# Patches for game objects that get spawned in # Lakebed Temple D_MN01: # Room 2 - Outer Bridges Rooms 2: # Add hint sign near lower west water wheel - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -4765.38037 y: -1.21 z: 272.192261 angle: x: 21125 # Flow node id y: 0x46B9 z: 0x0000 set id: 0xFFFF layers: - 0 # Goron Mines D_MN04: # Room 17 - Gor Ebizo's Room 17: # Add hint sign near Gor Ebizo - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 11394.1855 y: 2878.65 z: -17913.05 angle: x: 21124 # Flow node id y: 0xD556 z: 0x0000 set id: 0xFFFF layers: - 0 # Forest Temple D_MN05: # Room 0 - Main Center Room 0: # Add hint sign near west door - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -1972.11682 y: 3150 z: 7610.9751 angle: x: 21123 # Flow node id y: 0x6000 z: 0x0000 set id: 0xFFFF layers: - 0 # Temple of Time D_MN06: # Room 0 - Entrance Room 0: # Add hint sign near Ooccoo - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -618.9335 y: 725.0 z: 3112.2 angle: x: 21128 # Flow node id y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 # Room 4 - Moving Walls Room 4: # Add hint sign after first switch area - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -3885.2157 y: 4450.0 z: -6353.38135 angle: x: 21129 # Flow node id y: 0x2000 z: 0x0000 set id: 0xFFFF layers: - 0 # City in the Sky D_MN07: # Stage file objects Stage: # change the Savemem actor that changes Link's spawn position - action: patch name: Savmem parameters: 0x00000A03 position: x: -15044.2919921875 y: 0.0 z: -11283.109375 angle: x: 0xFFFF y: 0xFFFF z: 0x184D set id: 0xFFFF patch: parameters: 0x00000003 layers: - 0 # Room 0 - Entrance 0: # Add an extra loading zone so players can go down to Lake Hylia # without needing the clawshot. This loading zone is placed to the # west of the pond at the entrance and can be jumped into off the broken bridge - action: add name: scnChg parameters: 0xFFFF0001 position: x: -3176.0 y: -600.0 z: 5480.0 angle: x: 0x0FFF y: 0 z: 0x0FFF set id: 0xFFFF scale: x: 20 y: 67 z: 54 layers: - 0 # Room 2 - Central Room 2: # Add hint sign after first switch area - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 3376.54 y: 0.0 z: -12709.0352 angle: x: 21130 # Flow node id y: 0xC846 z: 0x0000 set id: 0xFFFF layers: - 0 # Room 6 - West Bridge 6: # Delete argorok actor that normally breaks the bridge - action: delete name: dr parameters: 0x00000018 position: x: -7075 y: -200 z: -11809.4033203125 angle: x: 0x0000 y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 # Palace of Twilight D_MN08: # Room 0 - Main Entrance 0: # Delete the invisible wall that blocks north access # This wall normally disappears when both sols are # placed, but we want players to be able to access # the north wing if they have Light Sword - action: delete name: ClearB parameters: 0x00003F81 position: x: 255.0 y: 1600.0 z: 2560.0 angle: x: 0x4000 y: 0x0000 z: 0x0000 set id: 0xFFFF scale: x: 20 y: 10 z: 20 layers: - 14 # Delete the TagYami as well so midna doesn't prevent # the player from going north either - action: delete name: TagYami parameters: 0x00E6E502 position: x: 250 y: 800 z: 5800 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF scale: x: 100 y: 50 z: 100 layers: - 14 # Add hint sign to starting area - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 679.0 y: -200.0 z: 9311.0 angle: x: 21131 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 14 # Hyrule Castle D_MN09: # Room 11 - Entrance Courtyard Area 11: # Add hint sign near central statue - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 0.0 y: 25.0 z: 11625.0 angle: x: 21132 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 # Arbiter's Grounds D_MN10: # Room 2 - Poe Gate Room 2: # Add hint sign near Poe Gate - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -349.4044 y: 450.0 z: -2876.90771 angle: x: 21126 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 # Snowpeak Ruins D_MN11: # Room 1 - Yeta's Room 1: # Add hint sign near Poe Gate - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -530.0 y: 0.0 z: -669.69 angle: x: 21127 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 # Cave of Ordeals D_SB01: # Room 0 - Main Cave 0: # Add hint sign at the start - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -1191.42 y: 1100.0 z: -260.65 angle: x: 21133 # Flow node id y: 0xE483 z: 0x0000 set id: 0xFFFF layers: - 0 # Lake Hylia Lantern Cave D_SB03: # Room 0 - Main Cave 0: # Add hint sign about halfway through the cave - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -2897.38672 y: -1636.68994 z: -17674.8691 angle: x: 21117 # Flow node id y: 0x3E21 z: 0x0000 set id: 0xFFFF layers: - 0 # Ordon Village F_SP103: # Room 0 - Main Village 0: # Bo's House left Door - action: patch name: kdoor parameters: 0x88000627 position: x: 470.482940673828 y: 500.190002441406 z: 5323.12890625 angle: x: 0x0191 y: 0x3777 z: 0xFFFF set id: 0x00FF scale: x: 10 y: 10 z: 10 patch: # Set angle.x to -1 so the door isn't locked angle: x: 0xFFFF layers: - 0 # Bo's House right door - action: patch name: kdoor parameters: 0x94000627 position: x: 500.711181640625 y: 500.190002441406 z: 5172.26708984375 angle: x: 0x0191 y: 0xB778 z: 0xFFFF set id: 0x00FF scale: x: 10 y: 10 z: 10 patch: # Set angle.x to -1 so the door isn't locked angle: x: 0xFFFF layers: - 0 # Rupee on Rusl's House (they both share the same flag, this gives one a different flag) - action: patch name: item parameters: 0xF3FF8103 position: x: -4739.0400390625 y: 1155.98303222656 z: 2239.53588867187 angle: x: 0x0000 y: 0x3333 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3FF8403 layers: - 0 - 5 # Rupee above Haunch's House (also flag sharing situation) - action: patch name: item parameters: 0xF3FF8701 position: x: -1819.2646484375 y: 984.098937988281 z: 1665.06237792969 angle: x: 0x0000 y: 0x3333 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3FF8501 layers: - 0 # Rupee by Bo's Window (also flag sharing situation) - action: patch name: item parameters: 0xF3FF8601 position: x: 590.097839355469 y: 1158.02856445312 z: 5215.7802734375 angle: x: 0x0000 y: 0x3333 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3FF8A01 layers: - 0 # Rupee in Ordon River (also flag sharing situation) - action: patch name: item parameters: 0x13FF9501 position: x: -4326.0654296875 y: 28.7633323669434 z: 4208.9892578125 angle: x: 0x0000 y: 0x999A z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0x13FF9101 layers: - 0 # Add Epona actor to Ordon Village so we don't crash # when entering on layer 0 - action: add name: Horse parameters: 0x00000148 position: x: -1200 y: 367.4823 z: 6100 angle: x: 0x0000 y: 0x71C7 z: 0x0000 set id: 0xFFFF layers: - 0 # Room 1 - Outside Link's House 1: # Delete 2nd Beth actor - action: delete name: Besu parameters: 0x00FFFF10 position: x: 907.519104003906 y: 800 z: -1572.38488769531 angle: x: 0x0032 y: 0xA2D9 z: 0x0000 set id: 0xFFFF layers: - 4 # Delete 2nd Malo actor - action: delete name: Maro parameters: 0xFFFFFF0F position: x: 847.672119140625 y: 800 z: -1500.17639160156 angle: x: 0x003D y: 0xA2D9 z: 0x0000 set id: 0xFFFF layers: - 4 # Add hint sign near loading zone to Ordon Village - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 687.89 y: 800.0 z: -1424.16 angle: x: 21100 # Flow node id y: 0xA019 z: 0x0000 set id: 0xFFFF layers: - 0 - 1 - 2 - 3 - 4 - 5 - 6 - 8 - 9 - 12 # Ordon Spring F_SP104: # Room 1 - Main Spring 1: # Golden Wolf in Ordon Spring - action: patch name: GWolf parameters: 0x0E4102FF position: x: -1855.69543457031 y: 311.160461425781 z: -8084.61572265625 angle: x: 0x0BD1 y: 0x8000 z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 2 # Faron Woods F_SP108: # Room 4 - Coro's Clearing 4: # Add hint sign near on platform south of Coro's hut - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -12423.8467 y: 273.277985 z: -11518.958 angle: x: 21101 # Flow node id y: 0x9228 z: 0x0000 set id: 0xFFFF layers: - 0 - 1 - 2 - 3 - 5 - 9 - 14 # Rupee under boulder near coro (green) - action: patch name: item parameters: 0xF3048001 position: x: -14823.521484375 y: -207.559860229492 z: -17239.197265625 angle: x: 0x0000 y: 0x2B60 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3048101 layers: - 0 - 1 - 2 - 3 - 5 - 9 - 14 # Rupee under boulder near coro (blue) - action: patch name: item parameters: 0xF3048002 position: x: -14708.259765625 y: 65.5312805175781 z: -17336.09375 angle: x: 0x0000 y: 0x2B60 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3048201 layers: - 0 - 1 - 2 - 3 - 5 - 9 - 14 # Rupee under boulder near coro (yellow) - action: patch name: item parameters: 0xF3048003 position: x: -14725.6796875 y: -29.1403198242188 z: -17190.748046875 angle: x: 0x0000 y: 0x2B60 z: 0x003F set id: 0xFFFF patch: # Give this item a unique flag parameters: 0xF3048301 layers: - 0 - 1 - 2 - 3 - 5 - 9 - 14 # Room 6 - North Faron Woods 6: # Spawn Item for Golden Wolf in North Faron Woods layer 3 - action: add name: htPiece parameters: 0xFFFFFFE1 position: x: -36699.4375 y: 428.600311279297 z: -23663.64453125 angle: x: 0x0000 y: 0x0000 z: 0x00FF set id: 0xFFFF layers: - 3 # Kakariko Village F_SP109: # Room 0 - Main Village 0: # Add bomb rock heart piece to twilight layer - action: add name: htPiece parameters: 0x00FF8C21 position: x: -2360.0 y: 1586.455 z: 9050 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 14 # Add hint sign near hot spring - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -3347.52734 y: 2999.16138 z: -2865.99341 angle: x: 21105 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 2 - 12 - 14 # Kakariko Graveyard F_SP111: # Room 0 - Main graveyard 0: # Male Ant - action: patch name: I_Ari parameters: 0x00000F00 position: x: 16933.3046875 y: 500 z: -769.167724609375 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x91 name: htPiece parameters: 0x00FF91D4 layers: - 0 - 2 - 3 # Golden Wolf in Kakariko Graveyard - action: patch name: GWolf parameters: 0x037906FF position: x: 17575.34375 y: 500.0 z: -51.3761901855469 angle: x: 0x0BD1 y: 0xC000 z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 2 - 3 # Add hint sign behind zora grave - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 21765.9863 y: 500.0 z: -62.247 angle: x: 21106 # Flow node id y: 0xC000 z: 0x0000 set id: 0xFFFF layers: - 0 - 2 - 3 - 14 # Zora's Domain F_SP113: # Room 0 - Throne Room 0: # East Gate Underwater Rupee (Blue 1) - action: patch name: item parameters: 0x13FF8A02 position: x: 513.140747070313 y: -1098.53369140625 z: -163.655395507813 angle: x: 0x0000 y: 0x3333 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x13FFFF02 layers: - 0 - 2 # East Gate Underwater Rupee (Blue 2) - action: patch name: item parameters: 0x13FF8A02 position: x: 591.445739746094 y: -1124.66955566406 z: -107.20272064209 angle: x: 0x0000 y: 0x999A z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x13FFFF02 layers: - 0 - 2 # West Gate Underwater Rupee (Blue 1) - action: patch name: item parameters: 0x13FF8902 position: x: -414.366485595703 y: -1080.33239746094 z: -203.718460083008 angle: x: 0x0000 y: 0xCCCD z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x13FFFF02 layers: - 0 - 2 # West Gate Underwater Rupee (Blue 1) - action: patch name: item parameters: 0x13FF8902 position: x: -463.534942626953 y: -1115.705078125 z: -125.413246154785 angle: x: 0x0000 y: 0x3333 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x13FFFF02 layers: - 0 - 2 # Room 1 - Main Zora's Domain Area 1: # Male Dragonfly - action: patch name: I_Tom parameters: 0x00000F00 position: x: 3653.44995117188 y: -5167.66455078125 z: 15500.0009765625 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9F name: htPiece parameters: 0x00FF9FD2 position: y: -5300 layers: - 0 - 2 # Central Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x133B8E03 position: x: 244.258148193359 y: -8445.4345703125 z: 12791.822265625 angle: x: 0x0000 y: 0xDF4A z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133BFF03 layers: - 0 - 2 - 13 - 14 # Central Underwater Boulder Rupee (Blue) - action: patch name: item parameters: 0x133B8E02 position: x: 167.000732421875 y: -8493.4326171875 z: 12821.283203125 angle: x: 0x0000 y: 0xDF4A z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133BFF02 layers: - 0 - 2 - 13 - 14 # Central Underwater Boulder Rupee (Green 1) - action: patch name: item parameters: 0x133B8E01 position: x: 191.989395141602 y: -8528.955078125 z: 12747.720703125 angle: x: 0x0000 y: 0xDF4A z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133BFF01 layers: - 0 - 2 - 13 - 14 # Central Underwater Boulder Rupee (Green 2) - action: patch name: item parameters: 0x133B8E01 position: x: 192.409286499023 y: -8430.283203125 z: 12866.822265625 angle: x: 0x0000 y: 0xDF4A z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133BFF01 layers: - 0 - 2 - 13 - 14 # North Underwater Boulder Rupee (Red) - action: patch name: item parameters: 0x133A8D04 position: x: 7.37179803848267 y: -8762.6083984375 z: 8355.388671875 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133AFF04 layers: - 0 - 2 - 13 - 14 # North Underwater Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0x133A8D03 position: x: 141.887588500977 y: -8844.4091796875 z: 8355.388671875 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133AFF03 layers: - 0 - 2 - 13 - 14 # North Underwater Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0x133A8D03 position: x: 15.3052892684937 y: -8880.763671875 z: 8404.501953125 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x133AFF03 layers: - 0 - 2 - 13 - 14 # Shortcut Lower Boulder Rupee (Yellow) - action: patch name: item parameters: 0xF3248C03 position: x: -4717.2822265625 y: -1214.41479492188 z: 6721.99853515625 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF324FF03 layers: - 0 - 2 - 13 - 14 # Shortcut Lower Boulder Rupee (Green 1) - action: patch name: item parameters: 0xF3248C01 position: x: -4708.02392578125 y: -1097.32348632812 z: 6647.25830078125 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF324FF01 layers: - 0 - 2 - 13 - 14 # Shortcut Lower Boulder Rupee (Green 2) - action: patch name: item parameters: 0xF3248C01 position: x: -4733.75 y: -1215.96069335938 z: 6784.78125 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF324FF01 layers: - 0 - 2 - 13 - 14 # Shortcut Upper Boulder Rupee (Yellow) - action: patch name: item parameters: 0xF3658B03 position: x: -3786.8876953125 y: -693.817016601562 z: 6765.89501953125 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF365FF03 layers: - 0 - 2 - 13 - 14 # Shortcut