/** * @file d_a_e_rdy.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_rdy.h" #include "Z2AudioLib/Z2Instances.h" #include "d/actor/d_a_e_arrow.h" #include "d/actor/d_a_e_yc.h" #include "d/actor/d_a_horse.h" #include "d/actor/d_a_kago.h" #include "d/d_bomb.h" #include "d/d_cc_d.h" #include "d/d_msg_object.h" #include "d/d_camera.h" #include "f_op/f_op_camera_mng.h" #include "f_op/f_op_kankyo_mng.h" #include "f_op/f_op_actor_enemy.h" #include "m_Do/m_Do_graphic.h" class daE_RDY_HIO_c : public JORReflexible { public: daE_RDY_HIO_c(); virtual ~daE_RDY_HIO_c() {} void genMessage(JORMContext*); /* 0x04 */ s8 field_0x4; /* 0x08 */ f32 mScale; /* 0x0C */ f32 field_0xc; /* 0x10 */ f32 mWalkSpeed; /* 0x14 */ f32 mRunSpeed; /* 0x18 */ f32 field_0x18; /* 0x1C */ f32 field_0x1c; /* 0x20 */ f32 mAttackAnmSpeed; /* 0x24 */ s16 field_0x24; /* 0x28 */ f32 field_0x28; /* 0x2C */ f32 field_0x2c; /* 0x30 */ f32 field_0x30; /* 0x34 */ f32 field_0x34; /* 0x38 */ u8 field_0x38; /* 0x39 */ u8 field_0x39; /* 0x3A */ u8 mDrawEyeModel; /* 0x3B */ u8 field_0x3b; /* 0x3C */ f32 field_0x3c; /* 0x40 */ f32 field_0x40; /* 0x44 */ f32 field_0x44; /* 0x48 */ f32 field_0x48; /* 0x4C */ f32 field_0x4c; }; STATIC_ASSERT(sizeof(daE_RDY_HIO_c) == 0x50); enum Action { /* 0x00 */ ACT_NORMAL, /* 0x03 */ ACT_FIGHT_RUN = 3, /* 0x04 */ ACT_FIGHT, /* 0x05 */ ACT_BOW_RUN, /* 0x06 */ ACT_BOW, /* 0x07 */ ACT_BOW2, /* 0x09 */ ACT_BOW_IKKI2 = 9, /* 0x0A */ ACT_AVOID, /* 0x13 */ ACT_BOMB_ACTION = 0x13, /* 0x14 */ ACT_S_DAMAGE, /* 0x15 */ ACT_DAMAGE, /* 0x16 */ ACT_DROP, /* 0x17 */ ACT_A_DAMAGE, /* 0x18 */ ACT_STAND, /* 0x19 */ ACT_COMMANDER, /* 0x1A */ ACT_BOW3, /* 0x1B */ ACT_EXCITE, /* 0x1D */ ACT_WATER = 0x1D, /* 0x1E */ ACT_TKUSA, /* 0x20 */ ACT_YC_RIDE = 0x20, /* 0x33 */ ACT_JYUNKAI = 0x33, }; enum Animation { /* 0x04 */ ANM_ARMAMENT = 4, /* 0x05 */ ANM_ATTACK01, /* 0x06 */ ANM_AVOID, /* 0x07 */ ANM_BLOW, /* 0x08 */ ANM_BOW_READY, /* 0x09 */ ANM_BOW_RREADY, /* 0x0A */ ANM_BOW_RSHOOT, /* 0x0B */ ANM_BOW_SHOOT, /* 0x0C */ ANM_DAMAGE_L, /* 0x0D */ ANM_DAMAGE_R, /* 0x0E */ ANM_DAMAGE_S, /* 0x0F */ ANM_DAMAGE_W, /* 0x10 */ ANM_DEAD_ARROW, /* 0x11 */ ANM_DIEA, /* 0x12 */ ANM_DIEA_UP, /* 0x13 */ ANM_DIEB, /* 0x14 */ ANM_DIEB_UP, /* 0x15 */ ANM_DROWNEDA, /* 0x16 */ ANM_DROWNEDB, /* 0x17 */ ANM_FURA2, /* 0x18 */ ANM_GOSIGN, /* 0x19 */ ANM_JUMP_A, /* 0x1A */ ANM_JUMP_B, /* 0x1B */ ANM_JUMP_C, /* 0x1C */ ANM_KAMAE, /* 0x1D */ ANM_KICK, /* 0x1E */ ANM_KYORO2, /* 0x1F */ ANM_LOOKBACK, /* 0x20 */ ANM_PICKUP, /* 0x21 */ ANM_RATTACK01, /* 0x22 */ ANM_RATTACK01_WAIT, /* 0x23 */ ANM_RATTACK02, /* 0x24 */ ANM_RATTACK02_WAIT, /* 0x25 */ ANM_RATTACK03, /* 0x26 */ ANM_RATTACK04, /* 0x27 */ ANM_RDAMAGE, /* 0x28 */ ANM_RDAMAGE_BACK, /* 0x29 */ ANM_RFLY, /* 0x2A */ ANM_RFLY_GLIDE, /* 0x2B */ ANM_RHANGED, /* 0x2C */ ANM_RHANGED_BRASH, /* 0x2D */ ANM_RHANGED_BRASH2, /* 0x2E */ ANM_RHANGED_DAMAGE, /* 0x2F */ ANM_RHANGED_WAIT, /* 0x30 */ ANM_RHOVERING, /* 0x31 */ ANM_RJUMP_C, /* 0x32 */ ANM_RRUN, /* 0x33 */ ANM_RRUN02_BACK, /* 0x34 */ ANM_RRUN_BACK, /* 0x35 */ ANM_RSHOOT, /* 0x36 */ ANM_RSHOOT_READY, /* 0x37 */ ANM_RSHOOT_WAIT, /* 0x38 */ ANM_RSHOOT_WAIT02, /* 0x39 */ ANM_RSTEP_BACK, /* 0x3A */ ANM_RSTEP_L, /* 0x3B */ ANM_RSTEP_LBACK, /* 0x3C */ ANM_RSTEP_R, /* 0x3D */ ANM_RSTEP_RBACK, /* 0x3E */ ANM_RUN, /* 0x3F */ ANM_RUN02, /* 0x40 */ ANM_RWAIT, /* 0x41 */ ANM_RWAIT_BACK, /* 0x42 */ ANM_RWALK, /* 0x43 */ ANM_RWALK_BACK, /* 0x44 */ ANM_SHOOT, /* 0x45 */ ANM_SHOOT_READY, /* 0x46 */ ANM_SHOOT_WAIT, /* 0x47 */ ANM_SHOUT, /* 0x48 */ ANM_SIGN, /* 0x49 */ ANM_SLEEP_LOOKAROUND, /* 0x4A */ ANM_SLEEP_STANDUP, /* 0x4B */ ANM_SLEEP_WAIT, /* 0x4C */ ANM_WAIT01, /* 0x4D */ ANM_WALK, }; enum Joint { /* 0x00 */ JNT_KOSI, /* 0x01 */ JNT_HIP1, /* 0x02 */ JNT_KOKA_L, /* 0x03 */ JNT_MOMO_L, /* 0x04 */ JNT_SUNE_L1, /* 0x05 */ JNT_ASI_L, /* 0x06 */ JNT_KOKA_R, /* 0x07 */ JNT_MOMOR_R, /* 0x08 */ JNT_SUNE_R1, /* 0x09 */ JNT_ASI_R, /* 0x0A */ JNT_MUNE1, /* 0x0B */ JNT_MUNE2, /* 0x0C */ JNT_KUBI, /* 0x0D */ JNT_HEAD, /* 0x0E */ JNT_HIMO_L, /* 0x0F */ JNT_HIMO_R, /* 0x10 */ JNT_SHOULDER_L, /* 0x11 */ JNT_ARM_L1, /* 0x12 */ JNT_ARM_L2, /* 0x13 */ JNT_HAND_L, /* 0x14 */ JNT_YUBI_L, /* 0x15 */ JNT_SHOULDER_R, /* 0x16 */ JNT_ARM_R1, /* 0x17 */ JNT_ARM_R2, /* 0x18 */ JNT_HAND_R, /* 0x19 */ JNT_YUBI_R, }; enum WeaponType { /* 0 */ WEAPON_NONE, /* 1 */ WEAPON_CLUB, /* 2 */ WEAPON_BOW, /* 3 */ WEAPON_BOW_FIRE, /* 4 */ WEAPON_BOW_BOMB, }; static e_rdy_class* boss; static bool hio_set; static daE_RDY_HIO_c l_HIO; static s16 S_find; static cXyz S_find_pos; static fopAc_ac_c* target_info[10]; static int target_info_count; daE_RDY_HIO_c::daE_RDY_HIO_c() { field_0x4 = -1; mScale = 1.2f; field_0xc = 1.2f; mWalkSpeed = 3.5f; mRunSpeed = 14.0f; field_0x18 = 250.0f; field_0x1c = 300.0f; mAttackAnmSpeed = 1.1f; field_0x24 = 60; field_0x28 = 1300.0f; field_0x2c = 2000.0f; field_0x30 = 3.0f; field_0x34 = 3.0f; field_0x38 = 1; field_0x39 = 0; mDrawEyeModel = false; field_0x3b = 0; field_0x3c = 75.0f; field_0x48 = 5.0f; field_0x44 = 10.0f; field_0x4c = 33.0f; field_0x40 = 5.0f; } #if DEBUG void daE_RDY_HIO_c::genMessage(JORMContext* context) { context->genLabel(" 闇ライダー", 0x80000001); context->genSlider("基本サイズ", &mScale, 0.0f, 5.0f); context->genSlider("移動速度", &mWalkSpeed, 0.0f, 20.0f); context->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001); context->genSlider("突進速度", &mRunSpeed, 0.0f, 40.0f); context->genSlider("戦闘開始範囲", &field_0x18, 0.0f, 2000.0f); context->genSlider("攻撃開始範囲", &field_0x1c, 0.0f, 1000.0f); context->genSlider("振り速さ", &mAttackAnmSpeed, 0.0f, 3.0f); context->genLabel(" ", 0x80000001); context->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001); context->genSlider("号令→構えの間", &field_0x24, 0, 200); context->genSlider("攻撃範囲", &field_0x28, 0.0f, 2000.0f); context->genSlider("騎乗発射距離", &field_0x2c, 0.0f, 3000.0f); context->genSlider("狼倒れ力Y", &field_0x30, 0.0f, 50.0f); context->genSlider("狼倒れ力Z", &field_0x34, 0.0f, 50.0f); context->genSlider("飛びZ(騎乗停止)", &field_0x48, 0.0f, 50.0f); context->genSlider("飛びZ", &field_0x44, 0.0f, 50.0f); context->genSlider("飛びY", &field_0x4c, 0.0f, 50.0f); context->genSlider("飛びG", &field_0x40, 0.0f, 20.0f); context->genCheckBox("不死身", &field_0x39, 0x1); context->genCheckBox("目ポリゴン", &mDrawEyeModel, 0x1); context->genCheckBox("一撃必殺", &field_0x3b, 0x1); context->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f); } #endif static void anm_init(e_rdy_class* i_this, int i_anm, f32 i_morf, u8 i_attr, f32 i_rate) { i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, i_anm), i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->mAnm = i_anm; if (i_anm == ANM_KYORO2) { i_this->mpMorf->setFrame(cM_rndF(30.0f)); } } static int nodeCallBack(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { J3DJoint* dank_joint = i_joint; int jnt_no = dank_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_rdy_class* _this = (e_rdy_class*)model->getUserArea(); fopAc_ac_c* a_this = &_this->actor; (void) a_this; if (_this != NULL) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); if (jnt_no == JNT_KOSI) { if (_this->field_0xa98 == 3) { cMtx_YrotM(*calc_mtx, (s16)_this->field_0xa9a); } } else if (jnt_no == JNT_HIP1) { if (_this->field_0xa98 == 3) { cMtx_XrotM(*calc_mtx, _this->field_0xa9a); } cMtx_YrotM(*calc_mtx, (s16)_this->field_0xbae.y); cMtx_ZrotM(*calc_mtx, _this->field_0xb8c[2] + (-_this->field_0xb02[2].x + _this->field_0xbae.x)); } else if (jnt_no == JNT_KOKA_L) { cMtx_YrotM(*calc_mtx, _this->field_0xb8c[7]); } else if (jnt_no == JNT_SUNE_L1) { cMtx_ZrotM(*calc_mtx, _this->field_0xb8c[8]); } else if (jnt_no == JNT_KOKA_R) { cMtx_YrotM(*calc_mtx, _this->field_0xb8c[9]); } else if (jnt_no == JNT_SUNE_R1) { cMtx_ZrotM(*calc_mtx, _this->field_0xb8c[10]); } else if (jnt_no == JNT_MUNE2) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[1].y); if (_this->field_0xa98 == 3) { cMtx_XrotM(*calc_mtx, _this->field_0xa9a); } cMtx_ZrotM(*calc_mtx, _this->field_0xb02[1].x + _this->field_0xb8c[1]); if (_this->field_0xa98 == 4) { f32 my_f32 = _this->field_0xa9c * -1.0f; cMtx_YrotM(*calc_mtx, my_f32); my_f32 = _this->field_0xa9c * 0.3f; cMtx_XrotM(*calc_mtx, my_f32); } if (_this->field_0xa98 == 3) { cMtx_ZrotM(*calc_mtx, _this->field_0xa9c); } } else if (jnt_no == JNT_HEAD) { if (_this->field_0xa98 != 3 && _this->field_0xa98 != 4) { cMtx_YrotM(*calc_mtx, (-_this->field_0xa9a + _this->field_0xa9e) / 2); cMtx_ZrotM(*calc_mtx, (_this->field_0xb8c[0] + (-_this->field_0xa9c + _this->field_0xb02[0].x)) / 2); } } else if (jnt_no == JNT_KUBI) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[0].y); if (_this->field_0xa98 != 3 && _this->field_0xa98 != 4) { cMtx_YrotM(*calc_mtx, (-_this->field_0xa9a + _this->field_0xa9e) / 2); cMtx_ZrotM(*calc_mtx, (_this->field_0xb8c[0] + (-_this->field_0xa9c + _this->field_0xb02[0].x)) / 2); } else { cMtx_ZrotM(*calc_mtx, _this->field_0xb02[0].x + _this->field_0xb8c[0]); } } else if (jnt_no == JNT_ARM_L1) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[3].y + _this->field_0xb8c[3]); } else if (jnt_no == JNT_ARM_L2) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[4].y + _this->field_0xb8c[4]); } else if (jnt_no == JNT_ARM_R1) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[5].y + _this->field_0xb8c[5]); } else if (jnt_no == JNT_ARM_R2) { cMtx_YrotM(*calc_mtx, _this->field_0xb02[6].y + _this->field_0xb8c[6]); } if (_this->field_0xbaa != 0) { if (jnt_no & 1) { cMtx_YrotM(*calc_mtx, _this->field_0xbaa); } else if (jnt_no & 2) { cMtx_XrotM(*calc_mtx, _this->field_0xbaa); } else if (jnt_no & 4) { cMtx_ZrotM(*calc_mtx, _this->field_0xbaa); } } model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } return 1; } static int nodeCallBack_bow(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { J3DJoint* joint = i_joint; int jnt_no = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_rdy_class* _this = (e_rdy_class*)model->getUserArea(); e_rdy_class* unused = _this; if (_this != NULL && _this->mBowRotation != 0) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_ZrotM(*calc_mtx, _this->mBowRotation); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } return 1; } static int daE_RDY_Draw(e_rdy_class* i_this) { if (i_this->field_0x5b8 == 12 /* dSv_event_flag_c::T_0239 - Lake Hylia - Spoke with Fyer (start dark carge) */ && !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[239])) { return 1; } if (i_this->mKargarokDeleteTimer != 0) { return 1; } fopAc_ac_c* a_this = &i_this->actor; J3DModel* model = i_this->mpMorf->getModel(); // sp18 g_env_light.settingTevStruct(2, &a_this->current.pos, &a_this->tevStr); dComIfGd_setListDark(); g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr); J3DModelData* model_data; J3DMaterial* material; if (i_this->mIsDying) { model_data = model->getModelData(); // r26 for (u16 i = 0; i < model_data->getMaterialNum(); i++) { J3DMaterial* material = model_data->getMaterialNodePointer(i); material->getTevColor(0)->r = i_this->mDyingTevColor; material->getTevColor(0)->g = i_this->mDyingTevColor; material->getTevColor(0)->b = i_this->mDyingTevColor; } } i_this->mpMorf->entryDL(); if (i_this->mIsDying) { J3DModelData* model_data = model->getModelData(); for (u16 i = 0; i < model_data->getMaterialNum(); i++) { material = model_data->getMaterialNodePointer(i); material->getTevColor(0)->r = 0; material->getTevColor(0)->g = 0; material->getTevColor(0)->b = 0; } } if (i_this->mWeaponType == WEAPON_CLUB) { g_env_light.setLightTevColorType_MAJI(i_this->mpWeaponModel, &a_this->tevStr); mDoExt_modelUpdateDL(i_this->mpWeaponModel); } else if (i_this->mWeaponType >= WEAPON_BOW) { g_env_light.setLightTevColorType_MAJI(i_this->mpBowMorf->getModel(), &a_this->tevStr); i_this->mpBowMorf->entryDL(); if (i_this->mHasArrow) { g_env_light.setLightTevColorType_MAJI(i_this->mpWeaponModel, &a_this->tevStr); mDoExt_modelUpdateDL(i_this->mpWeaponModel); } } if (i_this->mDrawEyeModel) { for (int i = 0; i < 2; i++) { g_env_light.setLightTevColorType_MAJI(i_this->mpEyeModel[i], &a_this->tevStr); model_data = i_this->mpEyeModel[i]->getModelData(); for (u16 j = 0; j < model_data->getMaterialNum(); j++) { material = model_data->getMaterialNodePointer(j); material->getTevColor(1)->r = 0xff; material->getTevColor(1)->g = 0x8a; material->getTevColor(1)->b = 0x18; } mDoExt_modelUpdateDL(i_this->mpEyeModel[i]); } } dComIfGd_setList(); if (i_this->mRideState != 2) { cXyz pos; pos.set(a_this->current.pos.x, a_this->current.pos.y + 100.0f, a_this->current.pos.z); i_this->mShadowKey = dComIfGd_setShadow( i_this->mShadowKey, 1, model, &pos, 1200.0f + BREG_F(19), 0.0f, a_this->current.pos.y, i_this->mAcch.GetGroundH(), i_this->mAcch.m_gnd, &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); if (i_this->mWeaponType == WEAPON_CLUB) { dComIfGd_addRealShadow(i_this->mShadowKey, i_this->mpWeaponModel); } } if (i_this->mIsHoldingGrass) { g_env_light.settingTevStruct(0x10, &a_this->current.pos, &i_this->mHawkGrassTevStr); g_env_light.setLightTevColorType_MAJI(i_this->mpHawkGrassModel, &i_this->mHawkGrassTevStr); mDoExt_modelUpdateDL(i_this->mpHawkGrassModel); } return 1; } static BOOL other_bg_check(e_rdy_class* i_this, fopAc_ac_c* i_actor) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; dBgS_LinChk lin_chk; cXyz unused, start, end; end = i_actor->current.pos; end.y += 130.0f; start = _this->current.pos; start.y = _this->eyePos.y; lin_chk.Set(&start, &end, _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { return TRUE; } else { return FALSE; } } static void* s_b_sub(void* i_proc, void* i_this) { UNUSED(i_this); if (fopAcM_IsActor(i_proc)) { if (dBomb_c::checkBombActor((fopAc_ac_c*)i_proc) && !((dBomb_c*)i_proc)->checkStateExplode() && target_info_count < 10) { target_info[target_info_count] = (fopAc_ac_c*)i_proc; target_info_count++; } } return NULL; } static dBomb_c* search_bomb(e_rdy_class* i_this, BOOL param_1) { if ((i_this->field_0xaf0 & 0x10000000) == 0) { return NULL; } fopAc_ac_c* a_this = &i_this->actor; dBomb_c* bomb; target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; } fpcM_Search(s_b_sub, i_this); f32 threshold = 50.0f; if (target_info_count != 0) { cXyz vec1, vec2, vec3; for (int i = 0; i < target_info_count;) { bomb = (dBomb_c*)target_info[i]; vec1.x = bomb->current.pos.x - a_this->eyePos.x; vec1.y = 50.0f + bomb->current.pos.y - a_this->eyePos.y; vec1.z = bomb->current.pos.z - a_this->eyePos.z; vec2.x = bomb->current.pos.x - a_this->current.pos.x; vec2.z = bomb->current.pos.z - a_this->current.pos.z; f32 dist1 = JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z); f32 dist2 = JMAFastSqrt(vec2.x * vec2.x + vec2.z * vec2.z); if (dist1 < threshold && !