#ifndef D_A_NPC_GWOLF_H #define D_A_NPC_GWOLF_H #include "d/actor/d_a_npc4.h" struct daNpc_GWolf_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ f32 attack_spd_horizontal; // 攻撃速度横 - Attack Speed Horizontal /* 0x70 */ f32 attack_spd_vertical; // 攻撃速度縦 - Attack Speed Vertical /* 0x74 */ f32 attack_spd_horizontal_horse; // 攻撃速度横(馬) - Attack Speed Horizontal (Horse) /* 0x78 */ f32 attack_spd_vertical_horse; // 攻撃速度縦(馬) - Attack Speed Vertical (Horse) /* 0x7C */ f32 demo_start_dist; // デモ開始距離 - Demo Start Distance /* 0x80 */ f32 blur_scale; // ブラーのスケール - Blur Scale /* 0x84 */ f32 blur_opacity; // ブラーの透明度 - Blur Opacity /* 0x88 */ f32 warp_start_dist; // ワープ開始距離 - Warp Start Distance }; class daNpc_GWolf_Param_c { public: virtual ~daNpc_GWolf_Param_c() {} static daNpc_GWolf_HIOParam const m; }; #if DEBUG class daNpc_GWolf_HIO_c : public mDoHIO_entry_c { public: daNpc_GWolf_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_GWolf_HIOParam m; }; #define NPC_GWOLF_HIO_CLASS daNpc_GWolf_HIO_c #else #define NPC_GWOLF_HIO_CLASS daNpc_GWolf_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_GWolf_c * @brief Golden Wolf * * @details * */ class daNpc_GWolf_c : public daNpcF_c { public: typedef BOOL (daNpc_GWolf_c::*actionFunc)(void*); typedef BOOL (daNpc_GWolf_c::*cutFunc)(int); daNpc_GWolf_c(); cPhs_Step create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); int draw(int, int, f32, GXColorS10*, int); int ctrlJoint(J3DJoint*, J3DModel*); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getTypeFromParam(); int getModeFromParam(); BOOL isDelete(); void reset(); void playMotion(); BOOL chkAction(actionFunc); BOOL setAction(actionFunc); BOOL selectAction(); void doNormalAction(int); BOOL doEvent(); void setLookMode(int); void lookat(); BOOL ECut_attackWarp(int); BOOL ECut_attackWarpHorse(int); BOOL ECut_howlingSessionA(int); void meetGWolfSkip(); BOOL ECut_meetGWolf(int); BOOL wait(void*); BOOL waitHowling(void*); BOOL waitBrave(void*); BOOL talk(void*); BOOL test(void*); s16 getGroundSlope(dBgS_ObjAcch&, s16); virtual ~daNpc_GWolf_c(); virtual void setParam(); virtual BOOL main(); virtual BOOL ctrlBtk(); virtual void adjustShapeAngle(); virtual void setAttnPos(); virtual bool setExpressionAnm(int, bool); virtual void setExpression(int, f32); virtual void setMotionAnm(int, f32); virtual void setMotion(int, f32, int); virtual BOOL drawDbgInfo(); virtual void drawOtherMdls(); int getSwBitFromParam() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; } u16 getSaveTableFromParam() { return home.angle.z & 0xFF; } void setHowlingEndFlag() { field_0xe1c = 2; } void setHowlingFlag() { field_0xe1c = 1; } static char* mEvtCutNameList[5]; static cutFunc mEvtCutList[5]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[2]; /* 0xC88 */ NPC_GWOLF_HIO_CLASS* mpHIO; /* 0xC8C */ dCcD_Cyl mCyl; /* 0xDC8 */ actionFunc mNextAction; /* 0xDD4 */ actionFunc mAction; /* 0xDE0 */ request_of_phase_process_class mPhases[3]; /* 0xDF8 */ int field_0xdf8; /* 0xDFC */ int field_0xdfc; /* 0xE00 */ int field_0xe00; /* 0xE04 */ int field_0xe04; /* 0xE08 */ int mFlowID; /* 0xE0C */ s16 mLookMode; /* 0xE0E */ u16 mMode; /* 0xE10 */ u8 mType; /* 0xE11 */ s8 mParamMode; /* 0xE14 */ int mExitId; /* 0xE18 */ int mAnm; /* 0xE1C */ u8 field_0xe1c; /* 0xE1D */ u8 field_0xe1d; /* 0xE1E */ u8 swBit; /* 0xE1F */ u8 mSaveTable; }; STATIC_ASSERT(sizeof(daNpc_GWolf_c) == 0xe20); #endif /* D_A_NPC_GWOLF_H */