/** * d_a_obj_fallobj.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_fallobj.h" #include "d/actor/d_a_player.h" #include "d/d_bg_w.h" #include "d/d_debug_viewer.h" #include "f_pc/f_pc_name.h" #include "d/d_s_play.h" static char* l_arcName = "K_drock00"; static cull_box l_cull_box = { {-200.0f, -10000.0f, -200.0f}, {200.0f, 600.0f, 200.0f}, }; #if DEBUG daObjFallObj_HIO_c::daObjFallObj_HIO_c() { mMovementShake = 0; mStaticShake = 0; mNoFall = 0; mCheckDisplay = 0; } void daObjFallObj_HIO_c::genMessage(JORMContext* ctx) { // Falling Object ctx->genLabel("落下OBJ", 0); // Movement Shake ctx->genSlider("移動時揺れ", &mMovementShake, 0, 1000); // Static Shake ctx->genSlider("静止時揺れ", &mStaticShake, 0, 1000); // No Fall ctx->genCheckBox("落下しない", &mNoFall, 0x1); // Check Display ctx->genCheckBox("チェック表示", &mCheckDisplay, 0x1); } static daObjFallObj_HIO_c l_HIO; #endif void daObjFallObj_c::initBaseMtx() { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(shape_angle); MTXCopy(mDoMtx_stack_c::get(), mMtx); mpModel->setBaseScale(scale); setBaseMtx(); } void daObjFallObj_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::YrotM(shape_angle.y); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), mBgMtx); } int daObjFallObj_c::Create() { u8 uVar1 = field_0x5d8 - 1; if (uVar1 != 0) { cXyz acStack_30(0.0f, -300.0f, 0.0f); u32 params = uVar1 | (getTime() << 8); mChildId = fopAcM_createChildFromOffset( fpcNm_Obj_FallObj_e, fopAcM_GetID(this), params, &acStack_30, fopAcM_GetRoomNo(this), &shape_angle, &scale, -1, 0); } else { mChildId = fpcM_ERROR_PROCESS_ID_e; } mFallTime = getFallTime(); initBaseMtx(); fopAcM_SetMtx(this, mMtx); fopAcM_setCullSizeBox(this, l_cull_box.min.x, l_cull_box.min.y, l_cull_box.min.z, l_cull_box.max.x, l_cull_box.max.y, l_cull_box.max.z); fopAcM_SetGravity(this, -6.0f); mSoundObj.init(¤t.pos, 1); return 1; } s16 daObjFallObj_c::getFallTime() { u8 time = getTime(); if (time == 0) { return 1; } if (time == 0xff) { return 150; } return time * 15; } f32 daObjFallObj_c::getFallHeight() { u8 pos = getPos(); f32 ret; if (pos == 0xff) { ret = 450.0f; } else { ret = pos * 50.0f + 300.0f; } return ret; } int daObjFallObj_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4); JUT_ASSERT(260, modelData != NULL); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (mpModel == NULL) { return FALSE; } return TRUE; } int daObjFallObj_c::create1st() { field_0x5d8 = 1; cPhs_Step phase = dComIfG_resLoad(&mPhaseReq, l_arcName); if (phase == cPhs_COMPLEATE_e) { phase = MoveBGCreate(l_arcName, 7, dBgS_MoveBGProc_Typical, 0x2700, NULL); if (phase == cPhs_ERROR_e) { return phase; } #if DEBUG // Falling obj l_HIO.entryHIO("落下OBJ"); #endif } return phase; } int daObjFallObj_c::Execute(Mtx** i_mtx) { cXyz cStack_d8(0.0f, 150.0f, 160.0f + KREG_F(0)); mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(shape_angle); mDoMtx_stack_c::multVec(&cStack_d8, &cStack_d8); attention_info.position = cStack_d8; eyePos = cStack_d8; daPy_py_c* player = daPy_getPlayerActorClass(); f32 var_f31 = std::fabs(player->current.pos.y - cStack_d8.y); f32 var_f30 = cStack_d8.absXZ(player->current.pos); f32 var_f29 = player->current.pos.abs(cStack_d8); dBgS_LinChk linChk; linChk.Set(&player->eyePos, &attention_info.position, this); //TODO: fakematch #if DEBUG bool temp = !dComIfG_Bgsp().LineCross(&linChk) && !checkHang2() && var_f31 - KREG_F(4) < var_f30 && var_f29 < 2150.0f - KREG_F(5) && mAction == ACTION_WAIT; #else bool temp = false; if (!dComIfG_Bgsp().LineCross(&linChk) && !checkHang2() && var_f31 - KREG_F(4) < var_f30 && var_f29 < 2150.0f - KREG_F(5) && mAction == ACTION_WAIT) { temp = true; } #endif if (temp) { attention_info.distances[fopAc_attn_BATTLE_e] = 0x22; attention_info.flags |= fopAc_AttnFlag_BATTLE_e; } else { attention_info.distances[fopAc_attn_BATTLE_e] = 0x0; attention_info.flags &= ~fopAc_AttnFlag_BATTLE_e; } field_0x5e0 += 1; action(); *i_mtx = &mBgMtx; setBaseMtx(); mSoundObj.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this))); return 1; } void daObjFallObj_c::action() { bool isHang = checkHang(); switch (mAction) { case ACTION_WAIT: action_wait(isHang); break; case ACTION_COUNTDOWN: action_countdown(); break; case ACTION_FALL: action_fall(); break; case ACTION_FALL_START: action_fallStart(); break; case ACTION_END: action_end(); break; case ACTION_FOLLOW_FALL: action_follow_fall(); break; } if (mVibrationOn && !field_0x5e4) { dComIfGp_getVibration().StopQuake(0x1f); mVibrationOn = false; // Shaking Stop! OS_REPORT("揺れ停止!\n"); } field_0x5e5 = field_0x5e4; field_0x5e4 = false; } bool daObjFallObj_c::action_wait(bool param_1) { bool cond = param_1; if (cond) { mTimer = 10; mAction = ACTION_FALL_START; } if (parentActorID != fpcM_ERROR_PROCESS_ID_e) { daObjFallObj_c* parent = (daObjFallObj_c*) fopAcM_SearchByID(parentActorID); if (parent != NULL && parent->checkFallStart()) { mAction = ACTION_FOLLOW_FALL; } } return cond; } bool daObjFallObj_c::action_fallStart() { cLib_calcTimer(&mTimer); if (mTimer >= 8) { speed.y = -25.0f; current.pos.y += speed.y; if (mTimer == 9) { mSoundObj.startSound(Z2SE_OBJ_POLE_FALL_START, 0, -1); } } else { if (mTimer == 7) { dComIfGp_getVibration().StartShock(8, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); // Start vibration failed OS_REPORT("落下スタート振動!\n"); } else if (mTimer == 0) { dComIfGp_getVibration().StartQuake(4, 0x1e, cXyz(0.0f, 1.0f, 0.0f)); // Shaking started OS_REPORT("揺れ開始!\n"); mVibrationOn = true; mAction = ACTION_COUNTDOWN; } } return false; } void daObjFallObj_c::action_countdown() { bool noFall = false; #if DEBUG if (l_HIO.mNoFall) { noFall = true; } #endif daPy_py_c* player = daPy_getPlayerActorClass(); if (!noFall) { speed.y = -(getFallHeight() - 50.0f) / getFallTime(); current.pos.y += speed.y; mSoundObj.startLevelSound(Z2SE_OBJ_POLE_FALLING, 0, -1); if (cLib_calcTimer(&mFallTime) == 0) { mpBgW->OffPushPullOk(); speed.y = 0; mAction = ACTION_FALL; } } if (player->getSpeedF() != 0.0f) { #if DEBUG field_0x5de = l_HIO.mMovementShake; } else { field_0x5de = l_HIO.mStaticShake; #else field_0x5de = 0; } else { field_0x5de = 0; #endif } cLib_chaseS(&field_0x5dc, field_0x5de, 0x32); shape_angle.x = field_0x5dc * cM_scos(field_0x5e0 * (KREG_S(2) + 1500)); shape_angle.z = field_0x5dc * cM_ssin(field_0x5e0 * (KREG_S(4) + 2000)); if (parentActorID != fpcM_ERROR_PROCESS_ID_e) { daObjFallObj_c* parent = (daObjFallObj_c*) fopAcM_SearchByID(parentActorID); if (parent != NULL && parent->checkFallStart()) { mAction = ACTION_FOLLOW_FALL; } } } void daObjFallObj_c::action_fall() { speed.y += gravity; if (speed.y < fopAcM_GetMaxFallSpeed(this)) { speed.y = fopAcM_GetMaxFallSpeed(this); } current.pos.y += speed.y; if (std::fabs(home.pos.y - current.pos.y) > 10000.0f) { fopAcM_delete(this); } } void daObjFallObj_c::action_end() {} void daObjFallObj_c::action_follow_fall() { if (parentActorID != fpcM_ERROR_PROCESS_ID_e) { fopAc_ac_c* parent = fopAcM_SearchByID(parentActorID); if (parent != NULL) { current.pos.y += parent->speed.y; } if (std::fabs(home.pos.y - current.pos.y) > 10000.0f) { fopAcM_delete(this); } } } bool daObjFallObj_c::checkHang() { bool rv = false; daPy_py_c* player = daPy_getPlayerActorClass(); u32 status = dComIfGp_checkPlayerStatus1(0, 0x2000000); if (status && fopAcM_searchPlayerDistanceXZ(this) < 250.0f && player->current.pos.y > current.pos.y - 100.0f && player->current.pos.y < current.pos.y + 300.0f) { rv = true; field_0x5e4 = true; } return rv; } bool daObjFallObj_c::checkHang2() { fpc_ProcID procId; if (parentActorID == fpcM_ERROR_PROCESS_ID_e) { procId = fopAcM_GetID(this); } else { fpc_ProcID currentProcId = fopAcM_GetID(this); procId = parentActorID; while (true) { fopAc_ac_c* parentActor = fopAcM_SearchByID(procId); if (parentActor != NULL) { currentProcId = procId; procId = parentActor->parentActorID; } else { procId = currentProcId; break; } if (procId == fpcM_ERROR_PROCESS_ID_e) { procId = currentProcId; break; } } } fpc_ProcID currentProcId = procId; while (true) { daObjFallObj_c* fallObj = (daObjFallObj_c*)fopAcM_SearchByID(currentProcId); if (fallObj == NULL) { return false; } if (fallObj->checkHang()) { return true; } currentProcId = fallObj->mChildId; if (currentProcId == fpcM_ERROR_PROCESS_ID_e) { return false; } } return false; } int daObjFallObj_c::Draw() { g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); #if DEBUG if (l_HIO.mCheckDisplay) { mpBgW->DebugDraw(); daPy_py_c* player = daPy_getPlayerActorClass(); GXColor color = (GXColor){0xff, 0, 0, 0xff}; cXyz cStack_1c(attention_info.position); cStack_1c.y = player->current.pos.y + 10.0f; dDbVw_drawCircleXlu(cStack_1c, 2000.0f, color, 1, 0xc); } #endif return 1; } int daObjFallObj_c::Delete() { mSoundObj.deleteObject(); dComIfG_resDelete(&mPhaseReq, l_arcName); #if DEBUG l_HIO.removeHIO(); #endif return 1; } static int daObjFallObj_create1st(daObjFallObj_c* i_this) { fopAcM_ct(i_this, daObjFallObj_c); return i_this->create1st(); } static int daObjFallObj_MoveBGDelete(daObjFallObj_c* i_this) { return i_this->MoveBGDelete(); } static int daObjFallObj_MoveBGExecute(daObjFallObj_c* i_this) { return i_this->MoveBGExecute(); } static int daObjFallObj_MoveBGDraw(daObjFallObj_c* i_this) { return i_this->MoveBGDraw(); } static actor_method_class daObjFallObj_METHODS = { (process_method_func)daObjFallObj_create1st, (process_method_func)daObjFallObj_MoveBGDelete, (process_method_func)daObjFallObj_MoveBGExecute, NULL, (process_method_func)daObjFallObj_MoveBGDraw, }; actor_process_profile_definition g_profile_Obj_FallObj = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_FallObj_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjFallObj_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_FallObj_e, /* Actor SubMtd */ &daObjFallObj_METHODS, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };