#ifndef D_A_OBJ_INOBONE_H #define D_A_OBJ_INOBONE_H #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjIBone_c * @brief Boar Bone * * @details * */ class daObjIBone_c : public fopAc_ac_c { public: void initBaseMtx(); void setBaseMtx(); int Create(); int CreateHeap(); int create(); int execute(); void setBreakEffect(); int draw(); int _delete(); /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ dCcD_Stts mStts; /* 0x5B0 */ dCcD_Cyl mCyl; /* 0x6EC */ dCcD_Cyl mCyl2; /* 0x828 */ u8 field_0x828; /* 0x82C */ Z2SoundObjSimple mSound; }; STATIC_ASSERT(sizeof(daObjIBone_c) == 0x84c); #endif /* D_A_OBJ_INOBONE_H */