#ifndef D_A_NPC_BANS_H #define D_A_NPC_BANS_H #include "d/actor/d_a_npc.h" #include "d/d_shop_system.h" /** * @ingroup actors-npcs * @class daNpc_Bans_c * @brief Barnes * * @details * */ struct daNpc_Bans_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 run_spd; }; class daNpc_Bans_Param_c { public: virtual ~daNpc_Bans_Param_c() {} static daNpc_Bans_HIOParam const m; }; #if DEBUG class daNpc_Bans_HIO_c : public mDoHIO_entry_c { public: daNpc_Bans_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_Bans_HIOParam m; }; #define NPC_BANS_HIO_CLASS daNpc_Bans_HIO_c #else #define NPC_BANS_HIO_CLASS daNpc_Bans_Param_c #endif class daNpc_Bans_c : public dShopSystem_c { public: typedef int (daNpc_Bans_c::*actionFunc)(void*); typedef int (daNpc_Bans_c::*cutFunc)(int); ~daNpc_Bans_c(); cPhs_Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); void drawOtherMdl(); bool setScoopAnm(int, int, f32); bool afterSetMotionAnm(int, int, f32, int); BOOL selectAction(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); BOOL checkPlayerIn2ndFloorOfBombShop(); void orderAngerEvt(); fopAc_ac_c* getKMsgTagP(); void setPrtcls(); int cutAnger(int); int cutPurchase(int); int wait(void*); int tend(void*); int talk(void*); int shop(void*); int test(void*); daNpc_Bans_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : dShopSystem_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_Bans_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 2; } s32 getHeadJointNo() { return 6; } s32 getNeckJointNo() { return 5; } s32 getBackboneJointNo() { return 1; } BOOL checkChangeJoint(int i_joint) { return i_joint == 6; } BOOL checkRemoveJoint(int i_joint) { return i_joint == 0xB; } u8 getGroupId() { return (fopAcM_GetParam(this) & ~0xFFFFFFF) >> 28; } u8 getMaxNumItem() { return (fopAcM_GetParam(this) & 0xF000000) >> 24; } u8 getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; } u32 getFlowNodeNo() { u16 nodeNo = home.angle.x; u32 rv; if (nodeNo == 0xffff) { rv = -1; } else { rv = nodeNo; } return rv; } static char* mCutNameList[4]; static cutFunc mCutList[4]; /* 0x0F7C */ mDoExt_McaMorfSO* mpScoopMorf; /* 0x0F80 */ NPC_BANS_HIO_CLASS* mHIO; /* 0x0F84 */ J3DModel* mTubModel[1]; /* 0x0F88 */ dCcD_Cyl mCyl1; /* 0x10C4 */ dCcD_Cyl mCyl2; /* 0x1200 */ u8 mType; /* 0x1204 */ daNpcT_ActorMngr_c mActorMngrs[8]; /* 0x1244 */ actionFunc mNextAction; /* 0x1250 */ actionFunc mAction; /* 0x125C */ int mShopProcess; /* 0x1260 */ int mTimer; /* 0x1264 */ u8 mSetParamFlag; /* 0x1265 */ u8 mShopFlag; /* 0x1266 */ u8 field_0x1266; /* 0x1267 */ u8 mDemo13Flag; /* 0x1268 */ u8 mDropWaterTimer; /* 0x1269 */ u8 field_0x1269; /* 0x126A */ u8 field_0x126a; /* 0x126B */ u8 field_0x126b; /* 0x126C */ u8 field_0x126c; }; STATIC_ASSERT(sizeof(daNpc_Bans_c) == 0x1270); #endif /* D_A_NPC_BANS_H */