(dist2 > i_this->mPlayerDist + 30.0f) && (!other_bg_check(i_this, bomb) || !param_1)) { if (param_1) { f32 abs_res = fabsf(50.0f + bomb->current.pos.y - a_this->eyePos.y); if (abs_res <= 300.0f) { s16 ang_y = a_this->shape_angle.y - cM_atan2s(vec1.x, vec1.z); if (ang_y < 0) { ang_y = (-1 * ang_y); } if ((u16)ang_y < 20000) { return bomb; } cMtx_YrotS(*calc_mtx, -a_this->shape_angle.y); MtxPosition(&vec1, &vec3); if (fabsf(vec3.x) < 500.0f && fabsf(vec3.y) < 300.0f && vec3.z > -125.0f && vec3.z < 500.0f) { return bomb; } } } else { return bomb; } } i++; if (i == target_info_count) { i = 0; threshold += 50.0f; if (threshold > 1500.0f) { return NULL; } } } } else { return NULL; } return NULL; } static BOOL way_bg_check(e_rdy_class* i_this, f32 i_dist) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; dBgS_LinChk lin_chk; cXyz vec, start, end; start = _this->current.pos; start.y += 50.0f; cMtx_YrotS(*calc_mtx, _this->shape_angle.y); vec.x = 0.0f; vec.y = 50.0f; vec.z = i_dist; MtxPosition(&vec, &end); end += _this->current.pos; lin_chk.Set(&start, &end, _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { return TRUE; } else { return FALSE; } } static void ride_off(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; e_yc_class* kargarok = (e_yc_class*)fopAcM_SearchByID(i_this->mKargarokID); if (kargarok != NULL) { kargarok->field_0x6b0 = 0; i_this->field_0xa8e = 0; a_this->current.angle.x = 0; i_this->mKargarokID = fpcM_ERROR_PROCESS_ID_e; } i_this->mRideState = 0; if (i_this->mpBowMorf != NULL) { i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mpBowMorf->setFrame(10.0f); } a_this->home.pos = a_this->current.pos; } static BOOL pl_check(e_rdy_class* i_this, f32 i_dist, s16 i_angle) { if (dComIfGp_event_runCheck()) { return FALSE; } fopAc_ac_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (S_find != 0) { i_dist = 10000.0f; } if (i_this->mPlayerDist < i_dist) { s16 angle = a_this->shape_angle.y - i_this->mPlayerAngle; if (angle < i_angle && angle > (s16)-i_angle && !other_bg_check(i_this, player)) { return TRUE; } for (int i = 0; i <= 2; i++) { if (i_this->mCcSph[i].ChkCoHit()) { cCcD_Obj* ccdobj = i_this->mCcSph[i].GetCoHitObj(); if (daPy_getPlayerActorClass() == dCc_GetAc(ccdobj->GetAc())) { return TRUE; } } } } return FALSE; } static dBomb_c* bomb_view_check(e_rdy_class* i_this) { e_rdy_class* unused = i_this; return search_bomb(i_this, TRUE); } static dBomb_c* bomb_check(e_rdy_class* i_this) { e_rdy_class* unused = i_this; return search_bomb(i_this, FALSE); } static BOOL move_gake_check(e_rdy_class* i_this, f32 i_dist) { fopAc_ac_c* a_this = &i_this->actor; dBgS_GndChk gnd_chk; cXyz vec, pos; s16 r29 = a_this->shape_angle.y; cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); vec.x = 0.0f; vec.y = 100.0f; vec.z = i_dist; MtxPosition(&vec, &pos); pos += a_this->current.pos; gnd_chk.SetPos(&pos); if (a_this->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 300.0f) { return TRUE; } else { return FALSE; } } static BOOL way_check(e_rdy_class* i_this) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; cXyz start, end, vec; s16 angle = cM_rndF(65535.0f); f32 dist = 1000.0f; start = _this->current.pos; start.y += 50.0f; for (int i = 0; i < 5; i++) { for (int j = 0; j < 0x10; j++) { cMtx_YrotS(*calc_mtx, angle); vec.x = 0.0f; vec.y = 0.0f; vec.z = dist; MtxPosition(&vec, &end); end += start; dBgS_LinChk lin_chk; lin_chk.Set(&start, &end, _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { ADD_ANGLE_2(angle, 0x1000); } else { i_this->mTargetAngleY = angle; return TRUE; } } dist -= 150.0f; } return FALSE; } static BOOL path_check(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; static bool check_index[0xff]; dBgS_LinChk lin_chk; cXyz start, end; start = a_this->current.pos; start.y += 10.0f + WREG_F(0); dPnt* point = i_this->mpPath->m_points; for (int i = 0; i < i_this->mpPath->m_num; i++, point++) { if (i < 0xff) { end.x = point->m_position.x; end.y = point->m_position.y + 10.0f + WREG_F(1); end.z = point->m_position.z; lin_chk.Set(&start, &end, a_this); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { check_index[i] = true; } else { check_index[i] = false; } } } f32 dist, delta_x, delta_y, delta_z; f32 threshold = 100.0f; bool check = false; for (int i = 0; i < 100; i++, threshold += 50.0f) { point = i_this->mpPath->m_points; for (int i = 0; i < i_this->mpPath->m_num; i++, point++) { if (i < 0xff && check_index[i]) { delta_x = a_this->current.pos.x - point->m_position.x; delta_y = a_this->current.pos.y - point->m_position.y; delta_z = a_this->current.pos.z - point->m_position.z; if (JMAFastSqrt(delta_x * delta_x + delta_y * delta_y + delta_z * delta_z) < threshold) { i_this->mPathIndex = i; check = true; break; } } } if (check) { break; } } if (!check) { return FALSE; } else { if (cM_rndF(1.0f) < 0.5f) { i_this->mPathDirection = 1; } else { i_this->mPathDirection = -1; } return TRUE; } } static void e_rdy_normal(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz unused1, unused2; f32 target_speed = 0.0f; s16 check_angle = 0x4000; switch (i_this->mMode) { case 0: if (i_this->field_0x5bb) { anm_init(i_this, ANM_ARMAMENT, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 1; } else { i_this->mMode = 2; } break; case 1: if ((int)i_this->mpMorf->getFrame() == 11) { i_this->field_0x5bb = false; } if (i_this->mpMorf->isStop()) { i_this->mMode = 2; } break; case 2: if (i_this->mTimer[0] == 0) { if (i_this->mpPath != NULL && path_check(i_this)) { i_this->mAction = ACT_JYUNKAI; i_this->mMode = 0; return; } else if (way_check(i_this)) { anm_init(i_this, ANM_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 3; i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; } } else { check_angle = 0x6000; } break; case 3: target_speed = l_HIO.mWalkSpeed; if (a_this->speedF >= 3.0f && move_gake_check(i_this, 100.0f)) { i_this->mMode = 4; i_this->mTimer[0] = cM_rndF(100.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else if (i_this->mTimer[0] == 0 || (a_this->speedF >= 3.0f && way_bg_check(i_this, 200.0f))) { i_this->mMode = 2; i_this->mTimer[0] = cM_rndF(100.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 4: i_this->field_0xa98 = -1; if (i_this->mTimer[0] == 0) { i_this->mTargetAngleY = a_this->current.angle.y + 0x8000 + (int)cM_rndFX(4000.0f); anm_init(i_this, ANM_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 3; i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; } break; } if (target_speed) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 8, 0x400); s16 angle_diff = a_this->current.angle.y - i_this->mTargetAngleY; if (angle_diff > 0x400 || angle_diff < -0x400) { target_speed = 0.0f; } } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 3.0f); f32 check_dist = i_this->mPlayerCheckDist; BOOL bVar1 = FALSE; if (i_this->field_0xa71 == 1 || S_find != 0) { if (i_this->field_0xa71 == 1) { bVar1 = TRUE; } check_dist = 10000.0f; check_angle = 0x7fff; } if (((i_this->mCounter & 7) == 0 || bVar1) && i_this->mMode >= 2 && ((i_this->mCounter & 8) == 0 || bVar1)) { if (pl_check(i_this, check_dist, check_angle)) { if (i_this->mWeaponType == WEAPON_CLUB) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = -10; i_this->mTimer[0] = 60; } else if (i_this->mWeaponType >= WEAPON_BOW) { i_this->mAction = ACT_BOW_RUN; i_this->mMode = -10; } } if (bomb_view_check(i_this)) { i_this->mAction = ACT_BOMB_ACTION; i_this->mMode = 0; } } } static void e_rdy_fight_run(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz unused_xyz_0; cXyz unused_xyz_1; f32 target_speed = 0.0f; s8 bVar1 = true; if (!pl_check(i_this, i_this->mPlayerCheckDist + 50.0f, 0x7fff) && i_this->mTimer[0] == 0) { if (i_this->field_0xa6c == 0) { bVar1 = false; } } else { i_this->field_0xa6c = 20; } f32 run_speed = l_HIO.mRunSpeed; if (i_this->mWeaponType != WEAPON_CLUB) { if (i_this->mWeaponType >= WEAPON_BOW) { i_this->mAction = ACT_BOW_RUN; } else { i_this->mAction = ACT_NORMAL; i_this->mTimer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } i_this->mMode = 0; return; } switch (i_this->mMode) { case -20: if ((int)i_this->mpMorf->getFrame() == 11) { i_this->field_0x5bb = false; } if (i_this->mpMorf->isStop()) { i_this->mMode = 0; } break; case -10: anm_init(i_this, ANM_WAIT01, 7.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[1] = cM_rndF(10.0f) + 15.0f; i_this->mMode = -9; break; case -9: if (i_this->mTimer[1] == 0) { i_this->mMode = 0; } break; case 0: if (i_this->field_0x5bb) { anm_init(i_this, ANM_ARMAMENT, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = -20; } else if (i_this->mTimer[1] == 0) { anm_init(i_this, ANM_RUN, 5.0f, J3DFrameCtrl::EMode_LOOP, cM_rndFX(0.05f) + 1.0f); i_this->mMode = 1; } break; case 1: target_speed = run_speed; if (i_this->mPlayerDist < l_HIO.field_0x18) { anm_init(i_this, ANM_KAMAE, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 2; } break; case 2: target_speed = l_HIO.mWalkSpeed; if (i_this->mPlayerDist > l_HIO.field_0x18 + 50.0f) { i_this->mMode = 0; } else if (i_this->mPlayerDist < l_HIO.field_0x18 - 50.0f) { i_this->mMode = 3; } break; case 3: target_speed = -l_HIO.mWalkSpeed; if (i_this->mPlayerDist > l_HIO.field_0x18) { i_this->mMode = 2; } break; case 5: if (i_this->mTimer[3] != 0) { i_this->field_0xa98 = -1; } target_speed = 0.0f; a_this->speedF = 0.0f; if (!move_gake_check(i_this, 100.0f)) { i_this->mMode = 2; } } if (i_this->mMode < 5 && move_gake_check(i_this, 100.0f)) { i_this->mMode = 5; i_this->mTimer[3] = cM_rndF(15.0f) + 30.0f; anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } if (i_this->mMode >= 0) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 4, 0x800); s16 angle_diff = a_this->current.angle.y - i_this->mPlayerAngle; if (angle_diff > 0x400 || angle_diff < -0x400) { target_speed = 0.0f; } } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 5.0f); if (!bVar1) { i_this->mAction = ACT_NORMAL; if (i_this->mMode == 5) { i_this->mTargetAngleY = a_this->current.angle.y + 0x8000 + (int)cM_rndFX(4000.0f); anm_init(i_this, ANM_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 3; i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; i_this->mTimer[1] = 40; } else { i_this->mMode = 0; i_this->mTimer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } } else { if (i_this->mPlayerDist < l_HIO.field_0x18 && (i_this->field_0xaf0 & cc_pl_cut_bit_get()) && i_this->mKnockback < 0.1f) { i_this->mAction = ACT_AVOID; i_this->mMode = 0; i_this->mIFrameTimer = 20; } else if (!i_this->field_0x5bb && i_this->mPlayerDist < l_HIO.field_0x1c && i_this->mTimer[2] == 0) { i_this->mTimer[2] = cM_rndF(20.0f) + 20.0f; f32 chk_val = 0.5f; if (cM_rndF(1.0f) < chk_val) { i_this->mAction = ACT_FIGHT; i_this->mMode = 0; } } } if ((i_this->mCounter & 0xf) == 0 && bomb_view_check(i_this)) { i_this->mAction = ACT_BOMB_ACTION; i_this->mMode = 0; } if (i_this->mAction == ACT_FIGHT_RUN && i_this->field_0xa98 >= 0) { i_this->field_0xa98 = 1; } } static fopAc_ac_c* at_hit_check(e_rdy_class* i_this) { e_rdy_class* unused1 = i_this; fopAc_ac_c* unused = dComIfGp_getPlayer(0); if (i_this->mMode >= 10) { return NULL; } if (i_this->mAtSph.ChkAtHit()) { fopAc_ac_c* ac; cCcD_Obj* ccD; ccD = i_this->mAtSph.GetAtHitObj(); ac = dCc_GetAc(ccD->GetAc()); return ac; } return NULL; } static void e_rdy_fight(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz unused1, unused2; int frame = (int)i_this->mpMorf->getFrame(); switch (i_this->mMode) { case 0: anm_init(i_this, ANM_ATTACK01, 6.0f + TREG_F(14), J3DFrameCtrl::EMode_NONE, 1.0f); if (l_HIO.field_0x38 == 0) { i_this->mTimer[0] = 25; } else if (l_HIO.field_0x38 == 1) { i_this->mTimer[0] = 15; } else if (l_HIO.field_0x38 == 2) { i_this->mTimer[0] = 10; } i_this->mMode = 1; i_this->mTimer[1] = 5; i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_WAND_ATTACK, -1); break; case 1: if (i_this->mTimer[1] != 0) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 4, 0x800); } if (frame == 30) { i_this->mpMorf->setFrame(0.0f); } else if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_ATTACK01, 2.0f, J3DFrameCtrl::EMode_NONE, l_HIO.mAttackAnmSpeed); i_this->mpMorf->setFrame(30.0f); i_this->mMode = 2; } break; case 2: { if (frame >= 44 && frame <= 47) { i_this->field_0xa7b = 1; } if (i_this->mpMorf->checkFrame(44.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_RD_SWING_CLUB, 0, -1); } if (i_this->mpMorf->checkFrame(50.0f)) { i_this->mpMorf->setPlaySpeed(1.0f); } int last_frame; if (l_HIO.field_0x38 == 0) { last_frame = 64; } else if (l_HIO.field_0x38 == 1) { last_frame = 54; } else if (l_HIO.field_0x38 == 2) { last_frame = 44; } if (frame >= last_frame) { i_this->mMode = 3; if (l_HIO.field_0x38 == 0) { i_this->mTimer[0] = 20; } else if (l_HIO.field_0x38 == 1) { i_this->mTimer[0] = 15; } else if (l_HIO.field_0x38 == 2) { i_this->mTimer[0] = 10; } anm_init(i_this, ANM_KAMAE, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } } break; case 3: case 10: if (i_this->mTimer[0] == 0) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = 0; } break; } cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f); if (i_this->field_0xa7b != 0) { fopAc_ac_c* hit_actor = at_hit_check(i_this); if (hit_actor != NULL && fopAcM_GetName(hit_actor) == PROC_ALINK && daPy_getPlayerActorClass()->checkPlayerGuard()) { i_this->mpMorf->setPlaySpeed(-1.0f); dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); dKy_Sound_set(a_this->current.pos, 100, fopAcM_GetID(i_this), 5); i_this->mMode = 10; i_this->mTimer[0] = 10; } } } static void e_rdy_bow_run(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz unused1, unused2; f32 target_speed = 0.0f; f32 run_speed = l_HIO.mRunSpeed; s16 target_angle = fopAcM_searchPlayerAngleY(a_this); s8 bVar2 = false; switch (i_this->mMode) { case -20: if ((int)i_this->mpMorf->getFrame() == 11) { i_this->field_0x5bb = false; } if (i_this->mpMorf->isStop()) { i_this->mMode = 0; } break; case -10: anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(10.0f) + 15.0f; i_this->mMode = -9; break; case -9: i_this->field_0xa98 = 1; if (i_this->mTimer[0] == 0) { i_this->mMode = 0; } break; case 0: if (i_this->field_0x5bb) { anm_init(i_this, ANM_ARMAMENT, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = -20; } else { anm_init(i_this, ANM_RUN, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(50.0f) + 20.0f; if (i_this->mPlayerDist < l_HIO.field_0x28 - 100.0f) { i_this->mMode = 1; } else if (i_this->mPlayerDist > l_HIO.field_0x28 + 100.0f) { i_this->mMode = 2; } else { bVar2 = true; } } break; case 1: target_speed = run_speed; ADD_ANGLE_2(target_angle, 0x8000); if (i_this->mPlayerDist > l_HIO.field_0x28 || i_this->mTimer[0] == 0 || i_this->mAcch.ChkWallHit()) { bVar2 = true; } i_this->mTimer[2] = 20; break; case 2: target_speed = run_speed; if (i_this->mPlayerDist < l_HIO.field_0x28) { bVar2 = true; } break; } if (i_this->mMode >= 0) { cLib_addCalcAngleS2(&a_this->current.angle.y, target_angle, 2, 0x1000); s16 angle_diff = a_this->current.angle.y - target_angle; if (angle_diff > 0x800 || angle_diff < -0x800) { target_speed = 0.0f; } } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 5.0f); if (move_gake_check(i_this, 200.0f)) { bVar2 = true; } if (!i_this->field_0x5bb && bVar2) { if (i_this->field_0x5b8 == 3) { i_this->mAction = ACT_BOW2; } else { i_this->mAction = ACT_BOW; } i_this->mMode = 0; i_this->mTimer[1] = cM_rndF(150.0f); } else if (i_this->mTimer[2] == 0 && !pl_check(i_this, i_this->mPlayerCheckDist + 50.0f, 0x7fff)) { i_this->mAction = ACT_NORMAL; i_this->mMode = 0; i_this->mTimer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else if ((i_this->mCounter & 0xf) == 0 && bomb_view_check(i_this)) { i_this->mAction = ACT_BOMB_ACTION; i_this->mMode = 0; } if (i_this->mAction != ACT_BOW_RUN) { i_this->field_0xa98 = 0; } } static void e_rdy_bow(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz unused1, unused2; J3DAnmTransform* bck; int frame = (int)i_this->mpMorf->getFrame(); switch (i_this->mMode) { case 0: anm_init(i_this, ANM_SHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 8), J3DFrameCtrl::EMode_NONE, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mMode = 1; a_this->speedF = 0.0f; break; case 1: i_this->field_0xa98 = 4; if (frame >= 10) { i_this->mHasArrow = true; } if (frame == 20) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_SHOOT_WAIT, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f; i_this->mMode = 2; } break; case 2: i_this->field_0xa98 = 4; if (i_this->mTimer[0] == 0) { if (!i_this->field_0xa74 && !dMsgObject_isTalkNowCheck()) { anm_init(i_this, ANM_SHOOT, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm( (J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 3; } else { i_this->mAction = ACT_BOW_RUN; i_this->mMode = 0; } } i_this->mHasArrow = true; break; case 3: if (frame <= 3 + XREG_S(5)) { i_this->mHasArrow = true; i_this->field_0xa98 = 4; } if (frame == 2 + XREG_S(7)) { i_this->mArrowFired = true; } if (i_this->mpMorf->isStop()) { if (i_this->mTimer[1] == 0 && (i_this->mPlayerDist < l_HIO.field_0x28 - 200.0f || i_this->mPlayerDist > l_HIO.field_0x28)) { if (!(i_this->mPlayerDist < l_HIO.field_0x28 - 200.0f && way_bg_check(i_this, -100.0f))) { i_this->mAction = ACT_BOW_RUN; } i_this->mMode = 0; } else { i_this->mMode = 0; } } break; } cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 4, 0x1000); } static void* s_command3_sub(void* i_proc, void* i_this) { if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_RDY) { if (i_proc != i_this && ((e_rdy_class*)i_proc)->mAction == ACT_COMMANDER) { return i_proc; } } return NULL; } static s8 e_rdy_bow2(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; fopAc_ac_c* player = (fopAc_ac_c*) dComIfGp_getPlayer(0); cXyz vec1, vec2; int frame = (int)i_this->mpMorf->getFrame(); s8 ret = false; if (i_this->mMode <= 1) { if (i_this->mPlayerDist < i_this->mPlayerCheckDist && !other_bg_check(i_this, player)) { i_this->mMode = 2; } ret = true; } if (i_this->mpPath != NULL) { dPnt* point = i_this->mpPath->m_points; i_this->mArrowTarget.x = point->m_position.x; i_this->mArrowTarget.y = point->m_position.y; i_this->mArrowTarget.z = point->m_position.z; vec1 = i_this->mArrowTarget - a_this->current.pos; i_this->mPlayerAngle = cM_atan2s(vec1.x, vec1.z); } int sw_bit = (fopAcM_GetParam(a_this) & 0xff000000) >> 0x18; BOOL bVar2 = FALSE; if (sw_bit != 0xff && dComIfGs_isSwitch(sw_bit, fopAcM_GetRoomNo(a_this))) { bVar2 = TRUE; } switch (i_this->mMode) { case 0: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(40.0f) + 60.0f; } break; case 1: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; i_this->mMode = 0; } break; case 2: { anm_init(i_this, ANM_SHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 8), J3DFrameCtrl::EMode_NONE, 5.0f, TREG_F(3) + 0.9f, 0.0f, -1.0f); i_this->mMode = 3; a_this->speedF = 0.0f; break; } case 3: i_this->field_0xa98 = 4; if (frame >= 10) { i_this->mHasArrow = true; } if (frame == 20) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_SHOOT_WAIT, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(10.0f); i_this->mMode = 4; } break; case 4: i_this->field_0xa98 = 4; if (i_this->mTimer[0] == 0) { if (i_this->mpPath == NULL && sw_bit == 0xff && (i_this->mPlayerDist > i_this->mPlayerCheckDist || other_bg_check(i_this, player))) { i_this->mMode = 0; return ret; } if ((sw_bit == 0xff || (sw_bit != 0xff && bVar2)) && !dMsgObject_isTalkNowCheck() && !i_this->field_0xa74) { anm_init(i_this, ANM_SHOOT, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 5; } } i_this->mHasArrow = true; break; case 5: if (frame <= 3 + XREG_S(5)) { i_this->mHasArrow = true; i_this->field_0xa98 = 4; } if (frame == 2 + XREG_S(7)) { i_this->mArrowFired = true; } if (i_this->mpMorf->isStop()) { if (i_this->mTimer[1] == 0 && i_this->mPlayerDist < l_HIO.field_0x28 - 200.0f) { if (!way_bg_check(i_this, -100.0f) && !move_gake_check(i_this, -200.0f)) { i_this->mAction = ACT_BOW_RUN; i_this->field_0x1365 = false; } i_this->mMode = 0; } else { i_this->mMode = 0; } } break; } cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 4, 0x1000); if (i_this->field_0xa98 != 0 && i_this->mpPath != NULL) { i_this->field_0xa98 = 14; } return ret; } static void e_rdy_bow_ikki2(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz unused1, unused2; J3DAnmTransform* bck; int frame = (int)i_this->mpMorf->getFrame(); switch (i_this->mMode) { case 0: anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; a_this->current.pos.set(-92938.0f, a_this->current.pos.y, 49992.0f); break; case 1: if (player->current.pos.z > 35000.0f) { i_this->mDemoMode = 20; i_this->mDemoTimer = 0; i_this->mMode = 2; } break; case 2: i_this->mCamDist = 0.0f; break; case 3: cLib_addCalc2(&a_this->current.pos.x, -93658.0f, 1.0f, 50.0f); cLib_addCalc2(&a_this->current.pos.z, 49894.0f, 1.0f, 50.0f); break; case 4: anm_init(i_this, ANM_SHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 8), J3DFrameCtrl::EMode_NONE, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mMode = 5; break; case 5: if (frame >= 10) { i_this->mHasArrow = true; } if (frame == 20) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_SHOOT_WAIT, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 6; i_this->mTimer[0] = 40; } break; case 6: if (i_this->mTimer[0] == 0 && !i_this->field_0xa74) { anm_init(i_this, ANM_SHOOT, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 7; } i_this->mHasArrow = true; break; case 7: if (frame <= 3 + XREG_S(5)) { i_this->mHasArrow = true; } if (frame == 2 + XREG_S(7)) { i_this->mArrowFired = true; } if (i_this->mpMorf->isStop()) { i_this->mMode = 2; anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; } if (i_this->mMode >= 6) { i_this->field_0xa98 = 14; i_this->mArrowTarget.set(-93666.0f, player->current.pos.y + i_this->mCamDist, player->current.pos.z); f32 fVar2; if (i_this->mDemoMode > 25) { fVar2 = -1000.0f + AREG_F(16); } else { fVar2 = 5400.0f + AREG_F(17); } cLib_addCalc2(&i_this->mCamDist, fVar2, 0.1f, 200.0f); } } static void e_rdy_avoid(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; int frame = (int)i_this->mpMorf->getFrame(); switch (i_this->mMode) { case 0: anm_init(i_this, ANM_AVOID, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 1; a_this->speedF = -30.0f + XREG_F(1); a_this->speed.y = 20.0f + XREG_F(2); i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DODGE, -1); break; case 1: if (frame == 6) { i_this->mpMorf->setPlaySpeed(0.0f); i_this->mMode = 2; } break; case 2: if (i_this->mAcch.ChkGroundHit()) { i_this->mpMorf->setPlaySpeed(1.0f); i_this->mMode = 3; } break; case 3: cLib_addCalc0(&a_this->speedF, 1.0f, 10.0f); if (i_this->mpMorf->isStop()) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = 0; i_this->mTimer[0] = 30; } break; } } static void* s_kusa_sub(void* i_proc, void* i_this) { if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_Obj_Yobikusa) { cXyz delta = ((fopAc_ac_c*)i_proc)->current.pos - ((fopAc_ac_c*)i_this)->current.pos; if (delta.abs() < 1000.0f) { return i_proc; } } return NULL; } static void e_rdy_tkusa(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz vec; cXyz unused_vec; i_this->mIFrameTimer = 20; if (i_this->mKargarokID == fpcM_ERROR_PROCESS_ID_e) { i_this->mKargarokID = fopAcM_GetID(fopAcM_SearchByName(PROC_E_YC)); } fopAc_ac_c* a_karg = (fopAc_ac_c*) fopAcM_SearchByID(i_this->mKargarokID); e_yc_class* kargarok = (e_yc_class*) a_karg; if (kargarok != NULL) { kargarok->mRiderID = fopAcM_GetID(i_this); } int frame = (int)i_this->mpMorf->getFrame(); f32 target_speed = 0.0f; fopAc_ac_c* grass = (fopAc_ac_c*)fpcM_Search(s_kusa_sub, i_this); if (grass == NULL) { return; } if (i_this->mMode <= 1 && i_this->mPlayerDist < 1300.0f + TREG_F(7)) { i_this->mDemoMode = 10; i_this->mDemoTimer = 0; i_this->mMode = 2; anm_init(i_this, ANM_WAIT01, 7.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } switch (i_this->mMode) { case 0: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_WALK, 7.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(60.0f) + 60.0f; i_this->mMode = 1; vec.x = a_this->home.pos.x + cM_rndFX(200.0f) - a_this->current.pos.x; vec.z = a_this->home.pos.z + cM_rndFX(200.0f) - a_this->current.pos.z; i_this->mTargetAngleY = cM_atan2s(vec.x, vec.z); } break; case 1: target_speed = l_HIO.mWalkSpeed; if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_KYORO2, 7.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 0; i_this->mTimer[0] = cM_rndF(30.0f) + 60.0f; } break; case 2: if (i_this->mDemoMode == 11) { if (i_this->mDemoTimer > 70) { vec = grass->current.pos - a_this->current.pos; i_this->mTargetAngleY = cM_atan2s(vec.x, vec.z) + -1000 + NREG_S(7); } else if (i_this->mDemoTimer > 30) { i_this->mTargetAngleY = i_this->mPlayerAngle; if (i_this->mDemoTimer == 31) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_NOTICE, -1); } } } else if (i_this->mDemoTimer == 110) { anm_init(i_this, ANM_RUN, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 3; i_this->mDemoMode++; i_this->mDemoTimer = 0; } break; case 3: target_speed = l_HIO.mRunSpeed; vec = grass->current.pos - a_this->current.pos; i_this->mTargetAngleY = cM_atan2s(vec.x, vec.z); if (vec.abs() < 160.0f + TREG_F(8)) { anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = 20; i_this->mMode = 4; } break; case 4: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_PICKUP, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 5; } break; case 5: if (frame == 15 + TREG_S(7)) { fopAcM_setCarryNow(grass, FALSE); i_this->mIsHoldingGrass = true; i_this->mSound.startCreatureSound(Z2SE_AL_PICKUP_GRASS, 0, -1); i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_CALLING, -1); } if (frame == 30 + TREG_S(8)) { i_this->mDemoMode++; } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_BLOW, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 6; i_this->mTimer[0] = 220; } break; case 6: if (i_this->mTimer[0] == 215) { mDoAud_seStart(Z2SE_PLAY_REED_TOBIKUSA, NULL, 0, 0); i_this->mTimer[2] = 100; } if (i_this->mTimer[0] == 140) { i_this->mDemoMode++; i_this->mDemoTimer = 0; } if (i_this->mTimer[0] == 100) { mDoAud_seStart(Z2SE_PLAY_REED_TOBIKUSA, NULL, 0, 0); i_this->mTimer[2] = 100; } if (i_this->mTimer[0] == 50) { i_this->mMode = 7; i_this->mTimer[0] = 3; kargarok->mMode = 2; a_karg->current = a_karg->home; a_karg->shape_angle = a_karg->current.angle; kargarok->mNoDrawFlag = true; kargarok->mAngleSpeedRatio = 0.0f; } break; case 7: if (i_this->mTimer[0] == 1) { i_this->mDemoMode = 16; i_this->mDemoTimer = 0; anm_init(i_this, ANM_WAIT01, 7.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); Z2GetAudioMgr()->setBattleBgmOff(false); } if (i_this->mDemoTimer == 309 + XREG_S(2)) { anm_init(i_this, ANM_LOOKBACK, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mIsHoldingGrass = false; kargarok->mMode = 4; a_karg->speedF = 30.0f; cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); vec.x = 1100.0f + XREG_F(10); vec.y = 1050.0f + XREG_F(11); vec.z = -1100.0f + XREG_F(12); MtxPosition(&vec, &a_karg->current.pos); a_karg->current.pos += a_this->current.pos; vec = a_this->current.pos - a_karg->current.pos; a_karg->current.angle.y = cM_atan2s(vec.x, vec.z); a_karg->shape_angle.y = a_karg->current.angle.y; a_karg->current.angle.z = a_karg->shape_angle.z = NREG_S(6) + 0x2000; i_this->mDemoMode = 17; i_this->mDemoTimer = 0; i_this->mMode = 8; } break; case 8: if (i_this->mDemoTimer == 95) { anm_init(i_this, ANM_RUN, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); vec = a_karg->current.pos - a_this->current.pos; i_this->mTargetAngleY = cM_atan2s(vec.x, vec.z); i_this->mDemoMode = 18; i_this->mDemoTimer = 0; i_this->mMode = 9; kargarok->mMode = 5; } break; case 9: if (i_this->mDemoTimer == 10) { anm_init(i_this, ANM_JUMP_A, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_JUMP_RIDING, -1); i_this->mMode = 10; a_this->home = a_this->current; } break; case 10: if (i_this->mpMorf->isStop()) { i_this->mMode = 11; anm_init(i_this, ANM_JUMP_B, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mRideState = 1; i_this->mJumpSpeed = 50.0f + TREG_F(4); i_this->mTimer[3] = 30 + JREG_S(6); } break; case 11: if (i_this->mJumpHeight <= 0.0f) { anm_init(i_this, ANM_RJUMP_C, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 12; kargarok->field_0x698 = -27.0f + JREG_F(17); } break; case 12: if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_RHOVERING, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mpMorf->setFrame(kargarok->mpMorf->getFrame()); i_this->mMode = 13; kargarok->mMode = 6; i_this->mDemoMode = 19; i_this->mDemoTimer = 0; } break; case 13: break; } cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 2, 0x1000); s16 angle_diff = a_this->current.angle.y - i_this->mTargetAngleY; if (angle_diff > 0x400 || angle_diff < -0x400) { target_speed = 0.0f; } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 5.0f); } static void e_rdy_yc_ride(e_rdy_class* i_this) { e_rdy_class* unused_this = i_this; int frame = (int)i_this->mpMorf->getFrame(); cXyz unused1, unused2; e_yc_class* kargarok; e_yc_class* kargarok2 = (e_yc_class*)fopAcM_SearchByID(i_this->mKargarokID); i_this->mIFrameTimer = 20; if (kargarok2 == NULL) { i_this->mKargarokID = fopAcM_GetID((e_yc_class*)fopAcM_SearchByName(PROC_E_YC)); return; } if (i_this->field_0xa6e != 0) { return; } kargarok = kargarok2; int kargarok_frame = (int)kargarok->mpMorf->getFrame(); if (i_this->mAnm != ANM_RHANGED && i_this->mAnm != ANM_RHANGED_BRASH && i_this->mAnm != ANM_RHANGED_BRASH2 && i_this->mAnm != ANM_RHANGED_DAMAGE) { i_this->field_0xa98 = 4; } else { i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); } switch (i_this->mMode) { case 0: if (kargarok->mAnm == e_yc_class::ANM_HOVERING && i_this->mAnm != ANM_RHOVERING) { anm_init(i_this, ANM_RHOVERING, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mpMorf->setFrame(kargarok->mpMorf->getFrame()); } else if (kargarok->mAnm == e_yc_class::ANM_FLY && i_this->mAnm != ANM_RFLY) { anm_init(i_this, ANM_RFLY, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mpMorf->setFrame(kargarok->mpMorf->getFrame()); } else if (kargarok->mAnm == e_yc_class::ANM_FLY_GLIDE && i_this->mAnm != ANM_RFLY_GLIDE) { anm_init(i_this, ANM_RFLY_GLIDE, 15.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mpMorf->setFrame(kargarok->mpMorf->getFrame()); } else if (kargarok->mAnm == e_yc_class::ANM_HANGED && kargarok_frame == 1) { anm_init(i_this, ANM_RHANGED, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else if (kargarok->mAnm == e_yc_class::ANM_HANGED_WAIT && i_this->mAnm != ANM_RHANGED_WAIT) { anm_init(i_this, ANM_RHANGED_WAIT, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mpMorf->setFrame(kargarok->mpMorf->getFrame()); } else if (kargarok->mAnm == e_yc_class::ANM_HANGED_DAMAGE && kargarok_frame == 1) { anm_init(i_this, ANM_RHANGED_DAMAGE, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else if (kargarok->mAnm == e_yc_class::ANM_HANGED_BRUSH && kargarok_frame == 1) { anm_init(i_this, ANM_RHANGED_BRASH, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else if (kargarok->mAnm == e_yc_class::ANM_HANGED_BRUSH2 && kargarok_frame == 1) { anm_init(i_this, ANM_RHANGED_BRASH2, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } if (i_this->mAnm == ANM_RHOVERING) { i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(30.0f) + 30.0f; } break; case 1: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_RSHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 9), J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 2; } break; case 2: if (frame == 14) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->mpMorf->isStop()) { i_this->mMode = 3; anm_init(i_this, ANM_RSHOOT_WAIT, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } i_this->mHasArrow = true; break; case 3: if (i_this->mTimer[1] == 0 && !dComIfGp_event_runCheck()) { anm_init(i_this, ANM_RSHOOT, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 4; } i_this->mHasArrow = true; break; case 4: if (frame <= 3 + XREG_S(5)) { i_this->mHasArrow = true; } if (frame == 2 + XREG_S(7)) { i_this->mArrowFired = true; } if (i_this->mpMorf->isStop()) { if (kargarok->mAnm == e_yc_class::ANM_HOVERING) { anm_init(i_this, ANM_RSHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm( (J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 9), J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 2; i_this->mTimer[1] = cM_rndF(30.0f) + 20.0f; } else { i_this->mMode = 0; } } break; } i_this->mRideState = 2; i_this->field_0xa8e = 1; kargarok->field_0x6b0 = 1; if (i_this->mAnm == ANM_RFLY || i_this->mAnm == ANM_RFLY_GLIDE) { i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_RIDING_YELL, -1); } } static void e_rdy_bomb_action(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz vec1, vec2; dBomb_c* bomb = bomb_check(i_this); if (bomb == NULL) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = 0; return; } vec1.x = bomb->current.pos.x - a_this->current.pos.x; vec1.z = bomb->current.pos.z - a_this->current.pos.z; s16 target_angle = cM_atan2s(vec1.x, vec1.z); f32 target_speed = 0.0f; switch (i_this->mMode) { case 0: i_this->mMode = 1; anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[1] = cM_rndF(10.0f) + 10.0f; // fallthrough case 1: if (i_this->mTimer[1] == 0 && bomb->speedF < 0.1f) { i_this->mMode = 2; anm_init(i_this, ANM_RUN, 5.0f, J3DFrameCtrl::EMode_LOOP, cM_rndFX(0.05f) + 1.0f); } break; case 2: if (bomb->speedF < 0.1f && !bomb->checkStateCarry() && JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z) < 250.0f) { s16 angle = i_this->mPlayerAngle - a_this->shape_angle.y; if (angle < 0x4000 && angle > -0x4000) { i_this->mMode = 5; break; } } ADD_ANGLE_2(target_angle, 0x8000); target_speed = l_HIO.mRunSpeed; if (JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z) > 600.0f) { i_this->mMode = 3; anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 3: target_angle = i_this->mPlayerAngle; if (JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z) < 500.0f) { i_this->mMode = 0; } break; case 5: target_speed = l_HIO.mRunSpeed; i_this->mCollisionEnabled = false; if (bomb->speedF > 0.1f) { i_this->mMode = 0; } else if (JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z) < 100.0f) { i_this->mTimer[0] = 20; i_this->mMode = 6; anm_init(i_this, ANM_KICK, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } break; case 6: i_this->mCollisionEnabled = false; target_angle = i_this->mPlayerAngle; if ((int)i_this->mpMorf->getFrame() <= 10) { cMtx_YrotS(*calc_mtx, target_angle); vec1.x = -30.0f + TREG_F(15); vec1.y = 0.0f; vec1.z = 60.0f + TREG_F(16); MtxPosition(&vec1, &vec2); vec2 += a_this->current.pos; cLib_addCalc2(&bomb->current.pos.x, vec2.x, 1.0f, 15.0f); cLib_addCalc2(&bomb->current.pos.z, vec2.z, 1.0f, 15.0f); if ((int)i_this->mpMorf->getFrame() == 10) { bomb->speedF = 30.0f; bomb->speed.y = 30.0f; bomb->current.angle.y = a_this->shape_angle.y; } } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 3; } break; } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 5.0f); cLib_addCalcAngleS2(&a_this->current.angle.y, target_angle, 4, 0x1000); i_this->field_0xa98 = 11; i_this->mArrowTarget = bomb->current.pos; } static void e_rdy_s_damage(e_rdy_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; switch (i_this->mMode) { case 0: i_this->mMode = 1; i_this->mTimer[0] = 10; if (i_this->field_0xa8e != 0) { e_yc_class* kargarok = (e_yc_class*)fopAcM_SearchByID(i_this->mKargarokID); if (kargarok != NULL) { #if PLATFORM_GCN || PLATFORM_WII kargarok->field_0x6b0 &= ~i_this->field_0xa8e; #else kargarok->field_0x6b0 &= (s8)~i_this->field_0xa8e; #endif } i_this->field_0xa8e = 0; i_this->mKargarokID = fpcM_ERROR_PROCESS_ID_e; } break; case 1: if (i_this->mTimer[1] != 0) { i_this->actor.onHeadLockFlg(); } if (i_this->mpMorf->isStop()) { if (i_this->mPrevAction == ACT_BOW2) { i_this->mAction = ACT_BOW2; } else if (i_this->mPrevAction == ACT_BOW3) { i_this->mAction = ACT_BOW3; } else { i_this->mAction = ACT_FIGHT_RUN; i_this->mTimer[0] = 40; } OS_REPORT(" RD AC 2 %d\n", i_this->mAction); i_this->mMode = 0; } } cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f); } static int kado_check(e_rdy_class* i_this) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; dBgS_LinChk lin_chk; cXyz vec1, vec2, vec3; int ret = 0; cMtx_YrotS(*calc_mtx, i_this->field_0xadc.y); static int kado_bit[2] = {1, 2}; static f32 kado_check_x[2] = {80.0f, -80.0f}; for (int i = 0; i < 2; i++) { vec2 = _this->current.pos; vec2.y += 100.0f + JREG_F(0); vec1.x = JREG_F(1); vec1.y = JREG_F(2); vec1.z = 70.0f + JREG_F(3); MtxPosition(&vec1, &vec3); vec2 += vec3; vec1.y = 50.0f + JREG_F(4); vec1.z = -150.0f + JREG_F(5); vec1.x = kado_check_x[i] * (1.0f + JREG_F(6)); MtxPosition(&vec1, &vec3); vec3 += vec2; lin_chk.Set(&vec2, &vec3, _this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { ret |= kado_bit[i]; } } if (ret == 3) { ret = 0; } return ret; } static void rd_disappear(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz vec1, vec2; MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(0.0f, 0.0f, 0.0f); MtxPosition(&vec1, &vec2); fopAcM_createDisappear(a_this, &vec2, 10, 1, 12); if (i_this->field_0x5b8 == 12) { i_this->mKargarokDeleteTimer = 50; Z2GetAudioMgr()->setBattleBgmOff(true); } else { fopAcM_delete(a_this); } int sw_bit = (fopAcM_GetParam(a_this) & 0xff000000) >> 0x18; if (sw_bit != 0xff) { dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(a_this)); } } static BOOL body_gake(e_rdy_class* i_this) { J3DModel* model = i_this->mpMorf->getModel(); fopAc_ac_c* a_this = &i_this->actor; cXyz vec1, vec2; MTXCopy(model->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(40.0f + BREG_F(10), BREG_F(11), BREG_F(12)); MtxPosition(&vec1, &vec2); dBgS_ObjGndChk gnd_chk; vec2.y += 100.0f; gnd_chk.SetPos(&vec2); vec2.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (a_this->current.pos.y - vec2.y > 300.0f) { return TRUE; } else { return FALSE; } } static void e_rdy_damage(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; fopEn_enemy_c* e_this = (fopEn_enemy_c*)a_this; cXyz vec1, vec2; s16 angle_y; int check; if (a_this->health <= 0) { fopAcM_OffStatus(a_this, 0); a_this->attention_info.flags = 0; } i_this->mTargetEyeScale = 0.0f; if (!daPy_py_c::checkNowWolf() && e_this->checkCutDownHitFlg()) { e_this->offCutDownHitFlg(); i_this->mMode = 3; i_this->mTimer[0] = 100; i_this->mTimer[1] = 45; a_this->health = 0; i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); i_this->mIsDying = true; daPy_getPlayerActorClass()->onEnemyDead(); i_this->field_0xbac = 15 + TREG_S(7); e_this->offDownFlg(); } switch (i_this->mMode) { case 0: anm_init(i_this, ANM_DIEB, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 1; a_this->speedF = 0.0f; ride_off(i_this); i_this->field_0xb88 = 8000.0f + BREG_F(10); if (a_this->health <= 0) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DEATH, -1); i_this->mIsDying = true; daPy_getPlayerActorClass()->onEnemyDead(); } else { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); } i_this->mTimer[0] = 0; break; case 1: if (i_this->mAcch.ChkWallHit() && i_this->mTimer[0] == 0) { if (check = kado_check(i_this)) { OS_REPORT(" ..KADO KABE ..%x\n", check); if (check == 2) { i_this->field_0xac6 = 0x1000; i_this->field_0xadc.y += (s16)(TREG_S(8) - 7000); } else { i_this->field_0xac6 = -0x1000; i_this->field_0xadc.y += (s16)-(TREG_S(8) - 7000); } i_this->field_0xb88 = 8000.0f + BREG_F(10); i_this->field_0xaf4 = 100.0f + BREG_F(4); i_this->field_0xafc = 100.0f + BREG_F(5); i_this->mTimer[0] = 60; } else { i_this->mMode = 10; a_this->speed.y = 0.0f; i_this->field_0xabc *= 0.2f; ADD_ANGLE_2(i_this->field_0xadc.y, 0x8000); i_this->field_0xbc0 = 5 + BREG_S(7); i_this->field_0xaf4 = 100.0f + BREG_F(4); i_this->field_0xafc = 100.0f + BREG_F(5); i_this->field_0xac6 = 0; } } else { cLib_addCalcAngleS2(&i_this->field_0xadc.x, -0x4000, 1, BREG_S(4) + 0x300); a_this->current.angle.y += i_this->field_0xac6; a_this->shape_angle.y = a_this->current.angle.y; if (i_this->field_0xadc.x <= -0x3000 && i_this->mAcch.ChkGroundHit()) { i_this->field_0xaee = 10; if (i_this->mInWater) { i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_M, 0, -1); } else { i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1); } i_this->mMode = 2; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DIEA, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); angle_y = (s16)i_this->field_0xadc.y; } else { angle_y = (s16)(i_this->field_0xadc.y + 0x8000); } a_this->current.angle.y = angle_y; if (i_this->field_0xac8) { i_this->field_0xabc = 0.0f; i_this->field_0xb88 = 2000.0f + BREG_F(12); } else { if (!i_this->mIsUpsideDown) { i_this->field_0xaf4 = -100.0f - BREG_F(6); i_this->field_0xafc = -100.0f - BREG_F(7); } else { i_this->field_0xaf4 = 100.0f + BREG_F(4); i_this->field_0xafc = 100.0f + BREG_F(5); } i_this->field_0xaf8 = -0x5000; i_this->field_0xb00 = -0x4000; i_this->field_0xabc *= 0.5f; a_this->speed.y = 20.0f + TREG_F(6); i_this->field_0xac6 /= 2; i_this->field_0xb88 = 8000.0f + BREG_F(12); i_this->mGroundHit = true; } } } break; case 2: a_this->current.angle.y += i_this->field_0xac6; a_this->shape_angle.y = a_this->current.angle.y; cLib_addCalcAngleS2(&i_this->field_0xadc.x, -0x4000, 1, BREG_S(4) + 0x300); if (i_this->mAcch.ChkGroundHit()) { if (a_this->health > 0 && !daPy_py_c::checkNowWolf()) { e_this->onDownFlg(); } dKy_Sound_set(a_this->current.pos, 100, fopAcM_GetID(i_this), 5); i_this->field_0xaee = 10; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DIEA, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else { anm_init(i_this, ANM_DIEB, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } i_this->field_0xabc = 0.0f; i_this->field_0xadc.x = -0x4000; if (!i_this->mIsUpsideDown) { angle_y = (s16)i_this->field_0xadc.y; for (int i = 0; i < 4; i++) { i_this->field_0xba2[i] = cM_rndF(10.0f); } } else { angle_y = i_this->field_0xadc.y + 0x8000; } a_this->current.angle.y = angle_y; if (daPy_py_c::checkNowWolf()) { i_this->mTimer[0] = 80; i_this->mTimer[1] = 55; } else { i_this->mTimer[0] = cM_rndF(10.0f) + 60.0f; i_this->mTimer[1] = 35; } i_this->mMode = 3; i_this->field_0xb88 = 1500.0f + BREG_F(13); i_this->mGroundHit = true; } break; case 3: if (body_gake(i_this)) { i_this->field_0xabc = -20.0f + VREG_F(8); i_this->field_0xadc.x -= (s16)(VREG_S(7) + 0x300); } if (a_this->health <= 0 && i_this->mTimer[1] == 0) { rd_disappear(i_this); return; } if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_DOWN && i_this->mTimer[0] == 0) { i_this->field_0xabc = 0.0f; i_this->field_0xadc.x = -0x4000; e_this->offDownFlg(); i_this->mMode = 20; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DIEA_UP, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else { anm_init(i_this, ANM_DIEB_UP, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } if (i_this->field_0x5b8 == 12) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_CALLING, -1); } } break; case 10: if (i_this->field_0xbc0 != 0) { cLib_addCalcAngleS2(&i_this->field_0xadc.x, 0, 1, BREG_S(4) + 0x300); } else { cLib_addCalcAngleS2(&i_this->field_0xadc.x, -0x4000, 1, BREG_S(5) + 0x800); if (i_this->mAcch.ChkGroundHit()) { i_this->mMode = 2; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DIEA, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->field_0xaf4 = -100.0f - BREG_F(6); i_this->field_0xafc = -100.0f - BREG_F(7); } else { i_this->field_0xaf4 = 100.0f + BREG_F(4); i_this->field_0xafc = 100.0f + BREG_F(5); } i_this->field_0xaf8 = -0x5000; i_this->field_0xb00 = -0x4000; i_this->field_0xabc *= 0.5f; a_this->speed.y = 20.0f + TREG_F(6); if (i_this->mIsUpsideDown == 0) { angle_y = (s16)(i_this->field_0xadc.y); } else { angle_y = i_this->field_0xadc.y + 0x8000; } a_this->current.angle.y = angle_y; i_this->field_0xb88 = 8000.0f + BREG_F(12); } } break; case 20: if (i_this->mpMorf->getFrame() >= 35.0f) { i_this->field_0xae8.x = i_this->field_0xae8.z = 0; } if (i_this->mpMorf->isStop()) { i_this->field_0xadc.x = i_this->field_0xadc.y = 0; anm_init(i_this, ANM_WAIT01, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = 5; i_this->mMode = 21; e_this->offDownFlg(); } break; case 21: if (i_this->mTimer[0] == 0) { i_this->mTimer[0] = cM_rndF(20.0f) + 20.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 22; } break; case 22: i_this->mIFrameTimer = 0; if (i_this->mTimer[0] == 0) { i_this->mAction = ACT_NORMAL; i_this->mMode = 0; i_this->mTimer[0] = cM_rndF(50.0f) + 50.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 30: if (!e_this->checkWolfDownPullFlg()) { i_this->mTimer[1] = 0; } if (i_this->mTimer[0] == 0) { i_this->mMode = 31; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DIEA_UP, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else { anm_init(i_this, ANM_DIEB_UP, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } i_this->mTimer[0] = 10; } else if (i_this->mTimer[1] == 1) { e_this->onWolfDownPullEndFlg(); e_this->offCutDownHitFlg(); a_this->health = 0; i_this->mTimer[0] = 1000; i_this->mTimer[1] = 35; i_this->mMode = 3; } break; case 31: if (i_this->mTimer[0] == 0) { e_this->offDownFlg(); i_this->mMode = 20; i_this->field_0xbca = 0; } break; } if (e_this->checkDownFlg()) { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(BREG_F(0), BREG_F(1), BREG_F(2)); MtxPosition(&vec1, &vec2); e_this->setDownPos(&vec2); i_this->mCollisionEnabled = false; } if (i_this->field_0xbac != 0) { i_this->field_0xbac--; i_this->field_0xbaa = i_this->field_0xbac * cM_ssin(i_this->field_0xbac * (0x3800 + TREG_S(9))) * (100.0f + TREG_F(5)); } } static s16 gake_check(e_rdy_class* i_this, f32 i_dist) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; dBgS_GndChk gnd_chk; dBgS_LinChk lin_chk; cXyz unused1, unused2; cXyz vec1, vec2; s16 angle_y = _this->shape_angle.y; for (int i = 0; i < 0x10; i++) { cMtx_YrotS(*calc_mtx, angle_y); vec1.x = 0.0f; vec1.y = 100.0f; vec1.z = i_dist; MtxPosition(&vec1, &vec2); vec2 += _this->current.pos; gnd_chk.SetPos(&vec2); if (_this->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 300.0f) { vec1 = _this->current.pos; vec1.y += 100.0f; lin_chk.Set(&vec1, &vec2, _this); if (!dComIfG_Bgsp().LineCross(&lin_chk)) { return angle_y; } } angle_y += (s16)0x1000; } return _this->shape_angle.y; } static void* s_bikkuri_sub(void* i_proc, void* i_this) { if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_RDY) { if (i_proc != i_this && ((e_rdy_class*)i_proc)->mAction == ACT_BOW3 && ((e_rdy_class*)i_proc)->mMode <= 2) { cXyz delta = ((fopAc_ac_c*)i_proc)->current.pos - ((fopAc_ac_c*)i_this)->current.pos; if (delta.abs() < 350.0f + KREG_F(11)) { anm_init((e_rdy_class*)i_proc, ANM_KYORO2, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.3f); ((e_rdy_class*)i_proc)->mMode = 3; ((e_rdy_class*)i_proc)->mTimer[0] = cM_rndF(20.0f) + 40.0f; } } } return NULL; } static void e_rdy_drop(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; f32 target_speed = 0.0f; switch (i_this->mMode) { case 0: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); anm_init(i_this, ANM_DAMAGE_S, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 1; break; case 1: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_FURA2, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 2; i_this->mTargetAngleY = gake_check(i_this, 200.0f); fpcM_Search(s_bikkuri_sub, i_this); i_this->mTimer[0] = 60; } break; case 2: i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); target_speed = 4.0f; cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 8, 0x400); if (i_this->mTimer[0] == 0) { i_this->mAction = ACT_A_DAMAGE; i_this->mMode = 0; return; } if (move_gake_check(i_this, 10.0f + KREG_F(6))) { i_this->mMode = 3; i_this->field_0xadc.y = a_this->shape_angle.y + 0x8000; i_this->field_0xadc.x = 0; i_this->mpMorf->setPlaySpeed(0.3f); i_this->field_0xbc8 = 0; i_this->mTimer[0] = 20; } break; case 3: target_speed = 3.0f; if (i_this->field_0xadc.x > -0x4000) { a_this->speed.y = 0.0f; i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_DAMAGE, -1); } else if (i_this->field_0xadc.x > -0x6800) { a_this->speed.y = -fabsf(cM_scos(i_this->field_0xadc.x) * (70.0f + TREG_F(8))); i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1); } else { i_this->mSound.startCreatureVoiceLevel(Z2SE_EN_RD_V_SNIPED_FALLING, -1); } cLib_addCalcAngleS2(&i_this->field_0xadc.x, -0x7000, 2, i_this->field_0xbc8); cLib_addCalcAngleS2(&i_this->field_0xbc8, 0x800, 1, 0x50); i_this->field_0xa7b = 2; if (i_this->mTimer[0] == 0 && a_this->current.pos.y <= i_this->mAcch.GetGroundH() + 100.0f + KREG_F(17)) { a_this->current.pos.y = i_this->mAcch.GetGroundH() + 100.0f + KREG_F(17); i_this->field_0xadc.x = -0x4000; i_this->mAction = ACT_DAMAGE; i_this->mMode = 0; i_this->field_0xabc = 0.0f; a_this->health = 0; } break; } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 3.0f); } static void e_rdy_a_damage(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; i_this->mIFrameTimer = 3; switch (i_this->mMode) { case 0: i_this->mMode = 1; anm_init(i_this, ANM_DEAD_ARROW, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mTimer[0] = 80; dKy_Sound_set(a_this->current.pos, 100, fopAcM_GetID(i_this), 5); break; case 1: if (i_this->mTimer[0] == 0) { rd_disappear(i_this); } break; } cLib_addCalc0(&a_this->speedF, 1.0f, 3.0f); } static void e_rdy_stand(e_rdy_class* i_this) { e_rdy_class* unused = i_this; switch (i_this->mMode) { case 0: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(40.0f) + 60.0f; } break; case 1: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; i_this->mMode = 0; } break; } f32 dist = i_this->mPlayerCheckDist; s16 angle = 0x4000; BOOL bVar1 = FALSE; if (i_this->field_0xa71 == 1 || S_find != 0) { if (i_this->field_0xa71 == 1) { bVar1 = TRUE; } dist = 10000.0f; angle = 0x7fff; } if (((i_this->mCounter & 7) == 0 || bVar1) && pl_check(i_this, dist, angle) && i_this->mWeaponType == WEAPON_CLUB) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = -10; i_this->mTimer[0] = 60; } } static s8 e_rdy_bow3(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; if (i_this->mIFrameTimer == 0 && i_this->mMode != 5 && fpcM_Search(s_command3_sub, i_this) == NULL) { i_this->mMode = 5; i_this->mTimer[1] = cM_rndF(20.0f) + 40.0f; i_this->mTimer[0] = cM_rndF(20.0f) + 80.0f; } cXyz unused1, unused2; int frame = (int)i_this->mpMorf->getFrame(); s8 turn_to_player = true; s8 ret = 0; switch (i_this->mMode) { case 0: turn_to_player = false; anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; break; case 1: turn_to_player = false; break; case 3: if (i_this->mTimer[0] == 0) { i_this->mMode = 0; } break; case 5: if (i_this->mTimer[1] == 1) { anm_init(i_this, ANM_KYORO2, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.3f); } if (i_this->mTimer[0] == 10) { anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } if (i_this->mTimer[0] == 0) { i_this->mAction = ACT_BOW2; i_this->mMode = 0; } break; case 10: if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_SHOOT_READY, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 8), J3DFrameCtrl::EMode_NONE, 5.0f, 0.9f + TREG_F(3), 0.0f, -1.0f); i_this->mMode = 11; a_this->speedF = 0.0f; } break; case 11: i_this->field_0xa98 = 4; if (frame >= 10) { i_this->mHasArrow = true; } if (frame == 20) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_DRAW_NORMAL, 0, -1); } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_SHOOT_WAIT, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f; i_this->mMode = 12; } break; case 12: i_this->field_0xa98 = 4; if (i_this->mTimer[0] == 0 && !i_this->field_0xa74 && !dMsgObject_isTalkNowCheck()) { anm_init(i_this, ANM_SHOOT, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mpBowMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); i_this->mMode = 13; } i_this->mHasArrow = true; break; case 13: if (frame <= 3 + XREG_S(5)) { i_this->mHasArrow = true; i_this->field_0xa98 = 4; } if (frame == 2 + XREG_S(7)) { i_this->mArrowFired = true; } if (i_this->mpMorf->isStop()) { i_this->mMode = 0; } break; } if (turn_to_player) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 4, 0x1000); } if (i_this->mPlayerDist < 500.0f) { i_this->mAction = ACT_BOW_RUN; i_this->mMode = 0; i_this->field_0x1365 = false; } return ret; } static void* s_command2_sub(void* i_proc, void* i_this) { UNUSED(i_this); if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_RDY) { if (((e_rdy_class*)i_proc)->mAction == ACT_BOW3 && ((e_rdy_class*)i_proc)->mMode < 10) { ((e_rdy_class*)i_proc)->mTimer[0] = cM_rndF(10.0f) + 10.0f; ((e_rdy_class*)i_proc)->mMode = 10; } } return NULL; } static void* s_command4_sub(void* i_proc, void* i_this) { if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_RDY) { if (((e_rdy_class*)i_proc) != i_this && ((e_rdy_class*)i_proc)->mAction == ACT_BOW3) { return i_proc; } } return NULL; } static void e_rdy_commander(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; s8 bVar1 = false; s8 turn_to_player = false; boss = i_this; if (i_this->mTimer[2] == 0 && fpcM_Search(s_command4_sub, i_this) == NULL) { i_this->mAction = ACT_BOW2; i_this->mMode = 0; return; } switch (i_this->mMode) { case 0: i_this->mMode = 1; break; case 1: bVar1 = true; if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 2; i_this->mTimer[0] = cM_rndF(40.0f) + 60.0f; } break; case 2: bVar1 = true; if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; i_this->mMode = 1; } break; case 5: anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = 30; i_this->mMode = 6; break; case 6: turn_to_player = true; if (i_this->mTimer[0] == 0) { anm_init(i_this, ANM_GOSIGN, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); mDoAud_seStart(Z2SE_EN_RD_V_CALLING, NULL, 0, 0); i_this->mMode = 7; if (dComIfGp_event_runCheck()) { i_this->mTimer[0] = l_HIO.field_0x24 + 2; } else { i_this->mTimer[0] = 10; } } break; case 7: turn_to_player = true; if (i_this->mTimer[0] == 1) { fpcM_Search(s_command2_sub, i_this); } if (i_this->mTimer[0] == 0 && i_this->mpMorf->isStop()) { anm_init(i_this, ANM_WAIT01, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); if (!dComIfGp_event_runCheck() && !pl_check(i_this, i_this->mPlayerCheckDist, 0x4000)) { i_this->mMode = 10; i_this->mTimer[1] = 350 + TREG_S(8); } else { if (dComIfGp_event_runCheck()) { i_this->mTimer[0] = 80; } else { i_this->mTimer[0] = TREG_S(3); } i_this->mMode = 6; } } break; case 10: anm_init(i_this, ANM_GOSIGN, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); mDoAud_seStart(Z2SE_EN_RD_V_CALLING, NULL, 0, 0); fpcM_Search(s_command2_sub, i_this); i_this->mMode = 11; break; case 11: if (i_this->mpMorf->isStop()) { if (i_this->mTimer[1] == 0) { anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mTimer[0] = cM_rndF(30.0f) + 30.0f; i_this->mMode = 1; } else { i_this->mMode = 10; } } break; } if (bVar1 && pl_check(i_this, i_this->mPlayerCheckDist, 0x4000)) { i_this->mMode = 5; if (i_this->mSwBit2 != 0) { dComIfGs_onSwitch(i_this->mSwBit2, fopAcM_GetRoomNo(a_this)); } } if (turn_to_player) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 2, 0x800); } } static void e_rdy_excite(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; cXyz vec; f32 target_speed = 0.0f; switch (i_this->mMode) { case 0: anm_init(i_this, ANM_WAIT01, 4.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; i_this->mTimer[0] = cM_rndF(20.0f) + 20.0f; i_this->mTargetAngleY = a_this->current.angle.y; i_this->field_0x5bc = S_find_pos; break; case 1: i_this->field_0xa98 = 11; i_this->mArrowTarget = S_find_pos; if (i_this->mTimer[0] == 0) { if (i_this->field_0x1365) { i_this->mMode = 3; anm_init(i_this, ANM_KYORO2, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.3f); i_this->mTimer[0] = cM_rndF(20.0f) + 40.0f; } else { i_this->mMode = 2; anm_init(i_this, ANM_RUN, 2.0f, J3DFrameCtrl::EMode_LOOP, cM_rndFX(0.05f) + 1.0f); i_this->mTimer[0] = cM_rndF(15.0f) + 30.0f; } vec = i_this->field_0x5bc - a_this->current.pos; i_this->mTargetAngleY = (s16)cM_atan2s(vec.x, vec.z); } break; case 2: i_this->field_0xa98 = 11; i_this->mArrowTarget = i_this->field_0x5bc; target_speed = l_HIO.mRunSpeed; vec = i_this->field_0x5bc - a_this->current.pos; if (i_this->mTimer[0] == 0 || move_gake_check(i_this, 100.0f) || vec.abs() < 100.0f) { i_this->mMode = 3; anm_init(i_this, ANM_KYORO2, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.3f); i_this->mTimer[0] = cM_rndF(20.0f) + 40.0f; } break; case 3: if (i_this->mTimer[0] == 0) { i_this->mAction = i_this->mPrevAction; if (i_this->mAction == ACT_STAND) { i_this->mAction = ACT_NORMAL; } i_this->mMode = 0; } break; } cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 2, 0x800); s16 angle_diff = a_this->current.angle.y - i_this->mTargetAngleY; if (angle_diff > 0x400 || angle_diff < -0x400) { target_speed = 0.0f; } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 5.0f); } static void e_rdy_water(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; i_this->mIFrameTimer = 10; switch (i_this->mMode) { case 0: { a_this->speed.y = 0.0f; if (!i_this->mIsUpsideDown) { anm_init(i_this, ANM_DROWNEDA, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else { anm_init(i_this, ANM_DROWNEDB, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } i_this->mTimer[0] = 60; i_this->mMode = 1; i_this->mKnockback = i_this->field_0xabc = a_this->speedF = 0.0f; cXyz pos = a_this->current.pos; pos.y = i_this->mWaterHeight; fopKyM_createWpillar(&pos, 1.5f, 0); break; } case 1: a_this->speed.y = 0.0f; cLib_addCalc2(&a_this->current.pos.y, i_this->mWaterHeight, 0.5f, 5.0f); cLib_addCalcAngleS2(&i_this->field_0xadc.x, -0x4000, 4, BREG_S(4) + 0x400); if (i_this->mTimer[0] == 0) { rd_disappear(i_this); } } } static void e_rdy_jyunkai(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; int unused = i_this->mpMorf->getFrame(); f32 target_speed = 0.0f; s16 check_angle = 0x4000; cXyz vec, unused2; switch (i_this->mMode) { case 0: { anm_init(i_this, ANM_WALK, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mMode = 1; dPnt* point = i_this->mpPath->m_points; point += i_this->mPathIndex; i_this->field_0x5bc.x = point->m_position.x; i_this->field_0x5bc.y = point->m_position.y; i_this->field_0x5bc.z = point->m_position.z; // fallthrough } case 1: target_speed = l_HIO.mWalkSpeed; vec = i_this->field_0x5bc - a_this->current.pos; i_this->mTargetAngleY = cM_atan2s(vec.x, vec.z); if (vec.abs() < 50.0f) { i_this->mPathIndex += i_this->mPathDirection; if (i_this->mPathIndex >= (i_this->mpPath->m_num & 0xff)) { if (dPath_ChkClose(i_this->mpPath)) { i_this->mPathIndex = 0; } else { i_this->mPathDirection = -1; i_this->mPathIndex = i_this->mpPath->m_num - 2; } } else if (i_this->mPathIndex < 0) { i_this->mPathDirection = 1; i_this->mPathIndex = 1; } i_this->mMode = 2; i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 2: check_angle = 0x6000; if (i_this->mTimer[0] == 0) { i_this->mMode = 0; } break; case 10: anm_init(i_this, ANM_SHOUT, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mMode = 11; dKy_Sound_set(a_this->current.pos, 100, fopAcM_GetID(i_this), 3); S_find = 20; break; case 11: cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngle, 2, 0x800); if (i_this->mpMorf->isStop()) { i_this->mAction = ACT_FIGHT_RUN; i_this->mMode = -10; i_this->mTimer[0] = 60; return; } break; } if (target_speed) { cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mTargetAngleY, 8, 0x400); s16 angle_diff = a_this->current.angle.y - i_this->mTargetAngleY; if (angle_diff > 0x400 || angle_diff < -0x400) { target_speed = 0.0f; } } cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, 3.0f); f32 check_dist = i_this->mPlayerCheckDist; BOOL bVar1 = FALSE; if (i_this->field_0xa71 == 1 || S_find != 0) { if (i_this->field_0xa71 == 1) { bVar1 = TRUE; } check_dist = 10000.0f; check_angle = 0x7fff; } if (i_this->mMode < 10) { if (bVar1) { i_this->mMode = 2; i_this->mTimer[0] = cM_rndF(100.0f) + 100.0f; anm_init(i_this, ANM_KYORO2, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else if ((i_this->mCounter & 7) == 0 && pl_check(i_this, check_dist, check_angle)) { if (S_find == 0) { i_this->mMode = 10; } else { i_this->mAction = 3; i_this->mMode = -10; i_this->mTimer[0] = 60; } } } } static void wolfkick_damage(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); i_this->mAction = ACT_DAMAGE; i_this->mMode = 0; i_this->field_0xadc.y = player->shape_angle.y + 0x8000; a_this->speed.y = l_HIO.field_0x30; i_this->field_0xabc = -l_HIO.field_0x34; i_this->mSound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 0x1f); i_this->field_0xac8 = true; } static void big_damage(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; i_this->mAction = ACT_DAMAGE; i_this->mMode = 0; a_this->speed.y = l_HIO.field_0x4c + 2.0f; if (i_this->mRideState == 2) { fopAc_ac_c* kargarok = fopAcM_SearchByID(i_this->mKargarokID); if (kargarok != NULL && kargarok->speedF >= 20.0f) { i_this->field_0xabc = kargarok->speedF; if (i_this->field_0xabc > 40.0f) { i_this->field_0xabc = 40.0f; } } else { i_this->field_0xabc = -l_HIO.field_0x48; } i_this->field_0xadc.y = a_this->shape_angle.y + (s16)cM_rndFX(3000.0f); } else { i_this->field_0xadc.y = i_this->mAtInfo.mHitDirection.y; i_this->field_0xabc = -l_HIO.field_0x44; } if (i_this->mAtInfo.mHitBit & 0x80) { OS_REPORT("SPIN CUT HIT !!\n"); i_this->field_0xac6 = cM_rndFX(2000.0f) + 4000.0f; } else if (i_this->mAtInfo.mHitBit & 0x800) { OS_REPORT("SPIN CUT L HIT !!\n"); i_this->field_0xac6 = -(cM_rndFX(2000.0f) + 4000.0f); } else if (i_this->mRideState != 0) { i_this->field_0xac6 = cM_rndFX(3000.0f); } else if (fopAcM_GetName(i_this->mAtInfo.mpActor) == PROC_E_WB) { i_this->field_0xac6 = cM_rndFX(8000.0f); a_this->speed.y = cM_rndF(15.0f) + (35.0f + TREG_F(17)); i_this->field_0xabc = -(i_this->mAtInfo.mpActor->speedF * 0.5f); } else { i_this->field_0xac6 = cM_rndFX(1000.0f); } i_this->field_0xac8 = false; } static void small_damage(e_rdy_class* i_this, int i_collider) { fopAc_ac_c* a_this = &i_this->actor; OS_REPORT(" RD AC 1 %d\n", i_this->mAction); if (i_this->mAction != ACT_S_DAMAGE) { i_this->mPrevAction = i_this->mAction; } i_this->mAction = ACT_S_DAMAGE; i_this->mMode = 0; i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); if (i_collider == 0) { s16 angle_diff = a_this->shape_angle.y - i_this->mPlayerAngle; if (angle_diff < -0x4000 || angle_diff > 0x4000) { anm_init(i_this, ANM_DAMAGE_W, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else if (angle_diff < 0) { anm_init(i_this, ANM_DAMAGE_L, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else { anm_init(i_this, ANM_DAMAGE_R, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } } else { anm_init(i_this, ANM_DAMAGE_W, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } i_this->mKnockback = 20.0f + TREG_F(10); i_this->mHitDirection = i_this->mAtInfo.mHitDirection.y; } static void damage_check(e_rdy_class* i_this) { fopAc_ac_c* _this = (fopAc_ac_c*)i_this; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (i_this->field_0xa8f != 0) { i_this->field_0xa8f = 0; big_damage(i_this); i_this->mIFrameTimer = 1000; #if PLATFORM_GCN _this->current.angle.x = 0; _this->current.angle.z = 0; _this->shape_angle.x = _this->current.angle.x; _this->shape_angle.z = _this->current.angle.z; #endif } else { i_this->mCcStts.Move(); if (i_this->mIFrameTimer == 0) { if (l_HIO.field_0x39) { _this->health = 100; } for (int i = 0; i <= 2; i++) { if (i_this->mCcSph[i].ChkTgHit()) { i_this->mIFrameTimer = 6; i_this->mParticleTimer = 3; i_this->mAtInfo.mpCollider = i_this->mCcSph[i].GetTgHitObj(); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_10000000)) { wolfkick_damage(i_this); i_this->mIFrameTimer = 1000; break; } else { at_power_check(&i_this->mAtInfo); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) { i_this->mTimer[1] = 30; } else { i_this->mTimer[1] = 1; } OS_REPORT(" HIT AT %d\n", i_this->mAtInfo.mAttackPower); if (i_this->mAtInfo.mHitType != HIT_TYPE_LINK_NORMAL_ATTACK && i_this->mAtInfo.mHitType != HIT_TYPE_STUN && i_this->mAtInfo.mHitType != HIT_TYPE_BOMB && i_this->field_0x1365) { i_this->mIFrameTimer = 1000; i_this->mAction = ACT_DROP; i_this->mMode = 0; _this->health = 0; cc_at_check(_this, &i_this->mAtInfo); return; } if (i_this->mRideState == 0 && i_this->mAtInfo.mHitType == HIT_TYPE_ARROW) { i_this->mAction = ACT_A_DAMAGE; i_this->mMode = 0; i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_DAMAGE, -1); _this->health = 0; cc_at_check(_this, &i_this->mAtInfo); return; } cc_at_check(_this, &i_this->mAtInfo); if (daPy_getPlayerActorClass()->getCutType() == daPy_py_c::CUT_TYPE_HEAD_JUMP) { _this->health = 0; } if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->mIFrameTimer = 20; } else { i_this->mIFrameTimer = 10; } if (i_this->mAtInfo.mAttackPower <= 1) { i_this->mIFrameTimer = 10 + KREG_S(8); } i_this->field_0xaf0 |= i_this->mAtInfo.mHitBit; if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 20.0f && i_this->mAtInfo.mHitType == HIT_TYPE_LINK_NORMAL_ATTACK) { i_this->mAtInfo.mAttackPower = 20; } if (_this->health <= 0 || i_this->mAtInfo.mAttackPower >= 20 || i_this->mAtInfo.mHitStatus != 0 || i_this->mRideState != 0) { if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) { small_damage(i_this, i); i_this->mIFrameTimer = 3 + NREG_S(7); } else { big_damage(i_this); i_this->mIFrameTimer = 1000; } } else { int collider = i; if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) { collider = 0; } small_damage(i_this, collider); } _this->speedF = 0.0f; if (i_this->mpBowMorf != NULL) { i_this->mpBowMorf->setAnm( (J3DAnmTransform*)dComIfG_getObjectRes(i_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 1.0f, 0.0f, -1.0f); break; } else { break; } } } } for (int i = 0; i <= 2; i++) { if (_this->health <= 1) { _this->health = 0; i_this->mCcSph[i].SetTgHitMark(CcG_Tg_UNK_MARK_3); } } } } } static void action(e_rdy_class* i_this) { fopEn_enemy_c* a_this = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); cXyz vec1, vec2; i_this->field_0xa98 = 0; i_this->mPlayerDist = fopAcM_searchPlayerDistance(a_this); if (daPy_getPlayerActorClass()->checkHorseRide()) { i_this->mPlayerDist -= 100.0f + BREG_F(17); } i_this->mPlayerAngle = fopAcM_searchPlayerAngleY(a_this); if (i_this->mRideState == 0) { fopAcM_OnStatus(a_this, 0); a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } else { fopAcM_OffStatus(a_this, 0); a_this->attention_info.flags = 0; } damage_check(i_this); s8 link_search = false; s8 water_check = true; s8 search_sound = false; i_this->actor.offHeadLockFlg(); switch (i_this->mAction) { case ACT_NORMAL: e_rdy_normal(i_this); search_sound = true; break; case ACT_FIGHT_RUN: e_rdy_fight_run(i_this); link_search = true; break; case ACT_FIGHT: e_rdy_fight(i_this); link_search = true; break; case ACT_BOW_RUN: e_rdy_bow_run(i_this); link_search = true; break; case ACT_BOW: e_rdy_bow(i_this); link_search = true; break; case ACT_BOW2: search_sound = e_rdy_bow2(i_this); link_search = true; break; case ACT_BOW_IKKI2: e_rdy_bow_ikki2(i_this); water_check = false; break; case ACT_AVOID: e_rdy_avoid(i_this); break; case ACT_BOMB_ACTION: e_rdy_bomb_action(i_this); break; case ACT_S_DAMAGE: e_rdy_s_damage(i_this); break; case ACT_DAMAGE: e_rdy_damage(i_this); break; case ACT_DROP: e_rdy_drop(i_this); break; case ACT_A_DAMAGE: e_rdy_a_damage(i_this); break; case ACT_STAND: e_rdy_stand(i_this); search_sound = true; break; case ACT_COMMANDER: e_rdy_commander(i_this); link_search = true; break; case ACT_BOW3: search_sound = e_rdy_bow3(i_this); link_search = true; break; case ACT_EXCITE: e_rdy_excite(i_this); break; case ACT_WATER: e_rdy_water(i_this); water_check = false; break; case ACT_TKUSA: e_rdy_tkusa(i_this); break; case ACT_YC_RIDE: e_rdy_yc_ride(i_this); break; case ACT_JYUNKAI: e_rdy_jyunkai(i_this); break; } if (search_sound) { SND_INFLUENCE* sound = dKy_Sound_get(); if (sound->actor_id != fpcM_ERROR_PROCESS_ID_e && sound->actor_id != fopAcM_GetID(i_this)) { vec1 = sound->position - a_this->current.pos; if (vec1.abs() < sound->field_0xc * 120) { i_this->mPrevAction = i_this->mAction; i_this->mAction = ACT_EXCITE; i_this->mMode = 0; S_find_pos = sound->position; } } } if (water_check) { dBgS_ObjGndChk_Spl gnd_chk; vec1 = a_this->current.pos; vec1.y += 150.0f; gnd_chk.SetPos(&vec1); i_this->mWaterHeight = dComIfG_Bgsp().GroundCross(&gnd_chk); if (a_this->current.pos.y < i_this->mWaterHeight) { i_this->mAction = ACT_WATER; i_this->mMode = 0; a_this->current.pos.y = i_this->mWaterHeight; } } if (link_search) { i_this->mSound.setLinkSearch(true); } else { i_this->mSound.setLinkSearch(false); } cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 2, 0x1000); cLib_addCalcAngleS2(&a_this->shape_angle.x, a_this->current.angle.x, 2, 0x1000); cLib_addCalcAngleS2(&a_this->shape_angle.z, a_this->current.angle.z, 2, 0x1000); if (i_this->mRideState == 0) { a_this->attention_info.distances[fopAc_attn_BATTLE_e] = 3; if (i_this->field_0xabc) { cMtx_YrotS(*calc_mtx, i_this->field_0xadc.y); if (i_this->field_0xbc0 == 0) { vec1.z = i_this->field_0xabc; } else { vec1.z = 0.0f; a_this->speed.y = 0.0f; } a_this->gravity = -(l_HIO.field_0x40 - 1.0f); } else { cMtx_YrotS(*calc_mtx, a_this->current.angle.y); vec1.z = a_this->speedF; a_this->gravity = -5.0f; } vec1.x = 0.0f; vec1.y = 0.0f; MtxPosition(&vec1, &vec2); a_this->speed.x = vec2.x; a_this->speed.z = vec2.z; a_this->current.pos += a_this->speed; a_this->speed.y += a_this->gravity; if (a_this->speed.y < -100.0f) { a_this->speed.y = -100.0f; } if (i_this->mCollisionEnabled) { cXyz* move_p = i_this->mCcStts.GetCCMoveP(); if (move_p != NULL) { a_this->current.pos.x += move_p->x; a_this->current.pos.z += move_p->z; } } cLib_addCalc0(&i_this->mJumpHeight, 1.0f, 3.0f); if (i_this->mKnockback > 0.1f) { vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = -i_this->mKnockback; cMtx_YrotS(*calc_mtx, i_this->mHitDirection); MtxPosition(&vec1, &vec2); a_this->current.pos += vec2; cLib_addCalc0(&i_this->mKnockback, 1.0f, TREG_F(12) + 7.0f); } } else { fopAc_ac_c* a_karg = fopAcM_SearchByID(i_this->mKargarokID); if (a_karg == NULL) { i_this->mAction = ACT_NORMAL; i_this->mMode = 0; return; } e_yc_class* kargorok = (e_yc_class*) a_karg; a_this->speedF = a_karg->speedF; a_this->speed.set(0.0f, 0.0f, 0.0f); MTXCopy(kargorok->mpMorf->getModel()->getAnmMtx(9), *calc_mtx); vec1.set(0.0f, -60.0f + BREG_F(4), 15.0f + BREG_F(5)); MtxPosition(&vec1, &i_this->mKargarokPos); if (i_this->mRideState == 2) { a_this->current.pos = i_this->mKargarokPos; a_this->shape_angle = a_this->current.angle = a_karg->shape_angle; kargorok->mRiderID = fopAcM_GetID(i_this); } else { vec1 = i_this->mKargarokPos - a_this->current.pos; cMtx_YrotS(*calc_mtx, cM_atan2s(vec1.x, vec1.