#ifndef D_A_OBJ_DIGHOLL_H #define D_A_OBJ_DIGHOLL_H #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjDigholl_c * @brief Wolf Dig Place (Passage) * * @details * */ class daObjDigholl_c : public fopAc_ac_c { public: int create(); ~daObjDigholl_c(); int execute(); int draw(); void onDigStart() { field_0x568 = 1; } s16 getSceneNum() const { return field_0x56c; } private: /* 0x568 */ u8 field_0x568; /* 0x569 */ u8 field_0x569; /* 0x56A */ u8 field_0x56a; /* 0x56B */ u8 field_0x56b; /* 0x56C */ s16 field_0x56c; /* 0x56E */ s16 field_0x56e; }; // Size: 0x570 #endif /* D_A_OBJ_DIGHOLL_H */