#ifndef D_A_NPC_GRO_H #define D_A_NPC_GRO_H #include "d/actor/d_a_npc4.h" /** * @ingroup actors-npcs * @class daNpc_grO_c * @brief Gor Ebizo * * @details * */ struct daNpc_grO_HIOParam { /* 0x0 */ daNpcF_HIOParam common; }; class daNpc_grO_Param_c { public: virtual ~daNpc_grO_Param_c() {} static daNpc_grO_HIOParam const m; }; #if DEBUG class daNpc_grO_HIO_c : public mDoHIO_entry_c { public: daNpc_grO_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_grO_HIOParam m; }; #define NPC_GRO_HIO_CLASS daNpc_grO_HIO_c #else #define NPC_GRO_HIO_CLASS daNpc_grO_Param_c #endif class daNpc_grO_c : public daNpcF_c { public: typedef int (daNpc_grO_c::*actionFunc)(void*); typedef int (daNpc_grO_c::*cutFunc)(int); daNpc_grO_c(); ~daNpc_grO_c(); cPhs_Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); void setParam(); BOOL main(); BOOL ctrlBtk(); void setAttnPos(); bool setExpressionAnm(int, bool); bool setExpressionBtp(int); void setExpression(int, f32); void setMotionAnm(int, f32); void setMotion(int, f32, int); int drawDbgInfo(); void drawOtherMdls(); u8 getTypeFromParam(); BOOL isDelete(); void reset(); void playExpression(); void playMotion(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); BOOL selectAction(); void doNormalAction(int); BOOL doEvent(); void setLookMode(int); void lookat(); void setExpressionTalkAfter(); int wait(void*); int bokinWait(void*); int waitMaro(void*); int talk(void*); int ECut_bokinFinish(int); int cutPushOut(int); int test(void*); void adjustShapeAngle() {} static char* mEvtCutNameList[3]; static cutFunc mEvtCutList[3]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ J3DModel* mpOtherModel[1]; /* 0xBDC */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBE0 */ daNpcF_Lookat_c mLookat; /* 0xC7C */ daNpcF_ActorMngr_c mActorMngrs[3]; /* 0xC94 */ NPC_GRO_HIO_CLASS* mpHIO; /* 0xC98 */ dCcD_Cyl mCyl; /* 0xDD4 */ actionFunc mNextAction; /* 0xDE0 */ actionFunc mAction; /* 0xDEC */ request_of_phase_process_class mPhases[4]; /* 0xE0C */ int field_0xe0c; /* 0xE10 */ int field_0xe10; /* 0xE14 */ int field_0xe14; /* 0xE18 */ int field_0xe18; /* 0xE1C */ int mMsgNo; /* 0xE20 */ s16 mLookMode; /* 0xE22 */ u16 mMode; /* 0xE24 */ u8 mType; /* 0xE28 */ fpc_ProcID mItemID; /* 0xE2C */ u8 mUnkFlag; }; STATIC_ASSERT(sizeof(daNpc_grO_c) == 0xe30); #endif /* D_A_NPC_GRO_H */