#ifndef D_A_OBJ_LV3CANDLE_H #define D_A_OBJ_LV3CANDLE_H #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" #include "d/d_kankyo.h" /** * @ingroup actors-objects * @class daLv3Candle_c * @brief Lakebed Temple Torch * * @details * */ class daLv3Candle_c : public fopAc_ac_c { public: void setBaseMtx(); int CreateHeap(); cPhs_Step create(); static int createHeapCallBack(fopAc_ac_c*); void lightInit(); void pointLightProc(); int Execute(); int Draw(); int Delete(); int getSwBit() { return fopAcM_GetParamBit(this, 0, 8); } int getType() { return fopAcM_GetParamBit(this, 8, 8); } private: /* 0x568 */ request_of_phase_process_class mPhaseReq; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ u8 mType; /* 0x578 */ dCcD_Stts mStts; /* 0x5B4 */ dCcD_Sph mSph; /* 0x6EC */ cXyz mTorchPos; /* 0x6F8 */ u32 field_0x6f8; // Unused? /* 0x6FC */ cXyz mLightPos; /* 0x708 */ u8 mIsLit; /* 0x70C */ f32 mIntensity; /* 0x710 */ LIGHT_INFLUENCE mLight; /* 0x730 */ u8 mTgHit; /* 0x734 */ Z2SoundObjSimple mSound; static dCcD_SrcGObjInf const mCcDObjInfo; static dCcD_SrcSph mCcDSph; }; // Size: 0x754 STATIC_ASSERT(sizeof(daLv3Candle_c) == 0x754); #endif /* D_A_OBJ_LV3CANDLE_H */