#ifndef D_BG_D_BG_S_ACCH_H #define D_BG_D_BG_S_ACCH_H #include "SSystem/SComponent/c_m3d_g_cir.h" #include "SSystem/SComponent/c_m3d_g_cyl.h" #include "SSystem/SComponent/c_m3d_g_lin.h" #include "SSystem/SComponent/c_m3d_g_pla.h" #include "d/d_bg_s_gnd_chk.h" #include "d/d_bg_s_roof_chk.h" #include "d/d_bg_s_wtr_chk.h" #include "JSystem/JUtility/JUTAssert.h" class fopAc_ac_c; class dBgS_AcchCir : public cBgS_PolyInfo { private: /* 0x10 */ u32 m_flags; /* 0x14 */ cM3dGCir m_cir; /* 0x28 */ f32 m_wall_rr; /* 0x2C */ f32 field_0x2c; /* 0x30 */ f32 m_wall_h; /* 0x34 */ f32 m_wall_r; /* 0x38 */ f32 m_wall_h_direct; /* 0x3C */ s16 m_wall_angle_y; public: enum { /* 0x2 */ FLAG_WALL_HIT = 2, /* 0x4 */ WALL_H_DIRECT = 4, }; dBgS_AcchCir(); void ClrWallHit(); void SetWallR(f32); void CalcWallRR(); void SetWall(f32, f32); void SetWallHDirect(f32); #ifdef __dt__12dBgS_AcchCirFv_DEFINED virtual ~dBgS_AcchCir(); #else virtual ~dBgS_AcchCir() {} #endif void SetWallPolyIndex(int index) { SetPolyIndex(index); } f32 GetWallH() { return m_wall_h; } f32 GetWallR() { return m_wall_r; } void SetWallH(f32 h) { m_wall_h = h; } void ClrWallHDirect() { m_flags &= ~WALL_H_DIRECT; } bool ChkWallHit() { return (m_flags & FLAG_WALL_HIT) != 0; } s16 GetWallAngleY() { return m_wall_angle_y; } BOOL ChkWallHDirect() { return (m_flags & WALL_H_DIRECT); } f32 GetWallHDirect() { return m_wall_h_direct; } f32 GetWallRR() { return m_wall_rr; } void SetWallHit() { m_flags |= FLAG_WALL_HIT; } void SetWallAngleY(s16 i_angle) { m_wall_angle_y = i_angle; } cM3dGCir* GetCirP() { return &m_cir; } void SetCir(cXyz& pos) { m_cir.Set(pos.x, pos.z, pos.y + GetWallH(), m_wall_r); } }; // Size: 0x40 class dBgS; class dBgS_Acch : public cBgS_Chk, public dBgS_Chk { public: enum { /* 0x000002 */ FLAG_GRND_NONE = (1 << 1), /* 0x000004 */ FLAG_WALL_NONE = (1 << 2), /* 0x000008 */ FLAG_ROOF_NONE = (1 << 3), /* 0x000010 */ FLAG_WALL_HIT = (1 << 4), /* 0x000020 */ FLAG_GROUND_HIT = (1 << 5), /* 0x000040 */ FLAG_GROUND_FIND = (1 << 6), /* 0x000080 */ FLAG_GROUND_LANDING = (1 << 7), /* 0x000100 */ FLAG_GROUND_AWAY = (1 << 8), /* 0x000200 */ FLAG_ROOF_HIT = (1 << 9), /* 0x000400 */ FLAG_WATER_NONE = (1 << 10), /* 0x000800 */ FLAG_WATER_HIT = (1 << 11), /* 0x001000 */ FLAG_WATER_IN = (1 << 12), /* 0x002000 */ FLAG_LINE_CHECK = (1 << 13), /* 0x004000 */ FLAG_LINE_CHECK_NONE = (1 << 14), /* 0x008000 */ FLAG_CLR_SPEED_Y = (1 << 15), /* 0x010000 */ FLAG_LINE_CHECK_HIT = (1 << 16), /* 0x100000 */ FLAG_MOVE_BG_ONLY = (1 << 20), /* 0x200000 */ FLAG_GND_THIN_CELLING_OFF = (1 << 21), /* 0x400000 */ FLAG_WALL_SORT = (1 << 22), /* 0x800000 */ FLAG_LINE_DOWN = (1 << 23), }; dBgS_Acch(); void Init(); void Set(fopAc_ac_c*, int, dBgS_AcchCir*); void Set(cXyz*, cXyz*, fopAc_ac_c*, int, dBgS_AcchCir*, cXyz*, csXyz*, csXyz*); void GroundCheckInit(dBgS&); void GroundCheck(dBgS&); void GroundRoofProc(dBgS&); void LineCheck(dBgS&); void CrrPos(dBgS&); f32 GetWallAllR(); void SetWallCir(); void CalcWallBmdCyl(); void SetGroundUpY(f32); f32 GetWallAllLowH(); f32 GetWallAllLowH_R(); f32 GetSpeedY(); f32 GetWallAddY(Vec&); void SetNowActorInfo(int, void*, fpc_ProcID); void SetWallPolyIndex(int, int); void CalcMovePosWork(); void CalcWallRR(); void SetMoveBGOnly(); void ClrMoveBGOnly(); void SetGndThinCellingOff(); void ClrGndThinCellingOff(); bool ChkGndThinCellingOff(); void OnWallSort(); bool ChkWallSort(); bool ChkLineDown(); virtual ~dBgS_Acch(); void DrawWall(dBgS&); cXyz* GetPos() { return pm_pos; } cXyz* GetOldPos() { return pm_old_pos; } f32 GetGroundH() const { return m_ground_h; } f32 GetRoofHeight() const { return m_roof_height; } int GetTblSize() { return m_tbl_size; } void SetLin() { m_lin.SetStartEnd(*pm_old_pos, *pm_pos); } bool ChkGroundFind() { return (m_flags & FLAG_GROUND_FIND) != 0; } bool ChkGroundHit() const { return (m_flags & FLAG_GROUND_HIT) != 0; } bool ChkGroundLanding() const { return (m_flags & FLAG_GROUND_LANDING) != 0; } void ClrGroundLanding() { m_flags &= ~FLAG_GROUND_LANDING; } void ClrGroundAway() { m_flags &= ~FLAG_GROUND_AWAY; } void ClrWallHit() { m_flags &= ~FLAG_WALL_HIT; } void SetRoofNone() { m_flags |= FLAG_ROOF_NONE; } void SetRoofHit() { m_flags |= FLAG_ROOF_HIT; } void SetWaterNone() { m_flags |= FLAG_WATER_NONE; } u32 ChkWallHit() const { return m_flags & FLAG_WALL_HIT; } void OffLineCheckHit() { m_flags &= ~FLAG_LINE_CHECK_HIT; } void OffLineCheck() { m_flags &= ~FLAG_LINE_CHECK; } u32 ChkLineCheckNone() const { return (m_flags & FLAG_LINE_CHECK_NONE); } u32 ChkLineCheck() const { return (m_flags & FLAG_LINE_CHECK); } void ClrRoofHit() { m_flags &= ~FLAG_ROOF_HIT; } void ClrWaterHit() { m_flags &= ~FLAG_WATER_HIT; } void SetWaterHit() { m_flags |= FLAG_WATER_HIT; } void ClrWaterIn() { m_flags &= ~FLAG_WATER_IN; } void SetWaterIn() { m_flags |= FLAG_WATER_IN; } const u32 MaskWaterIn() const { return m_flags & FLAG_WATER_IN; } const bool ChkWaterIn() const { return MaskWaterIn() != 0; } void ClrGroundFind() { m_flags &= ~FLAG_GROUND_FIND; } u32 MaskRoofHit() const { return m_flags & FLAG_ROOF_HIT; } bool ChkRoofHit() const { return MaskRoofHit() != 0; } void OffClrSpeedY() { m_flags |= FLAG_CLR_SPEED_Y; } void OnClrSpeedY() { m_flags &= ~FLAG_CLR_SPEED_Y; } bool ChkClrSpeedY() const { return !(m_flags & FLAG_CLR_SPEED_Y); } void SetGroundFind() { m_flags |= FLAG_GROUND_FIND; } void SetGroundHit() { m_flags |= FLAG_GROUND_HIT; } void SetGroundLanding() { m_flags |= FLAG_GROUND_LANDING; } void SetGroundAway() { m_flags |= FLAG_GROUND_AWAY; } const u32 MaskWaterHit() const { return m_flags & FLAG_WATER_HIT; } const bool ChkWaterHit() const { return MaskWaterHit() != 0; } void ClrWaterNone() { m_flags &= ~FLAG_WATER_NONE; } void SetWaterCheckOffset(f32 offset) { m_wtr_chk_offset = offset; } void OnLineCheck() { m_flags |= FLAG_LINE_CHECK; } void ClrRoofNone() { m_flags &= ~FLAG_ROOF_NONE; } void SetRoofCrrHeight(f32 height) { m_roof_crr_height = height; } void SetWtrChkMode(int mode) { m_wtr_mode = mode; } void SetGrndNone() { m_flags |= FLAG_GRND_NONE; } void ClrGrndNone() { m_flags &= ~FLAG_GRND_NONE; } bool ChkMoveBGOnly() const { return (m_flags & FLAG_MOVE_BG_ONLY) != 0; } void SetWallHit() { m_flags |= FLAG_WALL_HIT; } void ClrWallNone() { m_flags &= ~FLAG_WALL_NONE; } void OnLineCheckNone() { m_flags |= FLAG_LINE_CHECK_NONE; } void OffLineCheckNone() { m_flags &= ~FLAG_LINE_CHECK_NONE; } void SetWallNone() { m_flags |= FLAG_WALL_NONE; } void OnLineCheckHit() { m_flags |= FLAG_LINE_CHECK_HIT; } bool ChkGroundAway() const { return (m_flags & FLAG_GROUND_AWAY) != 0; } void ClrGroundHit() { m_flags &= ~FLAG_GROUND_HIT; } void SetGroundCheckOffset(f32 offset) { m_gnd_chk_offset = offset; } cM3dGCyl* GetWallBmdCylP() { return &m_wall_cyl; } fopAc_ac_c* getMyAc() { return m_my_ac; } cM3dGCir* GetWallCirP(int index) { JUT_ASSERT(730, index <= m_tbl_size); return pm_acch_cir[index].GetCirP(); } f32 GetWallH(int i_no) { return pm_acch_cir[i_no].GetWallH(); } f32 GetWallR(int i_no) { return pm_acch_cir[i_no].GetWallR(); } BOOL ChkWallHDirect(int i_no) { return pm_acch_cir[i_no].ChkWallHDirect(); } f32 GetWallHDirect(int i_no) { return pm_acch_cir[i_no].GetWallHDirect(); } f32 GetWallRR(int i_no) { return pm_acch_cir[i_no].GetWallRR(); } void SetWallCirHit(int i_no) { pm_acch_cir[i_no].SetWallHit(); } void SetWallAngleY(int i_no, s16 i_angle) { pm_acch_cir[i_no].SetWallAngleY(i_angle); } f32 GetCx() const { return pm_pos->x; } f32 GetCz() const { return pm_pos->z; } private: /* 0x02C */ u32 m_flags; /* 0x030 */ cXyz* pm_pos; /* 0x034 */ cXyz* pm_old_pos; #if DEBUG /* 0x038 */ cXyz unk_0x38; #endif /* 0x038 */ cXyz* pm_speed; /* 0x03C */ csXyz* pm_angle; /* 0x040 */ csXyz* pm_shape_angle; /* 0x044 */ cM3dGLin m_lin; /* 0x060 */ cM3dGCyl m_wall_cyl; /* 0x078 */ int m_bg_index; /* 0x07C */ void* field_0x7c; /* 0x080 */ u32 field_0x80; /* 0x084 */ fopAc_ac_c* m_my_ac; /* 0x088 */ int m_tbl_size; /* 0x08C */ dBgS_AcchCir* pm_acch_cir; /* 0x090 */ f32 field_0x90; /* 0x094 */ f32 field_0x94; /* 0x098 */ f32 m_ground_h; /* 0x09C */ f32 m_gnd_chk_offset; /* 0x0A0 */ cM3dGPla field_0xa0; /* 0x0B4 */ bool field_0xb4; /* 0x0B8 */ f32 field_0xb8; /* 0x0BC */ f32 field_0xbc; /* 0x0C0 */ u8 field_0xc0; /* 0x0C4 */ f32 m_roof_height; /* 0x0C8 */ f32 m_roof_crr_height; /* 0x0CC */ f32 field_0xcc; /* 0x0D0 */ f32 m_wtr_chk_offset; /* 0x0D4 */ cBgS_PolyInfo* pm_out_poly_info; #if DEBUG /* 0x0E4 */ cXyz unk_0xe4; #endif /* 0x0D8 */ f32 field_0xd8; public: /* 0x0DC */ dBgS_GndChk m_gnd; /* 0x130 */ dBgS_RoofChk m_roof; /* 0x180 */ dBgS_WtrChk m_wtr; private: /* 0x1D4 */ u8 m_wtr_mode; }; // Size: 0x1D8 class dBgS_ObjAcch : public dBgS_Acch { public: dBgS_ObjAcch() { SetObj(); } virtual ~dBgS_ObjAcch() {} }; // Size: 0x1D8 class dBgS_LinkAcch : public dBgS_Acch { public: dBgS_LinkAcch() { SetLink(); } virtual ~dBgS_LinkAcch() {} }; STATIC_ASSERT(sizeof(dBgS_ObjAcch) == 0x1D8); class dBgS_StatueAcch : public dBgS_Acch { public: dBgS_StatueAcch() { SetStatue(); } virtual ~dBgS_StatueAcch() {} }; class dBgS_BombAcch : public dBgS_Acch { public: dBgS_BombAcch() { SetBomb(); } virtual ~dBgS_BombAcch() {} }; class dBgS_HorseAcch : public dBgS_Acch { public: dBgS_HorseAcch() { SetHorse(); } virtual ~dBgS_HorseAcch() {} }; #endif /* D_BG_D_BG_S_ACCH_H */