#ifndef D_A_NPC_ASHB_H #define D_A_NPC_ASHB_H #include "d/actor/d_a_npc4.h" struct daNpcAshB_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ f32 field_0x6c; }; class daNpcAshB_Param_c { public: virtual ~daNpcAshB_Param_c() {} static const daNpcAshB_HIOParam m; }; #if DEBUG class daNpcAshB_HIO_c : public mDoHIO_entry_c { public: daNpcAshB_HIO_c(); void genMessage(JORMContext*); daNpcAshB_HIOParam m; }; #define NPC_ASHB_HIO_CLASS daNpcAshB_HIO_c #else #define NPC_ASHB_HIO_CLASS daNpcAshB_Param_c #endif /** * @ingroup actors-npcs * @class daNpcAshB_c * @brief Ashei (Yeti Garb) * * @details * */ class daNpcAshB_c : public daNpcF_c { public: typedef bool (daNpcAshB_c::*ActionFn)(void*); typedef BOOL (daNpcAshB_c::*EventFn)(int); enum Animation { /* 0x00 */ ANM_NONE, /* 0x01 */ ANM_F_TALK_A, /* 0x02 */ ANM_F_TALK_B, /* 0x03 */ ANM_F_SILENT, /* 0x04 */ ANM_F_COOL, /* 0x05 */ ANM_F_ASK, /* 0x06 */ ANM_F_EXPLAIN_A, /* 0x07 */ ANM_F_EXPLAIN_B, /* 0x08 */ ANM_WAIT_A, /* 0x09 */ ANM_WAIT_B, /* 0x0A */ ANM_WAIT_C, /* 0x0B */ ANM_STEP, /* 0x0C */ ANM_COOL, /* 0x0D */ ANM_ASK, /* 0x0E */ ANM_EXPLAIN_A, /* 0x0F */ ANM_EXPLAIN_B, /* 0x10 */ ANM_BOWWAIT, /* 0x11 */ ANM_BOWRUN, }; enum Expression { /* 0x0 */ EXPR_TALK_A, /* 0x1 */ EXPR_TALK_B, /* 0x2 */ EXPR_SILENT, /* 0x3 */ EXPR_COOL, /* 0x4 */ EXPR_ASK, /* 0x5 */ EXPR_EXPLAIN_A, /* 0x6 */ EXPR_EXPLAIN_B, /* 0x7 */ EXPR_NONE, }; enum Motion { /* 0x0 */ MOT_WAIT_A, /* 0x1 */ MOT_WAIT_B, /* 0x2 */ MOT_WAIT_C, /* 0x3 */ MOT_COOL, /* 0x4 */ MOT_ASK, /* 0x5 */ MOT_EXPLAIN_A, /* 0x6 */ MOT_EXPLAIN_B, /* 0x7 */ MOT_BOWWAIT, /* 0x8 */ MOT_BOWRUN, /* 0x9 */ MOT_STEP, }; enum LookMode { /* 0 */ LOOK_NONE, /* 1 */ LOOK_RESET, /* 2 */ LOOK_PLAYER, /* 3 */ LOOK_PLAYER_TALK, /* 4 */ LOOK_ACTOR, /* 5 */ LOOK_ATTN, }; public: daNpcAshB_c(); ~daNpcAshB_c(); cPhs_Step Create(); BOOL CreateHeap(); int Delete(); int Execute(); int Draw(); bool ctrlJoint(J3DJoint*, J3DModel*); static BOOL createHeapCallBack(fopAc_ac_c*); static BOOL ctrlJointCallBack(J3DJoint*, int); inline bool setExpressionAnm(int, bool); inline bool setExpressionBtp(int); void setMotionAnm(int, f32); void reset(); inline bool setAction(ActionFn i_actionFn); bool wait(void*); void setMotion(int, f32, int); void setExpression(int, f32); bool talk(void*); bool demo(void*); BOOL EvCut_Appear(int); inline void setParam(); inline BOOL main(); inline void playMotion(); inline BOOL ctrlBtk(); inline void setAttnPos(); inline void lookat(); inline void drawOtherMdls(); inline BOOL drawDbgInfo(); s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; } inline void setExpressionTalkAfter() { setExpression(6, -1.0f); } inline void setLookMode(int i_lookMode); inline BOOL chkFindPlayer(); inline bool step(s16, int, f32); inline void playExpression(); static EventFn mEvtSeqList[2]; private: /* 0xB48 */ Z2Creature mCreatureSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ J3DModel* mpModel; /* 0xBE0 */ daNpcF_Lookat_c mLookat; /* 0xC7C */ daNpcF_ActorMngr_c mActorMngr[1]; /* 0xC84 */ NPC_ASHB_HIO_CLASS* mpHIO; /* 0xC88 */ dCcD_Cyl mCyl; /* 0xDC4 */ ActionFn mpActionFn; /* 0xDD0 */ request_of_phase_process_class mPhase[1]; /* 0xDD8 */ u32 mItemPartnerId; /* 0xDDC */ u32 field_0xddc; /* 0xDE0 */ u32 field_0xde0; /* 0xDE4 */ s16 mFlowID; /* 0xDE6 */ s16 mLookMode; /* 0xDE8 */ u16 mMode; /* 0xDEA */ s16 field_0xdea; /* 0xDEC */ u8 field_0xdec; /* 0xDED */ u8 field_0xded; /* 0xDEE */ u8 field_0xdee; }; STATIC_ASSERT(sizeof(daNpcAshB_c) == 0xdf0); #endif /* D_A_NPC_ASHB_H */