#ifndef D_A_OBJ_POCANDLE_H #define D_A_OBJ_POCANDLE_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_event_lib.h" /** * @ingroup actors-objects * @class daPoCandle_c * @brief Poe Torch * * @details * */ class daPoCandle_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c { public: daPoCandle_c() : dEvLib_callback_c(this) {} void setBaseMtx(); int create(); void lightInit(); void setLight(); void cutLight(); void pointLightProc(); void init_modeWait(); void modeWait(); void init_modeOnFire(); void modeOnFire(); void modeOnSwWait(); void init_modeEnd(); void modeEnd(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); virtual ~daPoCandle_c() {} virtual bool eventStart(); cXyz getFirePos() { return mFirePos; } int getLightType() { return fopAcM_GetParamBit(this, 0x10, 8); } int getSwBit() { return fopAcM_GetParamBit(this, 0, 8); } int getID() { return fopAcM_GetParamBit(this, 8, 8); } u8 getIDNum() { return mIDNum; } void setFireFlag(u8 flag) { mFireFlag = flag; } private: /* 0x5B8 */ request_of_phase_process_class mPhase; /* 0x5C0 */ J3DModel* mpModel; /* 0x5C4 */ cXyz mFirePos; /* 0x5D0 */ u8 field_0x5d0; /* 0x5D1 */ u8 mOnPlight; /* 0x5D2 */ u8 mFireFlag; /* 0x5D3 */ u8 mSwWaitTimer; /* 0x5D4 */ u8 mSwbit; /* 0x5D5 */ u8 mIDNum; /* 0x5D6 */ u8 mMode; /* 0x5D7 */ u8 mIsSwitch; /* 0x5D8 */ u32 mGlowEmtID; /* 0x5DC */ u32 mFireEmtID; /* 0x5E0 */ cXyz mLightPos; /* 0x5EC */ u8 mLightType; /* 0x5F0 */ f32 mPlightRefDist; /* 0x5F4 */ LIGHT_INFLUENCE mLight; }; STATIC_ASSERT(sizeof(daPoCandle_c) == 0x614); #endif /* D_A_OBJ_POCANDLE_H */