#ifndef D_A_SWLBALL_H #define D_A_SWLBALL_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-unsorted * @class daSwLBall_c * @brief Switch L Ball * * @details * */ class daSwLBall_c : public fopAc_ac_c { public: enum Action { ACTION_INIT, ACTION_RUN, ACTION_STOP, }; typedef void (daSwLBall_c::*actionFunc)(); int checkArea_sub(fopAc_ac_c*); int checkArea(); void search_lb(); int Create(); int create(); int execute(); void actionInit(); void actionRun(); void actionStop(); void PutCrrPos(); int _delete(); u8 getType() { return fopAcM_GetParamBit(this, 24, 4); } u8 getArg0() { return fopAcM_GetParamBit(this, 0, 8); } u8 getArg1() { return fopAcM_GetParamBit(this, 8, 8); } u8 getSwbit() { return fopAcM_GetParamBit(this, 16, 8); } void setAction(Action action) { mAction = action; } int checkPullLBall() { return fopAcM_GetParamBit(this,28,2) == 0; } private: /* 0x568 */ fpc_ProcID mProcIds[2]; /* 0x570 */ u8 mRunTimer; /* 0x571 */ u8 mAction; /* 0x572 */ u8 field_0x572; /* 0x574 */ u8 mIsActorCarrying[2]; /* 0x575 */ u8 mIsPulled[2]; }; STATIC_ASSERT(sizeof(daSwLBall_c) == 0x578); #endif /* D_A_SWLBALL_H */