#ifndef D_A_NPC_BESU_H #define D_A_NPC_BESU_H #if DEBUG #include "SSystem/SComponent/c_counter.h" #endif #include "d/actor/d_a_npc.h" struct daNpc_Besu_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 field_0x8c; }; class daNpc_Besu_Param_c { public: virtual ~daNpc_Besu_Param_c() {} static const daNpc_Besu_HIOParam m; }; #if DEBUG class daNpc_Besu_HIO_c : public mDoHIO_entry_c { public: daNpc_Besu_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Besu_HIOParam m; }; #define NPC_BESU_HIO_CLASS daNpc_Besu_HIO_c #else #define NPC_BESU_HIO_CLASS daNpc_Besu_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Besu_c * @brief Beth * * @details * */ class daNpc_Besu_c : public daNpcT_c { public: typedef int (daNpc_Besu_c::*cutFunc)(int); typedef int (daNpc_Besu_c::*actionFunc)(void*); ~daNpc_Besu_c(); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); u8 getType(); BOOL isDelete(); void reset(); BOOL chkNurse(); BOOL chkBesu3(); void afterJntAnm(int); void setParam(); BOOL checkChangeEvt(); void setAfterTalkMotion(); void srchActors(); BOOL evtTalk(); BOOL evtCutProc(); void action(); void beforeMove(); void setAttnPos(); void setCollision(); int drawDbgInfo(); void drawOtherMdl(); bool setCupAnm(int, int, f32); bool afterSetMotionAnm(int, int, f32, int); daNpcT_faceMotionAnmData_c getFaceMotionAnm(daNpcT_faceMotionAnmData_c); void changeAnm(int*, int*); void changeBck(int*, int*); void changeBtp(int*, int*); void changeBtk(int*, int*); int selectAction(); int chkAction(actionFunc); int setAction(actionFunc); void mop(int, int); int cutConversationAboutSaru(int); int cutConversationAboutPachinko(int); int cutConversationAboutWoodSwd(int); int cutSwdTutorial(int); int cutFindMonkey(int); int cutGetWoodSwd(int); int cutCacaricoConversation(int); int cutSurprise(int); int cutConversationInHotel(int); int cutConversationAboutDeathMt(int); int cutConversationAboutGoron(int); int cutNurse(int); int cutClothTry(int); int cutThankYou(int); int wait(void*); int swdTutorial(void*); int nurse(void*); int giveHotWater(void*); int talk(void*); BOOL test(void* param_0); daNpc_Besu_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { // "construct" OS_REPORT("|%06d:%x|daNpc_Besu_c -> コンストラクト\n", g_Counter.mCounter0, this); } u16 getEyeballMaterialNo() { return 2; } s32 getHeadJointNo() { return 4; } s32 getNeckJointNo() { return 3; } s32 getBackboneJointNo() { return true; } BOOL checkChangeJoint(int arg0) { return arg0 == 4; } BOOL checkRemoveJoint(int arg0) { return arg0 == 6; } u32 getFlowNodeNo() { u16 nodeNo = home.angle.x; u32 rv; if (nodeNo == 0xffff) { rv = -1; } else { rv = nodeNo; } return rv; } u8 getPathID() { return (fopAcM_GetParam(this) & 0xff00) >> 8; } u8 getBitSW() { return (fopAcM_GetParam(this) & 0xff0000) >> 16; } static char* mCutNameList[15]; static cutFunc mCutList[15]; private: /* 0x0E40 */ mDoExt_McaMorfSO* mpCupModelMorf; /* 0x0E44 */ NPC_BESU_HIO_CLASS* mpHIO; /* 0x0E48 */ J3DModel* mpClothModel[1]; /* 0x0E4C */ dCcD_Cyl mCyl1; /* 0x0F88 */ dCcD_Cyl mCyl2; /* 0x10C4 */ u8 mType; /* 0x10C8 */ daNpcT_ActorMngr_c mActorMngr[7]; /* 0x1100 */ actionFunc mNextAction; /* 0x110C */ actionFunc mAction; /* 0x1118 */ int field_0x1118; /* 0x111C */ int field_0x111c; /* 0x1120 */ int field_0x1120; /* 0x1124 */ int field_0x1124; /* 0x1128 */ int field_0x1128; /* 0x112C */ u8 field_0x112c; /* 0x112D */ u8 field_0x112d; /* 0x112E */ u8 field_0x112e; /* 0x112F */ u8 field_0x112f; /* 0x1130 */ u8 field_0x1130; /* 0x1131 */ u8 field_0x1131[0x1134 - 0x1131]; /* 0x1134 */ u8 field_0x1134; }; STATIC_ASSERT(sizeof(daNpc_Besu_c) == 0x1138); #endif /* D_A_NPC_BESU_H */