#pragma once #include "window.hpp" struct MapEntry; namespace dusk::ui { class Pane; Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false); Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false); void populate_stage_picker(Pane& pane, std::function getStageFile, std::function setStageFile, bool showInternalNames = false); class EditorWindow : public Window { public: EditorWindow(); }; } // namespace dusk::ui