0; if (bomb->speedF > 0.1f) { i_this->mode = 0; } else if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < 100.0f) { i_this->timer[0] = 20; i_this->mode = 6; anm_init(i_this, BCK_RD_KICK, 3.0f, 0, 1.0f); } break; case 6: i_this->field_0x9ad = 0; angle = i_this->angleY; if ((int)i_this->anm_p->getFrame() <= 10) { cMtx_YrotS(*calc_mtx, angle); mae.x = TREG_F(15) + -30.0f; mae.y = 0.0f; mae.z = TREG_F(16) + 60.0f; MtxPosition(&mae, &ato); ato += enemy->current.pos; cLib_addCalc2(&bomb->current.pos.x, ato.x, 1.0f, 15.0f); cLib_addCalc2(&bomb->current.pos.z, ato.z, 1.0f, 15.0f); if ((int)i_this->anm_p->getFrame() == 10) { bomb->speedF = 30.0f; bomb->speed.y = 30.0f; bomb->current.angle.y = enemy->shape_angle.y; } } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); i_this->mode = 3; } } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f); cLib_addCalcAngleS2(&enemy->current.angle.y, angle, 4, 0x1000); i_this->aim_type = 11; i_this->eye = bomb->current.pos; } static void e_rd_s_damage(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; switch (i_this->mode) { case 0: i_this->mode = 1; i_this->timer[0] = 10; if (i_this->boar_stand != 0) { e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL) { UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16); } i_this->boar_stand = 0; i_this->boar_id = -1; } break; case 1: if (i_this->timer[1] != 0) { i_this->enemy.onHeadLockFlg(); } if (i_this->anm_p->isStop()) { fopAc_ac_c* actor; if (i_this->old_action == 7) { i_this->action = ACTION_BOW2; } else if (i_this->old_action == 26) { i_this->action = ACTION_BOW3; } else if (!other_bg_check(i_this, actor = dComIfGp_getPlayer(0))) { i_this->action = ACTION_FIGHT_RUN; i_this->timer[0] = 40; } else { i_this->action = ACTION_NORMAL; } i_this->mode = 0; } break; } cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f); } static int kado_check(e_rd_class* i_this) { static int kado_bit[2] = { 1, 2, }; static f32 kado_check_x[2] = { 80.0f, -80.0f, }; fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_LinChk lin_chk; cXyz mae, start, ato; BOOL rt = FALSE; cMtx_YrotS(*calc_mtx, i_this->jump_angle.y); for (int i = 0; i < 2; i++) { start = enemy->current.pos; start.y += 100.0f + JREG_F(0); mae.x = JREG_F(1); mae.y = JREG_F(2); mae.z = 70.0f + JREG_F(3); MtxPosition(&mae, &ato); start += ato; mae.y = 50.0f + JREG_F(4); mae.z = -150.0f + JREG_F(5); mae.x = (1.0f + JREG_F(6)) * kado_check_x[i]; MtxPosition(&mae, &ato); ato += start; lin_chk.Set(&start, &ato, enemy); if (dComIfG_Bgsp().LineCross(&lin_chk)) { rt |= kado_bit[i]; } } if (rt == 3) { rt = FALSE; } return rt; } static void rd_disappear(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato; MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &ato); u8 type = 0; if (fopAcM_SearchByName(fpcNm_NPC_COACH_e) != NULL) { fopAcM_createDisappear(enemy, &ato, 10, type, 51); } else { fopAcM_createDisappear(enemy, &ato, 10, type, 11); } fopAcM_delete(enemy); int bitsw = (fopAcM_GetParam(enemy) & 0xFF000000) >> 24; if (bitsw != 0xFF) { dComIfGs_onSwitch(bitsw, fopAcM_GetRoomNo(enemy)); } if (i_this->boar_stand != 0) { e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL) { UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16); if (boar->action == 1) { boar->action = 0; } } } } static BOOL body_gake(e_rd_class* i_this) { J3DModel* model = i_this->anm_p->getModel(); fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato; MTXCopy(model->getAnmMtx(11), *calc_mtx); mae.set(40.0f + BREG_F(10), BREG_F(11), BREG_F(12)); MtxPosition(&mae, &ato); dBgS_ObjGndChk gnd_chk; ato.y += 100.0f; gnd_chk.SetPos(&ato); ato.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if ((enemy->current.pos.y - ato.y) > 300.0f) { return TRUE; } return FALSE; } static void e_rd_damage(e_rd_class* i_this) { fopAc_ac_c* actor = &i_this->enemy; fopEn_enemy_c* enemy = (fopEn_enemy_c*) actor; cXyz mae, ato; if (actor->health <= 0) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } i_this->field_0x6d0 = 0.0f; if (daPy_py_c::checkNowWolf() != 0) { if (i_this->field_0xafa == 0 && enemy->checkWolfDownStartFlg()) { if (i_this->timer[0] > 40) { i_this->timer[0] = 90; OS_REPORT(" RD WOLFHIT LONG \n"); } else if (i_this->timer[0] > 20) { i_this->timer[0] = 70; OS_REPORT(" RD WOLFHIT MID \n"); } else { i_this->timer[0] = 50; OS_REPORT(" RD WOLFHIT SHORT \n"); } i_this->mode = 30; i_this->timer[1] = 16; i_this->field_0xafa = 1; } } else if (enemy->checkCutDownHitFlg()) { enemy->offCutDownHitFlg(); i_this->mode = 3; i_this->timer[0] = 100; i_this->timer[1] = 45; actor->health = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); i_this->field_0x968 = 1; daPy_getPlayerActorClass()->onEnemyDead(); i_this->field_0xadc = 15 + TREG_S(7); enemy->offDownFlg(); } s16 angle; switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_DIEB, 3.0f, 0, 1.0f); i_this->mode = 1; actor->speedF = 0.0f; ride_off(i_this); i_this->field_0xab8 = 8000.0f + BREG_F(10); if (actor->health <= 0) { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); i_this->field_0x968 = 1; daPy_getPlayerActorClass()->onEnemyDead(); if (desert_substage != 0) { i_this->scene_no = 0; } } else { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); } i_this->timer[0] = 0; break; case 1: if (i_this->Bgc.ChkWallHit() != 0 && i_this->timer[0] == 0) { int kado_kabe; if ((kado_kabe = kado_check(i_this)) != 0) { OS_REPORT(" ..KADO KABE ..%x\n", kado_kabe); if (kado_kabe == 2) { i_this->field_0x9f6 = 0x1000; ANGLE_ADD(i_this->jump_angle.y, TREG_S(8) - 7000); } else { i_this->field_0x9f6 = -0x1000; ANGLE_ADD(i_this->jump_angle.y, -(TREG_S(8) - 7000)); } i_this->field_0xab8 = 8000.0f + BREG_F(10); i_this->field_0xa24 = 100.0f + BREG_F(4); i_this->field_0xa2c = 100.0f + BREG_F(5); i_this->timer[0] = 60; break; } i_this->mode = 10; actor->speed.y = 0.0f; i_this->jump_z *= 0.2f; ANGLE_ADD_2(i_this->jump_angle.y, 0x8000); i_this->field_0xaf0 = 5 + BREG_S(7); i_this->field_0xa24 = 100.0f + BREG_F(4); i_this->field_0xa2c = 100.0f + BREG_F(5); i_this->field_0x9f6 = 0; } else { cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x300 + BREG_S(4)); actor->current.angle.y += i_this->field_0x9f6; actor->shape_angle.y = actor->current.angle.y; if (i_this->jump_angle.x <= -0x3000 && i_this->Bgc.ChkGroundHit()) { i_this->jump_timer = 10; if (i_this->field_0x1294 != 0) { i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_M, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1); } i_this->mode = 2; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f); angle = (s16) i_this->jump_angle.y; } else { angle = i_this->jump_angle.y + 0x8000; } actor->current.angle.y = angle; if (i_this->damage_flag != 0) { i_this->jump_z = 0.0f; i_this->field_0xab8 = 2000.0f + BREG_F(12); } else { if (i_this->field_0xa1f == 0) { i_this->field_0xa24 = -100.0f - BREG_F(6); i_this->field_0xa2c = -100.0f - BREG_F(7); } else { i_this->field_0xa24 = 100.0f + BREG_F(4); i_this->field_0xa2c = 100.0f + BREG_F(5); } i_this->field_0xa28 = -0x5000; i_this->field_0xa30 = -0x4000; i_this->jump_z *= 0.5f; actor->speed.y = 20.0f + TREG_F(6); i_this->field_0x9f6 /= 2; i_this->field_0xab8 = 8000.0f + BREG_F(12); i_this->field_0x125d = 1; } } } break; case 2: actor->current.angle.y += i_this->field_0x9f6; actor->shape_angle.y = actor->current.angle.y; cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x300 + BREG_S(4)); if (i_this->Bgc.ChkGroundHit()) { if (actor->health > 0 && daPy_py_c::checkNowWolf() == 0) { enemy->onDownFlg(); } dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(i_this), 5); i_this->jump_timer = 10; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_DIEB, 3.0f, 0, 1.0f); } i_this->jump_z = 0.0f; i_this->jump_angle.x = -0x4000; if (i_this->field_0xa1f == 0) { angle = s16(i_this->jump_angle.y); for (int i = 0; i < 4; i++) { i_this->field_0xad2[i] = cM_rndF(10.0f); } } else { angle = i_this->jump_angle.y + 0x8000; } actor->current.angle.y = angle; if (daPy_py_c::checkNowWolf() != 0) { i_this->timer[0] = 80; i_this->timer[1] = 55; } else { i_this->timer[0] = cM_rndF(10.0f) + 60.0f; i_this->timer[1] = 35; } i_this->mode = 3; i_this->field_0xab8 = 1500.0f + BREG_F(13); i_this->field_0x125d = 1; } break; case 3: if (body_gake(i_this)) { i_this->jump_z = -20.0f + VREG_F(8); i_this->jump_angle.x -= s16(0x300 + VREG_S(7)); } else { i_this->jump_z = 0.0f; } if (actor->health <= 0 && i_this->timer[1] == 0) { rd_disappear(i_this); return; } if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_DOWN && i_this->timer[0] == 0) { i_this->jump_angle.x = -0x4000; enemy->offDownFlg(); i_this->mode = 20; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DIEA_UP, 3.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_DIEB_UP, 3.0f, 0, 1.0f); } } break; case 10: if (i_this->field_0xaf0 != 0) { cLib_addCalcAngleS2(&i_this->jump_angle.x, 0, 1, 0x300 + BREG_S(4)); } else { cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 1, 0x800 + BREG_S(5)); if (i_this->Bgc.ChkGroundHit()) { i_this->mode = 2; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DIEA, 3.0f, 0, 1.0f); i_this->field_0xa24 = -100.0f - BREG_F(6); i_this->field_0xa2c = -100.0f - BREG_F(7); } else { i_this->field_0xa24 = 100.0f + BREG_F(4); i_this->field_0xa2c = 100.0f + BREG_F(5); } i_this->field_0xa28 = -0x5000; i_this->field_0xa30 = -0x4000; i_this->jump_z *= 0.5f; actor->speed.y = 20.0f + TREG_F(6); if (i_this->field_0xa1f == 0) { angle = s16(i_this->jump_angle.y); } else { angle = i_this->jump_angle.y + 0x8000; } actor->current.angle.y = angle; i_this->field_0xab8 = 8000.0f + BREG_F(12); } } break; case 20: if (i_this->anm_p->getFrame() >= 35.0f) { i_this->field_0xa18.x = i_this->field_0xa18.z = 0; } if (i_this->anm_p->isStop()) { i_this->jump_angle.x = i_this->jump_angle.y = 0; anm_init(i_this, BCK_RD_WAIT01, 0.0f, 2, 1.0f); i_this->timer[0] = 5; i_this->mode = 21; enemy->offDownFlg(); } break; case 21: if (i_this->timer[0] == 0) { i_this->damage_timer = 0; if (pl_check(i_this, 10000.0f, 0x6000)) { i_this->action = ACTION_NORMAL; i_this->mode = 0; } else { i_this->timer[0] = cM_rndF(20.0f) + 20.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); i_this->mode = 22; } } break; case 22: if (i_this->timer[0] == 0) { i_this->action = ACTION_NORMAL; i_this->mode = 0; i_this->timer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } break; case 30: if (!enemy->checkWolfDownPullFlg()) { i_this->timer[1] = 0; } if (i_this->timer[0] == 0) { i_this->mode = 31; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DIEA_UP, 3.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_DIEB_UP, 3.0f, 0, 1.0f); } i_this->timer[0] = 10; } else if (i_this->timer[1] == 1) { enemy->onWolfDownPullEndFlg(); enemy->offCutDownHitFlg(); actor->health = 0; i_this->timer[0] = 1000; i_this->timer[1] = 35; i_this->mode = 3; } break; case 31: if (i_this->timer[0] == 0) { enemy->offDownFlg(); i_this->mode = 20; i_this->field_0xafa = 0; } } if (enemy->checkDownFlg()) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx); mae.set(BREG_F(0), BREG_F(1), BREG_F(2)); MtxPosition(&mae, &ato); enemy->setDownPos(&ato); i_this->field_0x9ad = 0; } if (i_this->field_0xadc != 0) { i_this->field_0xadc--; i_this->field_0xada = i_this->field_0xadc * cM_ssin(i_this->field_0xadc * (0x3800 + TREG_S(9))) * (100.0f + TREG_F(5)); } } static s16 gake_check(e_rd_class* i_this, f32 param_2) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; dBgS_GndChk gnd_chk; dBgS_LinChk lin_chk; cXyz spf8, sp104, mae, ato; s16 angle = enemy->shape_angle.y; for (int i = 0; i < 16; i++) { cMtx_YrotS(*calc_mtx, angle); mae.x = 0.0f; mae.y = 100.0f; mae.z = param_2; MtxPosition(&mae, &ato); ato += enemy->current.pos; gnd_chk.SetPos(&ato); if (enemy->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 300.0f) { mae = enemy->current.pos; mae.y += 100.0f; lin_chk.Set(&mae, &ato, enemy); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { return angle; } } ANGLE_ADD(angle, 0x1000); } return enemy->shape_angle.y; } static void* s_bikkuri_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data) { if (((e_rd_class*)i_actor)->action == ACTION_BOW3 && ((e_rd_class*)i_actor)->mode <= 2) { cXyz sp28 = ((fopAc_ac_c*)i_actor)->current.pos - ((fopAc_ac_c*)i_data)->current.pos; if (sp28.abs() < KREG_F(11) + 350.0f) { anm_init((e_rd_class*)i_actor, 29, 5.0f, 2, 1.3f); ((e_rd_class*)i_actor)->mode = 3; ((e_rd_class*)i_actor)->timer[0] = cM_rndF(20.0f) + 40.0f; } } } return NULL; } static void* s_saku_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_H_Saku_e) { cXyz sp14 = ((daObjH_Saku_c*)i_actor)->field_0x5e0 - ((fopAc_ac_c*)i_data)->current.pos; if (sp14.abs() < 200.0f) { return i_actor; } } return NULL; } static void e_rd_drop(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; f32 speed = 0.0f; switch (i_this->mode) { case 0: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); anm_init(i_this, BCK_RD_DAMAGE_S, 2.0f, 0, 1.0f); i_this->mode = 1; if (desert_substage != 0) { i_this->demo_mode = 10; } break; case 1: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_FURA2, 0.0f, 2, 1.0f); i_this->mode = 2; if (i_this->demo_mode != 0) { i_this->target_ya = i_this->angleY; } else if (strcmp(dComIfGp_getStartStageName(), "F_SP128") == 0) { // Hidden Village i_this->target_ya = enemy->home.angle.y; } else { i_this->target_ya = gake_check(i_this, 200.0f); } fpcM_Search(s_bikkuri_sub, i_this); i_this->timer[0] = 60; } break; case 2: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); speed = 4.0f; cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400); if (i_this->timer[0] == 0) { i_this->action = ACTION_A_DAMAGE; i_this->mode = 0; return; } if (move_gake_check(i_this, KREG_F(6) + 30.0f)) { i_this->mode = 3; i_this->jump_angle.y = enemy->shape_angle.y + 0x8000; i_this->jump_angle.x = 0; i_this->anm_p->setPlaySpeed(0.3f); i_this->field_0xaf8 = 0; i_this->timer[0] = 20; } break; case 3: if (i_this->timer[0] == 19) { daObjH_Saku_c* h_saku = (daObjH_Saku_c*)fpcM_Search(s_saku_sub, i_this); if (h_saku != NULL) { h_saku->BreakSet(); } } speed = 3.0f; if (i_this->jump_angle.x > -0x4000) { enemy->speed.y = 0.0f; i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); } else { if (i_this->jump_angle.x > -0x6800) { enemy->speed.y = -fabsf(cM_scos(i_this->jump_angle.x) * (TREG_F(8) + 70.0f)); i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1); } else { i_this->sound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1); } } cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x7000, 2, i_this->field_0xaf8); cLib_addCalcAngleS2(&i_this->field_0xaf8, 0x800, 1, 0x50); i_this->field_0x9ab = 2; if (i_this->timer[0] == 