#ifndef D_A_NPC_GRS_H #define D_A_NPC_GRS_H #include "d/actor/d_a_npc4.h" struct daNpc_grS_HIOParam { /* 0x000 */ daNpcF_HIOParam common; }; class daNpc_grS_Param_c { public: virtual ~daNpc_grS_Param_c() {} static const daNpc_grS_HIOParam m; }; #if DEBUG class daNpc_grS_HIO_c : public mDoHIO_entry_c { public: daNpc_grS_HIO_c(); virtual ~daNpc_grS_HIO_c() {} void genMessage(JORMContext*); daNpc_grS_HIOParam m; }; #define NPC_GRS_HIO_CLASS daNpc_grS_HIO_c #else #define NPC_GRS_HIO_CLASS daNpc_grS_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_grS_c * @brief Gor Amoto * * @details * */ class daNpc_grS_c : public daNpcF_c { public: typedef int (daNpc_grS_c::*actionFunc)(void*); typedef int (daNpc_grS_c::*cutFunc)(int); daNpc_grS_c(); virtual ~daNpc_grS_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); virtual void setParam(); virtual int main(); virtual int ctrlBtk(); virtual void setAttnPos(); virtual bool setExpressionAnm(int, bool); virtual bool setExpressionBtp(int); virtual void setExpression(int, f32); virtual void setMotionAnm(int, f32); virtual void setMotion(int, f32, int); virtual int drawDbgInfo(); virtual void drawOtherMdls(); u8 getTypeFromParam(); int isDelete(); void reset(); void playExpression(); void playMotion(); int chkAction(actionFunc); int setAction(actionFunc); int selectAction(); void doNormalAction(int); int doEvent(); void setLookMode(int); void lookat(); void setExpressionTalkAfter(); int cutPushOut(int); int wait(void*); int talk(void*); int test(void*); void setPrtcl(); void adjustShapeAngle() {} static char* mEvtCutNameList[2]; static cutFunc mEvtCutList[2]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ J3DModel* mpModel; /* 0xBE0 */ daNpcF_Lookat_c mLookat; /* 0xC7C */ daNpcF_ActorMngr_c mActorMngrs[2]; /* 0xC8C */ NPC_GRS_HIO_CLASS* mpHIO; /* 0xC90 */ dCcD_Cyl mCyl; /* 0xDCC */ actionFunc mpNextActionFn; /* 0xDD8 */ actionFunc mpActionFn; /* 0xDE4 */ request_of_phase_process_class mPhases[2]; /* 0xDF4 */ u8 field_0xdf4[0xdfc - 0xdf4]; /* 0xDFC */ int field_0xdfc; /* 0xE00 */ int field_0xe00; /* 0xE04 */ int field_0xe04; /* 0xE08 */ int field_0xe08; /* 0xE0C */ int mFlowID; /* 0xE10 */ s16 mLookMode; /* 0xE12 */ u16 mActionState; /* 0xE14 */ u8 mType; /* 0xE18 */ fpc_ProcID mPresentItemId; /* 0xE1C */ int mParticleIds[6]; /* 0xE34 */ bool mIsSpeaking; }; STATIC_ASSERT(sizeof(daNpc_grS_c) == 0xe38); #endif /* D_A_NPC_GRS_H */