Upper Boulder Rupee (Blue 1) - action: patch name: item parameters: 0xF3658B02 position: x: -3756.13256835937 y: -551.098693847656 z: 6694.25341796875 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF365FF02 layers: - 0 - 2 - 13 - 14 # Shortcut Upper Boulder Rupee (Blue 2) - action: patch name: item parameters: 0xF3658B02 position: x: -3769.923828125 y: -614.487182617187 z: 6888.47021484375 angle: x: 0x0000 y: 0x4000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF365FF02 layers: - 0 - 2 - 13 - 14 # Add hint sign on west ledge - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -2964.84839 y: -2500.0 z: 17146.2676 angle: x: 21119 # Flow node id y: 0xAF09 z: 0x0000 set id: 0xFFFF layers: - 0 - 2 - 13 - 14 # Snowpeak Province F_SP114: # Room 0 - Blizzard Area 0: # Add hint sign in front of blizzard area - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 15931.9238 y: -14389.4912 z: -17388.1992 angle: x: 21120 # Flow node id y: 0x2C5A z: 0x0000 set id: 0xFFFF layers: - 0 - 4 # Room 1 - Snowboard Area 1: # Snowboarding Bridge Ledge Bottom Rupee - action: patch name: item parameters: 0xF3FFFF01 position: x: -48119.171875 y: 0 z: -2599.25610351562 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x84) parameters: 0xF3FF8401 layers: - 0 - 3 # Snowboarding Bridge Ledge Middle Rupee - action: patch name: item parameters: 0xF3FFFF01 position: x: -46534.28125 y: 11544.2265625 z: -8413.3955078125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x83) parameters: 0xF3FF8301 layers: - 0 - 3 # Snowboarding Bridge Ledge Upper Rupee - action: patch name: item parameters: 0xF3FFFF01 position: x: -43177.66796875 y: 15660.8828125 z: -9569.9169921875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x82) parameters: 0xF3FF8201 layers: - 0 - 3 # Snowboarding Shortcut Rupee 1 - action: patch name: item parameters: 0xF3FFFF01 position: x: -47645.078125 y: 0 z: 39380.15234375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x88) parameters: 0xF3FF8801 layers: - 0 - 3 # Snowboarding Shortcut Rupee 2 - action: patch name: item parameters: 0xF3FFFF01 position: x: -46933.09375 y: 0 z: 40671.33984375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x89) parameters: 0xF3FF8901 layers: - 0 - 3 # Snowboarding Shortcut Rupee 3 - action: patch name: item parameters: 0xF3FFFF01 position: x: -44577.45703125 y: 0 z: 47715.25390625 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8A) parameters: 0xF3FF8A01 layers: - 0 - 3 # Snowboarding Shortcut Rupee 4 - action: patch name: item parameters: 0xF3FFFF04 position: x: -44606.390625 y: 0 z: 48379.03125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8B) parameters: 0xF3FF8B04 layers: - 0 - 3 # Snowboarding Shortcut Rupee 5 - action: patch name: item parameters: 0xF3FFFF01 position: x: -44649.34765625 y: 0 z: 48967.97265625 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8C) parameters: 0xF3FF8C01 layers: - 0 - 3 # Snowboarding Shortcut Rupee 6 - action: patch name: item parameters: 0xF3FFFF01 position: x: -44645.703125 y: 0 z: 50150.0078125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8D) parameters: 0xF3FF8D01 layers: - 0 - 3 # Snowboarding Shortcut Rupee 7 - action: patch name: item parameters: 0xF3FFFF01 position: x: -44480.6953125 y: 0 z: 51324.0078125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8E) parameters: 0xF3FF8E01 layers: - 0 - 3 # Snowboarding Shortcut Rupee 8 - action: patch name: item parameters: 0xF3FFFF01 position: x: -43814.9921875 y: 0 z: 55098.53125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x8F) parameters: 0xF3FF8F01 layers: - 0 - 3 # Snowboarding Shortcut Rupee 9 - action: patch name: item parameters: 0xF3FFFF01 position: x: -43624.30078125 y: 0 z: 57275.41796875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x90) parameters: 0xF3FF9001 layers: - 0 - 3 # Snowboarding Shortcut Rupee 10 - action: patch name: item parameters: 0xF3FFFF01 position: x: -43662.1171875 y: 0 z: 59659.77734375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x91) parameters: 0xF3FF9101 layers: - 0 - 3 # Snowboarding Shortcut Rupee 11 - action: patch name: item parameters: 0xF3FFFF01 position: x: -44644.55859375 y: 0 z: 62885.18359375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x92) parameters: 0xF3FF9201 layers: - 0 - 3 # Snowboarding Snowy Tree Top Rupee 1 (Blue) - action: patch name: item parameters: 0xF3FFFF02 position: x: -48988.61328125 y: -27072.4296875 z: 22625.138671875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x85) parameters: 0xF3FF8502 layers: - 0 - 3 # Snowboarding Snowy Tree Top Rupee 2 (Red) - action: patch name: item parameters: 0xF3FFFF04 position: x: -49091.05859375 y: 0 z: 25205.296875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x86) parameters: 0xF3FF8604 layers: - 0 - 3 # Snowboarding Snowy Tree Top Rupee 3 (Purple) - action: patch name: item parameters: 0xF3FFFF05 position: x: -49256 y: 0 z: 27146.310546875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x87) parameters: 0xF3FF8705 layers: - 0 - 3 # Snowboarding Top Left Rupee - action: patch name: item parameters: 0xF3FFFF01 position: x: -33332.109375 y: 15760.8828125 z: -5062.1845703125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x80) parameters: 0xF3FF8001 layers: - 0 - 3 # Snowboarding Top Right Rupee - action: patch name: item parameters: 0xF3FFFF01 position: x: -36254.51953125 y: 15760.8828125 z: -13958.623046875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Give this rupee a unique flag (0x81) parameters: 0xF3FF8101 layers: - 0 - 3 # Lake Hylia F_SP115: # Room 0 - Main Lake 0: # Chest at the top of isle of riches - action: patch name: tboxEL1 parameters: 0x00000106 position: x: -102523.015625 y: -16646.677734375 z: 43291.4296875 angle: x: 0x0000 y: 0xA16D z: 0x0000 set id: 0xFFFF patch: # Give it a unique tbox id parameters: 0x00190106 layers: - 1 - 2 - 3 - 4 # Left Underwater Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0x13599A03 position: x: -94876.2734375 y: -32004.568359375 z: 40183.83203125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1359FF03 layers: - 1 - 2 - 3 # Left Underwater Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0x13599A03 position: x: -94707.8203125 y: -32004.568359375 z: 40305.67578125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1359FF03 layers: - 1 - 2 - 3 # Left Underwater Boulder Rupee (Yellow 3) - action: patch name: item parameters: 0x13599A03 position: x: -94790.046875 y: -32004.568359375 z: 40022.875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1359FF03 layers: - 1 - 2 - 3 # Left Underwater Boulder Rupee (Blue) - action: patch name: item parameters: 0x13599A02 position: x: -94650.5 y: -31915.41015625 z: 40132.12109375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1359FF02 layers: - 1 - 2 - 3 # Right Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x13589B03 position: x: -92246.28125 y: -31720.103515625 z: 41678.73828125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1358FF03 layers: - 1 - 2 - 3 # Right Underwater Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x13589B02 position: x: -92077.8359375 y: -31720.103515625 z: 41800.58203125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1358FF02 layers: - 1 - 2 - 3 # Right