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z))); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = 20.0f + TREG_F(3); MtxPosition(&vec1, &vec2); a_this->current.pos += vec2; vec1 = i_this->mKargarokPos - a_this->current.pos; if (vec1.abs() < 30.0f || i_this->mTimer[3] == 0) { i_this->mRideState = 2; } cLib_addCalcAngleS2(&a_this->current.angle.y, a_karg->shape_angle.y, 4, 0x800); } i_this->mJumpHeight += i_this->mJumpSpeed; i_this->mJumpSpeed -= 4.5f + TREG_F(5); if (i_this->mJumpHeight <= 0.0f) { i_this->mJumpHeight = 0.0f; i_this->mJumpSpeed = 0.0f; } } s16 ang_diff_y = 0; s16 sVar10 = 0; s16 ang_adj = 16000; i_this->field_0xa74 = false; cXyz vec3; s16 sVar15 = 0x1000; if (i_this->field_0xa98 == -1 || i_this->field_0xa98 == -2) { cMtx_YrotS(*calc_mtx, a_this->shape_angle.y); vec1.x = 0.0f; if (i_this->field_0xa98 == -2) { vec1.y = 110.0f + KREG_F(5); } else { vec1.y = 70.0f + KREG_F(8); } vec1.z = 50.0f; MtxPosition(&vec1, &vec3); vec3 += a_this->current.pos; i_this->field_0xa98 = 2; sVar15 = 0x800 + KREG_S(7); } else if (i_this->field_0xa98 >= 11) { i_this->field_0xa98 -= (s8)10; vec3 = i_this->mArrowTarget; } else { vec3 = player->eyePos; } if (i_this->mRideState == 2) { sVar15 = 0x1000; } if (i_this->field_0xa98 != 0) { vec1 = vec3 - a_this->current.pos; vec1.y += -150.0f + TREG_F(2); ang_diff_y = cM_atan2s(vec1.x, vec1.z) - a_this->shape_angle.y; sVar10 = a_this->shape_angle.x + cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z)); if (i_this->field_0xa98 <= 2) { if (ang_diff_y > ang_adj) { ang_diff_y = ang_adj; } else if ((s16)ang_diff_y < (s16)-ang_adj) { ang_diff_y = -ang_adj; } if (sVar10 > ang_adj) { sVar10 = ang_adj; } else if ((s16)sVar10 < (s16)-ang_adj) { sVar10 = -ang_adj; } cLib_addCalcAngleS2(&i_this->field_0xa9a, ang_diff_y, 2, sVar15); } else if (i_this->field_0xa98 == 5) { if ((i_this->mCounter & 0xf) == 0 && cM_rndF2(1.0f) < 0.3f) { i_this->field_0xaa0 = cM_rndFX2(2000.0f); } } else { ang_adj = 30000 + XREG_S(5); s16 other_adj = 25000 + XREG_S(6); if (ang_diff_y > ang_adj) { ang_diff_y = ang_adj; i_this->field_0xa74 = true; } else if (ang_diff_y < (s16)-other_adj) { ang_diff_y = -other_adj; i_this->field_0xa74 = true; } cLib_addCalcAngleS2(&i_this->field_0xa9a, ang_diff_y / 2, 2, 0x1000); sVar10 = -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z)); if (sVar10 > 11000) { sVar10 = 11000; i_this->field_0xa74 = true; } else if (sVar10 < -8000) { sVar10 = -8000; i_this->field_0xa74 = true; } } } else { cLib_addCalcAngleS2(&i_this->field_0xa9a, 0, 2, 0x1000); i_this->field_0xaa0 = 0; } cLib_addCalcAngleS2(&i_this->field_0xa9c, sVar10, 2, sVar15); cLib_addCalcAngleS2(&i_this->field_0xa9e, i_this->field_0xaa0, 4, 0x500); if (fabsf(i_this->field_0xafc) > 1.0f) { i_this->field_0xb44[1].x = i_this->field_0xafc * cM_scos(i_this->field_0xb00) * (70.0f + BREG_F(0)); i_this->field_0xb44[2].x += i_this->field_0xb44[1].x; cLib_addCalc0(&i_this->field_0xafc, 1.0f, 3.0f + BREG_F(1)); i_this->field_0xb00 += (s16)(4000 + BREG_S(0)); } if (fabsf(i_this->field_0xaf4) > 1.0f) { i_this->field_0xb44[0].x = i_this->field_0xaf4 * cM_scos(i_this->field_0xaf8) * (70.0f + BREG_F(2)); cLib_addCalc0(&i_this->field_0xaf4, 1.0f, 3.0f + BREG_F(3)); i_this->field_0xaf8 += (s16)(4000 + BREG_S(1)); } if (a_this->speed.y < 0.0f && i_this->mAcch.ChkGroundHit()) { cLib_addCalc0(&i_this->field_0xafc, 1.0f, 30.0f); cLib_addCalc0(&i_this->field_0xaf4, 1.0f, 30.0f); } if (i_this->field_0xabc) { ang_diff_y = i_this->field_0xadc.y - a_this->shape_angle.y; i_this->field_0xb44[3].y = -ang_diff_y + 0x4000; if (i_this->field_0xb44[3].y > 6000) { i_this->field_0xb44[3].y = 6000; } else if (i_this->field_0xb44[3].y < -12000) { i_this->field_0xb44[3].y = -12000; } i_this->field_0xb44[4].y = -ang_diff_y + 0x4000; if (i_this->field_0xb44[4].y > 15000) { i_this->field_0xb44[4].y = 15000; } else if (i_this->field_0xb44[4].y < 0) { i_this->field_0xb44[4].y = 0; } i_this->field_0xb44[5].y = ang_diff_y + 0x4000; if (i_this->field_0xb44[5].y > 6000) { i_this->field_0xb44[5].y = 6000; } else if (i_this->field_0xb44[5].y < -12000) { i_this->field_0xb44[5].y = -12000; } i_this->field_0xb44[6].y = ang_diff_y + 0x4000; if (i_this->field_0xb44[6].y > 15000) { i_this->field_0xb44[6].y = 15000; } else if (i_this->field_0xb44[6].y < 0) { i_this->field_0xb44[6].y = 0; } cMtx_YrotS(*calc_mtx, ang_diff_y); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = 12000.0f; MtxPosition(&vec1, &vec2); i_this->field_0xbb4.y = -vec2.x; i_this->field_0xbb4.x = -vec2.z * 1.3f; if (i_this->field_0xbb4.x > 10000) { i_this->field_0xbb4.x = 10000; } } static s16 j_spd[11] = { 0x4000, 0x4000, 0x4000, 0x1000, 0x1000, 0x1000, 0x1000, 0x4000, 0x4000, 0x4000, 0x4000, }; for (int i = 0; i < 11; i++) { cLib_addCalcAngleS2(&i_this->field_0xb02[i].x, i_this->field_0xb44[i].x, 2, j_spd[i]); cLib_addCalcAngleS2(&i_this->field_0xb02[i].y, i_this->field_0xb44[i].y, 2, j_spd[i]); cLib_addCalcAngleS2(&i_this->field_0xb02[i].z, i_this->field_0xb44[i].z, 2, j_spd[i]); i_this->field_0xb44[i].x = i_this->field_0xb44[i].z = 0; if (i >= 3 && i <= 6) { if (i_this->field_0xba2[i - 3] == 0) { s16 spd; if (i == 4 || i == 6) { spd = 0x600; } else { spd = 0x800; } cLib_addCalcAngleS2(&i_this->field_0xb44[i].y, 0, 1, spd); } else { i_this->field_0xba2[i - 3]--; } } else { i_this->field_0xb44[i].y = 0; } if (i >= 3) { i_this->field_0xb8c[i] = i_this->field_0xb88 * cM_scos(i_this->mCounter * (BREG_S(0) + 4000) + i * (BREG_S(1) + 20000)); } } cLib_addCalc0(&i_this->field_0xb88, 1.0f, 100.0f + BREG_F(11)); cLib_addCalcAngleS2(&i_this->field_0xbae.y, i_this->field_0xbb4.y, 2, 0x800); cLib_addCalcAngleS2(&i_this->field_0xbae.x, i_this->field_0xbb4.x, 2, 0x800); i_this->field_0xbb4.y = i_this->field_0xbb4.x = 0; s16 sVar11 = 0; s16 sVar12 = 0; if (i_this->field_0xaee != 0) { i_this->field_0xaee--; if (i_this->field_0xadc.x != 0) { Vec gnd_pos2; cXyz gnd_pos; cXyz unused_vec; dBgS_GndChk gnd_chk; f32 z_adj = 75.0f; MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_HIP1), *calc_mtx); vec1.set(0.0f, 0.0f, 0.0f); MtxPosition(&vec1, &gnd_pos); gnd_pos.y += 100.0f; gnd_pos.y += 100.0f; gnd_chk.SetPos(&gnd_pos); gnd_pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk); f32 y_diff; f32 ox_diff; if (gnd_pos.y != -1.0e9f) { gnd_pos2.x = gnd_pos.x; gnd_pos2.y = gnd_pos.y + 100.0f; gnd_pos2.z = gnd_pos.z + z_adj; gnd_chk.SetPos(&gnd_pos2); gnd_pos2.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (gnd_pos2.y != -1.0e9f) { y_diff = gnd_pos2.y - gnd_pos.y; f32 z_diff = gnd_pos2.z - gnd_pos.z; sVar12 = -cM_atan2s(y_diff, z_diff); if (sVar12 > 0x3000 || sVar12 < -0x3000) { sVar12 = 0; } } gnd_pos2.x = gnd_pos.x + z_adj; gnd_pos2.y = gnd_pos.y + 100.0f; gnd_pos2.z = gnd_pos.z; gnd_chk.SetPos(&gnd_pos2); gnd_pos2.y = dComIfG_Bgsp().GroundCross(&gnd_chk); if (gnd_pos2.y != -1.0e9f) { y_diff = gnd_pos2.y - gnd_pos.y; ox_diff = gnd_pos2.x - gnd_pos.x; sVar11 = (s16)cM_atan2s(y_diff, ox_diff); if (sVar11 > 0x3000 || sVar11 < -0x3000) { sVar11 = 0; } } } dBgS_LinChk lin_chk; cXyz vec4, lin_start, lin_end; lin_start = a_this->current.pos; lin_start.y += 30.0f + JREG_F(5); J3DModel* model = i_this->mpMorf->getModel(); vec4.set(0.0f, 0.0f, 0.0f); MTXCopy(model->getAnmMtx(JNT_HEAD + BREG_S(8)), *calc_mtx); MtxPosition(&vec4, &lin_end); lin_end.y += 30.0f + JREG_F(6); lin_chk.Set(&lin_start, &lin_end, a_this); if (dComIfG_Bgsp().LineCross(&lin_chk)) { vec4 = lin_start - lin_end; cMtx_YrotS(*calc_mtx, cM_atan2s(vec4.x, vec4.z)); vec4.x = 0.0f; vec4.y = 0.0f; vec4.z = 50.0f + TREG_F(11); MtxPosition(&vec4, &vec2); a_this->current.pos += vec2; } i_this->field_0xae8.x = sVar12; i_this->field_0xae8.z = sVar11; } } cLib_addCalcAngleS2(&i_this->field_0xae2.x, i_this->field_0xae8.x, 1, 0x400); cLib_addCalcAngleS2(&i_this->field_0xae2.z, i_this->field_0xae8.z, 1, 0x400); if (i_this->mParticleTimer != 0) { i_this->mParticleTimer--; if (i_this->mParticleTimer == 0) { dComIfGp_particle_set(0x15e, &a_this->eyePos, &a_this->shape_angle, NULL); } } if (i_this->mGroundHit) { J3DModel* model = i_this->mpMorf->getModel(); MTXCopy(model->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(0.0f, 0.0f, 0.0f); MtxPosition(&vec1, &vec2); dBgS_ObjGndChk_Spl wtr_chk; vec1 = vec2; vec1.y += 100.0f; wtr_chk.SetPos(&vec1); if (fabsf(dComIfG_Bgsp().GroundCross(&wtr_chk) - vec2.y) < 50.0f) { f32 tmp_val = 1.0f; cXyz scl(tmp_val, tmp_val, tmp_val); csXyz rot(0, 0, 0); static u16 w_eff_name[3] = {0x8258, 0x8259, 0x825a}; for (int i = 0; i < 3; i++) { i_this->mWaterParticleKey[i] = dComIfGp_particle_set(i_this->mWaterParticleKey[i], w_eff_name[i], &vec2, &a_this->tevStr, &rot, &scl, 0xff, NULL, -1, NULL, NULL, NULL); } } else { fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2, &vec2, NULL, 1.3f, &a_this->tevStr, 1); } i_this->mGroundHit = false; } cXyz bind_scl(1.3f, 1.3f, 1.3f); setMidnaBindEffect((fopEn_enemy_c *)a_this, &i_this->mSound, &a_this->eyePos, &bind_scl); } static void fire_eff_set(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; int eff_num; u16 eff[2]; cXyz vec1, vec2; if (i_this->mWeaponType == WEAPON_BOW_BOMB) { eff_num = 2; eff[0] = 0x86a5; eff[1] = 0x86a6; i_this->mSound.startCreatureSoundLevel(Z2SE_OBJ_BOMB_IGNITION, 0, -1); } else { eff_num = 1; eff[0] = 0x8113; i_this->mSound.startCreatureSoundLevel(Z2SE_OBJ_ARROW_FIRE_READY, 0, -1); } vec1.x = 90.0f + NREG_F(0); vec1.y = 10.0f + NREG_F(1); vec1.z = -60.0f + NREG_F(2); MtxPosition(&vec1, &vec2); i_this->field_0x1358 = vec2 - i_this->field_0x134c; i_this->field_0x1358 *= 0.9f; i_this->field_0x134c = vec2; for (int i = 0; i < eff_num; i++) { i_this->mFireParticleKey[i] = dComIfGp_particle_set(i_this->mFireParticleKey[i], eff[i], &vec2, &a_this->shape_angle, NULL); if (i == 0) { JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mFireParticleKey[i]); if (emitter != NULL) { emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB()); emitter->setUserWork((uintptr_t)&i_this->field_0x1358); } } } } static void cam_3d_morf(e_rdy_class* i_this, f32 i_scale) { cLib_addCalc2(&i_this->mCamCenter.x, i_this->mCamCenterTarget.x, i_scale, i_this->mCamCenterSpeed.x * i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamCenter.y, i_this->mCamCenterTarget.y, i_scale, i_this->mCamCenterSpeed.y * i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamCenter.z, i_this->mCamCenterTarget.z, i_scale, i_this->mCamCenterSpeed.z * i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamEye.x, i_this->mCamEyeTarget.x, i_scale, i_this->mCamEyeSpeed.x * i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamEye.y, i_this->mCamEyeTarget.y, i_scale, i_this->mCamEyeSpeed.y * i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamEye.z, i_this->mCamEyeTarget.z, i_scale, i_this->mCamEyeSpeed.z * i_this->mCamSpeed); } static void* s_adel_sub(void* i_proc, void* i_this) { UNUSED(i_this); if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_E_ARROW) { fopAcM_delete((fopAc_ac_c*)i_proc); } return NULL; } static void demo_camera(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); camera_class* player_camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* camera = dComIfGp_getCamera(0); cXyz vec1, vec2, vec3, vec4, vec5; u8 unused_u8 = 1; (void) unused_u8; s8 cVar13 = 0; s8 cVar12 = 0; fopAc_ac_c* a_karg = fopAcM_SearchByID(i_this->mKargarokID); e_yc_class* kargarok = (e_yc_class*) a_karg; switch (i_this->mDemoMode) { case 1: { if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffef, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } player_camera->mCamera.Stop(); i_this->mDemoMode = 2; i_this->mDemoTimer = 0; i_this->mCamFovy = 55.0f; player_camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); daPy_getPlayerActorClass()->changeDemoMode(0x38, 0, 0, 0); i_this->mCamEye = camera->lookat.eye; i_this->mCamCenter = camera->lookat.center; s16 sang_y_diff = a_karg->shape_angle.y - player->shape_angle.y; if (sang_y_diff > 0) { i_this->field_0x13d4 = -0x4000; } else { i_this->field_0x13d4 = 0x4000; } player->speedF = 0.0f; // fallthrough } case 2: case 3: case 4: cLib_addCalc2(&i_this->mCamCenter.x, player->current.pos.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->mCamCenter.y, player->current.pos.y + 100.0f, 0.2f, 100.0f); cLib_addCalc2(&i_this->mCamCenter.z, player->current.pos.z, 0.2f, 100.0f); cLib_addCalc2(&i_this->mCamEye.y, player->current.pos.y + 100.0f, 0.1f, 5.0f); if (i_this->mDemoMode == 3) { i_this->mDemoMode = 4; i_this->mDemoTimer = 0; daPy_getPlayerActorClass()->setThrowDamage(a_this->shape_angle.y, 40.0f, KREG_F(14), 2, 1, 0); daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0); } if (i_this->mDemoMode == 4 && i_this->mDemoTimer == 70 + JREG_S(7)) { cVar13 = 1; } break; case 5: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } player_camera->mCamera.Stop(); i_this->mDemoMode = 6; i_this->mDemoTimer = 0; i_this->mCamFovy = 55.0f; player_camera->mCamera.SetTrimSize(3); cMtx_YrotS(*calc_mtx, player->shape_angle.y); vec1.x = 200.0f + AREG_F(13); vec1.y = 100.0f + AREG_F(14); vec1.z = -300.0f + AREG_F(15); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += player->current.pos; // fallthrough case 6: vec5 = a_this->current.pos; vec5.y += 100.0f + BREG_F(3); if (i_this->mDemoTimer == 0) { i_this->mCamCenter = vec5; } else { cLib_addCalc2(&i_this->mCamCenter.x, vec5.x, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, vec5.y, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.z, vec5.z, 0.2f, 50.0f); } cMtx_YrotS(*calc_mtx, player->shape_angle.y); vec1.x = 200.0f + AREG_F(13); vec1.y = 100.0f + AREG_F(14); vec1.z = -300.0f + AREG_F(15); MtxPosition(&vec1, &vec4); vec4 += player->current.pos; cLib_addCalc2(&i_this->mCamEye.x, vec4.x, 0.1f, 50.0f); cLib_addCalc2(&i_this->mCamEye.y, vec4.y, 0.1f, 50.0f); cLib_addCalc2(&i_this->mCamEye.z, vec4.z, 0.1f, 50.0f); if (i_this->mDemoTimer == 170) { cVar13 = 1; player_camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); dComIfGs_offOneZoneSwitch(1, -1); } break; case 10: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } player_camera->mCamera.Stop(); i_this->mDemoMode = 11; i_this->mDemoTimer = 0; i_this->mCamFovy = 55.0f; player_camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); daPy_getPlayerActorClass()->changeDemoMode(0x17, 0, 0, 0); i_this->mCamDist = 300.0f; dComIfGp_getEvent()->startCheckSkipEdge(a_this); i_this->mTargetAngleY = i_this->mPlayerAngle; a_this->current.angle.y = -0x3384; a_this->shape_angle.y = a_this->current.angle.y; a_this->current.pos = a_this->home.pos; // fallthrough case 11: vec2.set(-102687.0f, -23441.5f, 38942.0f); player->setPlayerPosAndAngle(&vec2, -0x7384, 0); if (i_this->mDemoTimer >= 