/** * f_op_scene_iter.cpp * Framework - Scene Process Iteration */ #include "f_op/f_op_scene_iter.h" #include "SSystem/SComponent/c_list_iter.h" #include "SSystem/SComponent/c_tag_iter.h" #include "f_op/f_op_scene_tag.h" // Wii: NONMATCHING, regalloc, scheduling void* fopScnIt_Judge(fop_ScnItFunc i_judgeFunc, void* i_data) { struct { fop_ScnItFunc func; void* data; } userdata; userdata.func = i_judgeFunc; userdata.data = i_data; return cLsIt_Judge(&g_fopScnTg_SceneList, (cNdIt_JudgeFunc)cTgIt_JudgeFilter, &userdata); }