Underwater Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x13589B02 position: x: -92156.6796875 y: -31720.103515625 z: 41553.30078125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1358FF02 layers: - 1 - 2 - 3 # Spawn Auru on layers 1 & 3 - action: add name: Rafrel parameters: 0x00001D01 position: x: -116486.945 y: -13860.0 z: 58533.0078 angle: x: 0x0000 y: 0xCCCD z: 0x0000 set id: 0xFFFF layers: - 1 - 3 # Spawn a red rupee behind the canon so players always have # enough money for it - action: add name: item parameters: 0xF3FFFF04 position: x: -108290.086 y: -18654.748 z: 45935.2969 angle: x: 0x0000 y: 0x0001 z: 0x003F set id: 0xFFFF layers: - 1 - 2 - 3 # Add hint sign in cucco shack - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -109203.461 y: -7220.0 z: 33083.7344 angle: x: 21115 # Flow node id y: 0x64B5 z: 0x0000 set id: 0xFFFF layers: - 1 - 2 - 3 - 13 - 14 # Room 1 - Lanayru Spring 1: # Lower Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x131D8F03 position: x: -770.449157714844 y: -1573.41650390625 z: -357.485656738281 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x131DFF03 layers: - 0 - 2 - 14 # Lower Underwater Boulder Rupee (Blue) - action: patch name: item parameters: 0x131D8F02 position: x: -740.873229980469 y: -1604.72351074219 z: -263.534973144531 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x131DFF02 layers: - 0 - 2 - 14 # Lower Underwater Boulder Rupee (Green 1) - action: patch name: item parameters: 0x131D8F01 position: x: -657.096984863281 y: -1594.28796386719 z: -292.812927246094 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x131DFF01 layers: - 0 - 2 - 14 # Lower Underwater Boulder Rupee (Green 2) - action: patch name: item parameters: 0x131D8F01 position: x: -787.852966308594 y: -1514.28125 z: -297.316223144531 angle: x: 0x0000 y: 0x8000 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x131DFF01 layers: - 0 - 2 - 14 # Upper Underwater Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0x13399003 position: x: -1201.95251464844 y: -1100.27172851562 z: 1692.37805175781 angle: x: 0x0000 y: 0x56C1 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1339FF03 layers: - 0 - 2 - 14 # Upper Underwater Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0x13399003 position: x: -1157.26696777344 y: -1148.73376464844 z: 1796.97399902344 angle: x: 0x0000 y: 0x56C1 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1339FF03 layers: - 0 - 2 - 14 # Upper Underwater Boulder Rupee (Green) - action: patch name: item parameters: 0x13399001 position: x: -1095.27661132812 y: -1106.08728027344 z: 1748.41162109375 angle: x: 0x0000 y: 0x56C1 z: 0x003F set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1339FF01 layers: - 0 - 2 - 14 # Add hint sign underwater - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -309.997833 y: -1614.82178 z: 157.970795 angle: x: 21116 # Flow node id y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 - 2 - 14 # Castle Town F_SP116: # Room 0 - Central castle Town 0: # Shoe shiner in front of Malo Mart - action: patch name: shoe parameters: 0x0434C864 position: x: 1031.68518066406 y: -181.089660644531 z: 2604.8818359375 angle: x: 0x0000 y: 0x905C z: 0x0000 set id: 0xFFFF patch: # Make the shoe shiner always appear parameters: 0x0434F000 layers: - 0 # Add hint sign south of the central fountain - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 0.0 y: -200.0 z: 835.0 angle: x: 21112 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 # Room 1 - North Castle Town 1: # Golden Wolf in North Castle Town - action: patch name: GWolf parameters: 0x013207FF position: x: 0.0 y: 800.0 z: -9500.0 angle: x: 0x0BD1 y: 0x0000 z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 1 # Sacred Grove F_SP117: # Room 1 - Pedestal of Time 1: # Male Snail - action: patch name: I_Kat parameters: 0x00000F00 position: x: 1447.40808105469 y: 1533.73156738281 z: 7053.470703125 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x99 name: htPiece parameters: 0x00FF99D0 position: y: 1383 layers: - 2 # Door to the past - action: patch name: smgdoor parameters: 0x064010FF position: x: 0.0 y: 1725.0 z: 6900.0 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Give the door a custom flag not tied to the portal parameters: 0x063010FF layers: - 2 # Statue guarding door to the past - action: patch name: Sekizoa parameters: 0x3000EE64 position: x: 0.0 y: 1725.0 z: 7020.0 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Give the statue a custom flag not tied to the portal parameters: 0x3000EE63 layers: - 2 # Msg Tag for striking pedestal - action: patch name: KMsg parameters: 0x03AA96C7 position: x: 0.0 y: 1700.0 z: -5435.0 angle: x: 0x8064 y: 0x0000 z: 0x0000 set id: 0xFFFF scale: x: 0x23 y: 0x23 z: 0x23 patch: # Give the tag a custom flag not tied to the portal angle: x: 0x80FF layers: - 2 # Spawn in the Master Sword actor - action: add name: mstrsrd parameters: 0x00020110 position: x: 0.0 y: 1700.0 z: -5435.0 angle: x: 0x0147 y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 2 # Delete shadow beast fight walls - action: delete name: Obj_tp parameters: 0xEF00FF01 position: x: 1445.53735351562 y: 3895.68212890625 z: -3593.36694335937 angle: x: 0x0000 y: 0x0000 z: 0xFF64 set id: 0xFFFF layers: - 2 # Add hint sign near Door to the Past - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -1543.0 y: 1725.0 z: 7964.85498 angle: x: 21102 # Flow node id y: 0x4000 z: 0x0000 set id: 0xFFFF layers: - 2 # Room 2 - Temple of Time 2: # Female Snail - action: patch name: I_Kat parameters: 0x00000F10 position: x: 405.664825439453 y: 1382.14660644531 z: 6069.1953125 angle: x: 0x0000 y: 0x5D27 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x98 name: htPiece parameters: 0x00FF98D1 layers: - 2 # Outside Arbiters Grounds F_SP118: # Room 1 - Bulblin Camp 1: # Small Key Actor - action: patch name: Obj_key parameters: 0xFFFFFFFF position: x: 4470 y: 300 z: -2950 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this small key into the rando check name: htPiece parameters: 0x00FF9AD7 position: x: 4000 z: -3500 layers: - 0 # Spawn in the item for the Bulblin Guard Key on # the layer where the camp is already beaten - action: add name: htPiece parameters: 0x00FF9AD7 position: x: 4000 y: 300 z: -3500 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 1 - 2 - 3 # Chest in front of bulblin camp - action: patch name: tboxA0 parameters: 0xFF0FFFC0 position: x: 4761.640625 y: 0 z: 1580.57019042969 angle: x: 0x0000 y: 0xE000 z: 0x0FFF set id: 0xFFFF patch: # Give this chest a unique tboxid parameters: 0xFF0FF7C0 layers: - 0 - 1 - 2 - 3 # Chest in back of bulblin camp - action: patch name: tboxA0 parameters: 0xFF0FFFC0 position: x: 2389.04541015625 y: 260 z: -1473.38720703125 angle: x: 0x0000 y: 0x6000 z: 0x05FF set id: 0xFFFF patch: # Give this chest a unique tboxid parameters: 0xFF0FF780 layers: - 0 - 1 - 2 - 3 # Gate to King Bublin 2 Fight - action: patch name: CrvGate parameters: 0xFFFFFFFF position: x: 2150.0 y: 0.0 z: -450.0 angle: x: 0x0000 y: 0x8000 z: 0x0000 set id: 0xFFFF patch: # Give the gate a unique flag (0x00) so # it stays permanently open once it's been unlocked parameters: 0xFFFF00FF layers: - 0 # Add hint sign before jump down to lower desert - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -568.556152 y: 260.0 z: -3969.31 angle: x: 21122 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 # Hyrule Field F_SP121: # Room 0 - Eldin Field / Bridge of Eldin 0: # Male Grasshopper - action: patch name: I_Bat parameters: 0x00000F00 position: x: 19600 y: 648.359558105469 z: 13400 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x99 name: htPiece parameters: 0x00FF99C2 layers: - 0 - 6 - 8 # Female Grasshopper - action: patch name: I_Bat parameters: 0x00000F10 position: x: -9950 y: 35.1765174865723 z: -8950 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x98 name: htPiece parameters: 0x00FF98C3 layers: - 0 - 6 - 8 # Male Phasmid - action: patch name: I_Nan parameters: 0x00001F00 position: x: 35135 y: 254.385009765625 z: -15115.2587890625 angle: x: 0xC000 y: 0x4000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x97 name: htPiece parameters: 0x00FF97C8 layers: - 0 - 6 - 8 # Female Phasmid - action: patch name: I_Nan parameters: 0x00001F10 position: x: 39919.859375 y: 1415.41796875 z: -40367.38671875 angle: x: 0xC000 y: 0x58E3 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x96 name: htPiece parameters: 0x00FF96C9 layers: - 0 - 6 - 8 # Yellow Rupee under BoE Boulder 1 - action: patch name: item parameters: 0xF3778F03 position: x: 37400 y: -39.2301330566406 z: -40200 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF377FF03 layers: - 0 - 6 - 8 - 14 # Yellow Rupee under BoE Boulder 2 - action: patch name: item parameters: 0xF3778F03 position: x: 37500 y: -91.5920944213867 z: -39900 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF377FF03 layers: - 0 - 6 - 8 - 14 # Add hint sign next to Eldin field south small bridge - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -12433.2744 y: -1075.2218 z: 20885.7129 angle: x: 21107 # Flow node id y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 8 - 14 # Room 3 - Kakariko Gorge 3: # Male Pill Bug - action: patch name: I_Dan parameters: 0x00000F00 position: x: -10000 y: -7200 z: 57450 angle: x: 0x0000 y: 0x8000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x95 name: htPiece parameters: 0x00FF95CA layers: - 0 - 6 # Female Pill Bug - action: patch name: I_Dan parameters: 0x00000F10 position: x: 500 y: -6117.943359375 z: 61700 angle: x: 0x0000 y: 0x8000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x94 name: htPiece parameters: 0x00FF94CB layers: - 0 - 6 # Blue Rupee under Gorge Spire Boulder 1 - action: patch name: item parameters: 0xF37A8E02 position: x: -25742.5 y: -5147.73876953125 z: 55865.015625 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF37AFF02 layers: - 0 - 6 - 14 # Blue Rupee under Gorge Spire Boulder 2 - action: patch name: item parameters: 0xF37A8E02 position: x: -25811.0703125 y: -5130.3076171875 z: 56205.63671875 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF37AFF02 layers: - 0 - 6 - 14 # Green Rupee under Gorge Spire Boulder - action: patch name: item parameters: 0xF37A8E01 position: x: -25676.435546875 y: -5174.85400390625 z: 56052.64453125 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF37AFF01 layers: - 0 - 6 - 14 # Blue Rupee under Gorge Statue Boulder 1 - action: patch name: item parameters: 0xF3788D02 position: x: -14013.876953125 y: -4640.60107421875 z: 45103.53515625 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF378FF02 layers: - 0 - 6 - 14 # Blue Rupee under Gorge Statue Boulder 2 - action: patch name: item parameters: 0xF3788D02 position: x: -13793.6083984375 y: -4736.62060546875 z: 45056.8984375 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF378FF02 layers: - 0 - 6 - 14 # Blue Rupee under Gorge Statue Boulder 3 - action: patch name: item parameters: 0xF3788D02 position: x: -13833.4169921875 y: -4700.61328125 z: 45221.265625 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF378FF02 layers: - 0 - 6 - 14 # Blue Rupee under Gorge Statue Boulder 4 - action: patch name: item parameters: 0xF3788D02 position: x: -13939.875 y: -4664.60595703125 z: 45198.17578125 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0xF378FF02 layers: - 0 - 6 - 14 # Add Epona Jump to post MDH layers - action: add name: Hjump parameters: 0x044FFF02 position: x: 5600 y: -5680 z: 52055 angle: x: 0x0000 y: 0x4000 z: 0x0000 set id: 0xFFFF scale: x: 32 y: 45 z: 45 layers: - 2 - 6 # Add hint sign near owl statue - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -10116.0215 y: -4923.46191 z: 43064.4375 angle: x: 21104 # Flow node id y: 0x0789 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 14 # Room 6 - Faron Field 6: # Male Beetle - action: patch name: kab_o parameters: 0x00000F00 position: x: -50200 y: -8810 z: 86400 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9F name: htPiece parameters: 0x00FF9FC0 position: y: -8910 # Lower by 100 so Link can reach it layers: - 0 - 6 - 9 - 10 # Female Beetle - action: patch name: kab_o parameters: 0x00000F10 position: x: -36490 y: -8100 z: 74330 angle: x: 0x0000 y: 0x2000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9E name: htPiece parameters: 0x00FF9EC1 layers: - 0 - 6 - 9 - 10 # Spawn coming from Outside South Castle Town - action: patch name: Link parameters: 0xFF00503F position: x: -47839.47265625 y: -9337.5810546875 z: 52352.32421875 angle: x: 0x0000 y: 0xF334 z: 0x0001 set id: 0xFFFF patch: # Change spawn to not be inside rocks if the rocks aren't broken position: x: -48296.46875 y: -9428.5810546875 z: 53030.3203125 layers: - 0 - 6 - 9 - 10 # Add hint sign under bridge - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -46039.4922 y: -9250.0 z: 81859.2891 angle: x: 21103 # Flow node id y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 9 - 10 # Room 7 - North Eldin 7: # Add Ganon Barriers to block Lanayru Twilight access # during Eldin Twilight - action: add name: Obj_gb parameters: 0x800F0601 position: x: 10778.207 y: 3096.82666 z: -62651.0078 angle: x: 0xFF5C y: 0x4000 z: 0x0000 set id: 0xFFFF layers: - 14 # Twilight layer - action: add name: Obj_gb parameters: 0x800F0601 position: x: 10778.207 y: 3096.82666 z: -62921.0078 angle: x: 0xFF5C y: 0x4000 z: 0x0000 set id: 0xFFFF layers: - 14 # Twilight layer - action: add name: Obj_gb parameters: 0x800F0601 position: x: 10778.207 y: 3096.82666 z: -63191.0078 angle: x: 0xFF5C y: 0x4000 z: 0x0000 set id: 0xFFFF layers: - 14 # Twilight layer # Add hint sign next to North Eldin Field spinner track - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 18468.8418 y: 1580.0 z: -63560.9531 angle: x: 21108 # Flow node id y: 0xCDC6 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 8 - 14 # Room 10 - Lanayru Field 10: # Male Stag Beetle - action: patch name: I_Kuw parameters: 0x00000F00 position: x: -62724.33203125 y: -882.901000976563 z: -33130.4140625 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9B name: htPiece parameters: 0x00FF9BC4 layers: - 0 - 6 # Female Stag Beetle - action: patch name: I_Kuw parameters: 0x00000F10 position: x: -48850 y: 59.1445922851562 z: -51350 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9A name: htPiece parameters: 0x00FF9AC5 layers: - 0 - 6 # South Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x137F8603 position: x: -44868.2109375 y: -4623.99853515625 z: -29872.623046875 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137FFF03 layers: - 0 - 6 - 13 - 14 # South Underwater Boulder Rupee (Green) - action: patch name: item parameters: 0x137F8601 position: x: -44725.27734375 y: -4658.63720703125 z: -29682.888671875 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137FFF01 layers: - 0 - 6 - 13 - 14 # South Underwater Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x137F8602 position: x: -44813.50390625 y: -4589.35986328125 z: -29537.416015625 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137FFF02 layers: - 0 - 6 - 13 - 14 # South Underwater Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x137F8602 position: x: -44999.03125 y: -4675.9560546875 z: -29785.939453125 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137FFF02 layers: - 0 - 6 - 13 - 14 # North Underwater Boulder Rupee (Red 1) - action: patch name: item parameters: 0x137E8704 position: x: -45730.50390625 y: -3624.84008789063 z: -40552.89453125 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137EFF04 layers: - 0 - 6 - 13 - 14 # North Underwater Boulder Rupee (Red 1) - action: patch name: item parameters: 0x137E8704 position: x: -45478.16015625 y: -3763.39453125 z: -40783.9609375 angle: x: 0x0000 y: 0x0000 z: 0x0001 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0x137EFF04 layers: - 0 - 6 - 13 - 14 # North Spinner Track Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0xF30F8903 position: x: -76250 y: 750 z: -32100 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF30FFF03 layers: - 0 - 6 - 13 - 14 # North Spinner Track Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0xF30F8903 position: x: -75500 y: 700 z: -31700 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF30FFF03 layers: - 0 - 6 - 13 - 14 # Add hint sign at path fork in west Lanayru Field - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -64943.7422 y: -1359.66711 z: -31897.8828 angle: x: 21110 # Flow node id y: 0xE223 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 13 - 14 # Room 12 - Hylia Bridge-Lanayru Field Transition 12: # South Spinner Track Boulder Rupee (Blue 1) - action: patch name: item parameters: 0xF30E8A02 position: x: -93650 y: -2800 z: 5000 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF30EFF02 layers: - 0 - 6 - 13 - 14 # South Spinner Track Boulder Rupee (Blue 2) - action: patch name: item parameters: 0xF30E8A02 position: x: -93400 y: -2850 z: 4850 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF30EFF02 layers: - 0 - 6 - 13 - 14 # South Spinner Track Boulder Rupee (Blue 3) - action: patch name: item parameters: 0xF30E8A02 position: x: -93900 y: -2800 z: 4750 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF30EFF02 layers: - 0 - 6 - 13 - 14 # Room 13 - Great Bridge of Hylia 13: # Male Mantis - action: patch name: I_Kam parameters: 0x00000F00 position: x: -92900 y: -5441.38720703125 z: 30350 angle: x: 0x0000 y: 0x4000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x93 name: htPiece parameters: 0x00FF93CC layers: - 0 - 6 # Female Mantis - action: patch name: I_Kam parameters: 0x00000F10 position: x: -88800 y: -6091.95068359375 z: 59050 angle: x: 0x0000 y: 0xC000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x92 name: htPiece parameters: 0x00FF92CD layers: - 0 - 6 # Boulder Near Owl Statue Rupee (Blue 1) - action: patch name: item parameters: 0xF37C8B02 position: x: -89951.5546875 y: -5034.109375 z: 22045.078125 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF37CFF02 layers: - 0 - 6 - 13 - 14 # Boulder Near Owl Statue Rupee (Blue 2) - action: patch name: item parameters: 0xF37C8B02 position: x: -89746.765625 y: -4973.77587890625 z: 21901.685546875 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF37CFF02 layers: - 0 - 6 - 13 - 14 # Boulder Near Owl Statue Rupee (Blue 3) - action: patch name: item parameters: 0xF37C8B02 position: x: -89632.046875 y: -5076.08056640625 z: 22065.515625 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF37CFF02 layers: - 0 - 6 - 13 - 14 # Boulder Near Faron Rupee (Yellow) - action: patch name: item parameters: 0xF37B8C03 position: x: -78349.703125 y: -7331.6181640625 z: 58471.4375 angle: x: 0x0000 y: 0x0000 z: 0x0005 set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF37BFF03 layers: - 0 - 6 - 13 - 14 # Add hint sign on platform above owl statue - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -94678.8672 y: -3900.0 z: 18410.543 angle: x: 21114 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 13 - 14 # Outside Castle Town Maps F_SP122: # Room 8 - Outside West Castle Town 8: # Male Butterfly - action: patch name: I_Cho parameters: 0x00000F00 position: x: -75063.46875 y: -421.140930175781 z: 16017.3466796875 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9D name: htPiece parameters: 0x00FF9DC2 layers: - 0 # Male Butterfly again (for some reason the one on layer 6 has a different x position) - action: patch name: I_Cho parameters: 0x00000F00 position: x: -75063.0546875 y: -421.140930175781 z: 16017.3466796875 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9D name: htPiece parameters: 0x00FF9DC2 layers: - 6 # Female Butterfly - action: patch name: I_Cho parameters: 0x00000F10 position: x: -79687.9609375 y: -656.609985351562 z: 1544.75891113281 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9C name: htPiece parameters: 0x00FF9CCD layers: - 0 - 6 # Golden Wolf Outside Castle Town West - action: patch name: GWolf parameters: 0x042903FF position: x: -68310.15625 y: -1050.0 z: 5925.4560546875 angle: x: 0x0BD1 y: 0xC16D z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 0 - 4 - 6 - 13 - 14 # Northern Boulder Rupee (Yellow) - action: patch name: item parameters: 0xF34B8403 position: x: -71091.9375 y: -1082.32336425781 z: -7070.81005859375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF03 layers: - 0 - 4 - 6 - 13 - 14 # Northern Boulder Rupee (Green 1) - action: patch name: item parameters: 0xF34B8401 position: x: -71149.3515625 y: -1131.98156738281 z: -6873.412109375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF01 layers: - 0 - 4 - 6 - 13 - 14 # Northern Boulder Rupee (Green 2) - action: patch name: item parameters: 0xF34B8401 position: x: -71028.1640625 y: -1086.46154785156 z: -6809.62451171875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF01 layers: - 0 - 4 - 6 - 13 - 14 # Northern Boulder Rupee (Green 3) - action: patch name: item parameters: 0xF34B8401 position: x: -70900.6015625 y: -1007.83605957031 z: -6860.65478515625 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF01 layers: - 0 - 4 - 6 - 13 - 14 # Northern Boulder Rupee (Blue) - action: patch name: item parameters: 0xF34B8402 position: x: -70951.6328125 y: -1090.59973144531 z: -7000.9873046875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF02 layers: - 0 - 4 - 6 - 13 - 14 # Southern Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0xF34C8503 position: x: -71926.4140625 y: -1947.20300292969 z: -542.079528808594 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF03 layers: - 0 - 4 - 6 - 13 - 14 # Southern Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0xF34C8503 position: x: -71668.03125 y: -1902.7158203125 z: -393.373565673828 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF03 layers: - 0 - 4 - 6 - 13 - 14 # Southern Boulder Rupee (Blue 1) - action: patch name: item parameters: 0xF34C8502 position: x: -71791.0859375 y: -1996.86120605469 z: -319.543182373047 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF02 layers: - 0 - 4 - 6 - 13 - 14 # Southern Boulder Rupee (Blue 2) - action: patch name: item parameters: 0xF34C8502 position: x: -71758.1796875 y: -1955.47937011719 z: -564.430725097656 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34BFF02 layers: - 0 - 4 - 6 - 13 - 14 # Add hint sign on platform with helmasaur grotto - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -80699.5 y: -765.58374 z: 1903.61462 angle: x: 21111 # Flow node id y: 0x25B7 z: 0x0000 set id: 0xFFFF layers: - 0 - 6 - 13 - 14 # Room 16 - Outside South Castle Town 16: # Male Ladybug - action: patch name: I_Ten parameters: 0x00000F00 position: x: -45085.2734375 y: -5971.20849609375 z: 29910.453125 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x91 name: htPiece parameters: 0x00FF91CE position: y: -6081 # Lower the item so it isn't awkwardly floating layers: - 0 - 1 - 6 # Female Ladybug - action: patch name: I_Ten parameters: 0x00000F10 position: x: -54382.18359375 y: -5481.6298828125 z: 27425.111328125 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x90 name: htPiece parameters: 0x00FF90CF layers: - 0 - 1 - 6 # Golden Wolf Outside Castle Town South - action: patch name: GWolf parameters: 0x022A04FF position: x: -55927.09375 y: -6100.0 z: 25315.892578125 angle: x: 0x0BD1 y: 0xE9F5 z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Green 1) - action: patch name: item parameters: 0xF34A8301 position: x: -46447.33984375 y: -5826.849609375 z: 26237.958984375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF01 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Green 2) - action: patch name: item parameters: 0xF34A8301 position: x: -46278.0234375 y: -5826.849609375 z: 26476.99609375 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF01 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Green 3) - action: patch name: item parameters: 0xF34A8301 position: x: -46596.7421875 y: -5826.849609375 z: 26277.798828125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF01 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Blue 1) - action: patch name: item parameters: 0xF34A8302 position: x: -46317.86328125 y: -5826.849609375 z: 26138.361328125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF02 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Blue 2) - action: patch name: item parameters: 0xF34A8302 position: x: -46576.8203125 y: -5826.849609375 z: 26486.955078125 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF02 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Blue 3) - action: patch name: item parameters: 0xF34A8302 position: x: -46377.62890625 y: -5826.849609375 z: 26357.4765625 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF02 layers: - 0 - 4 - 6 - 13 - 14 # Boulder Rupee (Yellow) - action: patch name: item parameters: 0xF34A8303 position: x: -46359.03515625 y: -5826.849609375 z: 26254.951171875 angle: x: 0x0000 y: 0x0000 z: 0x003F set id: 0xFFFF patch: # Take away the flag from this item so it doesn't conflict # with the nearby randomized item parameters: 0xF34AFF03 layers: - 0 - 4 - 6 - 13 - 14 # Spawn coming from Faron Field - action: patch name: Link parameters: 0xFF00503F position: x: -50958.37109375 y: -7010.82958984375 z: 38985.1875 angle: x: 0x0000 y: 0x8AAB z: 0x0000 set id: 0xFFFF patch: # Change spawn to not be inside rocks if the rocks aren't broken position: x: -51369.37109375 y: -6698.830078125 z: 37038.19140625 layers: - 0 - 4 - 6 - 13 - 14 # Add hint sign south of the fountain - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -51500.0 y: -5500.0 z: 27368.3086 angle: x: 21113 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 - 4 - 6 - 13 - 14 # Gerudo Desert F_SP124: # Room 0 - Main Desert 0: # Male Dayfly - action: patch name: I_Kag parameters: 0x00000F0F position: x: 29089.78125 y: 412.155059814453 z: 58985.57421875 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x99 name: htPiece parameters: 0x00FF99D6 layers: - 0 # Female Dayfly - action: patch name: I_Kag parameters: 0x00000F1F position: x: 11656.46484375 y: 141.179977416992 z: 55374.140625 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x98 name: htPiece parameters: 0x00FF98D7 layers: - 0 # Golden Wolf in Desert - action: patch name: GWolf parameters: 0x0B3205FF position: x: 1112.08215332031 y: -162.940002441406 z: 12659.6689453125 angle: x: 0x0BD1 y: 0x0000 z: 0x00FF set id: 0xFFFF patch: # Turn the golden wolf into a htPiece actor with the hidden skill item name: htPiece parameters: 0xFFFFFFE1 layers: - 0 # Add hint sign before jump down to lower desert - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 20356.23 y: 556.7 z: 38694.8047 angle: x: 21121 # Flow node id y: 0x0099 z: 0x0000 set id: 0xFFFF layers: - 0 # Mirror Chamber F_SP125: # Room 4 - Main Chamber 4: # Add barrier to prevent players from going back to the Arbiters Boss Room # depending on settings - action: add name: Obj_gb parameters: 0x800F0601 position: x: 1794.0 y: 2523.0 z: -17400.0 angle: x: 0xFF7F y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 - 1 # Upper Zora's River F_SP126: # Room 0 - Main area 0: # Female Dragonfly - action: patch name: I_Tom parameters: 0x00000F10 position: x: 5849.5498046875 y: 80.7757110595703 z: -1121.2275390625 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x9E name: htPiece parameters: 0x00FF9ED3 layers: - 0 - 1 # Central Underwater Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x13609102 position: x: 1391.9443359375 y: -1868.77282714844 z: -1002.97778320312 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1360FF02 layers: - 0 - 1 - 13 - 14 # Central Underwater Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x13609102 position: x: 1491.43737792969 y: -1934.05505371094 z: -802.984436035156 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1360FF02 layers: - 0 - 1 - 13 - 14 # Central Underwater Boulder Rupee (Blue 3) - action: patch name: item parameters: 0x13609102 position: x: 1346.45397949219 y: -1874.81726074219 z: -796.263793945313 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1360FF02 layers: - 0 - 1 - 13 - 14 # Central Underwater Boulder Rupee (Green) - action: patch name: item parameters: 0x13609101 position: x: 1533.86730957031 y: -1853.056640625 z: -1013.22180175781 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1360FF01 layers: - 0 - 1 - 13 - 14 # Central Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x13609103 position: x: 1465.11157226562 y: -1776.89404296875 z: -915.513854980469 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1360FF03 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Yellow 1) - action: patch name: item parameters: 0x135F9203 position: x: -909.917846679688 y: -1426.30310058594 z: 1181.94140625 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF03 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Yellow 2) - action: patch name: item parameters: 0x135F9203 position: x: -836.750610351562 y: -1334.42431640625 z: 1269.40539550781 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF03 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x135F9202 position: x: -810.4248046875 y: -1491.58532714844 z: 1381.93481445312 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF02 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x135F9202 position: x: -853.017944335938 y: -1491.58532714844 z: 1502.61547851562 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF02 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Blue 3) - action: patch name: item parameters: 0x135F9202 position: x: -648.732666015625 y: -1410.5869140625 z: 1270.46142578125 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF02 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Green 1) - action: patch name: item parameters: 0x135F9201 position: x: -767.994873046875 y: -1410.5869140625 z: 1171.69738769531 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF01 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Green 2) - action: patch name: item parameters: 0x135F9201 position: x: -955.408203125 y: -1432.34753417969 z: 1388.65539550781 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF01 layers: - 0 - 1 - 13 - 14 # West Underwater Boulder Rupee (Green 3) - action: patch name: item parameters: 0x135F9201 position: x: -605.872863769531 y: -1410.5869140625 z: 1397.17749023438 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x135FFF01 layers: - 0 - 1 - 13 - 14 # East Underwater Boulder Rupee (Yellow) - action: patch name: item parameters: 0x13549303 position: x: 3569.236328125 y: -924.596496582031 z: 4092.87475585937 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1354FF03 layers: - 0 - 1 - 13 - 14 # East Underwater Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x13549302 position: x: 3496.06909179687 y: -1016.47528076172 z: 4005.4111328125 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1354FF02 layers: - 0 - 1 - 13 - 14 # East Underwater Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x13549302 position: x: 3595.56201171875 y: -1081.75744628906 z: 4205.40283203125 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1354FF02 layers: - 0 - 1 - 13 - 14 # East Underwater Boulder Rupee (Green 1) - action: patch name: item parameters: 0x13549301 position: x: 3637.99194335937 y: -1000.75909423828 z: 3995.16748046875 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1354FF01 layers: - 0 - 1 - 13 - 14 # East Underwater Boulder Rupee (Green 1) - action: patch name: item parameters: 0x13549301 position: x: 3450.57861328125 y: -1022.51971435547 z: 4212.12353515625 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1354FF01 layers: - 0 - 1 - 13 - 14 # Ledge Boulder Rupee (Yellow) - action: patch name: item parameters: 0x13679403 position: x: -11.2600412368774 y: 587.779846191406 z: -3185.00219726562 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1367FF03 layers: - 0 - 1 - 13 - 14 # Ledge Boulder Rupee (Blue 1) - action: patch name: item parameters: 0x13679402 position: x: -84.4272842407227 y: 495.90087890625 z: -3272.46630859375 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1367FF02 layers: - 0 - 1 - 13 - 14 # Ledge Boulder Rupee (Blue 2) - action: patch name: item parameters: 0x13679402 position: x: 15.0657520294189 y: 430.618682861328 z: -3072.47290039063 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1367FF02 layers: - 0 - 1 - 13 - 14 # Ledge Boulder Rupee (Blue 3) - action: patch name: item parameters: 0x13679402 position: x: -129.917633056641 y: 489.8564453125 z: -3065.75219726562 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1367FF02 layers: - 0 - 1 - 13 - 14 # Ledge Boulder Rupee (Green) - action: patch name: item parameters: 0x13679401 position: x: 57.4956970214844 y: 511.617279052734 z: -3282.71020507812 angle: x: 0x0000 y: 0x0000 z: 0x000A set id: 0xFFFF patch: # Take away the unique flag from this rupee so it doesn't conflict # with the one randomizer rupee nearby parameters: 0x1367FF01 layers: - 0 - 1 - 13 - 14 # Fishing Pond F_SP127: # Room 0 - Main Pond 0: # Add hint sign behind hut - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: -2924.74585 y: 35.0 z: 8386.28906 angle: x: 21118 # Flow node id y: 0x8000 z: 0x0000 set id: 0xFFFF layers: - 0 - 1 - 2 - 3 - 14 # Hidden Village F_SP128: # Room 0 - Main Village 0: # Add hint sign - action: add name: Obj_kn2 parameters: 0xFFFFFFFF position: x: 5161.03 y: 0.0 z: -5264.33 angle: x: 21109 # Flow node id y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 - 1 - 2 # Kakariko Village Interiors R_SP109: # Room 2 - Elde Inn 2: # Delete 2nd Luda actor - action: delete name: Lud parameters: 0x00FFFF07 position: x: -1350 y: 0 z: -900 angle: x: 0x0037 y: 0x18E3 z: 0x0000 set id: 0xFFFF layers: - 2 - 3 # Delete 2nd Colin actor - action: delete name: Kolin parameters: 0x00FFFF07 position: x: -1150 y: 0 z: -800 angle: x: 0x0004 y: 0xC38F z: 0x0000 set id: 0xFFFF layers: - 2 - 3 # Room 3 - Kak Malo Mart 3: # Red Potion Shop item (left side) - action: patch name: TGSPITM parameters: 0x01001E61 position: x: -550 y: 450 z: -500 angle: x: 0x014D y: 0x0000 z: 0x74FF set id: 0xFFFF patch: # Change this into a sold out sign until the hawkeye is available parameters: 0x01FFFFFF angle: x: 0x014B y: 0x8000 z: 0x0BFF layers: - 2 - 3 # Hawkeye Shop Item (left side) - action: patch name: TGSPITM parameters: 0x0100643E position: x: -550 y: 450 z: -500 angle: x: 0x0149 y: 0x0000 z: 0x3E33 set id: 0xFFFF patch: # Give the hawkeye shop item a different bought flag angle: z: 0x3E3D layers: - 2 - 3 # Wooden Shield Shop Item (middle) - action: patch name: TGSPITM parameters: 0x0200322B position: x: -650 y: 450 z: -500 angle: x: 0x0143 y: 0x0000 z: 0xFFFF set id: 0xFFFF patch: # Give the wooden shield item a different bought flag angle: z: 0xFF05 layers: - 2 - 3 # Red Potion Shop item (Right Side) - action: patch name: TGSPITM parameters: 0x03001E61 position: x: -750 y: 450 z: -500 angle: x: 0x014D y: 0x8000 z: 0x76FF set id: 0xFFFF patch: # Give this item a unique flag, and make it set the # flag for the right side sold out sign angle: z: 0x3904 layers: - 2 - 3 # Right side Sold Out shop item - action: patch name: TGSPITM parameters: 0x03FFFFFF position: x: -750 y: 450 z: -500 angle: x: 0x0147 y: 0x8000 z: 0x3976 set id: 0xFFFF patch: # Give the sign a different set of flags angle: z: 0x04FF layers: - 2 - 3 # Left side Sold Out Sign - action: patch name: TGSPITM parameters: 0x01FFFFFF position: x: -550 y: 450 z: -500 angle: x: 0x014B y: 0x8000 z: 0x333D set id: 0xFFFF patch: # Change the sign to the Hylian Shield sold out sign angle: x: 0x0147 z: 0x33FF layers: - 2 - 3 # Spawn in a middle item Sold Out Sign - action: add name: TGSPITM parameters: 0x02FFFFFF position: x: -650.0 y: 450.0 z: -500.0 angle: x: 0x0147 y: 0x8000 z: 0x05FF set id: 0xFFFF layers: - 2 - 3 # Room 6 - Abandoned House 6: # Female Ant - action: patch name: I_Ari parameters: 0x00000F10 position: x: 225.092803955078 y: 16.1963920593262 z: -17.4444351196289 angle: x: 0x0000 y: 0x8000 z: 0x0000 set id: 0xFFFF patch: # Turn this bug into a htPiece actor with collectible flag 0x90 name: htPiece parameters: 0x00FF90D5 layers: - 0 - 1 - 2 - 3 # Castle Town Shops R_SP160: # Jovani's House 5: # Spawn the poe in Jovani's House - action: add name: E_hp parameters: 0xFF031E00 position: x: 4531.19 y: -30.0 z: 2631.961 angle: x: 0x0000 y: 0x0000 z: 0x0000 set id: 0xFFFF layers: - 0 - 1