#include "../utility/string.hpp" #include #include #include #include #include namespace randomizer::utility::str { //can't use codecvt on Wii U, deprecated in c++17 and g++ hates it //Borrowed from https://docs.microsoft.com/en-us/cpp/standard-library/codecvt-class?view=msvc-170#out std::string toUTF8(const std::u16string& str) { if(str.empty()) return ""; std::string ret; ret.resize(str.size()); char* pszNext; const char16_t* pwszNext; std::mbstate_t state = {0}; // zero-initialization represents the initial conversion state for mbstate_t std::locale loc("C"); int res = std::use_facet>(loc).out(state, str.c_str(), &str[str.size()], pwszNext, &ret[0], &ret[ret.size()], pszNext); if(res == std::codecvt_base::error) return ""; return ret; } std::u16string toUTF16(const std::string& str) { if(str.empty()) return u""; std::u16string ret; ret.resize(str.size()); const char* pszNext; char16_t* pwszNext; std::mbstate_t state = {0}; // zero-initialization represents the initial conversion state for mbstate_t std::locale loc("C"); int res = std::use_facet>(loc).in(state, str.c_str(), &str[str.size()], pszNext, &ret[0], &ret[ret.size()], pwszNext); if(res == std::codecvt_base::error) return u""; // Remove extra null terminators that may have been created from multi-byte // UTF-8 characters while(ret.size() > 0 && ret[ret.size() - 1] == u'\0') { ret.pop_back(); } return ret; } }