0 && enemy->current.pos.y <= i_this->Bgc.GetGroundH() + 100.0f + KREG_F(17)) { if (i_this->arg1 == 13 || i_this->arg1 == 14) { i_this->action = ACTION_REG; i_this->mode = 1; i_this->field_0xafb = 1; i_this->field_0xaf2 = 0; } else { enemy->current.pos.y = i_this->Bgc.GetGroundH() + 100.0f + KREG_F(17); i_this->jump_angle.x = -0x4000; i_this->action = ACTION_DAMAGE; i_this->mode = 0; i_this->jump_z = 0.0f; enemy->health = 0; } } break; } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f); } static void e_rd_a_damage(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; i_this->damage_timer = 3; fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; switch (i_this->mode) { case 0: i_this->mode = 1; anm_init(i_this, BCK_RD_DEAD_ARROW, 5.0f, 0, 1.0f); i_this->timer[0] = 80; if (desert_substage != 0) { i_this->scene_no = 0; } dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 5); break; case 1: if (i_this->timer[0] == 0) { rd_disappear(i_this); } break; } cLib_addCalc0(&enemy->speedF, 1.0f, 3.0f); } static void e_rd_stand(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; switch (i_this->mode) { case 0: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(40.0f) + 60.0f; } break; case 1: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->mode = 0; } break; } f32 range = i_this->attack_range; s16 angle = 0x4000; BOOL search_check = FALSE; if (i_this->look_timer == 1 || S_find != 0) { if (i_this->look_timer == 1) { search_check = TRUE; } range = 10000.0f; angle = 0x7FFF; } if ((i_this->counter & 7) == 0 && fopAcM_GetRoomNo(enemy) == 0) { if (S_find != 0) { wb_check(i_this, angle); if (i_this->boar_stand != 0) { return; } } if (pl_check(i_this, 500.0f, 0x4000)) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; } return; } if (((i_this->counter & 7) == 0 || search_check) && pl_check(i_this, range, angle) && i_this->weapon_type == WEAPON_TYPE_CLUB) { OS_REPORT(" <<<<<<<<<<<<<< RD RIDE 4\n"); i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; } } static s8 e_rd_bow3(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; if (i_this->damage_timer == 0 && i_this->mode != 5 && fpcM_Search(s_command3_sub, i_this) == NULL) { i_this->mode = 5; i_this->timer[1] = cM_rndF(20.0f) + 40.0f; i_this->timer[0] = cM_rndF(20.0f) + 80.0f; } cXyz unused_vec_0, unused_vec_1; int frame = i_this->anm_p->getFrame(); s8 bVar1 = 1; s8 rt = 0; switch (i_this->mode) { case 0: bVar1 = 0; anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->mode = 1; break; case 1: bVar1 = 0; break; case 3: if (i_this->timer[0] == 0) { i_this->mode = 0; } break; case 5: if (i_this->timer[1] == 1) { anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f); } if (i_this->timer[0] == 10) { anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); } if (i_this->timer[0] == 0) { i_this->action = ACTION_BOW2; i_this->mode = 0; } break; case 10: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7), 0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mode = 11; enemy->speedF = 0.0f; } break; case 11: i_this->aim_type = 4; if (frame >= 10) { i_this->arrow_draw = TRUE; } if (frame == 20) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(10.0f) + 10.0f; i_this->mode = 12; } break; case 12: i_this->aim_type = 4; if (i_this->timer[0] == 0 && !dMsgObject_isTalkNowCheck() && i_this->field_0x9a4 == 0) { anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 13; } i_this->arrow_draw = TRUE; break; case 13: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; i_this->aim_type = 4; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = TRUE; } if (i_this->anm_p->isStop()) { i_this->mode = 0; } } if (bVar1) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000); } if (i_this->dis < 500.0f) { i_this->action = ACTION_BOW_RUN; i_this->mode = 0; i_this->one_hit_kill = 0; } return rt; } static void* s_command2_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->action == ACTION_BOW3 && ((e_rd_class*)i_actor)->mode < 10) { ((e_rd_class*)i_actor)->timer[0] = cM_rndF(10.0f) + 10.0f; ((e_rd_class*)i_actor)->mode = 10; } return NULL; } static void* s_command4_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && i_actor != i_data && ((e_rd_class*)i_actor)->action == ACTION_BOW3) { return i_actor; } return NULL; } static void e_rd_commander(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; s8 bVar1 = 0; s8 bVar2 = 0; boss = i_this; if (i_this->timer[2] == 0 && fpcM_Search(s_command4_sub, i_this) == NULL) { i_this->action = ACTION_BOW2; i_this->mode = 0; } else { switch (i_this->mode) { case 0: i_this->mode = 1; break; case 1: bVar1 = 1; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); i_this->mode = 2; i_this->timer[0] = cM_rndF(40.0f) + 60.0f; } break; case 2: bVar1 = 1; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->mode = 1; } break; case 5: anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); i_this->timer[0] = 30; i_this->mode = 6; break; case 6: bVar2 = 1; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_GOSIGN, 3.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_COMMANDER, -1); i_this->mode = 7; if (dComIfGp_event_runCheck()) { i_this->timer[0] = l_HIO.command_to_ready_stance + 2; } else { i_this->timer[0] = 10; } } break; case 7: bVar2 = 1; if (i_this->timer[0] == 1) { fpcM_Search(s_command2_sub, i_this); } if (i_this->timer[0] == 0 && i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_WAIT01, 5.0f, 2, 1.0f); if (!dComIfGp_event_runCheck() && !pl_check(i_this, i_this->attack_range, 0x4000)) { i_this->mode = 10; i_this->timer[1] = TREG_S(8) + 350; } else { if (dComIfGp_event_runCheck()) { i_this->timer[0] = 80; } else { i_this->timer[0] = TREG_S(3); } i_this->mode = 6; } } break; case 10: anm_init(i_this, BCK_RD_GOSIGN, 3.0f, 0, 1.0f); mDoAud_seStart(Z2SE_EN_RD_V_CALLING, 0, 0, 0); fpcM_Search(s_command2_sub, i_this); i_this->mode = 11; break; case 11: if (i_this->anm_p->isStop()) { if (i_this->timer[1] == 0) { anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(30.0f) + 30.0f; i_this->mode = 1; } else { i_this->mode = 10; } } } if (bVar1 && pl_check(i_this, i_this->attack_range, 0x4000)) { i_this->mode = 5; if (i_this->sw != 0) { dComIfGs_onSwitch(i_this->sw, fopAcM_GetRoomNo(enemy)); } } if (bVar2) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800); } } } static void e_rd_excite(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz sp40; f32 speed = 0.0f; switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_WAIT01, 4.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(20.0f) + 20.0f; i_this->target_ya = enemy->current.angle.y; i_this->find_pos = S_find_pos; break; case 1: i_this->aim_type = 11; i_this->eye = S_find_pos; if (i_this->timer[0] == 0) { if (i_this->one_hit_kill != 0) { i_this->mode = 3; anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f); i_this->timer[0] = cM_rndF(20.0f) + 40.0f; } else { i_this->mode = 2; anm_init(i_this, BCK_RD_RUN, 2.0f, 2, cM_rndFX(0.05f) + 1.0f); i_this->timer[0] = cM_rndF(15.0f) + 30.0f; } sp40 = i_this->find_pos - enemy->current.pos; i_this->target_ya = (s16) cM_atan2s(sp40.x, sp40.z); } break; case 2: i_this->aim_type = 11; i_this->eye = i_this->find_pos; speed = l_HIO.dash_speed; sp40 = i_this->find_pos - enemy->current.pos; if (i_this->timer[0] == 0 || move_gake_check(i_this, 100.0f) || sp40.abs() < 100.0f) { i_this->mode = 3; anm_init(i_this, BCK_RD_KYORO2, 5.0f, 2, 1.3f); i_this->timer[0] = cM_rndF(20.0f) + 40.0f; } break; case 3: if (i_this->timer[0] == 0) { i_this->action = i_this->old_action; if (i_this->action == ACTION_STAND) { i_this->action = ACTION_NORMAL; } i_this->mode = 0; } break; } cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 2, 0x800); s16 range = enemy->current.angle.y - i_this->target_ya; if (range > 0x400 || range < -0x400) { speed = 0.0f; } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 5.0f); } static void e_rd_water(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; i_this->damage_timer = 10; switch (i_this->mode) { case 0: case 1: { enemy->speed.y = 0.0f; if (i_this->field_0xa1f == 0) { anm_init(i_this, BCK_RD_DROWNEDA, 3.0f, 2, 1.0f); } else { anm_init(i_this, BCK_RD_DROWNEDB, 3.0f, 2, 1.0f); } i_this->timer[0] = 60; i_this->field_0x9f0 = i_this->jump_z = enemy->speedF = 0.0f; cXyz yogan = enemy->current.pos; yogan.y = i_this->waterY; if (i_this->mode == 0) { fopKyM_createWpillar(&yogan, 1.5f, 0); } else { OS_REPORT(" RD YOGAN \n"); fopKyM_createMpillar(&yogan, 1.0f); } i_this->mode = 10; break; } case 10: enemy->speed.y = 0.0f; cLib_addCalc2(&enemy->current.pos.y, i_this->waterY, 0.5f, 5.0f); cLib_addCalcAngleS2(&i_this->jump_angle.x, -0x4000, 4, 0x400 + BREG_S(4)); if (i_this->timer[0] == 0) { rd_disappear(i_this); } break; } } static void e_rd_kiba_start(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; i_this->damage_timer = 10; switch (i_this->mode) { case 0: anm_init(i_this, e_rdb_class::BCK_RB_RWAIT02, 1.0f, 2, 1.0f); i_this->mode++; i_this->horn_mode = HORN_MODE_NONE; break; case 2: anm_init(i_this, e_rdb_class::BCK_RB_RCOMEON, 10.0f, 0, 1.0f); i_this->mode++; break; case 3: if (i_this->anm_p->isStop()) { anm_init(i_this, e_rdb_class::BCK_RB_RWAIT02, 5.0f, 2, 1.0f); i_this->mode++; } break; case 5: i_this->horn_mode = HORN_MODE_PLAY; anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_STOP2, 20.0f, 0, 1.0f); horn_anm_init(i_this, 6, 2.0f, 0, 1.0f); i_this->mode++; break; case 6: if ((int)i_this->anm_p->getFrame() == 21) { i_this->sound.startCreatureVoice(Z2SE_EN_RDB_HORN, -1); } if (i_this->anm_p->isStop()) { i_this->action = ACTION_WB_RUN; i_this->mode = 0; fopAcM_OnStatus(enemy, 0); // statement does nothing. enemy->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } } } static void e_rd_ikki2_start(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; i_this->damage_timer = 10; switch (i_this->mode) { case 0: anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_WAIT, 1.0f, 2, 1.0f); i_this->mode++; break; case 2: anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_EXCITE, 5.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEMO_EXCITE, -1); i_this->mode++; break; case 3: if (i_this->anm_p->isStop()) { anm_init(i_this, e_rdb_class::BCK_RB_ROP_DEMO2_WAIT, 10.0f, 2, 1.0f); i_this->mode = 4; } break; case 4: break; } } static void e_rd_kiba_end(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; i_this->damage_timer = 10; e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); switch (i_this->mode) { case 0: i_this->field_0x680 = 0; anm_init(i_this, BCK_RD_RSHOOT_WAIT, 1.0f, 0, 1.0f); i_this->mode++; i_this->timer[0] = 14; boar->kiba = 1; break; case 1: if (i_this->timer[0] == 1) { cXyz mae, ato; cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); mae.x = BREG_F(8) + 40.0f; mae.y = BREG_F(9) + 20.0f; mae.z = BREG_F(10) + 57.0f; MtxPosition(&mae, &i_this->horn_spd); i_this->horn_rot.y = enemy->shape_angle.y + BREG_S(0); mae.x = BREG_F(11) + 80.0f; mae.y = BREG_F(12); mae.z = BREG_F(13); MtxPosition(&mae, &ato); i_this->horn_pos += ato; i_this->horn_mode = HORN_MODE_SHOOT; } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_RSHOOT_WAIT02, 2.0f, 2, 1.0f); i_this->mode++; i_this->timer[0] = 110; } break; case 2: if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_RSTEP_BACK, 2.0f, 0, 1.0f); i_this->mode++; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_AWAKE, -1); i_this->timer[0] = 10; } break; case 3: if (i_this->timer[0] == 0) { boar->kiba = 0; } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOUT, 5.0f, 2, 1.0f); i_this->mode++; i_this->timer[0] = 20; } break; case 4: if (i_this->timer[0] != 0) { i_this->aim_type = 1; } if ((boar->status_flag & 0x100) != 0) { i_this->action = ACTION_WB_BJUMP; i_this->mode = 0; i_this->timer[1] = 2000; i_this->timer[2] = 1000; } break; } } static void e_rd_ikki_end(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; i_this->damage_timer = 10; boar->rd_id = fopAcM_GetID(i_this); switch (i_this->mode) { case 0: anm_init(i_this, BCK_RD_RRUN02_BACK, 1.0f, 0, 1.0f); i_this->mode++; i_this->ride_mode = RIDE_MODE_OFF; if (daPy_getPlayerActorClass()->checkHorseRide() && boar != NULL) { UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16); i_this->boar_stand = 0; boar->action = 16; boar->ride_mode = 0; boar->demo_mode = 10; } enemy->speedF = 0.0f; enemy->speed.y = 40.0f + KREG_F(7); i_this->jump_z = 70.0f + KREG_F(8); if (fopAcM_searchPlayerAngleY(enemy) < 0) { i_this->jump_angle.y = 0x4000; } else { i_this->jump_angle.y = -0x4000; } i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEATH, -1); break; case 1: if (i_this->anm == BCK_RD_RRUN02_BACK) { if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_JUMP_A, 1.0f, 2, 1.0f); } } if (enemy->speed.y < 0.0f) { cLib_addCalc2(&i_this->jump_z, KREG_F(9), 0.1f, 1.0f); enemy->current.angle.y += i_this->field_0x9f6; } break; } } static void e_rd_ikki2_end(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); fopAcM_OffStatus(enemy, 0); enemy->attention_info.flags = 0; i_this->damage_timer = 10; boar->rd_id = fopAcM_GetID(i_this); switch (i_this->mode) { case 0: if (daPy_getPlayerActorClass()->checkHorseRide()) { anm_init(i_this, BCK_RD_RRUN_BACK, 0.0f, 0, 1.0f); i_this->mode = 1; boar->action = 18; boar->ride_mode = 0; boar->demo_mode = 90; mDoAud_bgmStop(30); } break; case 1: if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_RSHOOT_READY, 3.0f, 2, 1.0f); } break; case 10: anm_init(i_this, BCK_RD_RSHOOT, 2.0f, 0, 1.0f); i_this->mode = 11; i_this->ride_mode = RIDE_MODE_OFF; if (boar != NULL) { UNSET_FLAG(boar->status_flag, i_this->boar_stand, u16); i_this->boar_stand = 0; } enemy->speedF = 0.0f; enemy->speed.y = 50.0f + KREG_F(7); i_this->jump_z = 60.0f + KREG_F(8); i_this->jump_angle.y = 0x4000; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DEATH, -1); break; case 11: if (enemy->speed.y < 0.0f) { cLib_addCalc2(&i_this->jump_z, KREG_F(9), 0.1f, 1.0f); } break; } } static void* s_rdb_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RDB_e) { return i_actor; } return NULL; } static void e_rd_lv9_end(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); i_this->damage_timer = 10; switch (i_this->mode) { case 0: anm_init(i_this, e_rdb_class::BCK_RB_RWALK, 0.0f, 2, 1.0f); i_this->mode = 1; break; case 1: if ((boar->status_flag & 8) != 0) { anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 10.0f, 2, 1.0f); i_this->mode = 2; } break; case 2: if ((boar->status_flag & 8) != 0) { anm_init(i_this, e_rdb_class::BCK_RB_LV9_END03, 5.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_LV9_END03, -1); i_this->mode = 3; } break; case 3: if (i_this->anm == e_rdb_class::BCK_RB_LV9_END03) { if (i_this->anm_p->isStop()) { anm_init(i_this, e_rdb_class::BCK_RB_RWAIT, 10.0f, 2, 1.0f); } } else { e_rdb_class* rdb = (e_rdb_class*)fpcM_Search(s_rdb_sub, i_this); if (rdb != NULL && rdb->mDemoMode == 14) { anm_init(i_this, e_rdb_class::BCK_RB_RNEIGH, 3.0f, 0, 1.0f); boar->ride_mode++; i_this->mode = 4; } } break; case 4: if (i_this->anm_p->isStop()) { anm_init(i_this, e_rdb_class::BCK_RB_RRUN, 3.0f, 2, 1.0f); i_this->mode = 5; } break; case 5: break; } } static void* s_boom_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) { e_rd_class* i_this = (e_rd_class*) i_actor; if (i_this->field_0x99a != 0) { return i_this; } } return NULL; } static void wolfkick_damage(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); i_this->action = ACTION_DAMAGE; i_this->mode = 0; i_this->jump_angle.y = pla->shape_angle.y + 0x8000; enemy->speed.y = l_HIO.wolf_falling_power_y; i_this->jump_z = -l_HIO.wolf_falling_power_z; i_this->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); i_this->damage_flag = 1; i_this->damage_timer = 1000; } static void big_damage(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; i_this->action = ACTION_DAMAGE; i_this->mode = 0; enemy->speed.y = l_HIO.jump_y + 2.0f; if (i_this->ride_mode == RIDE_MODE_RIDE) { fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); if (actor != NULL && actor->speedF >= 20.0f) { i_this->jump_z = actor->speedF; if (i_this->jump_z > 40.0f) { i_this->jump_z = 40.0f; } } else { i_this->jump_z = -l_HIO.jump_z_suspended; } i_this->jump_angle.y = enemy->shape_angle.y + (s16)cM_rndFX(3000.0f); } else { i_this->jump_angle.y = i_this->at_info.mHitDirection.y; i_this->jump_z = -l_HIO.jump_z; } if ((i_this->at_info.mHitBit & 0x80) != 0) { OS_REPORT("SPIN CUT HIT !!\n"); i_this->field_0x9f6 = cM_rndFX(2000.0f) + 4000.0f; } else if ((i_this->at_info.mHitBit & 0x800) != 0) { OS_REPORT("SPIN CUT L HIT !!\n"); i_this->field_0x9f6 = -(cM_rndFX(2000.0f) + 4000.0f); } else { if (i_this->ride_mode != RIDE_MODE_OFF) { i_this->field_0x9f6 = cM_rndFX(3000.0f); } else { if (fopAcM_GetName(i_this->at_info.mpActor) == fpcNm_E_WB_e) { i_this->field_0x9f6 = cM_rndFX(8000.0f); enemy->speed.y = cM_rndF(15.0f) + (35.0f + TREG_F(17)); i_this->jump_z = -(i_this->at_info.mpActor->speedF * 0.5f); } else { i_this->field_0x9f6 = cM_rndFX(1000.0f); } } } i_this->damage_flag = 0; i_this->damage_timer = 1000; } static void small_damage(e_rd_class* i_this, int param_2) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; if (i_this->action != ACTION_S_DAMAGE) { i_this->old_action = i_this->action; } i_this->action = ACTION_S_DAMAGE; i_this->mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); if (param_2 == 0) { s16 range = enemy->shape_angle.y - i_this->angleY; if (range < -0x4000 || range > 0x4000) { anm_init(i_this, BCK_RD_DAMAGE_W, 2.0f, 0, 1.0f); } else if (range < 0) { anm_init(i_this, BCK_RD_DAMAGE_L, 2.0f, 0, 1.0f); } else { anm_init(i_this, BCK_RD_DAMAGE_R, 2.0f, 0, 1.0f); } } else { anm_init(i_this, BCK_RD_DAMAGE_W, 2.0f, 0, 1.0f); } i_this->field_0x9f0 = 20.0f + TREG_F(10); i_this->field_0x9f4 = i_this->at_info.mHitDirection.y; } static void part_break(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; for (int i = 0; i < 14; i++) { if (i_this->part_break[i] == 0) { i_this->part_break[i] = 1; i_this->sound.startCreatureSound(Z2SE_EN_RDB_BREAK_ARMOR, 0, -1); cXyz sp54 = i_this->part_pos[i] - enemy->current.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(sp54.x, sp54.z)); sp54.x = cM_rndFX(10.0f); sp54.y = cM_rndF(5.0f) + 20.0f; sp54.z = cM_rndF(10.0f) + 30.0f; MtxPosition(&sp54, &i_this->part_spd[i]); i_this->part_angle[i].y = cM_rndF(65536.0f); i_this->part_angle[i].x = cM_rndF(65536.0f); u16 hit; if (i_this->at_info.mHitStatus != 0) { hit = 3; } else { hit = 1; } dComIfGp_setHitMark(hit, enemy, &i_this->part_pos[i], &enemy->shape_angle, NULL, 0); return; } } } static void damage_check(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); e_wb_class* boar = (e_wb_class*)actor; if (i_this->ride_mode == RIDE_MODE_RIDE && boar != NULL && (boar->status_flag & 0xC0) != 0) { if (i_this->action == ACTION_IKKI2_END) { i_this->mode = 10; } else { i_this->action = ACTION_DAMAGE; i_this->mode = 0; i_this->damage_timer = 1000; if ((boar->status_flag & 0x80) != 0) { i_this->jump_angle.y = enemy->shape_angle.y + 0x8000 + (s16)cM_rndFX(3000.0f); i_this->field_0x9f6 = (s16)cM_rndFX(1000.0f); } else { i_this->jump_angle.y = enemy->shape_angle.y + (s16)cM_rndFX(8000.0f); i_this->field_0x9f6 = (s16)cM_rndFX(3000.0f); } enemy->speed.y = cM_rndF(15.0f) + (25.0f + TREG_F(13)); i_this->jump_z = -20.0f + TREG_F(18); } return; } i_this->Stts.Move(); if (i_this->damage_timer == 0) { if (i_this->actor_set != ACTOR_SET_NONE #if DEBUG || l_HIO.invulnerable #endif ) { enemy->health = 100; } for (int i = 0; i <= 2; i++) { if (i_this->cc_sph[i].ChkTgHit() != 0) { i_this->damage_timer = 6; i_this->at_info.mpCollider = i_this->cc_sph[i].GetTgHitObj(); if (i_this->actor_set == ACTOR_SET_IKKI2) { s16 range = enemy->shape_angle.y - i_this->angleY; at_power_check(&i_this->at_info); if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_ARROW) || i_this->at_info.mpCollider->ChkAtType(AT_TYPE_BOMB)) { u16 uVar1; if (dComIfGp_getHorseActor()->speedF > 20.0f || range > 0x7800 || range < -0x7800) { cc_at_check(enemy, &i_this->at_info); dScnPly_c::setPauseTimer(0); boar->lap_num++; if (boar->lap_num >= 3) { mDoAud_bgmStop(30); i_this->action = ACTION_IKKI2_END; i_this->mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE_L, -1); } else { boar->demo_mode = 25; anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGEB, 2.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE, -1); } uVar1 = 3; boar->timer[3] = 100; dComIfGs_onSaveDunSwitch(7); } else { uVar1 = 2; anm_init(i_this, e_rdb_class::BCK_RB_RGUARD_F, 2.0f, 0, 1.0f); } cXyz mae, ato; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.set(0.0f, nREG_F(9) + 150.0f, nREG_F(10) + 200.0f); MtxPosition(&mae, &ato); ato += enemy->current.pos; cXyz sc(2.0f, 2.0f, 2.0f); dComIfGp_setHitMark(uVar1, enemy, &ato, NULL, &sc, 0); } else if (i_this->at_info.mHitType == 1) { anm_init(i_this, e_rdb_class::BCK_RB_RGUARD_F, 2.0f, 0, 1.0f); boar->demo_mode = 25; dScnPly_c::setPauseTimer(0); cXyz mae, ato; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); s16 angle_diff = enemy->shape_angle.y - i_this->angleY; if (angle_diff < 0) { mae.set(100.0f, nREG_F(9) + 150.0f, nREG_F(10) + 400.0f); } else { mae.set(-100.0f, nREG_F(9) + 150.0f, nREG_F(10) + 400.0f); } MtxPosition(&mae, &ato); ato += enemy->current.pos; cXyz sc(2.0f, 2.0f, 2.0f); dComIfGp_setHitMark(2, enemy, &ato, NULL, &sc, 0); dComIfGp_getVibration().StartShock(8, 31, cXyz(0.0f, 1.0f, 0.0f)); i_this->sound.startCollisionSE(Z2SE_HIT_SWORD, 40); i_this->damage_timer = 30; } return; } i_this->horn_timer = 3; if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_10000000)) { wolfkick_damage(i_this); break; } at_power_check(&i_this->at_info); if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) { i_this->timer[1] = 30; } else { i_this->timer[1] = 1; } if (i_this->ride_mode == RIDE_MODE_RIDE && i_this->at_info.mAttackPower <= 10) { if (fpcM_Search(s_boom_sub, i_this) != NULL) { return; } i_this->field_0x99a = 5; } s16 cur_health = enemy->health; // unused OS_REPORT(" HIT AT %d\n", i_this->at_info.mAttackPower); if (i_this->one_hit_kill != 0 && (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT) || (i_this->at_info.mHitType != 1 && i_this->at_info.mHitType != 16 && i_this->at_info.mHitType != 2))) { i_this->damage_timer = 1000; i_this->action = ACTION_DROP; i_this->mode = 0; enemy->health = 0; cc_at_check(enemy, &i_this->at_info); return; } if (i_this->at_info.mHitType == 15) { enemy->health = 0; if (i_this->ride_mode == RIDE_MODE_OFF) { i_this->action = ACTION_A_DAMAGE; i_this->mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); enemy->health = 0; cc_at_check(enemy, &i_this->at_info); return; } } cc_at_check(enemy, &i_this->at_info); if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP) { enemy->health = 0; } if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->damage_timer = 20; } else { i_this->damage_timer = 10; } if (i_this->at_info.mAttackPower <= 1) { i_this->damage_timer = 10 + KREG_S(8); } i_this->field_0xa20 |= i_this->at_info.mHitBit; if (daPy_getPlayerActorClass()->checkHorseRide() != 0 && dComIfGp_getHorseActor()->speedF >= 20.0f && i_this->at_info.mHitType == 1) { i_this->at_info.mAttackPower = 20; } if (enemy->health <= 0 || i_this->at_info.mHitStatus != 0 || i_this->ride_mode != RIDE_MODE_OFF) { if (pla->getCutType() == daPy_py_c::CUT_TYPE_JUMP && pla->checkCutJumpCancelTurn()) { small_damage(i_this, i); i_this->damage_timer = 3 + NREG_S(7); } else { if (i_this->actor_set != ACTOR_SET_NONE && boar != NULL) { i_this->damage_timer = 20; if (i_this->actor_set == ACTOR_SET_IKKI) { boar->lap_num++; if (boar->lap_num == 1) { enemy->health = 0; /* dSv_event_flag_c::M_055 - Main Event - Did damage at least once during joust/one-on-one battle */ dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x58]); part_break(i_this); boar->demo_mode = 20; dScnPly_c::setPauseTimer(0); } if (l_HIO.one_hit_kill != 0 || boar->lap_num >= 2) { mDoAud_bgmStop(30); i_this->action = ACTION_IKKI_END; i_this->mode = 0; if ((i_this->at_info.mHitBit & 0x80) != 0) { i_this->field_0x9f6 = 0x300 + YREG_S(0); } else { i_this->field_0x9f6 = cM_rndFX(100.0f); } dScnPly_c::setPauseTimer(10); } else { if (i_this->field_0x680 == 0) { int anm_idx = i_this->anm; anm_init(i_this, e_rdb_class::BCK_RB_RDOWNB, 2.0f, 0, 1.0f); i_this->field_0x680 = anm_idx; } i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE_L, -1); } return; } boar->lap_num++; boar->path_adjust_count++; part_break(i_this); if (boar->lap_num == 1 || boar->lap_num == 2 || boar->lap_num == 3 || boar->lap_num == 4 || boar->lap_num == 6) { part_break(i_this); } s8 life = 8 - boar->lap_num; if (life > 8) { life = 8; } dComIfGs_BossLife_public_Set(life); if (boar->lap_num == 5) { Z2GetAudioMgr()->changeSubBgmStatus(2); } if (boar->lap_num >= 8) { i_this->action = ACTION_KIBA_END; i_this->mode = 0; mDoAud_seStart(Z2SE_EN_RDB_V_FAINT, 0, 0, 0); boar->action = 31; boar->ride_mode = 0; mDoAud_bgmStop(30); return; } i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_DAMAGE, -1); if (i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNL || i_this->anm == e_rdb_class::BCK_RB_RPLAY_RUNR || i_this->anm == e_rdb_class::BCK_RB_RPLAY_STOP) { i_this->anm = i_this->field_0x680; i_this->field_0x680 = 0; } if (i_this->field_0x680 == 0) { i_this->timer[3] = cM_rndF(100.0f) + 200.0f; int anmID = i_this->anm; s16 dmg_angle = enemy->shape_angle.y - i_this->angleY; if (dmg_angle < 0) { anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGEL, 2.0f, 0, 1.0f); } else { anm_init(i_this, e_rdb_class::BCK_RB_RDAMAGER, 2.0f, 0, 1.0f); } i_this->field_0x680 = anmID; } if (i_this->action != ACTION_WB_RUN) { i_this->action = ACTION_WB_RUN; i_this->mode = 0; } break; } if (i_this->ride_mode != RIDE_MODE_OFF && i_this->at_info.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) { i_this->damage_timer = 20; if (i_this->action == ACTION_WB_RUN) { anm_init(i_this, BCK_RD_RRUN02_BACK, 5.0f, 2, 1.0f); i_this->mode = 50; i_this->timer[3] = cM_rndF(20.0f) + 50.0f; } } else { big_damage(i_this); } } } else { int iVar2 = i; if (i_this->at_info.mHitType == 16) { iVar2 = 0; } small_damage(i_this, iVar2); } enemy->speedF = 0.0f; if (i_this->bow_anm != NULL) { i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); } break; } } for (int j = 0; j <= 2; j++) { if (enemy->health <= 1) { i_this->cc_sph[j].SetTgHitMark(CcG_Tg_UNK_MARK_3); } } } } static void* s_other_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->arg1 != 6) { return i_actor; } return NULL; } static void* s_ep_sub(void* i_actor, void* i_data) { UNUSED(i_data); fopAc_ac_c* pla = dComIfGp_getPlayer(0); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_Lv1Cdl00_e) { if (!fopAcM_isSwitch((fopAc_ac_c*)i_actor, fopAcM_GetParam(i_actor) & 0xFF)) { f32 x, z; x = ((fopAc_ac_c*)i_actor)->current.pos.x - pla->current.pos.x; z = ((fopAc_ac_c*)i_actor)->current.pos.z - pla->current.pos.z; if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < NREG_F(17) + 600.0f) { return i_actor; } } } return NULL; } static s8 e_rd_yagura(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz unused_vec_0, unused_vec_1; int frame = i_this->anm_p->getFrame(); s8 rt = 1; s8 bVar1 = 0; fpcM_Search(s_b_sub, i_this); switch (i_this->mode) { case 0: if (i_this->yagura_timer != 0) { enemy->home.pos.y = enemy->current.pos.y; return 0; } rt = 0; bVar1 = 1; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(40.0f) + 60.0f; } break; case 1: rt = 0; bVar1 = 1; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_WAIT01, 10.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->mode = 0; } break; case 5: i_this->aim_type = 4; if (i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f); i_this->mode = 10; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_FIND_LINK_YELL, -1); dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3); } break; case 10: if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_READY, 5.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 7), 0, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mode = 11; enemy->speedF = 0.0f; } break; case 11: i_this->aim_type = 4; if (frame >= 10) { i_this->arrow_draw = TRUE; } if (frame == 20) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->anm_p->isStop()) { anm_init(i_this, BCK_RD_SHOOT_WAIT, 4.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(10.0f) + 10.0f; i_this->mode = 12; } break; case 12: i_this->aim_type = 4; if (i_this->timer[0] == 0 && i_this->field_0x9a4 == 0) { anm_init(i_this, BCK_RD_SHOOT, 1.0f, 0, 1.0f); i_this->bow_anm->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 10), 0, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mode = 13; } i_this->arrow_draw = TRUE; break; case 13: if (frame <= 3 + XREG_S(5)) { i_this->arrow_draw = TRUE; i_this->aim_type = 4; } if (frame == 2 + XREG_S(7)) { i_this->arrow_flag = 1; } if (i_this->anm_p->isStop()) { if (pl_check(i_this, 10000.0f, 0x7FFF)) { i_this->mode = 10; anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f); dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3); } else { i_this->mode = 0; } } break; case 14: break; } if (fabsf(i_this->Bgc.GetGroundH() - enemy->home.pos.y) > 10.0f) { i_this->action = ACTION_DAMAGE; i_this->mode = 0; i_this->jump_angle.y = s16(enemy->shape_angle.y); enemy->speed.y = 20.0f; i_this->jump_z = -20.0f; i_this->damage_timer = 1000; i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); enemy->health = 0; return 0; } if (bVar1 && pl_check(i_this, i_this->attack_range, 0x4000) && (i_this->attack_range >= 8000.0f || fpcM_Search(s_ep_sub, i_this) != NULL)) { anm_init(i_this, BCK_RD_WAIT01, 4.0f, 2, 1.0f); i_this->timer[0] = 30; i_this->mode = 5; if (S_find == 0 && !lbl_70_bss_AE && !daPy_getPlayerActorClass()->checkBoarRide() && !dComIfGp_event_runCheck() && i_this->demo_mode == 0 && fpcM_Search(s_other_sub, i_this) != NULL) { i_this->demo_mode = 1; } } if (rt != 0) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 4, 0x1000); } return rt; } static void e_rd_jyunkai(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; int frame = i_this->anm_p->getFrame(); // unused f32 speed = 0.0f; s16 angle = 0x4000; cXyz vec, sp64; switch (i_this->mode) { case 0: { anm_init(i_this, BCK_RD_WALK, 10.0f, 2, 1.0f); i_this->mode = 1; dPnt* point = i_this->ppd->m_points; point += i_this->jyunkai_no; i_this->find_pos.x = point->m_position.x; i_this->find_pos.y = point->m_position.y; i_this->find_pos.z = point->m_position.z; } // fallthrough case 1: speed = l_HIO.movement_speed; vec = i_this->find_pos - enemy->current.pos; i_this->target_ya = cM_atan2s(vec.x, vec.z); if (vec.abs() < 50.0f) { i_this->jyunkai_no += i_this->dir; if (i_this->jyunkai_no >= (i_this->ppd->m_num & 0xFF)) { if (dPath_ChkClose(i_this->ppd)) { i_this->jyunkai_no = 0; } else { i_this->dir = -1; i_this->jyunkai_no = i_this->ppd->m_num - 2; } } else if (i_this->jyunkai_no < 0) { i_this->dir = 1; i_this->jyunkai_no = 1; } i_this->mode = 2; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } break; case 2: angle = 0x6000; if (i_this->timer[0] == 0) { i_this->mode = 0; } break; case 10: anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f); i_this->mode = 11; dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3); S_find = 20; break; case 11: cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800); if (i_this->anm_p->isStop()) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; return; } } if (speed) { cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->target_ya, 8, 0x400); s16 range = enemy->current.angle.y - i_this->target_ya; if (range > 0x400 || range < -0x400) { speed = 0.0f; } } cLib_addCalc2(&enemy->speedF, speed, 1.0f, 3.0f); f32 range = i_this->attack_range; BOOL search_check = FALSE; if (i_this->look_timer == 1|| S_find != 0) { if (i_this->look_timer == 1) { search_check = TRUE; } range = 10000.0f; angle = 0x7FFF; } if (i_this->mode < 10) { if (search_check) { i_this->mode = 2; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; anm_init(i_this, BCK_RD_KYORO2, 10.0f, 2, 1.0f); } else if ((i_this->counter & 7) == 0 && pl_check(i_this, range, angle)) { if (S_find == 0) { i_this->mode = 10; } else { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; } } } } static void e_rd_sleep(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; int frame = i_this->anm_p->getFrame(); f32 range = i_this->attack_range; s16 angle = 0x4000; BOOL search_check = FALSE; if (i_this->look_timer == 1 || S_find != 0) { if (i_this->look_timer == 1) { search_check = TRUE; } else if ((i_this->counter & 15) == 0) { search_check = TRUE; } range = 5000.0f; angle = 0x7FFF; } s8 find = 0; switch (i_this->mode) { case 0: i_this->timer[0] = cM_rndF(100.0f) + 200.0f; anm_init(i_this, BCK_RD_SLEEP_WAIT, 10.0f, 2, 1.0f); i_this->mode = 1; break; case 1: if (search_check || i_this->timer[0] == 0) { anm_init(i_this, BCK_RD_SLEEP_LOOKAROUND, 5.0f, 0, 1.0f); i_this->mode = 2; } break; case 2: if (i_this->anm_p->isStop()) { i_this->mode = 0; } if (fopAcM_GetRoomNo(enemy) == 0) { if (search_check) { wb_check(i_this, angle); } if (i_this->dis > 600.0f) { return; } } if (frame > 60 && frame < 200 && (((i_this->counter & 7) == 0) || search_check) && pl_check(i_this, range, angle)) { find = 1; } break; case 5: if (i_this->timer[0] == 0) { find = 1; } break; case 10: anm_init(i_this, BCK_RD_SHOUT, 5.0f, 0, 1.0f); i_this->mode = 11; dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(i_this), 3); S_find = 20; break; case 11: cLib_addCalcAngleS2(&enemy->current.angle.y, i_this->angleY, 2, 0x800); if (i_this->anm_p->isStop()) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; return; } } if (i_this->mode < 5) { for (int i = 0; i <= 2; i++) { if (i_this->cc_sph[i].ChkCoHit()) { cCcD_Obj* co_hit_obj_p = i_this->cc_sph[i].GetCoHitObj(); if (daPy_getPlayerActorClass() == dCc_GetAc(co_hit_obj_p->GetAc())) { find = 2; break; } } } } if (i_this->mode < 10) { if (find == 1) { if (S_find == 0) { i_this->mode = 10; } else { i_this->action = ACTION_FIGHT_RUN; i_this->mode = -10; i_this->timer[0] = 60; OS_REPORT("......RD FIND 1!!!\n"); } } else if (find == 2) { i_this->mode = 5; anm_init(i_this, BCK_RD_KYORO2, 7.0f, 2, 1.5f); i_this->timer[0] = cM_rndF(10.0f) + 20.0f; OS_REPORT("......RD FIND 2!!!\n"); } } if (i_this->attack_range >= 9900.0f) { i_this->action = ACTION_STAND; i_this->mode = 0; i_this->timer[0] = 0; } } static int rd_count; static void* s_tag_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->scene_no != 0) { rd_count++; } return NULL; } static void e_rd_tag(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); i_this->field_0x9ad = 0; i_this->damage_timer = 10; switch (i_this->mode) { case 0: break; } if (S_find != 0 && (i_this->counter & 31) == 0 && !dComIfGp_event_runCheck() && i_this->dis < 3000.0f && i_this->dis > 500.0f && i_this->field_0x5bb != 0 && !fopAcM_otherBgCheck(enemy, pla)) { rd_count = 0; fpcM_Search(s_tag_sub, i_this); if (rd_count < 6) { csXyz angl(0, i_this->angleY, 0); cXyz pos; pos.x = cM_rndFX(200.0f) + enemy->home.pos.x; pos.y = enemy->home.pos.y; pos.z = cM_rndFX(200.0f) + enemy->home.pos.z; fpc_ProcID parameter; if ((rd_count & 3) == 3) { parameter = 0xFF011323; } else { parameter = 0xFF011123; } fopAcM_createChild(fpcNm_E_RD_e, fopAcM_GetID(enemy), parameter, &pos, fopAcM_GetRoomNo(enemy), &angl, NULL, -1, NULL); } } } static void e_rd_reg(e_rd_class* i_this) { fopEn_enemy_c* enemy = &i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); i_this->field_0x9ad = 0; i_this->damage_timer = 10; if (i_this->field_0xafb == 0) { i_this->action = ACTION_BOW2; i_this->mode = 1; i_this->attack_range = 0.0f; return; } if (i_this->mode != 0) { return; } if (i_this->arg1 != 14) { return; } if (i_this->demo_mode == 0) { f32 x, z; x = pla->current.pos.x - -5551.0f; z = pla->current.pos.z - 5525.0f; if (JMAFastSqrt(SQUARE(x)+ SQUARE(z)) < 600.0f) { i_this->demo_mode = 20; } } } static void action(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* actor = get_pla(enemy); cXyz mae, ato; i_this->aim_type = 0; if (actor == dComIfGp_getPlayer(0)) { i_this->dis = fopAcM_searchPlayerDistance(enemy); if (daPy_getPlayerActorClass()->checkHorseRide()) { i_this->dis -= BREG_F(17) + 100.0f; } i_this->angleY = fopAcM_searchPlayerAngleY(enemy); } else { mae = actor->current.pos - enemy->current.pos; i_this->dis = mae.abs(); i_this->angleY = cM_atan2s(mae.x, mae.z); i_this->attack_range = NREG_F(7) + 10000.0f; } if (desert_substage != 0) { if (i_this->field_0x9a0 == 0) { dScnKy_env_light_c* kankyo = dKy_getEnvlight(); int timeH = kankyo->daytime / 15.0f; if (timeH >= 6 && timeH <= 17) { i_this->attack_range = 10000.0f; } } else { i_this->field_0x9a0--; } } s16 curr_action = i_this->action; damage_check(i_this); if (curr_action == ACTION_WB_SEARCH && i_this->action != ACTION_WB_SEARCH) { e_wb_class* boar = (e_wb_class*)fopAcM_SearchByID(i_this->boar_id); if (boar != NULL && boar->action == 1) { boar->action = 0; } } u8 scene_check = i_this->scene_no; s8 search_check = 0; s8 water_check = 1; s8 cVar3 = 0; i_this->enemy.offHeadLockFlg(); switch (i_this->action) { case ACTION_NORMAL: e_rd_normal(i_this); cVar3 = 1; break; case ACTION_FIGHT_RUN: e_rd_fight_run(i_this); search_check = 1; break; case ACTION_FIGHT: e_rd_fight(i_this); search_check = 1; break; case ACTION_BOW_RUN: e_rd_bow_run(i_this); search_check = 1; break; case ACTION_BOW: e_rd_bow(i_this); search_check = 1; break; case ACTION_BOW2: cVar3 = e_rd_bow2(i_this); search_check = 1; break; case ACTION_BOW_IKKI: e_rd_bow_ikki(i_this); water_check = 0; break; case ACTION_AVOID: e_rd_avoid(i_this); break; case ACTION_WB_SEARCH: e_rd_wb_search(i_this); break; case ACTION_WB_RIDE: e_rd_wb_ride(i_this); scene_check = 0; break; case ACTION_WB_RUN: if (i_this->actor_set != 0) { e_rd_wb_run_B(i_this); } else { e_rd_wb_run(i_this); } scene_check = 0; break; case ACTION_WB_BJUMP: e_rd_wb_bjump(i_this); scene_check = 0; break; case ACTION_BOMB: e_rd_bomb_action(i_this); break; case ACTION_S_DAMAGE: e_rd_s_damage(i_this); break; case ACTION_DAMAGE: e_rd_damage(i_this); break; case ACTION_DROP: e_rd_drop(i_this); break; case ACTION_A_DAMAGE: e_rd_a_damage(i_this); break; case ACTION_STAND: e_rd_stand(i_this); cVar3 = 1; break; case ACTION_COMMANDER: e_rd_commander(i_this); search_check = 1; break; case ACTION_BOW3: cVar3 = e_rd_bow3(i_this); search_check = 1; break; case ACTION_EXCITE: e_rd_excite(i_this); break; case ACTION_WATER: e_rd_water(i_this); water_check = 0; break; case ACTION_KIBA_START: e_rd_kiba_start(i_this); scene_check = 0; break; case ACTION_KIBA_END: e_rd_kiba_end(i_this); scene_check = 0; break; case ACTION_IKKI_END: e_rd_ikki_end(i_this); break; case ACTION_IKKI2_START: e_rd_ikki2_start(i_this); break; case ACTION_IKKI2_END: e_rd_ikki2_end(i_this); break; case ACTION_LV9_END: e_rd_lv9_end(i_this); break; case ACTION_YAGURA: search_check = e_rd_yagura(i_this); break; case ACTION_JYUNKAI: e_rd_jyunkai(i_this); break; case ACTION_SLEEP: e_rd_sleep(i_this); break; case ACTION_TAG: e_rd_tag(i_this); break; case ACTION_REG: e_rd_reg(i_this); } if (cVar3 != 0 && otoCheck(enemy, 1500.0f)) { SND_INFLUENCE* snd = dKy_Sound_get(); if (!pl_check(i_this, 500.0f, 0x7FFF)) { mae = snd->position - enemy->current.pos; if (mae.abs() < snd->field_0xc * 120) { i_this->old_action = i_this->action; i_this->action = ACTION_EXCITE; i_this->mode = 0; S_find_pos = snd->position; } } } if (water_check) { dBgS_ObjGndChk obj_gnd_chk; dBgS_ObjGndChk_Spl spl_chk; mae = enemy->current.pos; mae.y += 150.0f; spl_chk.SetPos(&mae); obj_gnd_chk.SetPos(&mae); i_this->waterY = dComIfG_Bgsp().GroundCross(&spl_chk); f32 waterY = i_this->waterY - dComIfG_Bgsp().GroundCross(&obj_gnd_chk); if (enemy->current.pos.y < i_this->waterY && waterY > 100.0f) { i_this->action = ACTION_WATER; if (dComIfG_Bgsp().GetPolyAtt0(spl_chk) == 6) { i_this->mode = 1; } else { i_this->mode = 0; } enemy->current.pos.y = i_this->waterY; } } if (search_check != 0) { i_this->sound.setLinkSearch(true); if (desert_substage != 0 && (i_this->arg1 == 6 || i_this->arg1 == 7 || i_this->arg1 == 8)) { S_find = 20; } } else { i_this->sound.setLinkSearch(false); } if (scene_check) { if (desert_substage != 0) { if (!dComIfGp_event_runCheck() && i_this->yagura_timer == 0 && i_this->dis > 700.0f && i_this->field_0x5bb != 0) { fopAcM_delete(enemy); } } else if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f && i_this->field_0x5bb != 0) { fopAcM_delete(enemy); } } cLib_addCalcAngleS2(&enemy->shape_angle.y, enemy->current.angle.y, 2, 0x1000); cLib_addCalcAngleS2(&enemy->shape_angle.x, enemy->current.angle.x, 2, 0x1000); cLib_addCalcAngleS2(&enemy->shape_angle.z, enemy->current.angle.z, 2, 0x1000); if (i_this->ride_mode == 0) { enemy->attention_info.distances[fopAc_attn_BATTLE_e] = 3; if (i_this->jump_z) { cMtx_YrotS(*calc_mtx, i_this->jump_angle.y); if (i_this->field_0xaf0 == 0) { mae.z = i_this->jump_z; } else { mae.z = 0.0f; enemy->speed.y = 0.0f; } enemy->gravity = -(l_HIO.jump_g - 1.0f); } else { cMtx_YrotS(*calc_mtx, enemy->current.angle.y); mae.z = enemy->speedF; enemy->gravity = -5.0f; } mae.x = 0.0f; mae.y = 0.0f; MtxPosition(&mae, &ato); enemy->speed.x = ato.x; enemy->speed.z = ato.z; enemy->current.pos += enemy->speed; enemy->speed.y += enemy->gravity; if (enemy->speed.y < -100.0f) { enemy->speed.y = -100.0f; } if (i_this->field_0x9ad != 0) { cXyz* moveP = i_this->Stts.GetCCMoveP(); if (moveP != NULL) { enemy->current.pos.x += moveP->x; enemy->current.pos.z += moveP->z; } } cLib_addCalc0(&i_this->mount_jump_y, 1.0f, 3.0f); if (i_this->field_0x9f0 > 0.1f) { mae.x = 0.0f; mae.y = 0.0f; mae.z = -i_this->field_0x9f0; cMtx_YrotS(*calc_mtx, i_this->field_0x9f4); MtxPosition(&mae, &ato); enemy->current.pos += ato; cLib_addCalc0(&i_this->field_0x9f0, 1.0f, 7.0f + TREG_F(12)); } } else { enemy->attention_info.distances[fopAc_attn_BATTLE_e] = 34; fopAc_ac_c* actor = fopAcM_SearchByID(i_this->boar_id); if (actor == NULL) { i_this->action = ACTION_NORMAL; i_this->mode = 0; return; } enemy->speedF = actor->speedF; if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f) { enemy->speed = actor->speed; enemy->speed.y = 0.0f; } else { enemy->speed.set(0.0f, 0.0f, 0.0f); } e_wb_class* boar = (e_wb_class*)actor; if (i_this->boar_stand == 1) { MTXCopy(boar->anm_p->getModel()->getAnmMtx(boar->field_0x688 + 15), *calc_mtx); } else { MTXCopy(boar->anm_p->getModel()->getAnmMtx(boar->field_0x688 + 16), *calc_mtx); } if (i_this->actor_set != 0) { mae.set(0.0f, BREG_F(4) + -65.0f, 0.0f); } else { mae.set(0.0f, BREG_F(4) + -45.0f, 0.0f); } MtxPosition(&mae, &i_this->center_body); if (i_this->ride_mode == 2) { enemy->current.pos = i_this->center_body; enemy->shape_angle = enemy->current.angle = actor->shape_angle; mae.x = 10.0f; MtxPosition(&mae, &ato); mae = ato - i_this->center_body; ANGLE_ADD(enemy->current.angle.x, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)))); enemy->shape_angle.x = enemy->current.angle.x; if (i_this->boar_stand == 1) { boar->rd_id = fopAcM_GetID(i_this); } } else { mae = i_this->center_body - enemy->current.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)))); mae.x = 0.0f; mae.y = 0.0f; mae.z = TREG_F(3) + 20.0f; MtxPosition(&mae, &ato); enemy->current.pos += ato; mae = i_this->center_body - enemy->current.pos; if (mae.abs() < 30.0f || i_this->timer[3] == 0) { i_this->ride_mode = 2; } cLib_addCalcAngleS2(&enemy->current.angle.y, actor->shape_angle.y, 4, 0x800); } i_this->mount_jump_y += i_this->mount_jump_speed; i_this->mount_jump_speed -= 4.5f + TREG_F(5); if (i_this->mount_jump_y <= 0.0f) { i_this->mount_jump_y = 0.0f; i_this->mount_jump_speed = 0.0f; } } s16 sp_0x2a = 0; s16 sp_0x28 = 0; s16 sp_0x26 = 16000; i_this->field_0x9a4 = 0; cXyz ato2; s16 sp_0x24 = 0x1000; if (i_this->aim_type == -1) { cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); mae.x = 0.0f; mae.y = KREG_F(8) + 70.0f; mae.z = 50.0f; MtxPosition(&mae, &ato2); ato2 += enemy->current.pos; i_this->aim_type = 2; sp_0x24 = KREG_S(7) + 0x800; } else if (i_this->aim_type >= 11) { i_this->aim_type -= (s8) 10; ato2 = i_this->eye; } else { ato2 = actor->eyePos; } if (i_this->ride_mode == 2) { sp_0x24 = 0x1000; } if (i_this->aim_type != 0) { mae = ato2 - enemy->current.pos; mae.y += TREG_F(2) + -150.0f; sp_0x2a = cM_atan2s(mae.x, mae.z) - enemy->shape_angle.y; sp_0x28 = enemy->shape_angle.x + cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))); if (i_this->aim_type <= 2) { if (sp_0x2a > sp_0x26) { sp_0x2a = sp_0x26; } else if (sp_0x2a < (s16) -sp_0x26) { sp_0x2a = -sp_0x26; } if (sp_0x28 > sp_0x26) { sp_0x28 = sp_0x26; } else if (sp_0x28 < (s16) -sp_0x26) { sp_0x28 = -sp_0x26; } cLib_addCalcAngleS2(&i_this->aim_angle_y, sp_0x2a, 2, sp_0x24); } else if (i_this->aim_type == 5) { if ((i_this->counter & 15) == 0 && cM_rndF2(1.0f) < 0.3f) { i_this->head_shake = cM_rndFX2(2000.0f); } } else { sp_0x26 = XREG_S(5) + 30000; s16 sp_0x22 = (XREG_S(6) + 25000); if (sp_0x2a > sp_0x26) { sp_0x2a = sp_0x26; i_this->field_0x9a4 = 1; } else if (sp_0x2a < (s16) -sp_0x22) { sp_0x2a = -sp_0x22; i_this->field_0x9a4 = 1; } cLib_addCalcAngleS2(&i_this->aim_angle_y, sp_0x2a / 2, 2, 0x1000); sp_0x28 = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))); if (sp_0x28 > 0x2AF8) { sp_0x28 = 11000; i_this->field_0x9a4 = 1; } else if (sp_0x28 < -8000) { sp_0x28 = -8000; i_this->field_0x9a4 = 1; } } } else { cLib_addCalcAngleS2(&i_this->aim_angle_y, 0, 2, 0x1000); i_this->head_shake = 0; } cLib_addCalcAngleS2(&i_this->aim_angle_x, sp_0x28, 2, sp_0x24); cLib_addCalcAngleS2(&i_this->head_angle_y, i_this->head_shake, 4, 0x500); if (fabsf(i_this->field_0xa2c) > 1.0f) { i_this->field_0xa74[1].x = i_this->field_0xa2c * cM_scos(i_this->field_0xa30) * (BREG_F(0) + 70.0f); i_this->field_0xa74[2].x += i_this->field_0xa74[1].x; cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 3.0f + BREG_F(1)); i_this->field_0xa30 += s16(4000 + BREG_S(0)); } if (fabsf(i_this->field_0xa24) > 1.0f) { i_this->field_0xa74[0].x = i_this->field_0xa24 * cM_scos(i_this->field_0xa28) * (BREG_F(2) + 70.0f); cLib_addCalc0(&i_this->field_0xa24, 1.0f, 3.0f + BREG_F(3)); i_this->field_0xa28 += s16(4000 + BREG_S(1)); } if (enemy->speed.y < 0.0f && i_this->Bgc.ChkGroundHit()) { cLib_addCalc0(&i_this->field_0xa2c, 1.0f, 30.0f); cLib_addCalc0(&i_this->field_0xa24, 1.0f, 30.0f); } if (i_this->jump_z) { sp_0x2a = i_this->jump_angle.y - enemy->shape_angle.y; i_this->field_0xa74[3].y = -sp_0x2a + 0x4000; if (i_this->field_0xa74[3].y > 0x1770) { i_this->field_0xa74[3].y = 6000; } else if (i_this->field_0xa74[3].y < -12000) { i_this->field_0xa74[3].y = -12000; } i_this->field_0xa74[4].y = -sp_0x2a + 0x4000; if (i_this->field_0xa74[4].y > 0x3A98) { i_this->field_0xa74[4].y = 15000; } else if (i_this->field_0xa74[4].y < 0) { i_this->field_0xa74[4].y = 0; } i_this->field_0xa74[5].y = sp_0x2a + 0x4000; if (i_this->field_0xa74[5].y > 0x1770) { i_this->field_0xa74[5].y = 6000; } else if (i_this->field_0xa74[5].y < -12000) { i_this->field_0xa74[5].y = -12000; } i_this->field_0xa74[6].y = sp_0x2a + 0x4000; if (i_this->field_0xa74[6].y > 0x3A98) { i_this->field_0xa74[6].y = 15000; } else if (i_this->field_0xa74[6].y < 0) { i_this->field_0xa74[6].y = 0; } cMtx_YrotS(*calc_mtx, sp_0x2a); mae.x = 0.0f; mae.y = 0.0f; mae.z = 12000.0f; MtxPosition(&mae, &ato); i_this->field_0xae4.y = -ato.x; i_this->field_0xae4.x = -ato.z * 1.3f; if (i_this->field_0xae4.x > 10000) { i_this->field_0xae4.x = 10000; } } static s16 j_spd[11] = { 0x4000, 0x4000, 0x4000, 0x1000, 0x1000, 0x1000, 0x1000, 0x4000, 0x4000, 0x4000, 0x4000, }; for (int i = 0; i < 11; i++) { cLib_addCalcAngleS2(&i_this->field_0xa32[i].x, i_this->field_0xa74[i].x, 2, j_spd[i]); cLib_addCalcAngleS2(&i_this->field_0xa32[i].y, i_this->field_0xa74[i].y, 2, j_spd[i]); cLib_addCalcAngleS2(&i_this->field_0xa32[i].z, i_this->field_0xa74[i].z, 2, j_spd[i]); i_this->field_0xa74[i].x = i_this->field_0xa74[i].z = 0; if (i >= 3 && i <= 6) { if (i_this->field_0xad2[i - 3] == 0) { s16 sp_0x20; if (i == 4 || i == 6) { sp_0x20 = 0x600; } else { sp_0x20 = 0x800; } cLib_addCalcAngleS2(&i_this->field_0xa74[i].y, 0, 1, sp_0x20); } else { i_this->field_0xad2[i - 3]--; } } else { i_this->field_0xa74[i].y = 0; } if (i >= 3) { i_this->field_0xabc[i] = i_this->field_0xab8 * cM_scos(i_this->counter * (BREG_S(0) + 4000) + i * (BREG_S(1) + 20000)); } } cLib_addCalc0(&i_this->field_0xab8, 1.0f, 100.0f + BREG_F(11)); cLib_addCalcAngleS2(&i_this->field_0xade.y, i_this->field_0xae4.y, 2, 0x800); cLib_addCalcAngleS2(&i_this->field_0xade.x, i_this->field_0xae4.x, 2, 0x800); i_this->field_0xae4.y = i_this->field_0xae4.x = 0; s16 sVar4 = 0; s16 sVar5 = 0; if (i_this->jump_timer != 0) { i_this->jump_timer--; if (i_this->jump_angle.x != 0) { Vec sp280; cXyz sp28c, sp298; dBgS_GndChk gnd_chk; f32 fVar2 = 75.0f; MTXCopy(i_this->anm_p->getModel()->getAnmMtx(1), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &sp28c); sp28c.y += 100.0f; sp28c.y += 100.0f; gnd_chk.SetPos(&sp28c); sp28c.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (sp28c.y != -G_CM3D_F_INF) { sp280.x = sp28c.x; sp280.y = sp28c.y + 100.0f; sp280.z = sp28c.z + fVar2; gnd_chk.SetPos(&sp280); sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk); f32 x, y, z; if (sp280.y != -G_CM3D_F_INF) { y = sp280.y - sp28c.y; z = sp280.z - sp28c.z; sVar5 = -cM_atan2s(y, z); if (sVar5 > 0x3000 || sVar5 < -0x3000) { sVar5 = 0; } } sp280.x = sp28c.x + fVar2; sp280.y = sp28c.y + 100.0f; sp280.z = sp28c.z; gnd_chk.SetPos(&sp280); sp280.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (sp280.y != -G_CM3D_F_INF) { y = sp280.y - sp28c.y; x = sp280.x - sp28c.x; sVar4 = (s16) cM_atan2s(y, x); if (sVar4 > 0x3000 || sVar4 < -0x3000) { sVar4 = 0; } } } dBgS_LinChk lin_chk; cXyz sp2a4, start, end; start = enemy->current.pos; start.y += JREG_F(5) + 30.0f; J3DModel* model = i_this->anm_p->getModel(); sp2a4.set(0.0f, 0.0f, 0.0f); MTXCopy(model->getAnmMtx(BREG_S(8) + 13), *calc_mtx); MtxPosition(&sp2a4, &end); end.y += JREG_F(6) + 30.0f; lin_chk.Set(&start, &end, enemy); if (dComIfG_Bgsp().LineCross(&lin_chk)) { sp2a4 = start - end; cMtx_YrotS(*calc_mtx, cM_atan2s(sp2a4.x, sp2a4.z)); sp2a4.x = 0.0f; sp2a4.y = 0.0f; sp2a4.z = TREG_F(11) + 50.0f; MtxPosition(&sp2a4, &ato); enemy->current.pos += ato; } i_this->field_0xa18.x = sVar5; i_this->field_0xa18.z = sVar4; } } cLib_addCalcAngleS2(&i_this->field_0xa12.x, i_this->field_0xa18.x, 1, 0x400); cLib_addCalcAngleS2(&i_this->field_0xa12.z, i_this->field_0xa18.z, 1, 0x400); if (i_this->horn_timer != 0) { i_this->horn_timer--; if (i_this->horn_timer == 0) { dComIfGp_particle_set(ID_ZI_J_TUBA00, &enemy->eyePos, &enemy->shape_angle, NULL); } } if (i_this->field_0x125d != 0) { J3DModel* model_p = i_this->anm_p->getModel(); MTXCopy(model_p->getAnmMtx(11), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &ato); dBgS_ObjGndChk_Spl spl_chk_2; mae = ato; mae.y += 100.0f; spl_chk_2.SetPos(&mae); if (fabsf(dComIfG_Bgsp().GroundCross(&spl_chk_2) - ato.y) < 50.0f) { static u16 w_eff_name[3] = { dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_A), dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_B), dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_C), }; f32 scale = 1.0f; cXyz sc(scale, scale, scale); csXyz rot(0, 0, 0); for (int i = 0; i < 3; i++) { i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i], w_eff_name[i], &ato, &enemy->tevStr, &rot, &sc, 0xFF, 0, -1, NULL, NULL, NULL); } } else { fopAcM_effSmokeSet1(&i_this->field_0x1260, &i_this->field_0x1264, &ato, NULL, 1.3f, &enemy->tevStr, 1); } i_this->field_0x125d = 0; } cXyz size(1.3f, 1.3f, 1.3f); setMidnaBindEffect(enemy, &i_this->sound, &enemy->eyePos, &size); } static void fire_eff_set(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato; int num; u16 fire_eff_name[2]; f32 scale; if (i_this->weapon_type == WEAPON_TYPE_BARROW) { num = 2; fire_eff_name[0] = ID_ZI_J_ARWB_SMOKE_A; fire_eff_name[1] = ID_ZI_J_ARWB_HIBANA_A; i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_BOMB_IGNITION, 0, -1); scale = NREG_F(18) + 2.0f; mae.x = NREG_F(0) + 62.0f; mae.y = NREG_F(1) + 22.0f; mae.z = NREG_F(2) + -50.0f; } else { num = 1; fire_eff_name[0] = dPa_RM(ID_ZI_S_RD_ARROWFIRE_A); i_this->sound.startCreatureSoundLevel(Z2SE_OBJ_ARROW_FIRE_READY, 0, -1); scale = 1.0f; mae.x = NREG_F(0) + 90.0f; mae.y = NREG_F(1) + 10.0f; mae.z = NREG_F(2) + -60.0f; } MtxPosition(&mae, &ato); i_this->fire_eff = ato - i_this->fire_pos; i_this->fire_eff *= 0.9f; i_this->fire_pos = ato; cXyz sc(scale, scale, scale); for (int i = 0 ; i < num; i++) { i_this->fire_eff_id[i] = dComIfGp_particle_set(i_this->fire_eff_id[i], fire_eff_name[i], &ato, &enemy->shape_angle, &sc); if (i == 0) { JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->fire_eff_id[i]); if (emitter != NULL) { emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((uintptr_t)&i_this->fire_eff); } } } } static void* s_wb_sub2(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* boar = (e_wb_class*) i_actor; fopAc_ac_c* actor = (fopAc_ac_c*) i_data; if (target_info_count < 2) { target_info[target_info_count] = (fopAc_ac_c*) i_actor; target_info_count++; } } return NULL; } static void* s_lv9dn_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e && ((e_dn_class*)i_actor)->status != 0) { ((e_dn_class*)i_actor)->status = 0; return i_actor; } return NULL; } static void* s_lv9dn_sub2(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e && ((e_dn_class*)i_actor)->status == 0) { ((e_dn_class*)i_actor)->status = 1; ((e_dn_class*)i_actor)->mode = 0; } return NULL; } static void* s_lv9dn_sub3(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DN_e) { ((e_dn_class*)i_actor)->mode = 2; } return NULL; } static void* s_lv9rd_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->field_0xafb != 0) { ((e_rd_class*)i_actor)->field_0xafb = 0; } return NULL; } static u8 data_80519338; static void* s_lv9rd_sub2(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && ((e_rd_class*)i_actor)->arg1 == data_80519338 && ((e_rd_class*)i_actor)->action != ACTION_DROP) { ((e_rd_class*)i_actor)->action = ACTION_DROP; ((e_rd_class*)i_actor)->mode = 2; anm_init((e_rd_class*)i_actor, BCK_RD_FURA2, 2.0f, 2, 1.0f); ((e_rd_class*)i_actor)->timer[0] = 1000; ((e_rd_class*)i_actor)->target_ya = ((fopEn_enemy_c*)i_actor)->home.angle.y; dComIfGp_setHitMark(1, ((fopEn_enemy_c*)i_actor), &((fopEn_enemy_c*)i_actor)->eyePos, NULL, NULL, 0); ((e_rd_class*)i_actor)->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); return i_actor; } return NULL; } static void* s_lv9rd_sub3(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e && (((e_rd_class*)i_actor)->arg1 == 13 || ((e_rd_class*)i_actor)->arg1 == 14)) { ((e_rd_class*)i_actor)->field_0x9a4 = 1; ((e_rd_class*)i_actor)->attack_range = 50000.0f; } return NULL; } static void* s_lv9arrow_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_ARROW_e) { ((e_arrow_class*)i_actor)->field_0xa14 = 1; } return NULL; } static void* s_lv9arrow_sub2(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_ARROW_e) { ((e_arrow_class*)i_actor)->field_0xa14 = 0; ((e_arrow_class*)i_actor)->mAction = ACTION_BOW_RUN; ((e_arrow_class*)i_actor)->mMode = 0; } return NULL; } static void cam_3d_morf(e_rd_class* i_this, f32 i_scale) { cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->demo_cam_target.x, i_scale, i_this->demo_cam_way_spd.x * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->demo_cam_target.y, i_scale, i_this->demo_cam_way_spd.y * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->demo_cam_target.z, i_scale, i_this->demo_cam_way_spd.z * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_way.x, i_scale, i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_way.y, i_scale, i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_way.z, i_scale, i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf); } static void cam_spd_set(e_rd_class* i_this) { i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0.0f; } static void demo_camera(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0); camera_process_class* cam = (camera_process_class*) dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* cam0 = (camera_class*) dComIfGp_getCamera(0); daNPC_TK_c* taka = (daNPC_TK_c*) fopAcM_SearchByName(fpcNm_NPC_TK_e); fopAc_ac_c* actor = taka; cXyz mae, ato, sp50, target; bool sp_0x9 = true; // unused s8 demo_set = FALSE; s16 bank = 0; switch (i_this->demo_mode + 1) { case 2: if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); i_this->demo_mode = 2; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; cam->mCamera.SetTrimSize(3); i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y = enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5); i_this->demo_cam_eye_z = 2000.0f; enemy->current.angle.y = i_this->angleY; // fallthrough case 3: if (i_this->demo_timer < 85) { mDoMtx_stack_c::YrotS(s16(enemy->current.angle.y)); mDoMtx_stack_c::XrotM(0x640); mae.x = 0.0f; mae.y = TREG_F(3); mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += enemy->current.pos; cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5), 0.1f, 20.0f); cLib_addCalc2(&i_this->demo_cam_eye_z, 400.0f, 0.5f, 150.0f); } else if (desert_substage == 124) { // main Gerudo Desert lbl_70_bss_AE = true; target_info_count = 0; for (int i = 0; i < 2; i++) { target_info[i] = NULL; } fpcM_Search(s_wb_sub2, i_this); if (target_info[0] != NULL && target_info[1] != NULL) { i_this->demo_cam_ctr = target_info[0]->current.pos + ((target_info[1]->current.pos - target_info[0]->current.pos) * 0.5f); i_this->demo_cam_ctr.y += 200.0f + BREG_F(7); if (i_this->demo_timer == 85) { i_this->demo_cam_eye = i_this->demo_cam_ctr; i_this->demo_cam_eye.y += 100.0f + VREG_F(8); i_this->demo_cam_eye.z += 900.0f + VREG_F(9); } else { cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_ctr.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_ctr.y + 100.0f + VREG_F(8), 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_ctr.z + 900.0f + VREG_F(9), 0.2f, 100.0f); } } if (i_this->demo_timer == 220) { demo_set = true; } } else if (i_this->demo_timer == 140) { demo_set = true; } break; case 11: if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); i_this->demo_mode = 11; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; dComIfGp_offCameraAttentionStatus(0, 8); cam->mCamera.SetTrimSize(3); i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y = (enemy->eyePos.y - 80.0f) + 60.0f + TREG_F(5); i_this->demo_cam_eye = cam0->view.lookat.eye; enemy->current.angle.y = i_this->angleY; i_this->demo_cam_eye_z = 2000.0f; // fallthrough case 12: mDoMtx_stack_c::YrotS(s16(enemy->current.angle.y)); mDoMtx_stack_c::XrotM(0x640); mae.x = 0.0f; mae.y = TREG_F(3); mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &ato); ato.x += enemy->current.pos.x; ato.z += enemy->current.pos.z; ato.y += enemy->home.pos.y; cLib_addCalc2(&i_this->demo_cam_eye_z, 400.0f, 0.5f, 150.0f); if (i_this->demo_timer < 20) { i_this->demo_cam_eye = ato; } else { cLib_addCalc2(&i_this->demo_cam_eye.x, ato.x, 0.1f, 10.0f); cLib_addCalc2(&i_this->demo_cam_eye.z, ato.z, 0.1f, 10.0f); } cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.1f, 10.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.1f, 10.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y - 80.0f + 60.0f + TREG_F(5), 0.1f, 100.0f); if (i_this->demo_timer == s16(100 + KREG_S(8))) { demo_set = true; } break; case 20: if (pla->getClothesChangeWaitTimer() == 0) { i_this->demo_mode = 21; i_this->demo_timer = 0; } break; case 21: if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xFFFF, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); i_this->demo_mode = 21; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; cam->mCamera.SetTrimSize(3); i_this->demo_cam_ctr = cam0->view.lookat.center; i_this->demo_cam_eye = cam0->view.lookat.eye; i_this->demo_cam_target.set(-7875.0f, 2125.0f, 7895.0f); i_this->demo_cam_way.set(-7527.0f, 2084.0f, 7552.0f); cam_spd_set(i_this); i_this->demo_cam_way_spd *= 2.0f; i_this->field_0x12f0 = pla->current.pos; i_this->field_0x12f0.y = 2000.0f; daPy_getPlayerActorClass()->changeOriginalDemo(); if (daPy_py_c::checkNowWolf()) { daPy_getPlayerActorClass()->changeDemoMode(71, 0, 0, 0); i_this->demo_mode = 19; } // fallthrough case 22: daPy_getPlayerActorClass()->setPlayerPosAndAngle(&i_this->field_0x12f0, pla->shape_angle.y, 0); if (i_this->demo_mode != 19) { if (i_this->demo_timer == 1) { Z2GetAudioMgr()->bgmStreamPrepare(0x2000055); Z2GetAudioMgr()->bgmStreamPlay(); } cam_3d_morf(i_this, BREG_F(17) + 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.002f); if (i_this->demo_timer == 70) { dComIfGs_onSwitch(75, fopAcM_GetRoomNo(enemy)); } if (i_this->demo_timer >= 70) { ato.set(-5182.0f, 2000.0f, 5237.0f); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&ato,0xE051, 0); } if (i_this->demo_timer == 120 || i_this->demo_timer == 130 || i_this->demo_timer == 140 || i_this->demo_timer == 150) { fpcM_Search(s_lv9dn_sub, i_this); } if (i_this->demo_timer > 160) { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.5f); } else { cLib_addCalc2(&i_this->demo_cam_zoom, 45.0f, 0.05f, 0.5f); } if (i_this->demo_timer == 180) { i_this->demo_cam_target.set(-7241.0f, 4310.0f, 7269.0f); i_this->demo_cam_way.set(-6913.0f, 4139.0f, 6948.0f); cam_spd_set(i_this); i_this->demo_mode = 22; i_this->demo_timer = 0; fpcM_Search(s_lv9rd_sub, i_this); daPy_getPlayerActorClass()->changeDemoMode(23, 0, 0, 0); } } break; case 23: cam_3d_morf(i_this, BREG_F(17) + 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.15f, 1.0f, BREG_F(17) + 0.005f); cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.1f, 0.5f); if (i_this->demo_timer == 13) { fpcM_Search(s_lv9dn_sub2,i_this); } if (i_this->demo_timer == 17 || i_this->demo_timer == 27 || i_this->demo_timer == 37 || i_this->demo_timer == 47) { fpcM_Search(s_lv9dn_sub, i_this); } if (i_this->demo_timer == 55) { i_this->demo_cam_ctr.set(-8330.0f, 4359.0f, 8449.0f); i_this->demo_cam_eye.set(-8183.0f, 4264.0f, 7991.0f); i_this->demo_cam_zoom = 55.0f; i_this->demo_mode = 23; i_this->demo_timer = 0; } break; case 24: i_this->field_0x9a4 = 1; if (i_this->demo_timer == 20) { i_this->attack_range = 50000.0f; } if (i_this->demo_timer < 40) { i_this->demo_cam_eye.y += 2.0f; } if (i_this->demo_timer == 40) { i_this->demo_cam_ctr.set(-8033.0f, 4259.0f, 8143.0f); i_this->demo_cam_eye.set(-8337.0f, 4488.0f, 8451.0f); } if (i_this->demo_timer >= 40) { cLib_addCalc2(&i_this->demo_cam_zoom, 30.0f, 0.05f, 0.5f); } if (i_this->demo_timer == 110) { i_this->field_0x9a4 = 0; i_this->demo_mode = 24; i_this->demo_timer = 0; i_this->demo_cam_target.set(-4910.0f, 2012.0f, 4976.0f); i_this->demo_cam_way.set(-5235.0f, 2179.0f, 5302.0f); cam_spd_set(i_this); } break; case 25: i_this->field_0x9a4 = 1; i_this->attack_range = 0.0f; if (i_this->demo_timer >= 4) { i_this->blurRate = 200 + VREG_S(7); bank = cM_scos(i_this->demo_timer * 0x500) * 2500.0f; i_this->demo_cam_morf = 0.03f + BREG_F(16); cam_3d_morf(i_this, 0.5f + BREG_F(17)); if (i_this->demo_timer == 4) { fpcM_Search(s_lv9arrow_sub, i_this); } if (i_this->demo_timer == 10) { fpcM_Search(s_lv9dn_sub2, i_this); } if (i_this->demo_timer == 20) { daPy_getPlayerActorClass()->changeDemoMode(20, 1, 0, 0); taka->mSound.startCreatureVoice(Z2SE_HAWK_V_REGI_DEMO_1, -1); } if (i_this->demo_timer == 41) { mDoGph_gInf_c::fadeOut(0.5f, g_blackColor); } if (i_this->demo_timer == 43) { i_this->demo_mode = 25; i_this->demo_timer = 0; Z2GetAudioMgr()->seStart(Z2SE_AL_FISHING_HIT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); i_this->blurRate = 0; } } break; case 26: if (i_this->demo_timer == 40) { mDoGph_gInf_c::fadeIn(0.5f, g_blackColor); i_this->demo_cam_zoom = 55.0f; i_this->demo_cam_ctr.set(-5197.0f, 1712.0f, 5039.0f); i_this->demo_cam_eye.set(-5215.0f, 2108.0f, 5327.0f); i_this->demo_cam_target.set(-5025.0f, 2270.0f, 4909.0f); i_this->demo_cam_way.set(-5215.0f, 2108.0f, 5327.0f); cam_spd_set(i_this); fpcM_Search(s_lv9arrow_sub2, i_this); } if (i_this->demo_timer == 80) { i_this->demo_mode = 26; i_this->demo_timer = 0; daPy_getPlayerActorClass()->changeDemoMode(72, 3, 0, 0); } break; case 27: cam_3d_morf(i_this, BREG_F(17) + 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.5f, 1.0f, BREG_F(17) + 0.01f); if (i_this->demo_timer == 55) { i_this->demo_cam_ctr.set(-5529.0f, 2457.0f, 5589.0f); i_this->demo_cam_eye.set(-5232.0f, 2201.0f, 5295.0f); i_this->demo_cam_target.set(-5580.0f, 2188.0f, 5640.0f); i_this->demo_cam_way.set(-5232.0f, 2201.0f, 5295.0f); cam_spd_set(i_this); i_this->demo_mode = 27; i_this->demo_timer = 0; } break; case 28: fpcM_Search(s_lv9rd_sub3, i_this); if (i_this->demo_timer == 40) { data_80519338 = 14; fpcM_Search(s_lv9rd_sub2, i_this); } else if (i_this->demo_timer == 60) { data_80519338 = 13; fpcM_Search(s_lv9rd_sub2, i_this); } if (i_this->demo_timer == 10 || i_this->demo_timer == 20 || i_this->demo_timer == 30 || i_this->demo_timer == 40) { fpcM_Search(s_lv9dn_sub, i_this); } if (i_this->demo_timer < 100) { cLib_addCalc2(&i_this->demo_cam_zoom, 25.0f, 0.2f, 1.0f); } else if (i_this->demo_timer >= 120) { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.4f); cam_3d_morf(i_this, BREG_F(17) + 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.01f); if (i_this->demo_timer == 177) { ato.set(-5821.0f, 2000.0f, 5850.0f); dBomb_c::createNormalBombExplode(&ato); dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x76]); } if (i_this->demo_timer == 180) { dComIfGp_getVibration().StartShock(8, 79, cXyz(0.0f, 1.0f, 0.0f)); fpcM_Search(s_lv9dn_sub3, i_this); } } if (i_this->demo_timer != 230) { break; } i_this->demo_mode = 28; i_this->demo_timer = 0; i_this->demo_cam_target.set(-5406.0f, 2168.0f, 5468.0f); i_this->demo_cam_way.set(-5058.0f, 2181.0f, 5124.0f); cam_spd_set(i_this); // fallthrough case 29: if (i_this->demo_timer == 1) { pla->changeDemoMode(20, 0, 0, 0); } if (i_this->demo_timer < 25) { cam_3d_morf(i_this, BREG_F(17) + 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.2f, 1.0f, BREG_F(17) + 0.01f); if (i_this->demo_timer == 23) { taka->setResistanceDemo(); } } else { if (i_this->demo_timer == 25) { i_this->demo_cam_morf = 0.0f; } target = actor->current.pos; cLib_addCalc2(&i_this->demo_cam_ctr.x, target.x, 0.2f, i_this->demo_cam_morf * 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, target.y + BREG_F(13), 0.2f, i_this->demo_cam_morf * 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, target.z, 0.2f, i_this->demo_cam_morf * 100.0f); cLib_addCalc2(&i_this->demo_cam_morf, 1.0f, 1.0f, 0.03f); if (i_this->demo_timer >= 55) { if (i_this->demo_timer == 110) { taka->mSound.startCreatureVoice(Z2SE_HAWK_V_REGI_DEMO_2, -1); } if (i_this->demo_timer < 135) { cLib_addCalc2(&i_this->demo_cam_zoom, 20.0f, 0.2f, 1.0f); } else { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.1f, 0.5f); } } if (i_this->demo_timer == 205) { i_this->demo_mode = 29; i_this->demo_timer = 0; daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0); } } break; case 30: i_this->demo_cam_zoom = 55.0f; i_this->demo_cam_eye.set(-3963.0f, 147.0f, 8094.0f); target = actor->current.pos; if (i_this->demo_timer == 0) { i_this->demo_cam_ctr = target; } else { cLib_addCalc2(&i_this->demo_cam_ctr.x, target.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, target.y, 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, target.z, 0.2f, 100.0f); if (i_this->demo_timer == 140) { i_this->demo_cam_target.set(-4080.0f, 134.0f, 8190.0f); i_this->demo_cam_way = i_this->demo_cam_eye; cam_spd_set(i_this); i_this->demo_mode = 30; i_this->demo_timer = 0; } } break; case 31: cam_3d_morf(i_this, BREG_F(17) + 0.1f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.002f); if (i_this->demo_timer == 70) { i_this->demo_cam_ctr.set(-4527.0f, 143.0f, 8305.0f); i_this->demo_cam_eye.set(-4676.0f, 161.0f, 8282.0f); i_this->demo_cam_target.set(-4552.0f, 143.0f, 8461.0f); i_this->demo_cam_way.set(-4701.0f, 161.0f, 8438.0f); cam_spd_set(i_this); i_this->demo_mode = 31; i_this->demo_timer = 0; ato.set(-5397.0f, 2000.0f, 5921.0f); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&ato, 0x213F, 0); } break; case 32: cam_3d_morf(i_this, BREG_F(17) + 0.05f); cLib_addCalc2(&i_this->demo_cam_morf, BREG_F(16) + 0.05f, 1.0f, BREG_F(17) + 0.001f); if (i_this->demo_timer == 70) { i_this->demo_mode = 32; i_this->demo_timer = 0; i_this->demo_cam_ctr.set(-5275.0f, 2327.0f, 5812.0f); i_this->demo_cam_eye.set(-5367.0f, 2689.0f, 5495.0f); i_this->demo_cam_zoom = 30.0f; } break; case 33: if (i_this->demo_timer == 60) { i_this->demo_cam_ctr.set(-3906.0f, 42.0f, 8198.0f); i_this->demo_cam_eye.set(-4274.0f, 272.0f, 7969.0f); i_this->demo_mode = 33; i_this->demo_timer = 0; /* Rusl waves at Link Flag*/ dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x75]); } break; case 34: if (i_this->demo_timer == 65) { daPy_getPlayerActorClass()->changeDemoMode(60, 1, 0, 0); } if (i_this->demo_timer == 70) { i_this->demo_cam_ctr.set(-5712.0f, 2308.0f, 5828.0f); i_this->demo_cam_eye.set(-5286.0f, 2104.0f, 5957.0f); i_this->demo_cam_zoom = 45.0f; i_this->demo_mode = 34; i_this->demo_timer = 0; } break; case 35: cLib_addCalc2(&i_this->demo_cam_zoom, 40.0f, 0.05f, 0.02f); if (i_this->demo_timer == 80) { i_this->demo_cam_ctr.set(-4712.0f, 870.0f, 7432.0f); i_this->demo_cam_eye.set(-4852.0f, 1171.0f, 7072.0f); i_this->demo_cam_zoom = 55.0f; i_this->demo_mode = 35; i_this->demo_timer = 0; /* Hyrule Castle - Resistance leaves Flag*/ dComIfGs_onTmpBit((u16) dSv_event_tmp_flag_c::tempBitLabels[0x74]); } break; case 36: if (i_this->demo_timer == 120) { demo_set = true; int bitsw = (fopAcM_GetParam(enemy) & 0xFF000000) >> 24; if (bitsw != 0xFF) { dComIfGs_onSwitch(bitsw, fopAcM_GetRoomNo(enemy)); } } break; } if (demo_set) { cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = -1; } if (i_this->demo_mode > 0) { cXyz center, eye; center = i_this->demo_cam_ctr; eye = i_this->demo_cam_eye; cam->mCamera.Set(center, eye, bank, i_this->demo_cam_zoom); i_this->demo_timer++; } } static int c_start; static int daE_RD_Execute(e_rd_class* i_this) { if (c_start == 0 && dComIfGp_event_runCheck()) { if (data_80519201 != 0) { return 1; } if (cDmrNowMidnaTalk() || daPy_getPlayerActorClass()->eventInfo.checkCommandDoor()) { return 1; } } fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; cXyz mae, ato, ato2; if (i_this->arg2 == 11) { fopAcM_delete(enemy); return 1; } if (S_find != 0) { S_find--; } i_this->counter++; if (i_this->actor_set == ACTOR_SET_NONE) { i_this->field_0x1297 = i_this->field_0x1298; } else { fopAc_ac_c* pla = dComIfGp_getPlayer(0); // Bridge of Eldin Battle if (strcmp(dComIfGp_getStartStageName(), "F_SP102") == 0 && pla->current.pos.y < -2000.0f) { cDmr_SkipInfo = 50; } if (cDmr_SkipInfo != 0) { cDmr_SkipInfo--; } } for (int i = 0; i < 4; i++) { if (i_this->timer[i] != 0) { i_this->timer[i]--; } } if (i_this->damage_timer != 0) { i_this->damage_timer--; } if (i_this->field_0xaf0 != 0) { i_this->field_0xaf0--; } if (i_this->field_0x99a != 0) { i_this->field_0x99a--; } if (i_this->attack_timer != 0) { i_this->attack_timer--; } if (i_this->yagura_timer != 0) { i_this->yagura_timer--; } if (otoCheck(enemy, 1000.0f) || daPy_getPlayerActorClass()->checkWolfBark()) { i_this->look_timer = cM_rndF(10.0f) + 10.0f; } if (i_this->look_timer != 0) { i_this->look_timer--; } i_this->arrow_draw = FALSE; i_this->field_0x9ad = 1; action(i_this); if (i_this->ride_mode != RIDE_MODE_OFF) { i_this->field_0x9ad = 0; } if (i_this->ride_mode != RIDE_MODE_RIDE && i_this->field_0xaf0 == 0 && i_this->action != ACTION_IKKI_END) { ato.set(0.0f, 0.0f, 0.0f); if (i_this->jump_z) { cMtx_YrotS(*calc_mtx, i_this->jump_angle.y); mae.x = 0.0f; mae.y = TREG_F(8); mae.z = i_this->field_0xaec; MtxPosition(&mae, &ato); cLib_addCalc2(&i_this->field_0xaec, i_this->jump_z * (TREG_F(9) + 2.0f), 1.0f, TREG_F(17) + 5.0f); } else { cLib_addCalc0(&i_this->field_0xaec, 1.0f, TREG_F(17) + 5.0f); } if (i_this->anm == BCK_RD_DIEB && i_this->jump_angle.x != 0 && i_this->field_0xa1f == 0) { ato.y += KREG_F(0) + -20.0f; } enemy->current.pos += ato; enemy->old.pos += ato; i_this->Bgc.CrrPos(dComIfG_Bgsp()); enemy->current.pos -= ato; enemy->old.pos -= ato; if (!i_this->Bgc.ChkGroundHit()) { if (enemy->speed.y < -10.0f) { i_this->field_0xaf2++; if (i_this->field_0xaf2 == 20 && i_this->actor_set == ACTOR_SET_NONE) { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); } } } else { if (i_this->field_0xaf2 >= ZREG_S(8) + 20 && i_this->arg1 != 13 && i_this->arg1 != 14) { i_this->action = ACTION_DAMAGE; i_this->mode = 0; enemy->speed.y = 0.0f; i_this->jump_z = -1.0f; i_this->jump_angle.x = -0x3000; i_this->damage_timer = 1000; enemy->health = 0; } i_this->field_0xaf2 = 0; } i_this->field_0x1294 = 0; if (i_this->Bgc.GetGroundH() != -G_CM3D_F_INF && i_this->Bgc.ChkWaterHit() && i_this->Bgc.m_wtr.GetHeight() > enemy->current.pos.y) { i_this->field_0x1294 = 1; } } if (i_this->field_0xafb == 0) { mDoMtx_stack_c::transS(enemy->current.pos.x, enemy->current.pos.y + i_this->mount_jump_y, enemy->current.pos.z); mDoMtx_stack_c::XrotM((s16) i_this->field_0xa12.x); mDoMtx_stack_c::ZrotM((s16) i_this->field_0xa12.z); mDoMtx_stack_c::YrotM((s16) i_this->jump_angle.y); mDoMtx_stack_c::XrotM((s16) i_this->jump_angle.x); mDoMtx_stack_c::YrotM(-i_this->jump_angle.y); mDoMtx_stack_c::YrotM((s16) enemy->shape_angle.y); mDoMtx_stack_c::XrotM((s16) enemy->shape_angle.x); mDoMtx_stack_c::ZrotM(enemy->shape_angle.z); f32 scale = l_HIO.model_size * enemy->scale.x; if (i_this->actor_set != ACTOR_SET_NONE) { scale *= l_HIO.leader_size_ratio; } mDoMtx_stack_c::scaleM(scale, scale, scale); J3DModel* my_model_p = i_this->anm_p->getModel(); my_model_p->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->anm_p->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(enemy))); int frame = i_this->anm_p->getFrame(); if (i_this->anm == BCK_RD_RUN && (frame == 1 || frame == 10)) { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1); } if (i_this->anm == BCK_RD_KYORO2 && (frame == 5 || frame == 26)) { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1); } if ((i_this->anm == BCK_RD_SHOOT_READY && frame == 10) || (i_this->anm == BCK_RD_RSHOOT_READY && frame == 5) || (i_this->anm == BCK_RD_ARMAMENT && frame == 10)) { i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_READY_WEAPON, -1); } if ((i_this->anm == BCK_RD_WALK && (i_this->anm_p->checkFrame(1.0f) || i_this->anm_p->checkFrame(15.0f))) || ((i_this->anm == BCK_RD_RUN || i_this->anm == BCK_RD_RUN02) && (i_this->anm_p->checkFrame(1.0f) || i_this->anm_p->checkFrame(7.0f)))) { if (i_this->field_0x1294 != 0) { i_this->sound.startCreatureSound(Z2SE_RIDER_FOOTNOTE_WATER, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_RIDER_FOOTNOTE, 0, -1); } } if (i_this->actor_set != ACTOR_SET_NONE) { if (i_this->anm == e_rdb_class::BCK_RB_RCOMEON) { if (i_this->anm_p->checkFrame(30.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_LAUGH, -1); } } else if (i_this->anm == e_rdb_class::BCK_RB_RJUMP_C && i_this->anm_p->checkFrame(21.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK2, -1); } } if (i_this->field_0x680 != 0 && i_this->anm_p->isStop()) { int anm; if (enemy->speedF >= 10.0f) { anm = BCK_RD_SHOUT; } else { anm = BCK_RD_WALK; } i_this->field_0x680 = 0; anm_init(i_this, anm, 10.0f, 2, 1.0f); } i_this->anm_p->modelCalc(); if (i_this->anm == BCK_RD_SLEEP_WAIT || dComIfGp_checkPlayerStatus0(0, 0x200000)) { i_this->field_0x1297 = 0; } if (i_this->field_0x1297 != 0) { J3DModel* model = i_this->anm_p->getModel(); cLib_addCalc2(&i_this->field_0x6cc, i_this->field_0x6d0, 1.0f, 0.02f); i_this->field_0x6d0 = 1.0f; MTXCopy(model->getAnmMtx(13), *calc_mtx); camera_class* camera = (camera_class*) dComIfGp_getCamera(0); static f32 time_scale[25] = { 1.2f, 1.2f, 1.1f, 1.0f, 0.8f, 0.6f, 0.4f, 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.2f, 0.5f, 0.8f, 1.2f, 1.2f, 1.2f, 1.2f, }; for (int i = 0; i < 2; i++) { MtxPush(); s16 x, y; #if AVOID_UB x = 0; y = 0; #endif if (i == 0) { mae.set(38.0f, 0.0f, 0.0f); MtxPosition(&mae, &ato); mae = camera->view.lookat.eye - ato; y = cM_atan2s(mae.x, mae.z); x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))); scale = mae.abs() * (0.001f + JREG_F(8)); if (scale > 2.0f + JREG_F(17)) { scale = 2.0f + JREG_F(17); } dScnKy_env_light_c* kankyo = dKy_getEnvlight(); int timeH = kankyo->daytime / 15.0f; scale *= i_this->field_0x6cc * time_scale[timeH]; mae.set(38.0f, 0.0f, 6.0f); } else { mae.set(38.0f, 0.0f, -6.0f); } MtxPosition(&mae, &ato); MtxTrans(ato.x, ato.y, ato.z, 0); cMtx_YrotM(*calc_mtx, y); cMtx_XrotM(*calc_mtx, x); MtxScale(scale, scale, scale, 1); i_this->eye_model[i]->setBaseTRMtx(*calc_mtx); MtxPull(); } } } if (i_this->field_0xafb == 0) { J3DModel* model = i_this->anm_p->getModel(); MTXCopy(model->getAnmMtx(11), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &ato); mae.set(YREG_F(1), YREG_F(2) + 100.0f, YREG_F(3)); MtxPosition(&mae, &ato2); if (ato.y < ato2.y) { i_this->field_0xa1f = 0; } else { i_this->field_0xa1f = 1; } cXyz cr(0.0f, 0.0f, 0.0f); if (i_this->damage_timer != 0) { cr.set(-20000.0f, 200000.0f, 30000.0f); } if (i_this->actor_set != ACTOR_SET_NONE) { MTXCopy(model->getAnmMtx(AREG_S(9) + 6), *calc_mtx); } else { MTXCopy(model->getAnmMtx(13), *calc_mtx); } mae.set(20.0f, 0.0f, 0.0f); MtxPosition(&mae, &enemy->eyePos); if (daPy_py_c::checkNowWolf()) { cr.y += 30.0f; i_this->cc_sph[0].SetC(enemy->eyePos + cr); i_this->cc_sph[0].SetR(50.0f); } else { i_this->cc_sph[0].SetC(enemy->eyePos + cr); i_this->cc_sph[0].SetR(35.0f); } if (i_this->ride_mode == RIDE_MODE_RIDE) { enemy->attention_info.position = enemy->current.pos; enemy->attention_info.position.y += 190.0f + JREG_F(8); if (i_this->actor_set != ACTOR_SET_NONE) { enemy->attention_info.position.y += 120.0f + JREG_F(9); } } else { enemy->attention_info.position = enemy->eyePos; enemy->attention_info.position.y += 30.0f; } if (i_this->actor_set != ACTOR_SET_NONE) { f32 rad = 60.0f; f32 size = 0.0f; if (i_this->actor_set == ACTOR_SET_IKKI) { rad = 90.0f; size = l_HIO.ikki_boss_size; } mae.set(ZREG_F(0), ZREG_F(1), ZREG_F(2)); MTXCopy(model->getAnmMtx(2), *calc_mtx); MtxPosition(&mae, &ato); i_this->cc_sph[2].SetC(ato + cr); i_this->cc_sph[2].SetR((rad + ZREG_F(3)) + size); mae.set(ZREG_F(4), ZREG_F(5), ZREG_F(6)); MTXCopy(model->getAnmMtx(22), *calc_mtx); MtxPosition(&mae, &ato); i_this->cc_sph[1].SetC(ato + cr); i_this->cc_sph[1].SetR(rad + ZREG_F(7)); } else { mae.set(BREG_F(14), BREG_F(15), BREG_F(16)); MTXCopy(model->getAnmMtx(12), *calc_mtx); MtxPosition(&mae, &ato); i_this->cc_sph[2].SetC(ato + cr); i_this->cc_sph[2].SetR(35.0f); mae.set(BREG_F(11) + -10.0f, BREG_F(12), BREG_F(13)); MTXCopy(model->getAnmMtx(10), *calc_mtx); MtxPosition(&mae, &ato); i_this->cc_sph[1].SetC(ato + cr); i_this->cc_sph[1].SetR(35.0f); } for (int i = 0; i <= 2; i++) { if (i_this->field_0x9ad != 0) { i_this->cc_sph[i].OnCoSetBit(); } else { i_this->cc_sph[i].OffCoSetBit(); } dComIfG_Ccsp()->Set(&i_this->cc_sph[i]); if (i_this->actor_set == ACTOR_SET_E3_2005 && i_this->ride_mode == RIDE_MODE_RIDE) { i_this->cc_sph[i].OnTgNoHitMark(); } else { i_this->cc_sph[i].OffTgNoHitMark(); } if (i_this->actor_set == ACTOR_SET_IKKI2) { for (int j = 0; j <= 2; j++) { i_this->cc_sph[j].SetTgType(0x2022); i_this->cc_sph[j].OnTgNoHitMark(); } } } } if (i_this->field_0x9ab == 2) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &ato); i_this->at_sph.SetR(l_HIO.model_size * 50.0f); i_this->at_sph.SetC(ato); dComIfG_Ccsp()->Set(&i_this->at_sph); i_this->field_0x9ab = 0; } if (i_this->weapon_type == WEAPON_TYPE_CLUB) { if (i_this->armament_flag == 0) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx); } else { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx); cMtx_YrotM(*calc_mtx, 6000); cMtx_XrotM(*calc_mtx, 10000); cMtx_ZrotM(*calc_mtx, 18000); MtxTrans(-30.0f, -50.0f, 20.0f, 1); } i_this->arrow_model->setBaseTRMtx(*calc_mtx); if (i_this->field_0x9ab != 0) { if (daPy_getPlayerActorClass()->checkHorseRide() || daPy_getPlayerActorClass()->checkBoarRide()) { mae.set(0.0f, nREG_F(15) + 50.0f, 0.0f); i_this->at_sph.SetR((nREG_F(16) + 60.0f) * l_HIO.model_size); } else { mae.set(0.0f, 30.0f, 0.0f); i_this->at_sph.SetR(l_HIO.model_size * 50.0f); } MtxPosition(&mae, &ato); if (i_this->field_0x9ac == 0) { i_this->field_0x9ac = 1; i_this->at_sph.StartCAt(ato); } else { i_this->at_sph.MoveCAt(ato); } i_this->field_0x9ab = 0; } else { cXyz cr(-200000.0f, -200000.0f, -200000.0f); i_this->at_sph.SetC(cr); i_this->at_sph.SetR(-200.0f); i_this->field_0x9ac = 0; } dComIfG_Ccsp()->Set(&i_this->at_sph); } if (i_this->weapon_type >= WEAPON_TYPE_BOW) { J3DModel* model = i_this->anm_p->getModel(); if (i_this->bow_shake_timer != 0) { i_this->bow_shake_timer--; } i_this->field_0x9a8 = i_this->bow_shake_timer * cM_ssin(i_this->bow_shake_timer * (TREG_S(9) + 0x7800)) * (TREG_F(5) + 100.0f); model = i_this->bow_anm->getModel(); if (i_this->armament_flag == 0) { model->setBaseTRMtx(i_this->anm_p->getModel()->getAnmMtx(19)); } else { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), *calc_mtx); cMtx_YrotM(*calc_mtx, 6000); cMtx_XrotM(*calc_mtx, 10000); cMtx_ZrotM(*calc_mtx, 18000); MtxTrans(-20.0f, -20.0f, 30.0f, 1); model->setBaseTRMtx(*calc_mtx); } i_this->bow_anm->play(0, 0); i_this->bow_anm->modelCalc(); if (i_this->arrow_draw != 0) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx); i_this->arrow_model->setBaseTRMtx(*calc_mtx); if (i_this->weapon_type >= WEAPON_TYPE_FIRE_BOW) { if (i_this->ride_mode != RIDE_MODE_RIDE || i_this->timer[1] <= 18) { fire_eff_set(i_this); } } else { i_this->fire_pos.set(-200000.0f, -200000.0f, -200000.0f); } } if (i_this->arrow_flag) { if (i_this->weapon_type == WEAPON_TYPE_FIRE_BOW) { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_FIRE, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_NORMAL, 0, -1); } i_this->sound.startCreatureVoice(Z2SE_EN_RD_V_SHOT_ARROW, -1); mae.set(0.0f, 0.0f, 0.0f); MTXCopy(i_this->anm_p->getModel()->getAnmMtx(24), *calc_mtx); MtxPosition(&mae, &ato); csXyz angl; int parameter = 0; if (i_this->action == ACTION_BOW_IKKI) { mae = i_this->eye - ato; angl.y = cM_atan2s(mae.x, mae.z); angl.x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))); } else { fopAc_ac_c* actor = get_pla(enemy); if (actor != dComIfGp_getPlayer(0)) { parameter |= 32; } mae = actor->eyePos; if (i_this->field_0x1296 != 0) { f32 sc = TREG_F(7) + 15.0f; mae.x += actor->speed.x * sc; mae.z += actor->speed.z * sc; } mae -= ato; mae.y -= 30.0f; angl.y = cM_atan2s(mae.x, mae.z); if (i_this->ride_mode == RIDE_MODE_RIDE && !pl_pass_check(i_this, YREG_F(18))) { s16 sVar3 = cM_rndF(1000.0f) + 2000.0f; if (cM_rndF(1.0f) < 0.5f) { sVar3 *= -1; } angl.y += sVar3; } angl.x = -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z))); // NOT Hyrule Field if (strcmp(dComIfGp_getStartStageName(), "F_SP121") != 0 && i_this->field_0x1296 == 0) { ANGLE_ADD(angl.x, cM_rndFX(200.0f) + -500.0f); ANGLE_ADD(angl.y, cM_rndFX(100.0f)); } } angl.z = 0; if (i_this->weapon_type == WEAPON_TYPE_FIRE_BOW) { parameter |= 1; } else if (i_this->weapon_type == WEAPON_TYPE_BARROW) { parameter |= 2; } if (i_this->arg2 == 11) { parameter |= 16; } fopAcM_createChild(fpcNm_E_ARROW_e, fopAcM_GetID(enemy), parameter, &ato, fopAcM_GetRoomNo(enemy), &angl, NULL, -1, NULL); i_this->arrow_flag = 0; i_this->bow_shake_timer = TREG_S(8) + 15; } } if (i_this->field_0x968 != 0) { cLib_addCalc2(&i_this->field_0x96c, -20.0f, 1.0f, 0.4f); } static int boss_part_idx[14] = { 12, 29, 17, 25, 1, 1, 13, 19, 6, 18, 14, 2, 6, 2, }; static int ikki2_boss_part_idx[2] = { 14, 19, }; static u16 eno[3] = { dPa_RM(ID_ZM_S_RB_BREAKARMOR00), dPa_RM(ID_ZM_S_RB_BREAKARMOR01), dPa_RM(ID_ZM_S_RB_BREAKARMOR02), }; if (i_this->actor_set != ACTOR_SET_NONE) { for (int i = 0; i < 14; i++) { if (i_this->armor_boss_part[i] != NULL) { if (i_this->part_break[i] == 0) { if (i_this->actor_set == ACTOR_SET_IKKI2) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(ikki2_boss_part_idx[i]), *calc_mtx); } else { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(boss_part_idx[i]), *calc_mtx); } i_this->armor_boss_part[i]->setBaseTRMtx(*calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &i_this->part_pos[i]); } else { i_this->part_pos[i] += i_this->part_spd[i]; i_this->part_spd[i].y -= 3.0f; ANGLE_ADD(i_this->part_angle[i].y, 0x900); ANGLE_ADD(i_this->part_angle[i].x, 0xB00); mDoMtx_stack_c::transS(i_this->part_pos[i].x, i_this->part_pos[i].y, i_this->part_pos[i].z); mDoMtx_stack_c::YrotM(i_this->part_angle[i].y); mDoMtx_stack_c::XrotM(i_this->part_angle[i].x); f32 my_scale = l_HIO.leader_size_ratio * (l_HIO.model_size * enemy->scale.x); mDoMtx_stack_c::scaleM(my_scale, my_scale, my_scale); i_this->armor_boss_part[i]->setBaseTRMtx(mDoMtx_stack_c::get()); for (int j = 0; j < 3; j++) { i_this->armor_break_eff[i][j] = dComIfGp_particle_set(i_this->armor_break_eff[i][j], eno[j], &i_this->part_pos[i], NULL, NULL); } if (i_this->part_pos[i].y < enemy->current.pos.y - 200.0f) { i_this->armor_boss_part[i] = NULL; } } } } if (i_this->horn_mode != HORN_MODE_NONE) { if (i_this->horn_mode == HORN_MODE_PLAY) { MTXCopy(i_this->anm_p->getModel()->getAnmMtx(YREG_S(3) + 15), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); MtxPosition(&mae, &i_this->horn_pos); } else { i_this->horn_pos += i_this->horn_spd; i_this->horn_spd.y -= 5.0f; MtxTrans(i_this->horn_pos.x, i_this->horn_pos.y, i_this->horn_pos.z, 0); f32 scale = l_HIO.leader_size_ratio * ( l_HIO.model_size * enemy->scale.x); MtxScale(scale, scale, scale, 1); MtxTrans(BREG_F(5) + 80.0f, BREG_F(6) + 50.0f, BREG_F(7), 1); cMtx_YrotM(*calc_mtx, i_this->horn_rot.y); cMtx_XrotM(*calc_mtx, 0x7FFF); cMtx_ZrotM(*calc_mtx, i_this->horn_rot.z); MtxTrans(-(BREG_F(5) + 80.0f), -(BREG_F(6) + 50.0f), -(BREG_F(7) + 0.0f), 1); ANGLE_ADD(i_this->horn_rot.y, 0x200); ANGLE_ADD(i_this->horn_rot.z, 0xF00); } i_this->horn_anm->getModel()->setBaseTRMtx(*calc_mtx); } if (i_this->run_flag) { i_this->run_flag = 0; if (i_this->field_0x680 == 0) { int anm_no = i_this->anm; if (anm_no == e_rdb_class::BCK_RB_RRUN) { s16 run_range = enemy->shape_angle.y - i_this->angleY; if (run_range < 0) { anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_RUNR, 2.0f, 0, 1.0f); } else { anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_RUNL, 2.0f, 0, 1.0f); } horn_anm_init(i_this, e_rdb_class::BCK_HORN_RPLAY_RUN, 2.0f, 0, 1.0f); } else { anm_init(i_this, e_rdb_class::BCK_RB_RPLAY_STOP, 2.0f, 0, 1.0f); horn_anm_init(i_this, e_rdb_class::BCK_HORN_RPLAY_STOP, 2.0f, 0, 1.0f); } i_this->field_0x680 = anm_no; } } if (i_this->horn_mode != HORN_MODE_NONE) { i_this->horn_anm->play(NULL, 0, 0); i_this->horn_anm->modelCalc(); } } if (i_this->actor_set == ACTOR_SET_NONE && i_this->ride_mode == RIDE_MODE_OFF) { fopAc_ac_c* pla = dComIfGp_getPlayer(0); MTXCopy(i_this->anm_p->getModel()->getAnmMtx(11), mDoMtx_stack_c::get()); mDoMtx_stack_c::multVecZero(&ato); mae = pla->current.pos - ato; s16 ya = cM_atan2s(mae.x, mae.z); cMtx_YrotS(*calc_mtx, ya); mae.x = 0.0f; mae.y = 0.0f; mae.z = (BREG_F(12) + 40.0f) - 30.0f; MtxPosition(&mae, &ato2); ato2 += ato; i_this->enemy.setDownPos(&ato2); } cXyz eye(enemy->eyePos); eye.y += NREG_F(7) + 130.0f; i_this->enemy.setHeadLockPos(&eye); demo_camera(i_this); i_this->field_0x5bb = 1; enemy->attention_info.flags |= fopAc_AttnFlag_UNK_0x200000; return 1; } static u8 jv_offset[12] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; static int daE_RD_IsDelete(e_rd_class*) { return 1; } static int daE_RD_Delete(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAcM_RegisterDeleteID(i_this, "E_RD"); dComIfG_resDelete(&i_this->phase, i_this->resName); if (i_this->hio_set != 0) { hio_set = 0; mDoHIO_DELETE_CHILD(l_HIO.no); } if (enemy->heap != NULL) { i_this->anm_p->stopZelAnime(); } return 1; } static void ride_game_actor_set(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae, ato; csXyz angl; OS_REPORT("E3 2005 ACTOR SET %d\n", i_this->actor_set); static cXyz set_pos[6] = { cXyz(0.0f, 1500.0f, 2500.0f), cXyz(800.0f, 1500.0f, -4800.0f), cXyz(-650.0f, 1500.0f, -4500.0f), cXyz(1100.0f, 1500.0f, -5500.0f), cXyz(0.0f, 1500.0f, -5800.0f), cXyz(-1100.0f, 1500.0f, -5500.0f), }; dBgS_GndChk gnd_chk; u32 parameter; int num = 6; if (i_this->actor_set >= ACTOR_SET_IKKI) { num = 1; } for (int i = 0; i < num; i++) { if (i_this->actor_set == ACTOR_SET_E3_2005) { cMtx_YrotS(*calc_mtx, pla->shape_angle.y); mae = set_pos[i]; if (i > 0 && cDmr_SkipInfo == 0) { mae.z -= 4000.0f; } MtxPosition(&mae, &ato); ato += pla->current.pos; gnd_chk.SetPos(&ato); ato.y = dComIfG_Bgsp().GroundCross(&gnd_chk); angl = pla->shape_angle; ANGLE_ADD(angl.y, 0x4000); parameter = 0x80000005; } else if (i_this->actor_set == ACTOR_SET_IKKI) { ato.set(34789.0f, -290.0f, -36177.0f); angl.set(0, 0, 0); parameter = 0x80000007; } else if (i_this->actor_set == ACTOR_SET_IKKI2) { ato.set(-93620.0f, -5750.0f, 49650.0f); angl.set(0, -0x8000, 0); parameter = 0x80000008; } else if (i_this->actor_set == ACTOR_SET_LV9) { ato = enemy->home.pos; angl = enemy->home.angle; parameter = 0x80000009; } if (i == 0) { enemy->home.pos = ato; enemy->current.pos = enemy->home.pos; enemy->old.pos = enemy->home.pos; } else { angl = pla->shape_angle; parameter = (i << 8 | 0x80000006); } fopAcM_create(fpcNm_E_WB_e, parameter, &ato, fopAcM_GetRoomNo(enemy), &angl, NULL, -1); } } static void coach_game_actor_set(e_rd_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz ununsed_vec_0, ununsed_vec_1; csXyz angl; OS_REPORT("COATH GAME ACTOR SET \n"); static cXyz set_pos[3] = { cXyz(-57464.0f, -8000.0f, 82137.0f), cXyz(-58006.0f, -8000.0f, 79302.0f), cXyz(-56848.0f, -8000.0f, 84472.0f), }; dBgS_GndChk gnd_chk; angl.set(0, 0, 0); angl.y = pla->shape_angle.y; for (int i = 0; i < NREG_S(7) + 3; i++) { fopAcM_create(fpcNm_E_WB_e, (i + 1) * 0x100 | 0x8000000a, &set_pos[i], fopAcM_GetRoomNo(enemy), &angl, NULL, -1); } } static s8 instanceCount; static int useHeapInit(fopAc_ac_c* a_this) { e_rd_class* i_this = (e_rd_class*)a_this; J3DModelData* modelData; J3DModel* model; if (i_this->actor_set != ACTOR_SET_NONE) { i_this->anm_p = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BMDR_RB), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BCK_RB_RWAIT), 2, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11000084); if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) { return 0; } model = i_this->anm_p->getModel(); model->setUserArea((uintptr_t)i_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack_B); } if (i_this->actor_set == ACTOR_SET_E3_2005) { i_this->horn_anm = JKR_NEW mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_rdb", e_rdb_class::BMDR_RB_HORN), NULL, NULL, NULL, 2, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); if (i_this->horn_anm == NULL || i_this->horn_anm->getModel() == NULL) { return 0; } i_this->horn_mode = HORN_MODE_PLAY; } static int boss_part_bmd[14] = { e_rdb_class::BMDR_SHOULDERL_ARMOR, e_rdb_class::BMDR_LEGR_ARMOR, e_rdb_class::BMDR_SHOULDERR_ARMOR, e_rdb_class::BMDR_LEGL_ARMOR, e_rdb_class::BMDR_MUNE2_ARMOR, e_rdb_class::BMDR_SENA2_ARMOR, e_rdb_class::BMDR_ARML_ARMOR, e_rdb_class::BMDR_ARML2_ARMOR, e_rdb_class::BMDR_FACE_ARMOR, e_rdb_class::BMDR_ARMR_ARMOR, e_rdb_class::BMDR_ARMR2_ARMOR, e_rdb_class::BMDR_SENA_ARMOR, e_rdb_class::BMDR_HEAD_ARMOR, e_rdb_class::BMDR_MUNE_ARMOR, }; static int ikki2_boss_part_bmd[2] = { e_rdb_class::BMDR_RB_SHIELDL, e_rdb_class::BMDR_RB_SHIELDR, }; for (int i = 0; i < 14; i++) { if (i_this->actor_set == ACTOR_SET_IKKI2) { if (i < 2) { modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", ikki2_boss_part_bmd[i]); JUT_ASSERT(10672, modelData != NULL); i_this->armor_boss_part[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->armor_boss_part[i] == NULL) { return 0; } } else { i_this->part_break[i] = 1; } } else if (i_this->actor_set == ACTOR_SET_E3_2005 || i == 13) { modelData = (J3DModelData*)dComIfG_getObjectRes("E_rdb", boss_part_bmd[i]); JUT_ASSERT(10687, modelData != NULL); i_this->armor_boss_part[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->armor_boss_part[i] == NULL) { return 0; } } else { i_this->part_break[i] = 1; } } } else { i_this->anm_p = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_WAIT01), 0, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11000084); if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) { return 0; } J3DModel* bow_model = i_this->anm_p->getModel(); bow_model->setUserArea((uintptr_t)i_this); mDoMtx_stack_c::scaleS(0.0f, 0.0f, 0.0f); bow_model->setBaseTRMtx(mDoMtx_stack_c::get()); for (u16 i = 0; i < bow_model->getModelData()->getJointNum(); i++) { bow_model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } if (i_this->weapon_type == WEAPON_TYPE_CLUB) { if (boss != NULL) { modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_CLUBB); } else { modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_CLUB); } JUT_ASSERT(10762, modelData != NULL); i_this->arrow_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->arrow_model == NULL) { return 0; } i_this->arrow_model->setBaseTRMtx(mDoMtx_stack_c::get()); } else if (i_this->weapon_type >= WEAPON_TYPE_BOW) { i_this->bow_anm = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_BOW), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, BCK_RD_BOW_SHOOT), 0, 1.0f, 0, -1, NULL, 0x80000, 0x11000084); if (i_this->bow_anm == NULL || i_this->bow_anm->getModel() == NULL) { return 0; } bow_model = i_this->bow_anm->getModel(); bow_model->setUserArea((uintptr_t)i_this); bow_model->setBaseTRMtx(mDoMtx_stack_c::get()); for (u16 i = 0; i < bow_model->getModelData()->getJointNum(); i++) { if (i == 2 || i == 3) { bow_model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack_bow); } } if (i_this->weapon_type == WEAPON_TYPE_BARROW) { modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_BARROW); } else { modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_ARROW); } JUT_ASSERT(10810, modelData != NULL); i_this->arrow_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->arrow_model == NULL) { return 0; } i_this->arrow_model->setBaseTRMtx(mDoMtx_stack_c::get()); } modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->resName, BMDR_RD_EYE); JUT_ASSERT(10823, modelData != NULL); for (u16 i = 0; i < 2; i++) { i_this->eye_model[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->eye_model[i] == NULL) { return 0; } i_this->eye_model[i]->setBaseTRMtx(mDoMtx_stack_c::get()); } } return 1; } static cPhs_Step daE_RD_Create(fopAc_ac_c* actor) { e_rd_class* i_this = (e_rd_class*)actor; fopAcM_ct(&i_this->enemy, e_rd_class); i_this->arg0 = fopAcM_GetParam(actor); i_this->arg1 = i_this->arg0; i_this->arg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12; if (i_this->arg2 == 15) { i_this->arg2 = 0; } if (((i_this->arg0 == 4 || i_this->arg0 == 5) || i_this->arg0 == 11) || i_this->arg0 == 12) { if (i_this->arg0 == 4) { i_this->actor_set = ACTOR_SET_E3_2005; } else if (i_this->arg0 == 5) { i_this->actor_set = ACTOR_SET_IKKI; } else if (i_this->arg0 == 11) { i_this->actor_set = ACTOR_SET_IKKI2; } else if (i_this->arg0 == 12) { i_this->actor_set = ACTOR_SET_LV9; } i_this->resName = "E_rdb"; } else { i_this->resName = "E_RD"; } cPhs_Step phase_state = dComIfG_resLoad(&i_this->phase, i_this->resName); if (phase_state == cPhs_COMPLEATE_e) { if (strcmp(dComIfGp_getStartStageName(), "F_SP124") == 0) { // Gerudo Desert desert_substage = 124; } else { if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0) { // Arbiter's Grounds Exterior - a.k.a. Bulblin camp desert_substage = 118; } else { desert_substage = 0; } } int swBit = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; if (swBit != 0xFF) { if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(actor))) { return cPhs_ERROR_e; } } if (i_this->arg0 == 10) { coach_game_actor_set(i_this); return cPhs_ERROR_e; } if (i_this->actor_set != ACTOR_SET_NONE) { boss = i_this; i_this->arg0 = 1; } i_this->weapon_type = (fopAcM_GetParam(actor) & 0xF00) >> 8; if (i_this->weapon_type == 15) { i_this->weapon_type = WEAPON_TYPE_NONE; } if (i_this->weapon_type >= WEAPON_TYPE_BARROW) { return cPhs_ERROR_e; } i_this->scene_no = (fopAcM_GetParam(actor) & 0xFF0000) >> 16; if (i_this->scene_no == 0xFF) { i_this->scene_no = 0; } if (i_this->scene_no == 2) { fopAcM_setStageLayer(actor); } i_this->field_0x5b9 = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; if (i_this->arg2 == 3 || i_this->arg2 == 4 || i_this->arg2 == 5 || i_this->arg2 == 6 || i_this->arg2 == 7) { if (i_this->arg2 != 5) { i_this->one_hit_kill = 1; } if (i_this->arg2 == 4) { i_this->field_0x1296 = 1; } if (i_this->arg2 == 6) { i_this->field_0x1299 = 1; i_this->action = ACTION_COMMANDER; i_this->mode = 0; i_this->timer[2] = 20; i_this->field_0x1296 = 1; } else if (i_this->arg2 == 7) { i_this->action = ACTION_BOW3; i_this->field_0x1296 = 1; i_this->damage_timer = 20; } else { i_this->action = ACTION_BOW2; } fopAcM_setCullSizeFar(actor, 30000.0f); i_this->arg2 = 3; } else if (i_this->arg2 == 10) { i_this->action = ACTION_BOW_IKKI; i_this->timer[0] = 142 + XREG_S(2); } else if (i_this->arg2 == 11) { fopAcM_create(fpcNm_E_RDY_e, fopAcM_GetParam(actor), &actor->home.pos, fopAcM_GetRoomNo(actor), &actor->home.angle, NULL, -1); } if ((actor->home.angle.z & 0xFF) == 0 || (actor->home.angle.z & 0xFF) == 0xFF) { i_this->attack_range = 100000.0f; } else { i_this->attack_range = (actor->home.angle.z & 0xFF) * 100.0f; } i_this->sw = actor->home.angle.z >> 8 & 0xFF; if (i_this->sw == 0xFF) { i_this->sw = 0; } fopAcM_OnStatus(actor, fopAcStts_CULL_e); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; if (i_this->arg0 == 6) { i_this->action = ACTION_YAGURA; i_this->yagura_timer = 30; S_find = 0; lbl_70_bss_AE = false; if (fopAcM_GetRoomNo(actor) == 0) { fopAcM_setCullSizeFar(actor, 30000.0f); } } else if (i_this->arg0 == 7) { i_this->action = ACTION_NORMAL; u8 path_no = actor->home.angle.x & 0xFF; if ((u32)(path_no) != 0xFF) { i_this->ppd = dPath_GetRoomPath(path_no, fopAcM_GetRoomNo(actor)); OS_REPORT("//////////////E_RD PPD %x!!\n", i_this->ppd); if (i_this->ppd == NULL) { OS_REPORT("......RD NONONONONONO PATH !!!!\n"); return cPhs_ERROR_e; } dPnt* pnt = i_this->ppd->m_points; OS_REPORT("//////////////E_RD P0.y %f\n", pnt->m_position.y); } } else if (i_this->arg0 == 8) { i_this->action = ACTION_SLEEP; if (fopAcM_GetRoomNo(actor) == 0) { fopAcM_setCullSizeFar(actor, 30000.0f); } } else if (i_this->arg0 == 9) { i_this->action = ACTION_TAG; fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } else if (i_this->arg0 == 35) { i_this->action = ACTION_FIGHT_RUN; i_this->mode = 0; i_this->yagura_timer = 200; } if (i_this->weapon_type == WEAPON_TYPE_CLUB && i_this->arg0 == 0) { i_this->action = ACTION_STAND; i_this->mode = 0; } if (i_this->arg0 == 13 || i_this->arg0 == 14) { i_this->action = ACTION_REG; i_this->mode = 0; i_this->field_0xafb = 1; fopAcM_OffStatus(actor, fopAcStts_CULL_e); } if (i_this->arg0 > 2) { i_this->arg0 = 0; } actor->home.angle.z = actor->current.angle.z = actor->shape_angle.z = actor->home.angle.x = actor->current.angle.x = actor->shape_angle.x = 0; u32 size; if (i_this->actor_set == ACTOR_SET_E3_2005) { size = 0xAD60; } else if (i_this->actor_set == ACTOR_SET_IKKI) { size = 0x3C00; } else if (i_this->actor_set == ACTOR_SET_IKKI2) { size = 0x4400; } else { size = 0x4FF0; } if (!fopAcM_entrySolidHeap(actor, useHeapInit, size)) { OS_REPORT("//////////////E_RD SET NON !!\n"); return cPhs_ERROR_e; } if (i_this->actor_set != ACTOR_SET_NONE) { ride_game_actor_set(i_this); } if (hio_set == 0) { i_this->hio_set = 1; hio_set = 1; // "rider" l_HIO.no = mDoHIO_CREATE_CHILD("ライダー", &l_HIO); } fopAcM_SetMtx(actor, i_this->anm_p->getModel()->getBaseTRMtx()); fopAcM_SetMin(actor, -200.0f, -200.0f, -200.0f); fopAcM_SetMax(actor, 200.0f, 200.0f, 200.0f); i_this->Bgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->AcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL); i_this->AcchCir.SetWall(50.0f, 50.0f); actor->field_0x560 = actor->health = 40; i_this->Stts.Init(150, 0, actor); static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; for (int i = 0; i <= 2; i++) { i_this->cc_sph[i].Set(cc_sph_src); i_this->cc_sph[i].SetStts(&i_this->Stts); if (i_this->actor_set != ACTOR_SET_NONE) { i_this->cc_sph[i].SetTgType(0xD8FAFD3F); } } static dCcD_SrcSph at_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 35.0f} // mSph } // mSphAttr }; i_this->at_sph.Set(at_sph_src); i_this->at_sph.SetStts(&i_this->Stts); i_this->counter = instanceCount | (u16(cM_rndF(65535.0f)) & 0xFF00); instanceCount++; i_this->sound.init(&actor->current.pos, &actor->eyePos, 3, 1); if (i_this->actor_set != ACTOR_SET_NONE) { i_this->sound.setEnemyName("E_rdb"); } else { i_this->sound.setEnemyName("E_rd"); } i_this->at_info.mPowerType = 2; i_this->at_info.mpSound = &i_this->sound; if (boss != NULL) { fopAcM_setCullSizeFar(actor, 30000.0f); } i_this->field_0x9a0 = 5; stage_stag_info_class* stage_info = dComIfGp_getStage()->getStagInfo(); if (!dStage_stagInfo_GetSTType(stage_info)) { i_this->field_0x1298 = l_HIO.eye_polygon; if (desert_substage != 0 || strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 || (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(actor) == 0)) { // Lake Hylia or Hyrule Field fopAcM_OffStatus(actor, fopAcStts_UNK_0x4000_e); } } else if (i_this->actor_set != ACTOR_SET_LV9) { fopAcM_OffStatus(actor, fopAcStts_UNK_0x4000_e); } if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0 && fopAcM_GetRoomNo(actor) == 0) { // Hyrule Field - Bridge of Eldin data_80519201 = TRUE; } else { data_80519201 = FALSE; } c_start = 1; daE_RD_Execute(i_this); c_start = 0; if (i_this->action == ACTION_TAG) { i_this->field_0xafb = 1; i_this->sound.setEnemyName(NULL); } } return phase_state; } e_rd_class::e_rd_class() {} AUDIO_INSTANCES static actor_method_class l_daE_RD_Method = { (process_method_func)daE_RD_Create, (process_method_func)daE_RD_Delete, (process_method_func)daE_RD_Execute, (process_method_func)daE_RD_IsDelete, (process_method_func)daE_RD_Draw, }; actor_process_profile_definition g_profile_E_RD = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_E_RD_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(e_rd_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_E_RD_e, /* Actor SubMtd */ &l_daE_RD_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, /* Group */ fopAc_ENEMY_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };