/** * @file d_a_obj_lv4RailWall.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lv4RailWall.h" #include "d/actor/d_a_obj_swspinner.h" #include "d/actor/d_a_b_ds.h" #include "d/d_s_play.h" static char* l_arcName = "P_L4Rwall"; static void* s_BossSearch(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_B_DS_e) { return i_actor; } return NULL; } void daObjLv4Wall_c::initBaseMtx() { mpModel->setBaseScale(scale); setBaseMtx(); } void daObjLv4Wall_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mHeight, current.pos.z); mDoMtx_stack_c::YrotM(shape_angle.y); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), mBgMtx); } int daObjLv4Wall_c::Create() { if (fopAcM_isSwitch(this, getSwbit()) || dComIfGs_isStageBossEnemy() || BREG_S(9) != 0) { mHeight = 3375.0f; mode_init_dead(); fopAcM_onSwitch(this, getSwbit()); } else { mHeight = 0.0f; mode_init_wait(); } initBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); cXyz swpos(current.pos); swpos.y -= 1700.0f; fopAcM_createChild(fpcNm_Obj_SwSpinner_e, fopAcM_GetID(this), getSwbit() << 8, &swpos, fopAcM_GetRoomNo(this), NULL, NULL, -1, NULL); mpSwSpinner = NULL; return 1; } int daObjLv4Wall_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4); JUT_ASSERT(217, modelData != NULL); mpModel = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, BMD_DEFAULT_DIFF_FLAGS); if (mpModel == NULL) { return 0; } return 1; } int daObjLv4Wall_c::create1st() { int phase_state = dComIfG_resLoad(&mPhase, l_arcName); if (phase_state == cPhs_COMPLEATE_e) { phase_state = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_TypicalRotY, 0x7350, NULL); if (phase_state == cPhs_ERROR_e) { return phase_state; } } return phase_state; } int daObjLv4Wall_c::Execute(Mtx** param_0) { if (mpSwSpinner == NULL) { mpSwSpinner = (daObjSwSpinner_c*)fopAcM_SearchByName(fpcNm_Obj_SwSpinner_e); } if (mpSwSpinner == NULL) { return 1; } action(); cXyz swpos(current.pos); swpos.y += mHeight - 1700.0f; fopAcM_SetPosition(mpSwSpinner, swpos.x, swpos.y, swpos.z); *param_0 = &mBgMtx; setBaseMtx(); return 1; } void daObjLv4Wall_c::action() { static void (daObjLv4Wall_c::*l_func[])() = { &daObjLv4Wall_c::mode_wait, &daObjLv4Wall_c::mode_move, &daObjLv4Wall_c::mode_dead, }; (this->*l_func[mMode])(); eventUpdate(); } void daObjLv4Wall_c::mode_init_wait() { mMode = MODE_WAIT; } void daObjLv4Wall_c::mode_wait() { if ((mpSwSpinner->GetRotSpeedY() / 4096.0f) > 0.7f) { mRotCounter++; if (mRotCounter > 100) { mode_init_move(); daB_DS_c* boss = (daB_DS_c*)fpcM_Search(s_BossSearch, this); boss->onDemo(); return; } } else { mRotCounter = 0; } } void daObjLv4Wall_c::mode_init_move() { fopAcM_onSwitch(this, getSwbit()); speed.y = 0.0f; gravity = 0.0f; mMoveCounter = 0; mMode = MODE_MOVE; } void daObjLv4Wall_c::mode_move() { static const f32 l_spd_tbl[] = { 0.0f, 1.0f, 1.5f, 2.2f, 3.7f, 6.0f, 10.0f, 14.0f, 17.0f, 17.0f, 15.0f, 12.5f, 9.5f, 6.0f, 3.0f, 3.0f, 3.0f }; mMoveCounter++; f32 prev_speed = speed.y; u32 spd_chkpoint = mMoveCounter / 30; if (spd_chkpoint > 15) { spd_chkpoint = 15; } cLib_chaseF(&speed.y, l_spd_tbl[spd_chkpoint + 1], (l_spd_tbl[spd_chkpoint + 1] - l_spd_tbl[spd_chkpoint]) / 30.0f); BOOL is_target_height = cLib_chaseF(&mHeight, 3375.0f, speed.y); if (mMoveCounter == 5) { dComIfGp_getVibration().StartQuake(2, 0xF, cXyz(0.0f, 1.0f, 0.0f)); } else if (mMoveCounter > 5) { if (prev_speed < 4.0f && speed.y >= 4.0f) { dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f)); } else if (prev_speed < 10.0f && speed.y >= 10.0f) { dComIfGp_getVibration().StartQuake(8, 0xF, cXyz(0.0f, 1.0f, 0.0f)); } else if (prev_speed > 10.0f && speed.y <= 10.0f) { dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f)); } else if (prev_speed > 4.0f && speed.y <= 4.0f) { dComIfGp_getVibration().StartQuake(2, 0xF, cXyz(0.0f, 1.0f, 0.0f)); } } if (is_target_height) { daB_DS_c* boss = (daB_DS_c*)fpcM_Search(s_BossSearch, this); boss->offDemo(); fopAcM_seStart(this, Z2SE_OBJ_DS_CLMN_UP_ST, 0); dComIfGp_getVibration().StopQuake(0x1F); dComIfGp_getVibration().StartShock(8, 0x1F, cXyz(0.0f, 1.0f, 0.0f)); mode_init_dead(); return; } eyePos = current.pos; eyePos.y += mHeight; fopAcM_seStartLevel(this, Z2SE_OBJ_DS_CLMN_UP, 0); } void daObjLv4Wall_c::mode_init_dead() { mMode = MODE_DEAD; } void daObjLv4Wall_c::mode_dead() {} bool daObjLv4Wall_c::eventStart() { dComIfGp_getVibration().StartQuake(4, 0xF, cXyz(0.0f, 1.0f, 0.0f)); mode_init_move(); return 1; } int daObjLv4Wall_c::Draw() { g_env_light.settingTevStruct(16, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return 1; } int daObjLv4Wall_c::Delete() { dComIfG_resDelete(&mPhase, l_arcName); return 1; } static int daObjLv4Wall_create1st(daObjLv4Wall_c* i_this) { fopAcM_ct(i_this, daObjLv4Wall_c); return i_this->create1st(); } static int daObjLv4Wall_MoveBGDelete(daObjLv4Wall_c* i_this) { return i_this->MoveBGDelete(); } static int daObjLv4Wall_MoveBGExecute(daObjLv4Wall_c* i_this) { return i_this->MoveBGExecute(); } static int daObjLv4Wall_MoveBGDraw(daObjLv4Wall_c* i_this) { return i_this->MoveBGDraw(); } static actor_method_class daObjLv4Wall_METHODS = { (process_method_func)daObjLv4Wall_create1st, (process_method_func)daObjLv4Wall_MoveBGDelete, (process_method_func)daObjLv4Wall_MoveBGExecute, 0, (process_method_func)daObjLv4Wall_MoveBGDraw, }; actor_process_profile_definition g_profile_Obj_Lv4RailWall = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_Lv4RailWall_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjLv4Wall_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_Lv4RailWall_e, /* Actor SubMtd */ &daObjLv4Wall_METHODS, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };