#include "imgui.h" #include "ImGuiMenuEnhancements.hpp" #include "dusk/settings.h" namespace dusk { ImGuiMenuEnhancements::ImGuiMenuEnhancements() {} void ImGuiMenuEnhancements::draw() { if (ImGui::BeginMenu("Enhancements")) { if (ImGui::BeginMenu("Quality of Life")) { ImGui::Checkbox("Quick Transform (R+Y)", &getSettings().game.enableQuickTransform); ImGui::Checkbox("Bigger Wallets", &getSettings().game.biggerWallets); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Wallet sizes are like in the HD version (500, 1000, 2000)"); } ImGui::Checkbox("No Rupee Returns", &getSettings().game.noReturnRupees); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full"); } ImGui::Checkbox("Disable Rupee Cutscenes", &getSettings().game.disableRupeeCutscenes); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time"); } ImGui::Checkbox("No Sword Recoil", &getSettings().game.noSwordRecoil); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Link won't recoil when his sword hits walls"); } ImGui::Checkbox("Faster Climbing", &getSettings().game.fastClimbing); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version"); } ImGui::Checkbox("Faster Tears of Light", &getSettings().game.fastTears); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version"); } ImGui::Checkbox("Hide TV Settings Screen", &getSettings().game.hideTvSettingsScreen); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save"); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Preferences")) { ImGui::Checkbox("Mirror Mode", &getSettings().game.enableMirrorMode); ImGui::Checkbox("Invert Camera X Axis", &getSettings().game.invertCameraXAxis); ImGui::EndMenu(); } if (ImGui::BeginMenu("Graphics")) { ImGui::Checkbox("Native Bloom", &getSettings().game.enableBloom); ImGui::Checkbox("Water Projection Offset", &getSettings().game.useWaterProjectionOffset); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n" "that causes ~6px ghost artifacts in water reflections"); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Audio")) { ImGui::Checkbox("No Low HP Sound", &getSettings().game.noLowHpSound); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Disable the beeping sound when having low health"); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Cheats")) { ImGui::Checkbox("Fast Iron Boots", &getSettings().game.enableFastIronBoots); ImGui::EndMenu(); } if (ImGui::BeginMenu("Difficulty")) { ImGui::SliderInt("Damage Multiplier", &getSettings().game.damageMultiplier, 1, 8, "x%d"); ImGui::Checkbox("Instant Death", &getSettings().game.instantDeath); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Any hit will instantly kill you"); } ImGui::EndMenu(); } if (ImGui::BeginMenu("Technical")) { ImGui::Checkbox("Restore Wii 1.0 Glitches", &getSettings().game.restoreWiiGlitches); if (ImGui::IsItemHovered()) { ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0, the first released version"); } ImGui::EndMenu(); } ImGui::EndMenu(); } } }