1) { i_this->mCamCenter.set(-102677.0f, -23375.0f, 38866.0f); i_this->mCamEye.set(-102392.0f, -23393.0f, 39031.0f); } if (i_this->mDemoTimer != 85) { break; } i_this->mDemoMode = 12; i_this->mDemoTimer = 0; // fallthrough case 12: vec2.set(-102520.0f, -23416.0f, 38021.0f); player->setPlayerPosAndAngle(&vec2, -0x3b5d, 0); cMtx_YrotS(*calc_mtx, a_this->shape_angle.y + BREG_S(0)); vec1.x = BREG_F(0) - 50.0f; vec1.y = 30.0f + BREG_F(1) + 50.0f; vec1.z = i_this->mCamDist; MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; // fallthrough case 13: vec5 = a_this->current.pos; vec5.y += 100.0f + BREG_F(3); if (i_this->mDemoTimer == 0) { i_this->mCamCenter = vec5; } else { cLib_addCalc2(&i_this->mCamCenter.x, vec5.x, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.y, vec5.y, 0.2f, 50.0f); cLib_addCalc2(&i_this->mCamCenter.z, vec5.z, 0.2f, 50.0f); } if (i_this->mDemoTimer >= 20) { cLib_addCalc2(&i_this->mCamDist, 420.0f, 0.2f, i_this->mCamSpeed); cLib_addCalc2(&i_this->mCamSpeed, 5.0f, 1.0f, 0.1f); } break; case 14: i_this->mCamCenter = a_this->current.pos; i_this->mCamCenter.y += 100.0f + BREG_F(3); cMtx_YrotS(*calc_mtx, a_this->shape_angle.y + BREG_S(0)); vec1.x = 20.0f + BREG_F(0) + 150.0f; vec1.y = 30.0f + BREG_F(1) + 50.0f + 30.0f + 50.0f; vec1.z = 300.0f + BREG_F(2); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; break; case 15: cLib_addCalc2(&i_this->mCamFovy, 80.0f, 0.03f, 0.3f); cMtx_YrotS(*calc_mtx, a_this->shape_angle.y + BREG_S(0)); vec1.x = 20.0f + BREG_F(0) - 50.0f; vec1.y = 30.0f + BREG_F(1) + 50.0f + 30.0f + 100.0f; vec1.z = 200.0f + BREG_F(2); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; i_this->mCamSpeed = 0.0f; break; case 16: i_this->mCamFovy = 70.0f + JREG_F(17); cMtx_YrotS(*calc_mtx, a_karg->current.angle.y); cMtx_XrotM(*calc_mtx, a_karg->current.angle.x); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = 500.0f; MtxPosition(&vec1, &i_this->mCamCenter); i_this->mCamCenter += a_karg->current.pos; i_this->mCamEye = a_karg->current.pos; if (i_this->mDemoTimer == 80) { kargarok->mMode = 3; i_this->mCamBankPhase = 80; } if (i_this->mDemoTimer >= 80) { cLib_addCalc2(&i_this->mCamBank, 3000.0f + AREG_F(5), 1.0f, 20.0f); } break; case 17: i_this->mCamFovy = 55.0f + JREG_F(18); if (i_this->mDemoTimer >= 1) { kargarok->mNoDrawFlag = false; i_this->mCamBank = 0.0f; i_this->mCamCenter = a_this->current.pos + (a_karg->current.pos - a_this->current.pos) * 0.5f; i_this->mCamCenter.y += 50.0f + BREG_F(3); cMtx_YrotS(*calc_mtx, a_this->shape_angle.y + BREG_S(0)); vec1.x = 20.0f + BREG_F(0) + 150.0f; vec1.y = 30.0f + BREG_F(1) + 50.0f + 30.0f + 50.0f; vec1.z = 400.0f + BREG_F(2); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += a_this->current.pos; } break; case 18: i_this->mCamCenter = a_this->current.pos + (a_karg->current.pos - a_this->current.pos) * 0.5f; i_this->mCamCenter.y += 50.0f + BREG_F(3); i_this->mCamSpeed = 0.0f; break; case 19: i_this->mCamCenter = a_this->current.pos + (a_karg->current.pos - a_this->current.pos) * 0.5f; i_this->mCamCenter.y += 50.0f + BREG_F(3); if (i_this->mDemoTimer > 30) { cMtx_YrotS(*calc_mtx, a_karg->shape_angle.y); vec1.x = 200.0f + BREG_F(13); vec1.y = BREG_F(14) - 500.0f + 100.0f + 50.0f; vec1.z = 1000.0f + BREG_F(15) + 50.0f; MtxPosition(&vec1, &vec4); vec4 += a_karg->current.pos; cLib_addCalc2(&i_this->mCamEye.x, vec4.x, 0.1f, i_this->mCamSpeed * 10.0f); cLib_addCalc2(&i_this->mCamEye.y, vec4.y, 0.1f, i_this->mCamSpeed * 10.0f); cLib_addCalc2(&i_this->mCamEye.z, vec4.z, 0.1f, i_this->mCamSpeed * 10.0f); cLib_addCalc2(&i_this->mCamSpeed, 1.0f, 1.0f, 0.02f); } if (i_this->mDemoTimer == 150) { i_this->mAction = ACT_YC_RIDE; i_this->mMode = 0; kargarok->mAction = e_yc_class::ACT_HOVERING; kargarok->mMode = 0; a_karg->home.pos = a_karg->current.pos; kargarok->mFlyAnmMode = 1; cVar13 = 1; player_camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye); dComIfGs_onOneZoneSwitch(1, -1); } break; case 20: if (!a_this->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(a_this, 2, 0xffff, 0); a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } player_camera->mCamera.Stop(); i_this->mDemoMode = 21; i_this->mDemoTimer = 0; i_this->mCamFovy = 55.0f; player_camera->mCamera.SetTrimSize(3); i_this->mCamCenter.set(-93806.0f, -5894.0f, 42791.0f); i_this->mCamEye.set(-93532.0f, -5824.0f, 43075.0f); daPy_getPlayerActorClass()->changeOriginalDemo(); daPy_getPlayerActorClass()->changeDemoMode(4, 0, 0, 0); Z2GetAudioMgr()->bgmStop(70, 0); dComIfGp_getEvent()->offFlag2(8); dComIfGs_offTmpBit(dSv_event_tmp_flag_c::tempBitLabels[11] & 0xffff); // fallthrough case 21: vec2.set(-93705.0f, -5951.0f, 42867.0f); player->setPlayerPosAndAngle(&vec2, 0, 0); if (i_this->mDemoTimer >= 30) { if (i_this->mDemoTimer == 30) { i_this->mMsgFlow.init(a_this, 0x7d1, 0, NULL); } if (i_this->mDemoTimer == 50) { dComIfGp_getEvent()->startCheckSkipEdge(a_this); } if (i_this->mDemoTimer == 55) { daPy_getPlayerActorClass()->changeDemoMode(1, 4, 0, 0); } if (i_this->mDemoTimer == 130) { daPy_getPlayerActorClass()->changeDemoMode(0x35, 0, 0, 0); } if (i_this->mMsgFlow.doFlow(a_this, NULL, 0)) { if (i_this->mDemoTimer < 130) { daPy_getPlayerActorClass()->changeDemoMode(0x35, 0, 0, 0); } i_this->mDemoMode = 22; i_this->mDemoTimer = 0; Z2GetAudioMgr()->bgmStart(Z2BGM_BRIDGE_ON_FIRE, 0, 0); } } break; case 22: if (i_this->mDemoTimer == 50) { daPy_getPlayerActorClass()->changeDemoMode(0x17, 0, 0, 0); } if (i_this->mDemoTimer >= 70) { if (i_this->mDemoTimer == 70) { i_this->mCamCenter.set(-93860.0f, -5786.0f, 42701.0f); i_this->mCamEye.set(-93644.0f, -5908.0f, 43016.0f); } if (i_this->mDemoTimer >= 80) { cLib_addCalc2(&i_this->mCamFovy, 40.0f, 0.5f, 5.0f); } } if (i_this->mDemoTimer == 110) { i_this->mCamCenter.set(-93614.0f, -5879.0f, 43003.0f); i_this->mCamEye.set(-93593.0f, -5871.0f, 42603.0f); i_this->mCamFovy = 55.0f; i_this->mDemoMode = 23; i_this->mDemoTimer = 0; } break; case 23: if (i_this->mDemoTimer == 10) { i_this->mMode = 3; a_this->speed.y = 35.0f + KREG_F(17); } if (i_this->mDemoTimer == 40) { i_this->mCamCenterTarget.set(-93660.0f, -5873.0f, 49831.0f); i_this->mCamEyeTarget.set(-93551.0f, -5926.0f, 49449.0f); i_this->mCamEyeSpeed.x = fabsf(i_this->mCamEyeTarget.x - i_this->mCamEye.x); i_this->mCamEyeSpeed.y = fabsf(i_this->mCamEyeTarget.y - i_this->mCamEye.y); i_this->mCamEyeSpeed.z = fabsf(i_this->mCamEyeTarget.z - i_this->mCamEye.z); i_this->mCamCenterSpeed.x = fabsf(i_this->mCamCenterTarget.x - i_this->mCamCenter.x); i_this->mCamCenterSpeed.y = fabsf(i_this->mCamCenterTarget.y - i_this->mCamCenter.y); i_this->mCamCenterSpeed.z = fabsf(i_this->mCamCenterTarget.z - i_this->mCamCenter.z); i_this->mCamSpeed = 0.0f; i_this->mDemoMode = 24; i_this->mDemoTimer = 0; } break; case 24: i_this->mCamSpeed = 0.05f; cam_3d_morf(i_this, 0.5f); if (i_this->mDemoTimer == 50) { i_this->mMode = 4; } if (i_this->mDemoTimer != 135) { break; } i_this->mDemoMode = 25; i_this->mDemoTimer = 0; // fallthrough case 25: i_this->mCamEye.set(-92666.0f, -5540.0f, 43878.0f); cVar12 = 1; if (i_this->mDemoTimer != 100) { break; } i_this->mDemoMode = 26; i_this->mDemoTimer = 0; vec2.set(-93666.0f, -5951.0f, 39000.0f); player->setPlayerPosAndAngle(&vec2, 0, 0); // fallthrough case 26: i_this->mCamEye.set(-93539.0f, -5857.0f, 30480.0f); if (i_this->mDemoTimer >= 115) { i_this->mDemoMode = 27; i_this->mDemoTimer = 0; i_this->mCamEyeSpeed.x = i_this->mCamEyeSpeed.y = 0.0f; i_this->mCamSpeed = 0.0f; } else { cVar12 = 2; } break; case 27: { cVar12 = 3; cLib_addCalc2(&i_this->mCamEye.y, -4469.0f, 0.05f, i_this->mCamEyeSpeed.y); cLib_addCalc2(&i_this->mCamEyeSpeed.y, 50.0f, 1.0f, 0.5f); cLib_addCalc2(&i_this->mCamEye.x, -92006.0f, 0.05f, i_this->mCamEyeSpeed.x); cLib_addCalc2(&i_this->mCamEyeSpeed.x, 50.0f, 1.0f, 0.5f); if (i_this->mDemoTimer != 115) { break; } i_this->mDemoMode = 28; i_this->mDemoTimer = 0; i_this->mMode = 4; i_this->mCamDist = 0.0f; e_arrow_class* arrow = (e_arrow_class*)fopAcM_SearchByName(PROC_E_ARROW); arrow->field_0xa00.z = 30000.0f + AREG_F(18); cVar12 = 0; } // fallthrough case 28: i_this->mCamCenter.set(-93660.0f, -5873.0f, 49831.0f); i_this->mCamEye.set(-93551.0f, -5926.0f, 49449.0f); if (i_this->mDemoTimer == 80) { i_this->mDemoMode = 29; i_this->mDemoTimer = 0; } break; case 29: i_this->mCamCenter.set(-92787.0f, -5256.0f, 46550.0f); i_this->mCamEye.set(-92609.0f, -5139.0f, 46210.0f); if (i_this->mDemoTimer == 115) { i_this->mDemoMode = 30; i_this->mDemoTimer = 0; i_this->field_0x13d4 = NREG_S(1) - 0x2000; } break; case 30: cMtx_YrotS(*calc_mtx, i_this->field_0x13d4); vec1.x = 0.0f; vec1.y = 150.0f + NREG_F(8); vec1.z = 400.0f + NREG_F(9); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += player->current.pos; i_this->mCamCenter = player->current.pos; i_this->mCamCenter.y += 100.0f + NREG_F(10); i_this->field_0x13d4 += (s16)(230 + NREG_S(2)); if (i_this->mDemoTimer >= 30) { if (i_this->mDemoTimer == 30) { i_this->mMsgFlow.init(a_this, 0x7d1, 0, NULL); } if (i_this->mMsgFlow.doFlow(a_this, NULL, 0)) { cVar13 = 1; } if (i_this->mDemoTimer >= 40 && !dMsgObject_isTalkNowCheck()) { cVar13 = 1; } } break; case 100: cVar13 = 1; } if (cVar12 != 0) { fopAc_ac_c* a_arr = (fopAc_ac_c*) fopAcM_SearchByName(PROC_E_ARROW); if (a_arr != NULL) { e_arrow_class* arrow = (e_arrow_class*) a_arr; if (cVar12 == 3) { vec5 = arrow->field_0xa00; } else { vec5 = a_arr->current.pos; } f32 scale; if (cVar12 == 1) { vec5.y -= 300.0f + JREG_F(6); scale = 0.2f; } else { scale = 0.5f; } if (i_this->mDemoTimer == 0) { i_this->mCamCenter = vec5; } else { cLib_addCalc2(&i_this->mCamCenter.x, vec5.x, scale, 200.0f); cLib_addCalc2(&i_this->mCamCenter.y, vec5.y, scale, 200.0f); cLib_addCalc2(&i_this->mCamCenter.z, vec5.z, scale, 200.0f); } } } if (i_this->mDemoMode >= 11 && i_this->mDemoMode < 20) { if (dComIfGp_getEvent()->checkSkipEdge()) { a_this->current.pos.set(-103242.0f, -22894.0f, 38097.0f); a_this->current.angle.y = 0x44a3; a_karg->current.pos.set(-103242.0f, -22894.0f, 38097.0f); a_karg->current.angle.y = 0x44a3; i_this->mAction = ACT_YC_RIDE; i_this->mMode = 0; kargarok->mAction = e_yc_class::ACT_HOVERING; kargarok->mMode = 0; kargarok->mNoDrawFlag = false; a_karg->speedF = 0.0f; cVar13 = 1; dComIfGs_onOneZoneSwitch(1, -1); Z2GetAudioMgr()->setBattleBgmOff(false); } } else if (i_this->mDemoMode >= 20 && i_this->mDemoMode < 29) { if (dComIfGp_getEvent()->checkSkipEdge()) { cVar13 = 2; vec2.set(-93666.0f, -5951.0f, 39000.0f); player->setPlayerPosAndAngle(&vec2, 0, 0); fpcM_Search(s_adel_sub, i_this); #if VERSION != VERSION_SHIELD_DEBUG i_this->mMode = 2; anm_init(i_this, ANM_WAIT01, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); #endif u32 child_params = 0x80000011; csXyz angle(0, 0x4000, 0); vec2.set(-93652.0f, -5875.0f, 46674.0f); fopAcM_createChild(PROC_E_ARROW, fopAcM_GetID(a_this), child_params, &vec2, fopAcM_GetRoomNo(a_this), &angle, NULL, -1, NULL); vec2.set(-93659.0f, -5875.0f, 32500.0f); fopAcM_createChild(PROC_E_ARROW, fopAcM_GetID(a_this), child_params, &vec2, fopAcM_GetRoomNo(a_this), &angle, NULL, -1, NULL); Z2GetAudioMgr()->bgmStop(30, 0); mDoGph_gInf_c::fadeOut(1.0f, g_blackColor); i_this->mFadeTimer = 30; } } if (cVar13 != 0) { if (cVar13 == 2) { cMtx_YrotS(*calc_mtx, player->shape_angle.y); vec1.x = 0.0f; vec1.y = 200.0f + JREG_F(1); vec1.z = -250.0f + JREG_F(2); MtxPosition(&vec1, &i_this->mCamEye); i_this->mCamEye += player->current.pos; i_this->mCamCenter = player->current.pos; i_this->mCamCenter.y += 120.0f; player_camera->mCamera.Reset(i_this->mCamCenter, i_this->mCamEye, i_this->mCamFovy, 0); } player_camera->mCamera.Start(); player_camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->mDemoMode = 0; } if (i_this->mDemoMode > 0) { s16 bank = -i_this->mCamBank * cM_scos(i_this->mCamBankPhase * (600 + AREG_S(5))); player_camera->mCamera.Set(i_this->mCamCenter, i_this->mCamEye, bank, i_this->mCamFovy); i_this->mDemoTimer++; i_this->mCamBankPhase++; } } static BOOL c_start; static int daE_RDY_Execute(e_rdy_class* i_this) { f32 scale; fopEn_enemy_c* a_this = &i_this->actor; if (!c_start && dComIfGp_event_runCheck()) { if (fopAcM_getTalkEventPartner(daPy_getLinkPlayerActorClass()) == daPy_py_c::getMidnaActor() || daPy_getPlayerActorClass()->eventInfo.checkCommandDoor()) { return 1; } } if (i_this->field_0x5b8 == 12 && !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[239])) { fopAcM_OffStatus(a_this, 0); a_this->attention_info.flags = 0; return 1; } if (i_this->mKargarokDeleteTimer != 0) { i_this->mKargarokDeleteTimer--; if (i_this->mKargarokDeleteTimer == 0) { daKago_c* kago = (daKago_c*)fopAcM_SearchByName(PROC_KAGO); kago->setEvent2(); fopAcM_delete(a_this); fopAcM_delete(fopAcM_SearchByID(i_this->mKargarokID)); } return 1; } if (i_this->mFadeTimer != 0) { --i_this->mFadeTimer; if (i_this->mFadeTimer == 20) { mDoGph_gInf_c::fadeIn(0.05f, g_blackColor); } if (i_this->mFadeTimer == 0) { Z2GetAudioMgr()->bgmStart(Z2BGM_EVENT02, 0, 0); } } cXyz vec1, vec2, vec3; if (S_find != 0) { S_find--; } i_this->mCounter++; i_this->mDrawEyeModel = l_HIO.mDrawEyeModel; for (int i = 0; i < 4; i++) { if (i_this->mTimer[i] != 0) { i_this->mTimer[i]--; } } if (i_this->mIFrameTimer != 0) { i_this->mIFrameTimer--; } if (i_this->field_0xbc0 != 0) { i_this->field_0xbc0--; } if (i_this->field_0xa6c != 0) { i_this->field_0xa6c--; } if (i_this->field_0xa6e != 0) { i_this->field_0xa6e--; } if (fopAcM_otoCheck(a_this, 1000.0f) || daPy_getPlayerActorClass()->checkWolfBark()) { i_this->field_0xa71 = cM_rndF(10.0f) + 10.0f; } if (i_this->field_0xa71 != 0) { i_this->field_0xa71--; } i_this->mHasArrow = false; i_this->mCollisionEnabled = true; action(i_this); if (i_this->mRideState != 0) { i_this->mCollisionEnabled = false; } if (i_this->mRideState != 2 && i_this->field_0xbc0 == 0) { vec2.set(0.0f, 0.0f, 0.0f); if (i_this->field_0xabc) { cMtx_YrotS(*calc_mtx, i_this->field_0xadc.y); vec1.x = 0.0f; vec1.y = 0.0f + TREG_F(8); vec1.z = i_this->field_0xbbc; MtxPosition(&vec1, &vec2); cLib_addCalc2(&i_this->field_0xbbc, i_this->field_0xabc * (2.0f + TREG_F(9)), 1.0f, 5.0f + TREG_F(17)); } else { cLib_addCalc0(&i_this->field_0xbbc, 1.0f, 5.0f + TREG_F(17)); } if (i_this->mAnm == ANM_DIEB && i_this->field_0xadc.x != 0 && !i_this->mIsUpsideDown) { vec2.y += -20.0f + KREG_F(0); } a_this->current.pos += vec2; a_this->old.pos += vec2; i_this->mAcch.CrrPos(dComIfG_Bgsp()); a_this->current.pos -= vec2; a_this->old.pos -= vec2; i_this->mInWater = false; if (i_this->mAcch.GetGroundH() != -1.0e9f && i_this->mAcch.ChkWaterHit() && i_this->mAcch.m_wtr.GetHeight() > a_this->current.pos.y) { i_this->mInWater = true; } } mDoMtx_stack_c::transS(a_this->current.pos.x, a_this->current.pos.y + i_this->mJumpHeight, a_this->current.pos.z); mDoMtx_stack_c::XrotM((s16)i_this->field_0xae2.x); mDoMtx_stack_c::ZrotM((s16)i_this->field_0xae2.z); mDoMtx_stack_c::YrotM((s16)i_this->field_0xadc.y); mDoMtx_stack_c::XrotM((s16)i_this->field_0xadc.x); mDoMtx_stack_c::YrotM(-i_this->field_0xadc.y); mDoMtx_stack_c::YrotM((s16)a_this->shape_angle.y); mDoMtx_stack_c::XrotM((s16)a_this->shape_angle.x); mDoMtx_stack_c::ZrotM(a_this->shape_angle.z); scale = l_HIO.mScale * a_this->scale.x; mDoMtx_stack_c::scaleM(scale, scale, scale); J3DModel* model = i_this->mpMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this))); int frame = i_this->mpMorf->getFrame(); if (i_this->mAnm == ANM_RUN && (frame == 1 || frame == 10)) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1); } if (i_this->mAnm == ANM_KYORO2 && (frame == 5 || frame == 26)) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_RUNNING_BREATH, -1); } if ((i_this->mAnm == ANM_SHOOT_READY && frame == 10) || (i_this->mAnm == ANM_RSHOOT_READY && frame == 5) || (i_this->mAnm == ANM_ARMAMENT && frame == 10)) { i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_READY_WEAPON, -1); } if ((i_this->mAnm == ANM_WALK && (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(15.0f))) || ((i_this->mAnm == ANM_RUN || i_this->mAnm == ANM_RUN02) && (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(7.0f)))) { if (i_this->mInWater) { i_this->mSound.startCreatureSound(Z2SE_RIDER_FOOTNOTE_WATER, 0, -1); } else { i_this->mSound.startCreatureSound(Z2SE_RIDER_FOOTNOTE, 0, -1); } } i_this->mpMorf->modelCalc(); if (dComIfGp_checkPlayerStatus0(0, 0x200000)) { i_this->mDrawEyeModel = false; } static f32 time_scale[25] = { 1.2f, 1.2f, 1.1f, 1.0f, 0.8f, 0.6f, 0.4f, 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.2f, 0.5f, 0.8f, 1.2f, 1.2f, 1.2f, 1.2f, }; if (i_this->mDrawEyeModel) { J3DModel* model = i_this->mpMorf->getModel(); cLib_addCalc2(&i_this->mEyeScale, i_this->mTargetEyeScale, 1.0f, 0.02f); i_this->mTargetEyeScale = 1.0f; MTXCopy(model->getAnmMtx(JNT_HEAD), *calc_mtx); camera_class* camera = (camera_class*) dComIfGp_getCamera(0); s16 ang_x, ang_y; for (int i = 0; i < 2; i++) { MtxPush(); if (i == 0) { vec1.set(38.0f, 0.0f, 0.0f); MtxPosition(&vec1, &vec2); vec1 = camera->lookat.eye - vec2; ang_y = cM_atan2s(vec1.x, vec1.z); ang_x = -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z)); scale = vec1.abs() * (0.001f + JREG_F(8)); if (scale > 2.0f + JREG_F(17)) { scale = 2.0f + JREG_F(17); } dScnKy_env_light_c* light = dKy_getEnvlight(); int div_res = light->daytime / 15.0f; scale *= i_this->mEyeScale * time_scale[div_res]; vec1.set(38.0f, 0.0f, 6.0f); } else { vec1.set(38.0f, 0.0f, -6.0f); } MtxPosition(&vec1, &vec2); MtxTrans(vec2.x, vec2.y, vec2.z, 0); cMtx_YrotM(*calc_mtx, ang_y); cMtx_XrotM(*calc_mtx, ang_x); MtxScale(scale, scale, scale, 1); i_this->mpEyeModel[i]->setBaseTRMtx(*calc_mtx); MtxPull(); } } MTXCopy(model->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(0.0f, 0.0f, 0.0f); MtxPosition(&vec1, &vec2); vec1.set(YREG_F(1), 100.0f + YREG_F(2), YREG_F(3)); MtxPosition(&vec1, &vec3); if (vec2.y < vec3.y) { i_this->mIsUpsideDown = false; } else { i_this->mIsUpsideDown = true; } cXyz cc_offset(0.0f, 0.0f, 0.0f); if (i_this->mIFrameTimer != 0) { cc_offset.set(-20000.0f, 200000.0f, 30000.0f); } MTXCopy(model->getAnmMtx(JNT_HEAD), *calc_mtx); vec1.set(20.0f, 0.0f, 0.0f); MtxPosition(&vec1, &a_this->eyePos); if (daPy_py_c::checkNowWolf()) { cc_offset.y += 30.0f; i_this->mCcSph[0].SetC(a_this->eyePos + cc_offset); i_this->mCcSph[0].SetR(50.0f); } else { i_this->mCcSph[0].SetC(a_this->eyePos + cc_offset); i_this->mCcSph[0].SetR(35.0f); } a_this->attention_info.position = a_this->eyePos; a_this->attention_info.position.y += 30.0f; vec1.set(BREG_F(14), BREG_F(15), BREG_F(16)); MTXCopy(model->getAnmMtx(JNT_KUBI), *calc_mtx); MtxPosition(&vec1, &vec2); i_this->mCcSph[2].SetC(vec2 + cc_offset); i_this->mCcSph[2].SetR(35.0f); vec1.set(-10.0f + BREG_F(11), BREG_F(12), BREG_F(13)); MTXCopy(model->getAnmMtx(JNT_MUNE1), *calc_mtx); MtxPosition(&vec1, &vec2); i_this->mCcSph[1].SetC(vec2 + cc_offset); i_this->mCcSph[1].SetR(35.0f); for (int i = 0; i <= 2; i++) { if (i_this->mCollisionEnabled) { i_this->mCcSph[i].OnCoSetBit(); } else { i_this->mCcSph[i].OffCoSetBit(); } dComIfG_Ccsp()->Set(&i_this->mCcSph[i]); i_this->mCcSph[i].OffTgNoHitMark(); } if (i_this->field_0xa7b == 2) { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), *calc_mtx); vec1.set(0.0f, 0.0f, 0.0f); MtxPosition(&vec1, &vec2); i_this->mAtSph.SetR(l_HIO.mScale * 50.0f); i_this->mAtSph.SetC(vec2); dComIfG_Ccsp()->Set(&i_this->mAtSph); i_this->field_0xa7b = 0; } if (i_this->mWeaponType == WEAPON_CLUB) { if (!i_this->field_0x5bb) { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_HAND_R), *calc_mtx); } else { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), *calc_mtx); cMtx_YrotM(*calc_mtx, 6000); cMtx_XrotM(*calc_mtx, 10000); cMtx_ZrotM(*calc_mtx, 18000); MtxTrans(-30.0f, -50.0f, 20.0f, 1); } i_this->mpWeaponModel->setBaseTRMtx(*calc_mtx); if (i_this->field_0xa7b != 0) { vec1.set(0.0f, 30.0f, 0.0f); MtxPosition(&vec1, &vec2); i_this->mAtSph.SetR(l_HIO.mScale * 50.0f); if (!i_this->field_0xa7c) { i_this->field_0xa7c = true; i_this->mAtSph.StartCAt(vec2); } else { i_this->mAtSph.MoveCAt(vec2); } i_this->field_0xa7b = 0; } else { cXyz at_center(-200000.0f, -200000.0f, -200000.0f); i_this->mAtSph.SetC(at_center); i_this->mAtSph.SetR(-200.0f); i_this->field_0xa7c = false; } dComIfG_Ccsp()->Set(&i_this->mAtSph); } if (i_this->mWeaponType >= WEAPON_BOW) { J3DModel* model_ptr = i_this->mpMorf->getModel(); if (i_this->mBowRotationTimer != 0) { i_this->mBowRotationTimer--; } i_this->mBowRotation = i_this->mBowRotationTimer * cM_ssin(i_this->mBowRotationTimer * (TREG_S(9) + 0x7800)) * (TREG_F(5) + 100.0f); model_ptr = i_this->mpBowMorf->getModel(); if (!i_this->field_0x5bb) { model_ptr->setBaseTRMtx(i_this->mpMorf->getModel()->getAnmMtx(JNT_HAND_L)); } else { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), *calc_mtx); cMtx_YrotM(*calc_mtx, 6000); cMtx_XrotM(*calc_mtx, 10000); cMtx_ZrotM(*calc_mtx, 18000); MtxTrans(-20.0f, -20.0f, 30.0f, 1); model_ptr->setBaseTRMtx(*calc_mtx); } i_this->mpBowMorf->play(0, 0); i_this->mpBowMorf->modelCalc(); if (i_this->mHasArrow) { MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_HAND_R), *calc_mtx); i_this->mpWeaponModel->setBaseTRMtx(*calc_mtx); if (i_this->mWeaponType >= WEAPON_BOW_FIRE) { if (i_this->mRideState != 2 || i_this->mTimer[1] <= 18) { fire_eff_set(i_this); } } else { i_this->field_0x134c.set(-200000.0f, -200000.0f, -200000.0f); } } if (i_this->mArrowFired) { if (i_this->mWeaponType == WEAPON_BOW_FIRE) { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_FIRE, 0, -1); } else { i_this->mSound.startCreatureSound(Z2SE_OBJ_ARROW_SHOT_NORMAL, 0, -1); } i_this->mSound.startCreatureVoice(Z2SE_EN_RD_V_SHOT_ARROW, -1); vec1.set(0.0f, 0.0f, 0.0f); MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_HAND_R), *calc_mtx); MtxPosition(&vec1, &vec2); csXyz arrow_angle; if (i_this->mpPath != NULL || i_this->mAction == ACT_BOW_IKKI2) { vec1 = i_this->mArrowTarget - vec2; arrow_angle.y = cM_atan2s(vec1.x, vec1.z); arrow_angle.x = -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z)); } else { fopAc_ac_c* player = dComIfGp_getPlayer(0); vec1 = player->eyePos; if (i_this->field_0x1366) { f32 mult_val = 15.0f + TREG_F(7); vec1.x += player->speed.x * mult_val; vec1.z += player->speed.z * mult_val; } vec1 -= vec2; vec1.y -= 30.0f; arrow_angle.y = cM_atan2s(vec1.x, vec1.z); arrow_angle.x = -cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z)); if (strcmp(dComIfGp_getStartStageName(), "F_SP121") && !i_this->field_0x1366) { // Not Hyrule Field arrow_angle.x += (s16)(cM_rndFX(200.0f) + -500.0f); arrow_angle.y += (s16)cM_rndFX(100.0f); } } arrow_angle.z = 0; u32 params = 0x80000000; if (i_this->mWeaponType == WEAPON_BOW_FIRE) { params |= 1; } else if (i_this->mWeaponType == WEAPON_BOW_BOMB) { params |= 2; } if (i_this->field_0x5b8 == 11) { params |= 0x10; } fopAcM_createChild(PROC_E_ARROW, fopAcM_GetID(a_this), params, &vec2, fopAcM_GetRoomNo(a_this), &arrow_angle, NULL, -1, NULL); i_this->mArrowFired = false; i_this->mBowRotationTimer = 15 + TREG_S(8); } } if (i_this->mIsHoldingGrass) { s16 ang_y = 0; if (i_this->mTimer[2] != 0) { int tmp = i_this->mTimer[2] * 10; if (tmp > 400) { tmp = 400; } ang_y = (i_this->mCounter & 1) * tmp * 2 - tmp; } MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_HAND_R), *calc_mtx); MtxTrans(20.0f + NREG_F(0), 5.0f + NREG_F(1), -10.0f + NREG_F(2), 1); cMtx_XrotM(*calc_mtx, NREG_S(0) + 0x8000); cMtx_YrotM(*calc_mtx, NREG_S(1) + ang_y + -0x15cd); cMtx_ZrotM(*calc_mtx, NREG_S(2) + 0x28cd); i_this->mpHawkGrassModel->setBaseTRMtx(*calc_mtx); } if (i_this->mIsDying) { cLib_addCalc2(&i_this->mDyingTevColor, -20.0f, 1.0f, 0.4f); } if (i_this->mRideState == 0) { fopAc_ac_c* player = dComIfGp_getPlayer(0); MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_MUNE2), mDoMtx_stack_c::get()); mDoMtx_stack_c::multVecZero(&vec2); vec1 = player->current.pos - vec2; s16 tan_res = cM_atan2s(vec1.x, vec1.z); cMtx_YrotS(*calc_mtx, tan_res); vec1.x = 0.0f; vec1.y = 0.0f; vec1.z = 40.0f + BREG_F(12) - 30.0f; MtxPosition(&vec1, &vec3); vec3 += vec2; i_this->actor.setDownPos(&vec3); } cXyz lock_pos = a_this->eyePos; lock_pos.y += 130.0f + NREG_F(7); i_this->actor.setHeadLockPos(&lock_pos); demo_camera(i_this); return 1; } static int daE_RDY_IsDelete(e_rdy_class* i_this) { return 1; } static int daE_RDY_Delete(e_rdy_class* i_this) { fopAc_ac_c* a_this = &i_this->actor; fopAcM_RegisterDeleteID(i_this, "E_RDY"); dComIfG_resDelete(&i_this->mPhase, i_this->mpArcName); if (i_this->mHIOInit) { hio_set = false; #if DEBUG mDoHIO_deleteChild(l_HIO.field_0x4); #endif } if (a_this->heap != NULL) { i_this->mpMorf->stopZelAnime(); } return 1; } static Vec jv_offset = {0.0f, 0.0f, 0.0f}; static s8 data_8077aa20; static dJntColData_c jc_data[11] = { {0, 1, JNT_HIP1, 30.0f, &jv_offset}, {0, 1, JNT_MUNE2, 25.0f, &jv_offset}, {0, 1, JNT_KUBI, 20.0f, &jv_offset}, {0, 1, JNT_ARM_L1, 15.0f, &jv_offset}, {0, 1, JNT_ARM_L2, 10.0f, &jv_offset}, {0, 1, JNT_ARM_R1, 15.0f, &jv_offset}, {0, 1, JNT_ARM_R2, 10.0f, &jv_offset}, {0, 1, JNT_MOMO_L, 10.0f, &jv_offset}, {0, 1, JNT_SUNE_L1, 5.0f, &jv_offset}, {0, 1, JNT_SUNE_R1, 10.0f, &jv_offset}, {0, 1, JNT_ASI_R, 5.0f, &jv_offset}, }; static int useHeapInit(fopAc_ac_c* i_this) { e_rdy_class* _this = (e_rdy_class*)i_this; _this->mpMorf = new mDoExt_McaMorfSO( (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 81), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(_this->mpArcName, 76), J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, &_this->mSound, 0x80000, 0x11000084); if (_this->mpMorf == NULL || _this->mpMorf->getModel() == NULL) { return 0; } J3DModel* model = _this->mpMorf->getModel(); model->setUserArea((uintptr_t)_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } if (!_this->mJntCol.init(i_this, jc_data, model, 11)) { return 0; } J3DModelData* modelData; if (_this->mWeaponType == WEAPON_CLUB) { modelData = (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 85); JUT_ASSERT(7391, modelData != NULL); _this->mpWeaponModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (_this->mpWeaponModel == NULL) { return 0; } } else if (_this->mWeaponType >= WEAPON_BOW) { _this->mpBowMorf = new mDoExt_McaMorfSO( (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 84), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(_this->mpArcName, 11), J3DFrameCtrl::EMode_NONE, 1.0f, 0, -1, NULL, 0x80000, 0x11000084); if (_this->mpBowMorf == NULL || _this->mpBowMorf->getModel() == NULL) { return 0; } model = _this->mpBowMorf->getModel(); model->setUserArea((uintptr_t)_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { if (i == 2 || i == 3) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack_bow); } } if (_this->mWeaponType == WEAPON_BOW_BOMB) { modelData = (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 83); } else { modelData = (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 82); } JUT_ASSERT(7437, modelData != NULL); _this->mpWeaponModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (_this->mpWeaponModel == NULL) { return 0; } } modelData = (J3DModelData*)dComIfG_getObjectRes(_this->mpArcName, 80); JUT_ASSERT(7449, modelData != NULL); for (u16 i = 0; i < 2; i++) { _this->mpEyeModel[i] = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (_this->mpEyeModel[i] == NULL) { return 0; } } if (_this->field_0x5b8 == 12) { modelData = (J3DModelData*)dComIfG_getObjectRes("J_Tobi", 3); JUT_ASSERT(7467, modelData != NULL); _this->mpHawkGrassModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (_this->mpHawkGrassModel == NULL) { return 0; } } return 1; } static cPhs__Step daE_RDY_Create(fopAc_ac_c* i_this) { e_rdy_class* _this = (e_rdy_class*)i_this; fopAcM_ct(&_this->actor, e_rdy_class); _this->field_0x5b6 = fopAcM_GetParam(i_this) & 0xff; _this->field_0x5b7 = _this->field_0x5b6; _this->field_0x5b8 = (fopAcM_GetParam(i_this) & 0xf000) >> 0xc; if (_this->field_0x5b8 == 0xf) { _this->field_0x5b8 = 0; } _this->mpArcName = "E_rdy"; cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, _this->mpArcName); if (step == cPhs_COMPLEATE_e) { OS_REPORT("E_RDY PARAM %x\n", fopAcM_GetParam(i_this)); if (_this->field_0x5b8 != 3) { int swbit = (fopAcM_GetParam(i_this) & 0xff000000) >> 0x18; if (swbit != 0xff && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(i_this))) { return cPhs_ERROR_e; } } _this->mWeaponType = (fopAcM_GetParam(i_this) & 0xf00) >> 8; if (_this->mWeaponType == 0xff) { _this->mWeaponType = WEAPON_NONE; } _this->mSwBit = (fopAcM_GetParam(i_this) & 0xff000000) >> 0x18; if (_this->field_0x5b8 == 3 || _this->field_0x5b8 == 4 || _this->field_0x5b8 == 5 || _this->field_0x5b8 == 6 || _this->field_0x5b8 == 7) { if (_this->field_0x5b8 != 5) { _this->field_0x1365 = true; } if (_this->field_0x5b8 == 4) { _this->field_0x1366 = true; } if (_this->field_0x5b8 == 6) { _this->field_0x1368 = true; _this->mAction = ACT_COMMANDER; _this->mMode = 0; _this->mTimer[2] = 20; _this->field_0x1366 = true; } else if (_this->field_0x5b8 == 7) { _this->mAction = ACT_BOW3; _this->field_0x1366 = true; _this->mIFrameTimer = 20; } else { _this->mAction = ACT_BOW2; } fopAcM_OffStatus(i_this, fopAcStts_CULL_e); _this->field_0x5b8 = 3; } else if (_this->field_0x5b8 == 11) { _this->mAction = ACT_BOW_IKKI2; } else if (_this->field_0x5b8 == 12) { OS_REPORT("E_RDY EVENT 239: %d\n", dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[239])); OS_REPORT("E_RDY EVENT 84: %d\n", dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[84])); /* dSv_event_flag_c::M_051 - Main Event - Shadow Kargorok (?) (Large) event complete (Horse grass appears in various places) */ if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[84])) { return cPhs_ERROR_e; } cXyz pos = i_this->current.pos; if (TREG_S(9)) { _this->mAction = ACT_YC_RIDE; pos.y += 300.0f; } else { _this->mAction = ACT_TKUSA; pos.y += 5000.0f + YREG_F(0); } _this->mKargarokID = fpcM_ERROR_PROCESS_ID_e; fopAcM_create(PROC_E_YC, 0xffffff00, &pos, fopAcM_GetRoomNo(i_this), &i_this->shape_angle, NULL, 0xff); } if ((i_this->home.angle.z & 0xff) == 0 || (i_this->home.angle.z & 0xff) == 0xff) { _this->mPlayerCheckDist = 100000.0f; } else { _this->mPlayerCheckDist = (i_this->home.angle.z & 0xff) * 100.0f; } _this->mSwBit2 = (i_this->home.angle.z >> 8) & 0xff; if (_this->mSwBit2 == 0xff) { _this->mSwBit2 = 0; } OS_REPORT("E_RDY DEMO SW %x\n", _this->mSwBit2); fopAcM_OnStatus(i_this, fopAcStts_CULL_e); i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e; u8 path_id = i_this->home.angle.x & 0xff; if (path_id != 0xff) { _this->mpPath = dPath_GetRoomPath(path_id, fopAcM_GetRoomNo(i_this)); OS_REPORT("//////////////E_RDY PPD %x!!\n", _this->mpPath); if (_this->mpPath == NULL) { OS_REPORT("......RD NONONONONONO PATH !!!!\n"); return cPhs_ERROR_e; } } if (_this->field_0x5b6 == 7) { _this->mAction = ACT_NORMAL; } if (_this->mWeaponType == WEAPON_CLUB && _this->field_0x5b6 == 0) { _this->mAction = ACT_STAND; _this->mMode = 0; } if (_this->field_0x5b6 > 2) { _this->field_0x5b6 = 0; } i_this->home.angle.z = i_this->current.angle.z = i_this->shape_angle.z = i_this->home.angle.x = i_this->current.angle.x = i_this->shape_angle.x = 0; if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x57D0)) { OS_REPORT("//////////////E_RDY SET NON !!\n"); return cPhs_ERROR_e; } if (!hio_set) { _this->mHIOInit = true; hio_set = true; l_HIO.field_0x4 = mDoHIO_CREATE_CHILD("闇ライダー", &l_HIO); } fopAcM_SetMtx(i_this, _this->mpMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f); fopAcM_SetMax(i_this, 200.0f, 200.0f, 200.0f); _this->mAcch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &_this->mAcchCir, fopAcM_GetSpeed_p(i_this), NULL, NULL); _this->mAcchCir.SetWall(50.0f, 50.0f); i_this->field_0x560 = i_this->health = 60; static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; static dCcD_SrcSph at_sph_src = { { {0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0x1d}, {0x0, 0x0}, 0x0}}, // mObj {dCcD_SE_METAL, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 35.0f} // mSph } // mSphAttr }; _this->mCcStts.Init(200, 0, i_this); for (int i = 0; i <= 2; i++) { _this->mCcSph[i].Set(cc_sph_src); _this->mCcSph[i].SetStts(&_this->mCcStts); if (_this->field_0x1369) { _this->mCcSph[i].SetTgType(0xd8fbfdbf); } } _this->mAtSph.Set(at_sph_src); _this->mAtSph.SetStts(&_this->mCcStts); _this->mCounter = data_8077aa20 | ((u16)cM_rndF(0xFFFF) & 0xFF00); data_8077aa20++; _this->mSound.init(&i_this->current.pos, &i_this->eyePos, 3, 1); _this->mSound.setEnemyName("E_rdy"); _this->mAtInfo.mpSound = &_this->mSound; _this->field_0xa70 = 5; if (!strcmp(dComIfGp_getStartStageName(), "F_SP115")) { // Lake Hylia fopAcM_OffStatus(i_this, 0x4000); } c_start = TRUE; daE_RDY_Execute(_this); c_start = FALSE; } return step; } e_rdy_class::e_rdy_class() { /* empty function */ } AUDIO_INSTANCES static actor_method_class l_daE_RDY_Method = { (process_method_func)daE_RDY_Create, (process_method_func)daE_RDY_Delete, (process_method_func)daE_RDY_Execute, (process_method_func)daE_RDY_IsDelete, (process_method_func)daE_RDY_Draw, }; actor_process_profile_definition g_profile_E_RDY = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_RDY, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_rdy_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 157, // mPriority &l_daE_RDY_Method, // sub_method 0x00044000, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };